Ecco the Dolphin: Complete will combine remasters and a sequel into one package

Last year, Ecco the Dolphin creator Ed Annunizata teased plans to remaster the first two games in the series and create an entirely new sequel. Ecco the Dolphin: Complete, announced by Annunziata’s studio A&R Atelier, appears to be the result of that work. The game doesn’t have a release date yet, but A&R Atelier says it combines the planned remasters and third title into “the complete, definitive Ecco the Dolphin experience, created by the people who made the originals.”

Complete includes “all versions of Ecco the Dolphin and Ecco: The Tides of Time,” according to the developer, alongside “a brand-new contemporary Ecco game.” Besides graphical improvements, A&E Atelier says the game will introduce “built-in speedrunning support, achievements and leaderboards,” and things like the ability to create custom courses from existing levels. And while A&R Atelier’s announcement doesn’t include footage of the new game or the platforms it’ll release on, the official Ecco the Dolphin website has a countdown clock that could point to when more information will be released.

Annunziata sued Sega to try and win the rights to the Ecco the Dolphin IP in 2013, the same year he failed to get The Big Blue, a spiritual sequel to Ecco the Dolphin, fully funded on Kickstarter. Sega and Annunziata ultimately settled their lawsuit in 2016, which may have laid the groundwork for Ecco the Dolphin: Complete to happen.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ecco-the-dolphin-complete-will-combine-remasters-and-a-sequel-into-one-package-222020243.html?src=rss 

NASA targets a September launch for its next big space telescope

NASA’s next eye into the cosmos is due to leave our planet later this year. The agency says it’s targeting an early September launch for the Nancy Grace Roman Space Telescope. Roman (for short) has a field of view 100 times larger than Hubble’s.

The September date is the earliest possible launch for Roman. NASA says it will go up (aboard a SpaceX Falcon Heavy rocket) no later than May 2027.

The Nancy Grace Roman Space Telescope, named after NASA’s first chief astronomer and “mother” of Hubble, was introduced in 2016. (Back then, it was known as the Wide Field Infrared Survey Telescope, or WFIRST.) The telescope’s mirror is roughly the same size as Hubble’s, but it can capture sections of the sky at least 100 times larger than its predecessor.

NASA

“Roman will work in tandem with NASA observatories such as the James Webb Space Telescope and Chandra X-ray Observatory, which are designed to zoom in on rare transient objects once they’ve been identified, but seldom if ever discover them,” Julie McEnery, Roman’s senior project scientist, said in 2023. “Roman’s much larger field of view will reveal many such objects that were previously unknown. And since we’ve never had an observatory like this scanning the cosmos before, we could even find entirely new classes of objects and events.”

After leaving our atmosphere, Roman will set course for a vantage point nearly 1 million miles from Earth. There, it will rely on a pair of instruments to study space. The first is a 300.8-megapixel camera that captures light from visible to near-infrared. There’s also a high-contrast coronagraph that will allow it to capture exoplanets that would otherwise be blocked by starlight.

Roman’s mission: “to settle essential questions in the areas of dark energy, exoplanets and astrophysics.” Despite decades of study, astronomers know surprisingly little about dark energy, which makes up about 68 percent of the universe’s contents. And while scientific discoveries are cool and all, you’ll be pleased to know that Roman is also sure to beam back more dazzling pictures of our cosmos.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasa-targets-a-september-launch-for-its-next-big-space-telescope-204140176.html?src=rss 

Apple rolls out iOS 26.4.2 to fix a flaw that allowed the FBI to access push notifications

Apple’s latest iOS update fixes a flaw in its notification database that made it possible for law enforcement to view deleted push notifications on a person’s iPhone or iPad. The security flaw was one way law enforcement agencies like the FBI could circumvent Apple’s strict stance towards user privacy, the Electronic Frontier Foundation writes, particularly since the company has required a court order to share notification data since 2023.

According to Apple’s update notes, iOS 26.4.2 introduces “improved data redaction” to address an issue where “notifications marked for deletion could be unexpectedly retained on the device.” The update is available now on “iPhone 11 and later, iPad Pro 12.9-inch 3rd generation and later, iPad Pro 11-inch 1st generation and later, iPad Air 3rd generation and later, iPad 8th generation and later and iPad mini 5th generation and later,” Apple says.

