The EU wants Apple, Google and Microsoft to clamp down on online scams

The European Union has asked Apple, Google and Microsoft to explain how they police online financial scams, stepping up enforcement of the Digital Services Act (DSA), as first reported by the Financial Times. Formal information requests were also sent to Booking Holdings, the owner of Booking.com, regarding how the company handles fake accommodation listings. Likewise, regulators will be probing fake banking apps in Apple’s App Store and Google Play. Additionally, they will be taking a close look at fake search results in Google search and Microsoft’s Bing.

Speaking with the Financial Times, EU tech chief Henna Virkkunen said criminal activity is increasingly moving online and platforms must do more to detect and prevent illegal content. Virkkunen said that financial losses from online fraud exceed €4 billion a year (around $4.7 billion) across the EU, and that the rise of AI has made detecting these scams more difficult.

The four companies will be given the chance to respond to these information requests, but under the DSA companies can face penalties up to 6 percent of their global annual revenue for failing to adequately combat illegal content and disinformation.

Earlier this year Apple and Meta were fined around $570 million and $228 million, respectively, after the European Commission found them in violation of the Digital Markets Act (DMA), though both companies are appealing the fines. The DMA is a set of rules governing online platforms that was adopted alongside the DSA in 2022.

European fines on American companies, particularly a recent $3.5 billion fine levied on Google for antitrust violations, have drawn the attention and ire of President Donald Trump. The president has threatened a trade probe over what he views as “discriminatory actions” against American tech companies.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/the-eu-wants-apple-google-and-microsoft-to-clamp-down-on-online-scams-145333226.html?src=rss 

Rokid’s smartglasses are surprisingly capable

Meta put the smartglasses industry on alert when it announced the Meta Ray-Ban Displays last week. And while those might feature one of the most advanced optical engines on a device its size, after testing out one of its competitors — the Rokid Glasses — I’m convinced there’s still plenty of room for competition.

At $549, the Rokid Glasses are more affordable than the Meta Ray-Ban Displays, which are set to launch at $800. However, it should be noted that this difference won’t last forever, as following Rokid’s Kickstarter campaign, its suggested retail price will increase significantly to around $740. Also, while Kickstarter campaigns aren’t always the strongest indicator of reliability, Rokid has actually been around for some time with devices dating back to before 2018.

Rokid’s heads-up UI looks much sharper in person. Taking pictures of smartglass displays is hard. 

Sam Rutherford for Engadget

But more importantly, Rokid’s eyewear has some notable design differences. Instead of a single full-color display for just your right eye, it features dual microLED waveguides that provide a true binocular view, which helps reduce eyestrain. The downside is that the Rokid glasses only support a single color — green — though that’s kind of fun if you’re into the classic hacker aesthetic. Text and icons are more than sharp enough to make reading the glasses’ minimalist UI a cinch. And with up to 1,500 nits of brightness, its display is easy to see even outside in bright light. In the future, though, Rokid will need to upgrade to full-color components to better compete with rivals like the Meta Ray-Ban Displays.

Rokid’s glasses score well when it comes to overall style and wearability. The Meta Ray-Ban Displays look like someone stole the frames off Garth’s head from Wayne’s World and then made them thrice as thick, whereas Rokid’s glasses actually look more like Wayfarers than Ray-Ban’s own creation. Touch panels are hidden in each arm, and you even get real nose pads for extra comfort. Plus, weighing in at just 49 grams, Rokid claims its creation is the lightest “full-function AI and AR glasses.”

In everyday use, others may not notice the smartglasses’ UI being projected onto its lenses. But at just the right angle, it does become visible.

Sam Rutherford for Engadget

The only major indicators that these aren’t a typical set of eyewear are the small camera near your left temple and a faint outline of where the waveguides project a heads-up display onto its lenses. There are also tiny built-in speakers that play the sound from videos, music or answers from Rokid’s AI helper and they are about as good as you can expect from a gadget this compact. But it probably won’t come as a surprise when I say they could be a touch louder or provide better bass.

