Silksong, smacking sticks and other new indie games worth checking out

Welcome to our latest recap of what’s going on in the indie game space. Folks, it’s here. You know it’s here. So, we’ll touch on it, but briefly. Some developers and publishers opted not to delay their games out of this week (others have done that to get some breathing space from you-know-what), so there are several other newcomers to highlight.

Before we get there, there’s a sale worth mentioning on a PC storefront that does not offer Hollow Knight: Silksong. The Epic Games Store’s End of Summer Sale is running until September 18 and there are some pretty solid deals. Cyberpunk 2077 is 65 percent off for the base game and 50 percent off for the ultimate edition, which includes the Phantom Liberty DLC (which is also 30 percent off for those who have the base game already).

Other discounts of note include Red Dead Redemption 2 (75 percent off), Grand Theft Auto V Enhanced (50 percent off), Assassin’s Creed Shadows (33 percent off), The Witcher 3: Wild Hunt – Complete Edition (80 percent) and Alan Wake 2 (70 percent off). A bunch of PlayStation games are on sale too, including Marvel’s Spider-Man 2 (20 percent), The Last of Us Part 1 (50 percent), Ghost of Tsushima Director’s Cut (33 percent), God of War (60 percent off) and God of War Ragnarok (20 percent). You’ll get 20 percent back in Epic Rewards on your purchases too.

The Epic Games Store offers totally free games every week (no need to have a subscription for those!), and the freebies tend to be for well-known games whenever there’s a major sale on the store. Right now, you can pick up an all-timer in Monument Valley for exactly zero dollars. You have until 11AM ET on September 11 to claim the classic puzzle game. When that game cycles out, Epic Games will rotate three more titles into its lineup: Monument Valley 2, Ghostrunner 2 (which I enjoy very much but am terrible at) and a strategy game called The Battle of Polytopia. Again, you’ll have a week to claim those.

Meanwhile, if you have an Amazon Prime subscription, there’s usually a solid selection in the Prime Gaming library. Games you claim here are yours to keep forever, even if you don’t maintain your Prime membership. Amazon offered up a particularly tasty one this week in the shape of Into The Breach, a hugely acclaimed strategy game, but there are plenty of others to check out. And speaking of games you can play right now…

New releases

Yes, Hollow Knight: Silksong is finally here. It’s out on consoles and PC for $20 and it’s included with Game Pass Ultimate and PC Game Pass. It’s broken storefronts and probably some controllers that players have hurled at the wall after dying to a tough boss. 

After a seven-year wait, Silksong is by some distance the highest-profile indie game to arrive in 2025 so far. Perhaps if we start mentioning another long-awaited game — say, Kingdom Hearts 4? Beyond Good and Evil 2? — it may arrive sooner rather than later. Or in, like, another five years.

I made a few attempts to play Hollow Knight, but bounced off quickly each time. I’ll be sure to give Silksong a proper go, though. 

It might be the case that Silksong isn’t quite your thing. Never fear, there’s lots of other new stuff from this week for you to dive into.

If a game pops up that reminds me of The Legend of Zelda: A Link to the Past (aka the best game of all time) in terms of looks, I’m duty bound to mention it. Fortunately, Rogue Labyrinth seems like it could be fun to play too. This action-narrative roguelite from Tea Witch Games and publisher indie.io hit Steam this week. It usually costs $15, but it’s 20 percent off with a limited-time launch discount.

Another thing that’s very much in Rogue Labyrinth‘s favor is that your weapon is a smacking stick, which you can use to turn objects (including vanquished enemies) into projectiles. The combat is a blend of bullet-hell dodging and hack-and-slash action. Being a roguelike, there’s randomization when it comes to things like the arenas, enemies and powers you’ll encounter on each run. The game is also said to feature dynamic narrative systems and you’ll forge alliances with other characters as you try to survive a lethal reality show.

Although so many other indie games scrambled to get out of the way of Silksong, Hirogami stuck to its September 3 release date. I had to chuckle when a press release with a title of “3D origami platformer Hirogami refuses to fold” hit my inbox last week. An easy pun, but I appreciated it.