The FBI’s use of this particular iOS notification flaw was first reported on by 404 Media, who learned the agency used a tool to access Signal notification data stored locally on an iPhone even after it was deleted. Signal CEO Meredith Whitaker later acknowledged the issue on Bluesky, writing that “notifications for deleted [messages] shouldn’t remain in any OS notification database, and we’ve asked Apple to address this.” At the time, Whitaker directed Signal users to adjust their settings so that push notifications from the app didn’t include the name of the messenger or message content.

The privacy of your notifications is vulnerable in at least two places, according to the EFF. In the cloud, where they get routed through a company’s servers and likely partially logged in metadata, and on the local storage of the phone where they’re received. Apple’s update should ideally make deleted notifications appropriately inaccessible, but limiting what’s actually visible in notifications in the first place is also worth considering.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/apple-rolls-out-ios-2642-to-fix-a-flaw-that-allowed-the-fbi-to-access-push-notifications-201153603.html?src=rss 

France’s national agency for managing IDs and passports suffered a data breach last week

The French government confirmed that France Titres, also known as Agence nationale des titres sécurisés (ANTS), experienced a security breach last week. France Titres disclosed that it detected a data breach on April 15. The next day, a hacker claimed responsibility for the breach and claimed to have up to 19 million records that they are attempting to sell. According to Bleeping Computer, the data does not appear to have been widely leaked yet. 

France Titres is responsible for the country’s identification and registration materials, including driver’s licenses, national ID cards, passports and immigration documents. The compromised data includes full names, email addresses, dates of birth, account identifiers, login IDs, phone numbers and mailing addresses. The department said that while the breach did not permit access to its portals, the exposed information could be used for phishing attacks or other illicit actions. The announcement advised caution regarding any suspicious communications claiming to be from the agency.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/frances-national-agency-for-managing-ids-and-passports-suffered-a-data-breach-last-week-201432189.html?src=rss 

LG’s first RGB TV starts at $5,000 and is available to pre-order today

LG has announced the pricing and availability of its Micro RGB evo, the company’s first take on a TV display trend that kicked off in earnest at CES 2026. The LG Micro RGB evo is available to pre-order today starting at $5,000, and follows the recent release of the ultra-thin LG Wallpaper.

The Micro RGB evo represents the top of the line of a new class of display at LG that directly builds on the company’s work with Mini LED technology. The new TV features LG’s Micro RGB panel and its Alpha A11 AI processor, which runs the TV’s webOS software, and perhaps more importantly, powers the “Micro RGB Engine” that controls the TVs individual LEDs. LG says the Micro RGB evo offers full gamut coverage across DCI-P3, BT.2020 and Adobe RGB, along with “enhanced contrast and refined detail” from the TV’s over a thousand dimming zones.

While Micro RGB should offer better color representation than OLED, LG’s OLED TVs still have their share of benefits, especially in things like contrast and dimming. Micro RGB panels are similar to the company’s Mini LED ones, but rather than using all blue or white LEDs, the Micro RGB evo has individually controlled red, green and blue LEDs. The new style of display is also being explored by companies like TCL and Samsung, and at least for now, it’s not as affordable as some QD-OLED or OLED TVs can be. 

The LG Micro RGB evo is available to pre-order today from LG’s website in 75, 86 and 100-inch screen sizes. The TV starts at $5,000 for the smallest 75-inch model and goes up from there.

This article originally appeared on Engadget at https://www.engadget.com/home/home-theater/lgs-first-rgb-tv-starts-at-5000-and-is-available-to-pre-order-today-185159193.html?src=rss 

Vampire Survivors developer Poncle is opening more studios and has over 15 games in the works

Vampire Survivors developer Poncle has big plans for the future, according to an interview The Game Business conducted with the company’s chief strategy officer Matteo Sapio. It’s opening two new studios in Japan and Italy and has over 15 games in active development. That’s a lot of action for a company primarily known for one franchise.

Sapio says the company is developing three basic types of games. There are spinoffs to Vampire Survivors, like this week’s deckbuilder Vampire Crawlers. Poncle is also making original IPs and says there are two games set in new universes coming down the pike.