Meanwhile, when it comes to recharging, there’s a simple magnetic pin connector at the end of the right arm that can connect to any USB-C cable using an included adapter. Unfortunately, if you want a charging case like you get with many of its rivals, you’ll have to shell out another $100. Battery life has been surprisingly solid in my experience as well. You can get up to six hours of continuous music playback over Bluetooth, though if you use more advanced features (especially ones that rely on AI), you will need to juice up sooner.

Sam Rutherford for Engadget

As for functionality, the company’s standalone approach to content generation is both its biggest strength and weakness. That’s because while Meta’s smartglasses come with tie-ins to Facebook and Instagram which makes livestreaming what you see a breeze, Rokid doesn’t offer that option. Instead, you’ll have to use the onboard 12MP camera and five mics to take photos and videos before manually downloading them to your phone and then sharing them to your favorite platform. This results in a few extra steps between capture and publication (and no option for livestreaming), but at least you do get the freedom of choice.

Image quality is also acceptable. You won’t be dazzled by its contrast and dynamic range and darker environments can be a bit of a challenge. But as a vehicle for recording the world around you, these glasses are a decent way to take in your surroundings. Thankfully, the process of capturing content couldn’t be simpler, just press once on the physical button on the right arm for a picture or press and hold for video. Or if you prefer, you can use voice commands like “Hi Rokid, record a video.”

Sam Rutherford for Engadget

Aside from taking photos and videos, Rokid’s glasses can also pair with your phone to serve up notifications, record voice memos and even offer turn-by-turn directions using AI, though I couldn’t get that last feature working. There’s also a teleprompter mode that allows you to upload scripts to the glasses and have text scroll down automatically as you speak.

However, the biggest draw (or deterrence, depending on your opinion of machine learning) is the AI integration, which uses the device’s Qualcomm AR1 chip and an onboard ChatGPT model to provide real-time translation and audio transcriptions. Just like what you get when using large LLMs on a phone or laptop, even when AI can understand most of what’s coming in, there are still times when it doesn’t fluently convert certain lines or phrases.

Sam Rutherford for Engadget

There’s also the option to ask the glasses to create a text description of what its cameras see, though again, AI sometimes struggles with accuracy. When I held my phone up in front of the lens, it correctly identified what type of device it was, but then it got confused by a barcode on a box in the background and thought I was trying to insert a SIM card.

Even considering the foibles of current AI models, the Rokid glasses are a welcome surprise in a growing sea of smartglasses. They’re lighter and sleeker than anything I’ve tried to date while covering all the most important functions: playing music, surfacing notifications and capturing decent first-person photos and videos. Other features like live translation and live captions are a bonus. When they work, which is most of the time, it really feels like an engaging glimpse of what is poised to be the next big era for wearable computing.

Sam Rutherford for Engadget

It’s way too early to pick a winner or even recommend these as a must-have for bleeding-edge enthusiasts. But to see smaller names like Rokid come up with compelling alternatives to Meta’s latest makes these smartglasses worth paying attention to.

The Rokid Glasses are available for pre-order now via the company’s Kickstarter campaign with estimated deliveries slated for sometime in November.

This article originally appeared on Engadget at https://www.engadget.com/wearables/rokids-smartglasses-are-surprisingly-capable-153027590.html?src=rss 

WhatsApp starts rolling out message translations on iOS and Android

WhatsApp is now rolling out message translations on its iOS and Android apps. Starting today, Android users will be able to translate messages between six languages: English, Spanish, Hindi, Portuguese, Russian and Arabic. On iPhone, there’s support for translation between the following languages (i.e. all of the ones supported by Apple’s Translate app):

Arabic

Dutch

English

French

German

Hindi

Indonesian

Italian

Japanese

Korean

Mandarin Chinese

Polish

Portuguese (Brazil)

Russian

Spanish

Thai

Turkish

Ukrainian

Vietnamese

To convert a message into a different language, long press on it, select Translate, then the language you’d like to translate the message to or from. Android users will get an extra-handy bonus feature with the ability to switch on automatic translation for an entire chat.