Anyway, this is indeed a 3D platformer with an origami focus. You can flatten out your character into a sheet of paper so that a gust of wind can send you soaring to an elevated platform. You can transform into an armadillo to roll through enemies, an ape to explore treetops and a frog to jump higher. That seems like a real bananza of animal transformation options. Hirogami is available now on Steam, Epic Games Store and PS5.

Fling to the Finish has been out on PC for some time, and now this co-op platform racing game from SplitSide Games and publisher Daedalic Entertainment has swung over to consoles. You and a friend are tethered by an elastic rope that will inevitably snag on parts of the environment. But you can actually use this to your advantage to swing your teammate onto a ledge or send you both hurling through the air.

The obstacle-filled courses bring to mind Fall Guys, while the items that players can deploy to slow down race leaders remind me a bit of the Mario Kart games. Fling to the Finish does support solo play, as well as local and online multiplayer, where communication will be key (cross-play is available too). As was the case with Overcooked, you and your pal can play the game by sharing a single controller, which may make it easier to play the game in splitscreen if you’re with a bunch of friends.

Jetrunner is an action platformer in the vein of Ghostrunner and Neon White from Riddlebit Software and publisher Curveball Games. The folks behind it say it has “a gameplay loop that can be best described as Trackmania meets Titanfall.” So, there are lots of comparisons to make here. Ultimately, you’ll be parkouring your way through various courses while shooting targets, hooking onto grapple points and looking for shortcuts.

Finding the optimal route — and, of course, actually completing it with as few errors as possible — is the path to climbing the global leaderboards. You can race against ghost replays of your previous runs for a clear visual comparison. In addition, there’s a story mode that sees your character Nina (voiced by Sara Secora) trying to become a legendary jetrunner, with commentator Mick Acaster (Matthew Mercer) charting her progress. I’m digging the visuals here too.

Jetrunner is out now on Steam and the Epic Games Store for $20 (there’s a 10 percent launch discount on Steam). There’s a speedrun contest that’s taking place until September 11 with a $2,000 prize pool. You can snag a share if you can complete all of the campaign levels in a row quickly enough in the marathon mode and stick to the rules. It also seems that the exodus of other games this week due to Silksong helped Jetrunner gain extra visibility on Steam.

Upcoming

A rhythm RPG in which you can use your own music and manually adjust the BPM is interesting enough. But add giant, repurposed mechs to the mix, and now we’re really cookin’. In Steel Century Groove, you’ll compete in robot dance battles as you try to claim a championship. These mechanical beasts were used in warfare long, long ago. Now they’re just literal groove machines.

Steel Century Groove, which is from Sloth Gloss Games, is coming to Steam on January 28. A demo is available now, and your progress will carry over to the full game.

When I was assembling the list of games to include in this week’s roundup, I left myself a single, two-word note about The Legend of Baboo: “big floof.” The floof in question is the large, titular dog that accompanies human hero Sepehr in this third-person action adventure from Permanent Way and publisher Midwest Games.

You’ll play as both characters as you take on enemies, solve puzzles and navigate treacherous lands. When you conquer bosses, you’ll learn powerful magical attacks. Most importantly, you can zhush up Baboo with outfits and ornaments that you discover on your journey. He’s the best boy and he deserves to look and feel good. It’s also crucial to note that, as Sepehr, you can pet, ride and high-five Baboo.

A release date (or even a release window) has yet to be announced for The Legend of Baboo. It’s coming to Steam, Xbox One and Xbox Series X/S.

Dreams of Another looks quite unlike any game I’ve seen before. It uses point cloud rendering tech for its remarkably pretty visuals. This fantasy exploration game from Q-Games (under the leadership of Baiyon, the director of PixelJunk Eden) is set in a dream-like world where you create the world by shooting at it.

Dreams of Another is coming to PS5, PS VR2 and Steam on October 9, and it might just prompt me to set up my VR headset again. A demo dropped this week on Steam, but it’s only available until September 16.

Tombwater looks kinda rad. It’s a 2D pixel-art Soulslike Western from Moth Atlas and publisher Midwest Games. The developers took (another?) leaf out of FromSoftware’s playbook by pitting you against creepy eldritch horrors. This one is coming to Steam on November 12.