Finally, it’s working on some roguelites with similar mechanics to Vampire Survivors, but using other IPs. We already know about one of these, a roguelite set in the Warhammer 40K universe called Warhammer Survivors. It’s set to land on Steam sometime this year. To assist with these plans, Poncle has developed an engine that can turn pre-existing IPs into games that play like Vampire Survivors.

If you’re wondering if there are enough fans for multiple top-down roguelites with simple controls and bullet hell mechanics, let me point you to Halls of Torment, Deep Rock Galactic: Survivor and Soulstone Survivors, among many others. This has become a popular genre in recent years, likely due to the continued success of Vampire Survivors. To that end, the original game has surpassed 27 million players.

Poncle has, however, paused all of its third-party publishing plans after releasing a couple of games last year. “It was a learning experience,” Sapio said. “But we found that we weren’t able to give the right support.” The company could revisit third-party publishing in the future.

This is great news for Poncle and fans of the Vampire Survivors franchise, but there’s always risk when a company tries to grow like this. Remember Embracer Group? It went on a massive buying spree beginning in 2019, before having to sell off and close a number of studios.

However, this isn’t a AAA game development studio. Poncle makes indie titles and the new studios will be lean operations, with “little teams of people.” Sapio said this organizational structure will help keep the company “agile and flexible.”

I personally have high hopes for this endeavor. This is because the just-released spinoff Vampire Crawlers is so very good, which proves to me that Poncle isn’t a one-trick pony. It plays like a mix of Slay the Spire with a first-person dungeon crawler like Etrian Odyssey, all while successfully capturing the vibe of Vampire Survivors. If Poncle can keep up this level of quality, gamers could be in for a long-term treat.

This article originally appeared on Engadget at https://www.engadget.com/gaming/vampire-survivors-developer-poncle-is-opening-more-studios-and-has-over-15-games-in-the-works-174022348.html?src=rss 

Threads introduces ‘live chats’ for following live events

Meta has introduced a new “live chats” feature to Threads, enabling people on the platform to participate in real-time conversations about live events they’re interested in. Live chats can be hosted within Threads communities, the topic-specific social spaces that Meta introduced last year.

The new feature sounds a bit like Threads’ take on Instagram’s broadcast channels, but the latter only allows for one-way messaging. Live chats can be hosted by select creators, including Community Champions — users highly engaged within specific communities — and media personalities. Once a chat is launched or scheduled, the host chooses who is invited to contribute and can then share the link publicly.

You can post photos, videos, links and emoji reactions as well as text-based messages. If you’re unable to send messages in a live chat that is at capacity, you can still watch it, react to others messages and vote in polls. Live chats remain open to view after they’ve ended, and you don’t need to be part of a community to join.

Meta is debuting its new social feature in the NBAThreads Community during the Playoffs, with Malika Andrews, Rachel Nichols, Trysta Krick, David Rushing and Lexis Mickens named as hosts. Live chats will appear at the top of the NBAThreads Community feed, and can also be shared in a post that might appear on your main feed in Threads. You’ll also see a red ring around a host’s profile photo when they’re live.

Meta says live chats will gradually be rolled out to more communities on Threads, with features like co-hosting, lock screen widgets and the ability to quote and share messages from a chat on your feed coming soon.

Meta has been steadily expanding its X rival’s features since it launched in 2023. It started small with searchable topics (note: not hashtags) and custom feeds, before rolling out communities last year. It also started testing long-form text posts and just this week gave Threads a long-overdue facelift on web. Back in October, the company announced that its text-based social media platform now has 150 million daily users.

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-introduces-live-chats-for-following-live-events-170007658.html?src=rss 

Here’s to the stable ones: In praise of Tim Cook

Tim Cook’s tenure as Apple CEO ends September 1 when he takes the role of executive chair. He will be replaced by John Ternus, a 25-year Apple veteran and head of its hardware engineering division. I get the sense Cook’s professional obituaries will focus on his steady hand, execution success and lack of intra-company drama. All of those are virtues but I suspect the media, ever in love with a narrative of its own concoction, will use them as cudgels. Consider this an attempt to balance the record ahead of Cook’s damning with the faintest of praise.

Cook is quiet and private, making it easy to paint him as a bland managerialist who coasted on the success of the iPhone. In Ternus, Apple once again has a “product guy” at its helm, a term loaded with enough subtext to sink a battleship. You can feel the implication that it’s only “product guys” who have the vision, taste and knowledge to innovate. By extension, Cook was never “a real nerd,” but an empty finance guy that never understood what makes Apple tick.

If there’s one thing Silicon Valley loves more than money, it’s a mercurial genius upon whom they can rest their dreams. Figures with a capital-V vision who invent new product categories with a flick of a wrist, captains of industry who inspire awe and devotion. And making enough money that even a Rockefeller would start thinking “gosh, that’s a bit much.”

The Jobsian myth-making obscures his talents and minimizes the number of misses he had along the way. Jobs’ first tenure at Apple ended in failure and NeXT, for all its innovation, didn’t survive as a standalone hardware maker. Many of his ideas were too big and ambitious to succeed and his refusal to compromise made them sink. His time in the wilderness made him a better manager, and a far better storyteller. But to suggest Jobs was gifted with Midas’ touch is wrong, since for all his vision and taste, he needed strong execution.

Kimberly White via Getty Images

It doesn’t help that Jobs is the ur-example of Silicon Valley’s tech genius founder which means so many there have never stopped looking for his successor. The title of “the next Steve Jobs” has been diluted to the point of meaninglessness at this point given the list of nominees. Those include Elizabeth Holmes, Elon Musk, Adam Neumann, Trevor Milton, Sam Altman and Travis Kalanick. Given that sort of company, I’m sure Cook is delighted when people say he’s no Steve Jobs.

I suspect, in part, Cook was seen as a mere employee (derogatory) rather than a startup founder who built something himself. That obscures his success, first at IBM and Intelligent Electronics where he took up a COO role at 34. Even in an industry that treasures youth, I doubt these companies would elevate someone as young as Cook unless he was damn good. And when he got to Apple in 1998, his role was to make the wheels of the company turn. We may laud Jobs and Ive for dreaming up the products but, to quote Jobs himself, “real artists ship.” By that metric, Cook was the real artist.

When Cook took over as Apple CEO, it was just weeks before Jobs passed away, in what must have been a very hard time. Holding the company together after such a shock while grieving for your own loss must have been an enormous challenge. And while Cook had Jobs’ army of lieutenants around him, it was upon Cook to actually lead that team. That he then took Apple to the outrageous success it is today is proof of his ability to actually make things happen. Think about how it was Cook that used Apple’s initial success to make good deals with manufacturers that wound up boxing out so many of its rivals.

I’m sure Cook lacks the taste and vision of a Jobs or an Ive, and instead relies upon the skill of his team. I’m not sure why that would be painted as a bad thing given the roster of people Apple pays to have such taste. If Cook is lacking in taste, he’s not lacking in humility, and clearly knows well enough to not meddle in things. Friends, that’s not the sign of a bad leader, it’s the sign of a good one, who makes his team feel trusted, respected, and listened to. Think about how rapidly Cook democratized the Apple keynotes, making stars of many of its senior executives, rather than trying to put on a Steve Jobs tribute act.

His tenure as CEO wasn’t flawless: Hiring John Browett to replace Ron Johnson at Retail was an early error — but one that Cook was smart enough to correct just six months later. The power struggles with Scott Forstall could be a miss given Ive’s instincts around user interface design. On the product front, we had the embarrassment of AirPower, the stop-start work on the Mac Pro and the muted rollout of the Vision Pro. The lack of proactive management of the App Store and the opacity of its workings counts as a big strike, too. I’m sure we’ll get some chatter about the Apple Car project from people who thought that was ever a good idea.

As for the Trump Stuff(™), I have some sympathy for Cook, who probably didn’t expect to play diplomat when he took the job. His ties to the current administration have tainted his reputation, even if his engagement seems finely calibrated. As CEO of Apple, he’s responsible for around 170,000 people and has legal obligations as the head of a public company. As much as he may wish to flick the bird at the Commander in Chief, he has to tread a fine line. And it will be for him to wrestle with his own conscience to decide if he did the right thing down the line.