I always appreciate when a labor of love comes to fruition. Former Uber, MapQuest and Microsoft engineer John Lansing said that, nine years ago, “I built a Final Fantasy Tactics inspired football prototype, and 691 commits later I am proud to present the Fantasy Football Tactics Demo!” This is a turn-based RPG in which the aim is to outscore your opponents rather than taking them out in combat.

The demo hit Steam this week. There’s no release date as yet for the full game.

This article originally appeared on Engadget at https://www.engadget.com/gaming/silksong-smacking-sticks-and-other-new-indie-games-worth-checking-out-110020156.html?src=rss 

Zuckerberg caught on hot mic telling Trump ‘I wasn’t sure’ how much to promise to spend on AI in the US

Mark Zuckerberg has certainly come a long way in his relationship with President Donald Trump. Almost exactly a year after the president threatened the Meta CEO with imprisonment, the two sat side-by-side at a White House dinner, alongside numerous other tech CEOs.

The nearly three dozen CEOs and execs in attendance took turns praising and thanking Trump. But Zuckerberg’s comments were especially notable. In one moment that was widely shared on social media, Trump turns to Zuckerberg and asks “how much are you spending, would say, over the next few years?” Zuckerberg responded that it was “probably going to be something like, I don’t know, at least $600 billion through [20]28 in the US.” Trump seemed to approve. “That’s a lot, thank you Mark, it’s great to have you.”  

But it was a hot mic moment captured later between the two that was especially telling. Zuckerberg, turning to Trump, apologizes and says “sorry, I wasn’t ready …I wasn’t sure what number you wanted to go with.” 

You can watch the whole moment play out in the clip below:

Zuckerberg saying Meta intends to spend at least 600 billion in the US

Zuckerberg at the end caught on a hot mic pic.twitter.com/PZhG4slWa9

— Acyn (@Acyn) September 5, 2025

While Zuckerberg has spent the last year trying to curry favor with Trump, their interactions show just how much those efforts have been paying off. A year ago, the then-former president was threatening the Facebook founder with jail time. Now, after donating $1 million to his inauguration, changing Meta’s policies and renouncing DEI, adding a pro-Trump booster to his board, paying $25 million to settle a four-year-old lawsuit  and several private meetings, the two seem to have patched things up. Not only is Zuckerberg promising to spend massive amounts on money in the US on AI infrastructure, he’s seemingly confirming that Trump approves of the specific number.

This article originally appeared on Engadget at https://www.engadget.com/zuckerberg-caught-on-hot-mic-telling-trump-i-wasnt-sure-how-much-to-promise-to-spend-on-ai-in-the-us-211915608.html?src=rss 

Unity developers can now tap into system screen reader tools on macOS and Windows

Unity is updating its game engine to support native screen readers in both macOS and Windows. The feature is available now in the Unity 6000.3.0a5 alpha, and should make the process of making games accessible for blind players cheaper for developers, Can I Play That? writes.

Screen readers narrate on-screen menus so blind and low-vision players can navigate a game or a piece of software without additional assistance. Typically, screen reading software is custom-built for each game, which can make them resource-intensive for developers to implement. “Building something like that from scratch has to be decided upon early in development so you have the time/resources allocated to make it properly,” Steve Saylor, an accessibility consultant and creator, shared on Bluesky. “Having it in-engine can mean the heavy lifting is done for you, and the cost of time/resources now is significantly lower.”

Unity previously offered APIs for both Android and iOS’ built-in screen readers in its Unity 6.0 release, but hadn’t yet added support for Windows Narrator or macOS VoiceOver. With this new alpha and its eventual release as Unity 6.3, developers creating games with Unity will have access to a native screen reader in all of the engine’s major platforms. Considering how popular Unity is as a game engine, that could vastly improve the accessibility of future games.

This article originally appeared on Engadget at https://www.engadget.com/gaming/unity-developers-can-now-tap-into-system-screen-reader-tools-on-macos-and-windows-200348860.html?src=rss 

EU fines Google $3.5 billion over adtech antitrust violations

The European Commission has announced that it will fine Google €2.95 billion, or around $3.5 billion, for violating European Union antitrust laws and “distorting competition in the advertising technology industry.” The decision follows a similar ruling from earlier in 2025, where a US federal judge concluded that Google maintains a monopoly in online advertising technology.