One of the pitfalls of a sustained period of success is that people lose sight of how things were in the bad old days. You can anticipate the editorials saying Cook “failed” on AI because he wisely avoided not launching head-first into a boondoggle. “Failed” on launching a new product category in the post-Jobs world, even though the Apple Watch and AirPods are, on their own, a bigger business than some major corporations. “Failed” by building a subscription and services business despite every single hardware company in the world doing the same thing.

I’d say Cook’s judgment was far better than anyone has given him credit for, and he’s made plenty of earth-shattering changes of his own. Think about Apple Silicon and how it has upended the order of things in the chip world, almost inadvertently taking a wrecking ball to Intel’s dominance. A technology transition that was so seamless, so undramatic, and yet with so many dividends, that the idea of Apple using other people’s chips in its hardware feels like ancient history. 

To all of those people, I’d say look — look! — with your own stupid eyes at the MacBook Neo. Look at a company that found a way to produce hardware like that, with performance like that, for that sort of price! The MacBook Neo is so good and so cheap that it’s made the rest of the consumer electronics industry look like incompetents. It may not be a shiny new gadget you can show off to the envy of your early adopter friends, but it’s going to make a meaningful difference for countless people.

We can all agree that no kid is going to hang a poster of Tim Cook on their bedroom wall in the same way they might with Jobs, or even Musk. I don’t think that’s a bad thing, because Cook’s legacy isn’t in headlines or fawning biopics, it’s in a legacy of actually getting things done.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/heres-to-the-stable-ones-in-praise-of-tim-cook-144850435.html?src=rss 

Control: Ultimate Edition is out for the iPhone and iPad

Control is one of my favorite adventure games of the last decade or so, a mind-bending trip through an ever-changing building where you get to use telekinesis to battle some pretty freaky enemies. It was a graphically-demanding game when it was released in 2019, but a lot can change in less than six years: Control: Ultimate Edition is now available on the iPhone and iPad for a mere $5, following its announcement last October. It’s a universal purchase, which means if you buy it it’ll work on the iPad, iPhone and Mac as well.

Developer Remedy promises that it’s the full Control experience, with the DLC episodes included. Remedy rebuilt the UI and controls to make it work on touchscreen devices; the company says that it has tweaked aiming and the various puzzles to make them work better for the iPad and iPhone. But naturally, the game also works with controllers. If you’re serious about having the best experience with the game, finding a way to play with physical controls is probably a good idea.

The game will run on iPhones with at least an A17 Pro chip. That includes the iPhone 15 Pro and Pro Max, as well all of the iPhone 16 and iPhone 17 series. Plenty of iPad models can run the game, as well — any iPad with an M-series chip or the A17 Pro will work. That means the current basic iPad, with its A16 processor, is left out of the fun. But any iPad Air or Pro from the last four years or so should be good to go.

I tried a test version of Control when I reviewed the new iPad Air recently and, unsurprisingly, the tablet’s M4 chip was more than powerful enough to make for a smooth experience. My main gripe is that when sprinting, you have to hold down the L3 button the entire time you’re running rather than just click it once, which is how it works on other platforms. Otherwise it looks and plays smoothly, though I can’t vouch for how it’ll perform on hardware older than the M4 from 2024.

Control marks the latest “AAA” title to hit the iPad and iPhone. Apple has aggressively courted developers for its platforms in recent years, and while most games don’t hit the Mac or iOS when they launch, more and more are showing up eventually. There are multiple recent Resident Evil titles for the iPad, and other games like Death Stranding and Assassin’s Creed Mirage have been ported recently as well. There are others on the Mac as well, including demanding titles like Cyberpunk 2077 and Lies of P. Apple’s platforms aren’t going to be an avid gamer’s first stop still, but having high-profile games to supplement the many indie titles available helps round out the options for Apple users.

This article originally appeared on Engadget at https://www.engadget.com/gaming/control-ultimate-edition-is-out-for-the-iphone-and-ipad-150532940.html?src=rss 

Yoshi and the Mysterious Book preview: A choose-your-own-adventure even adults can love

Yoshi’s solo titles have always been a product of contrasts: lovingly crafted art styles belying somewhat thin gameplay meant to appeal to a younger audience. But after getting the chance to preview Yoshi and the Mysterious Book, it feels like Nintendo has created a cozy side-scroller that retains the accessibility of earlier titles while adding extra depth and replayability for gamers of all ages. 