Google displays ads in search results, but it also has a dominant position as a software provider for online advertisers and publishers looking to sell ad space and place ads. The Commission’s main issue is with the way Google’s ad buying tools (Google Ads and DV 360) interact with its ad exchange software (AdX) and ad publisher servers (DFP) in seemingly preferential ways. Google appears to favor its AdX ad exchange by “informing AdX in advance of the value of the best bid from competitors which it had to beat to win the auction,” according to the Commission. It also found that “Google Ads was avoiding competing ad exchanges and mainly placing bids on AdX,” maintaining the dominance of Google’s ad exchange even if an alternative is a better option for advertisers.

The Commission is giving Google 60 days to share how it plans to address those issues or face an “appropriate remedy” for violating antitrust law. That could just be the fine, but might also include a forced sale of some or all of Google’s adtech business.

Lee-Anne Mulholland, Google’s Global Head of Regulatory Affairs, shared that the company will appeal the decision in the following statement provided to Engadget: 

“The European Commission’s decision about our ad tech services is wrong and we will appeal. It imposes an unjustified fine and requires changes that will hurt thousands of European businesses by making it harder for them to make money. There’s nothing anticompetitive in providing services for ad buyers and sellers, and there are more alternatives to our services than ever before.”

$3.5 billion is a staggering amount of money, but it’s not technically the most Google’s been charged for violating EU laws. In 2018, the company was fined $5.04 billion for forcing mobile network operators to pre-install Google apps on phones. Though Google has been under an increasing amount of scrutiny in the last decade for its business practices, it so far hasn’t faced many structural remedies for what has been called anticompetitive behavior.

For example, a US court found Google was a monopolist in online search in 2024, but a judge recently ruled that the company wouldn’t have to sell off Chrome or stop paying Apple to make Google the iPhone’s default search engine. EU regulators have historically been more persistent than their US counterparts, and the European Commission is reportedly investigating Google for at least one other advertising-related issue, but it remains to be seen if there’s any punishment that will actually faze the company.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/eu-fines-google-35-billion-over-adtech-antitrust-violations-183701640.html?src=rss 

Meta is fixing threads on Threads

Meta is finally fixing how threads work on its social network Threads. Prior to this, there was no real way to know how long a thread was or even if a post was part of a longer discussion.

The company has made “several changes that display threaded posts more clearly.” These include a new “view more” label that indicates a post is part of a longer thread. This is an easy way to instantly know if someone’s thoughts continue past an initial post.

Meta

There’s also a new design element that automatically stacks posts back-to-back when clicking into a series. Each of these posts now displays a number that shows its place in the thread, along with the total number of posts in a given thread. That sounds much easier than manually adding something like “part one of 12” to each post. These tools are rolling out soon for both mobile and web users.

The platform recently reached the significant milestone of 400 million active monthly users. Meta has been busy adding new features to accommodate the growing audience, like the ability to attach lengthy text documents of up to 10,000 characters.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-is-fixing-threads-on-threads-190123221.html?src=rss 

Amazon greenlights a Life is Strange series adaptation

With Hollywood video game adaptations surging, it was only a matter of time before Life is Strange got the treatment. After all, even platformer and sandbox game adaptations have (shockingly) found success in this new era. A well-written adventure game seems like a much shorter leap. Amazon announced on Friday that Prime Video has ordered a series based on the 2015 game.

Like Don’t Nod’s classic, the series will blend angsty teenage realism with supernatural elements and moral choices. And Amazon’s teaser synopsis points to a familiar storyline. “The story follows Max, a photography student, who discovers she can rewind time while saving the life of her childhood best friend, Chloe,” the announcement reads. “As she struggles to understand this new skill, the pair investigate the mysterious disappearance of a fellow student, uncovering a dark side to their town that will ultimately force them to make an impossible life-or-death choice that will impact them forever.”

British writer and actor Charlie Covell (End of the F***ing World, KAOS) will chart the series’ creative course. They’ll serve as creator, executive producer and showrunner. Story Kitchen’s Dmitri M. Johnson, Mike Goldberg and Timothy I. Stevenson will executive produce the show. Square Enix and LuckyChap are all part of the project, too. Amazon MGM Studios will produce it.

Series showrunner Charlie Covell

Charlie Covell / Amazon

Covell wants the series to appeal to both newcomers and fans of the games. “It’s a huge honor to be adapting Life Is Strange for Amazon MGM Studios,” they said in Amazon’s press release. “I am a massive fan of the game, and I’m thrilled to be working with the incredible teams at Square Enix, Story Kitchen and LuckyChap. I can’t wait to share Max and Chloe’s story with fellow players and new audiences alike.”

Amazon has been an eager participant in this new “Video Game Adaptations That Don’t Suck” era. Earlier this week, it announced that Game of Thrones’ Sophie Turner will step into Lara Croft’s boots for its upcoming Tomb Raider series. Season two of Prime Video’s acclaimed Fallout arrives later this year. Its first trailer teases the show’s first appearance of the game’s dreaded Deathclaws.

Meanwhile, back in the gaming world, Square Enix is still churning out Life is Strange titles. In 2024, Max returned in Double Exposure, the first direct sequel to the original game’s story. Don’t Nod spun out its own spiritual sequel to the series, Lost Records: Bloom & Rage, earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/amazon-greenlights-a-life-is-strange-series-adaptation-192145483.html?src=rss 

Anthropic will pay a record-breaking $1.5 billion to settle copyright lawsuit with authors

Anthropic will pay a record-breaking $1.5 billion to settle a class action lawsuit piracy lawsuit brought by authors and publishers. The settlement is the largest-ever payout for a copyright case in the United States.

The AI company behind the Claude chatbot reached a settlement in the case last week, but terms of the agreement weren’t disclosed at the time. Now, The New York Times reports that the 500,000 authors involved in the case will get $3,000 per work.

“In June, the District Court issued a landmark ruling on AI development and copyright law, finding that Anthropic’s approach to training AI models constitutes fair use,” Anthropic’s Deputy General Counsel Aparna Sridhar said in a statement. “Today’s settlement, if approved, will resolve the plaintiffs’ remaining legacy claims. We remain committed to developing safe AI systems that help people and organizations extend their capabilities, advance scientific discovery, and solve complex problems.”

Developing…

This article originally appeared on Engadget at https://www.engadget.com/ai/anthropic-will-pay-a-record-breaking-15-billion-to-settle-copyright-lawsuit-with-authors-192800292.html?src=rss 

How to watch Flame Fatales 2025 speedrunning event

Games Done Quick’s all-women and femmes speedrunning event Flame Fatales kicks off on September 7 and goes until September 14. You can watch the marathon on the GDQ Twitch channel starting at 11:30AM ET.

This is a week-long event, so the official schedule is packed with cool games. All told, there will be more than 50 speedruns. These will include recent hits like Blue Prince and Hades 2, in addition to classics like The Legend of Zelda: Twilight Princess. There’s also going to be a one-handed speedrun of the original Hollow Knight, which is great timing considering the sequel just came out.

That one-handed speedrun of Hollow Knight isn’t the only goofy and unique entry in the mix. The speedrun of Blue Prince will include a bingo board and others will focus on boss rushes. It looks like a good time will be had by all.

I’m excited to announce that be raising money the next 2 weeks for the Malala Fund as a Flame Fatales Ambassador! 💕 I’ll be doing 2 charity streams over the next 2 weeks! See you there! pic.twitter.com/dvXvu3Hyce

— Sakura Tsubasa (@SakuraTsubasa) August 16, 2025

This year’s Flame Fatales event is being held in support of Malala Fund, which is a non-profit that helps provide educational resources to girls around the world. This is all part of the Games Done Quick organization, which has helped raise more than $57 million for charity spread across numerous streams throughout the past 15 years. There’s also a winter all-women and femmes speedrunning event called Frost Fatales.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-flame-fatales-2025-speedrunning-event-170515843.html?src=rss 

Tesla’s board to Elon Musk: Hit these milestones, and we’ll make you a trillionaire

It’s September 2025, and things are looking peachy keen. Sure, the US job market has taken a nosedive. And yeah, only one in four Americans believes they have a good chance of improving their standard of living. But hey, Tesla’s board has proposed a pay package that could make Elon Musk the world’s first trillionaire. What really matters is that someone is having a good time, right?