As you’d expect from Nintendo’s lovable green dino, Yoshi’s moveset consists of familiar techniques like his signature ground pound, egg toss, extendable tongue and jumping flutter kicks, the latter of which now last longer than ever before. Seriously, if you get enough height, you can float across entire levels. However, one new mechanic is that Yoshi now also possesses a tail flick that allows him to toss certain enemies onto his back. Not only is this a nice twist after years of often being treated as a beast of burden by Mario and co., it also allows Yoshi to use whoever he’s carrying to interact with other elements in the stage. By flicking a Crayzee Dayzee (one of the new flower characters) into his saddle, Yoshi can make plants bloom to earn stars and uncover secrets, for example. 

Instead of selecting a stage based on its location, in Yoshi and the Mysterious Book you choose new levels by picking which character you’d like to meet next.

Nintendo

Instead of simply remixing the gorgeous textile-inspired visuals we saw in Yoshi’s Woolly World and Yoshi’s Crafted World, Nintendo opted for a treatment that looks like a children’s bedtime story. The game looks hand-drawn, while also featuring a cell-shaded effect that adds extra depth and impact to characters and backgrounds. Animations have a sort of hitch (which I initially mistook for a bug) that gives them a stop-motion effect, as if you’re seeing the pages of a flipbook whiz by instead of frames being refreshed on a digital display. 

But the biggest change in Yoshi and the Mysterious Book is that it’s not a traditional side-scrolling format. In many ways, this title plays like a mix between an adventure game and a platformer. Instead of just running to the right as fast as possible, the game encourages you to explore, experiment, backtrack and see what kind of new hijinks Yoshi can discover. Don’t do what I did and mindlessly run around and eat up every enemy you see, because there’s a good chance they are more valuable alive instead of being turned into an egg. It’s almost like Nintendo applied a similar approach to subverting expectations in Super Mario Bros. Wonder, but builds on that style of gameplay even more here. 

Now Yoshi is in control of who gets to ride on his back.

Nintendo

To really drive home the children’s storybook conceit, Yoshi and the Mysterious Book gives you greater control over how you unlock and explore new levels. Instead of linearly moving from one stage to the next, you actually select stages by moving a magnifying glass over a new character, allowing you to learn who they are experientially. Collect enough stars from quests and you can decide where you’ll go and who you’ll meet next, while spending tokens found throughout each level allows you to reveal hints about how to find and complete specific objectives. Then, once you finish a stage, Mr E. (who is both the titular book and acts as the game’s narrator), allows you to name each new character whatever you like. 

Instead of fighting, sometimes Yoshi just needs to help out Shy Guys by flicking them on his back and bringing them back home.

Nintendo

The one thing that may rub old-school sidescroller fans the wrong way though is that Yoshi doesn’t take damage — for all intents and purposes, he’s invincible. This is great for kids because they don’t need to worry about running out of lives or looking for coins to heal. But after playing through a couple of chapters, I found that the game can still be quite challenging — the learning process is just a bit more forgiving. One objective required me to bounce off the heads of a series of Croakaokes (the chubby amphibians that make sounds when you jump on them) to the tune of “Mary had a little lamb” while trying to reach a high-up platform. If you play a note out of order or miss a jump, it’s not game over, but you will need to start over from the bottom. And even without damage, enemies like Bunchabees will still chase you around and disrupt your adventuring if you try to ignore them. 

Croakaokes love to sing when Yoshi jumps on their head.

Nintendo

Yoshi’s latest adventure might not be a super traditional side-scrolling platformer, but it offers a fresh take on the genre while also providing a new level of exploration and adventure for gamers of all ages. But I suppose the real test will be if it gets my own kid’s seal of approval. 

Yoshi and the Mysterious Book is available for pre-order now for the Switch 2 before official sales begin on May 21 ($70 for a physical copy or $60 for a digital download).

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/yoshi-and-the-mysterious-book-preview-a-choose-your-own-adventure-even-adults-can-love-130000507.html?src=rss 

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