Tesla’s board laid out what’s by far the biggest CEO compensation package in history on Friday. It reads like the ultimate dangled carrot for a leader who is both driven by wealth and power and also prone to distraction.

The compensation plan is based on performance metrics that, at least for now, seem far-fetched. First, the Tesla leader would have to remain at the company for seven and a half years to cash in any shares. To receive the full payout, he’d have to stay for a full decade. Musk also runs a rocket company and an AI company (which also operates the former Twitter, aka X). So, above all else, the proposal is designed to keep his attention on the company that made him the world’s richest person.

For Musk to receive the full payout of around $900 billion, Musk would have to increase Tesla’s market value to $8.5 trillion. It’s worth about $1.1 trillion today. Other performance requirements include deploying a million Tesla robotaxis and a million AI robots. Musk would also be incentivized to participate in the company’s long-term CEO succession plans. The package also includes structural protections to minimize stock price volatility, which the company has become well-acquainted with in 2025.

Tesla recalled virtually all Cybertrucks earlier this year.

Tesla

“We believe that Elon’s singular vision is vital to navigating this critical inflection point,” Tesla board leaders Robyn Denholm and Kathleen Wilson-Thompson wrote in the shareholder letter. “We also recognize the formidable nature of this undertaking and, as a result, the importance of having a leader who is not only willing and capable but eager to meet this challenge. Simply put, retaining and incentivizing Elon is fundamental to Tesla achieving these goals and becoming the most valuable company in history.”

Denholm and Wilson-Thompson implied the package was at least partly motivated by the CEO threatening to jump ship. “Mr. Musk also raised the possibility that he may pursue other interests that may afford him greater influence if he did not receive such assurances,” they wrote. “Ultimately, the Special Committee believed it to be critical to Tesla to secure Mr. Musk’s commitment and focus to lead Tesla.”

Tesla shareholders will have to approve the pay package. They’re expected to vote on it on November 6. A Delaware judge struck down a (similarly performance-based) 2018 package, and Tesla appealed. The new plan, if approved, would replace the older one if the appeal fails.

If Musk hit all of the required benchmarks, his stake in Tesla would grow from 13 percent to 29 percent. Who says the American Dream isn’t alive and well?

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/teslas-board-to-elon-musk-hit-these-milestones-and-well-make-you-a-trillionaire-170914461.html?src=rss 

OnePlus and Hasselblad are ending their five-year partnership

OnePlus and Hasselblad are ending their five-year partnership, according to an official blog post. The smartphone maker has started developing its own camera system, which it has dubbed the DetailMax Engine.

There was no reason given for the split, though OnePlus heaped praise on Hasselblad in that blog post. It lauded the camera maker’s “obsession with precision and detail” and opined about “nights in the lab chasing the perfect balance of light and shadow.” The company also said that “Hasselblad’s refined aesthetic sense is now part of our imaging DNA, woven into every future OnePlus camera.”

OnePlus

As for every future OnePlus camera, the proprietary imaging system is still in the early stages. OnePlus CEO Pete Lau said he’s already testing an early prototype that’s been “designed from the ground up to deliver the clearest and most real photos on a smartphone.”

The two companies first paired up for the OnePlus 9 and 9 Pro flagship smartphones and the Hasselblad logo has been a mainstay of higher-end OnePlus devices since then. The Verge reports that the logo is likely to disappear with the release of the upcoming OnePlus 14, which may be renamed the OnePlus 15 to avoid the unlucky number “4” in China.

There’s one final wrinkle to this story. Oppo, which is the parent company of OnePlus, is sticking with Hasselblad for the time being. As a matter of fact, it officially extended the partnership back in July, with both companies promising a new mobile imaging system in the near future.

This article originally appeared on Engadget at https://www.engadget.com/cameras/oneplus-and-hasselblad-are-ending-their-five-year-partnership-154217176.html?src=rss 

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