Translations are handled on your device to help protect your privacy — WhatsApp still won’t be able to see your encrypted chats. Your device will download relevant language packs for future translations. WhatsApp says translation works in one-on-one chats, groups and Channel updates. The platform will also add support for more languages down the line.

There’s no word as yet on if or when WhatsApp will support message translations on the web or in its Windows app. “Translating messages on WhatsApp is only available on certain devices and may not be available to you yet,” a note on a support page reads. “In the meantime, we recommend keeping WhatsApp updated on your device so you can get the feature as soon as it’s available.”

This article originally appeared on Engadget at https://www.engadget.com/apps/whatsapp-starts-rolling-out-message-translations-on-ios-and-android-150132823.html?src=rss 

Meta is making its Llama AI models available to more governments in Europe and Asia

Meta is allowing more governments to access its suite of Llama AI models. The group includes France, Germany, Italy, Japan, and South Korea and organizations associated with the European Union and NATO, the company said in an update.

The move comes after the company took similar steps last year to bring Llama to the US government and its contractors. Meta has also made its AI models available to the UK, Canada, Australia and New Zealand for “national security use cases.”

Meta notes that governments won’t just be using the company’s off-the-shelf models. They’ll also be able to incorporate their own data and create AI applications for specific use cases. “Governments can also fine-tune Llama models using their own sensitive national security data, host them in secure environments at various levels of classification, and deploy models tailored for specific purposes on-device in the field,” the company says.

Meta says the open source nature of Llama makes it ideally suited for government use as “it can be securely downloaded and deployed without the need to transfer sensitive data through third-party AI providers.” Recently, Mark Zuckerberg has suggested that “safety concerns” could potentially prevent Meta from open-sourcing its efforts around building “real superintelligence.”

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-making-its-llama-ai-models-available-to-more-governments-in-europe-and-asia-134621319.html?src=rss 

Hideo Kojima’s OD captures the spirit of P.T. in the first gameplay trailer

Kojima Productions, the studio helmed by auteur and famed cardboard box enthusiast Hideo Kojima, has finally given us our first glimpse of gameplay for the horror game OD. Developed in collaboration with Get Out and Us director Jordan Peele, OD is being billed as a totally unique experience that Kojima expects to divide players. It’s also going to leverage Microsoft’s cloud gaming tech in ways we’re not yet aware of, with Xbox Game Studios publishing the game.

In the new just over three-minute trailer entitled “Knock”, we see first-person gameplay footage of the player character (played by a ludicrously photorealistic Sophia Lillis) anxiously lighting a series of candles, several of which have babies on them, because Kojima. In the background we hear a very ominous knocking sound, with the trailer ending as Lillis’ character is grabbed by someone (or something) who doesn’t appear to be especially friendly.

If you were fortunate enough to play P.T., the playable (and tragically no longer accessible) teaser for Kojima and Guillermo del Toro’s cancelled Silent Hill game, you’ll know that the Metal Gear creator clearly understands how to craft terrifying horror experiences. From what we’ve seen so far, it looks like the spirit of P.T. at least lives on in OD.

It’s been a busy day for Kojima and his studio, which celebrates its 10th anniversary this year and has so far exclusively released Death Stranding games. At Kojima Productions’ “Beyond the Strand” event it was also announced that the studio is partnering with Niantic Spatial to develop what appears to be some kind of AR experience that brings Kojima’s “iconic storytelling into the real world.” Whether that means you can one day expect to encounter a virtual Norman Reedus attempting to steady his wobbling backpack on your way to the grocery store remains unclear, but Kojima Productions says the collaboration represents a “bold expansion into new forms of media beyond traditional gaming.”

And if all of that wasn’t enough, Kojima Productions is also teaming up with Mitsubishi UFJ Financial Group on a new credit card. It seemingly functions like a regular old credit card that can also be added to your phone, but you can accumulate reward points that can be spent on Kojima Productions merch and other items. Don’t get too excited unless you live in Japan, though, as it doesn’t look like the Kojima-branded credit card will be making its way to our shores when it launches next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hideo-kojimas-od-captures-the-spirit-of-pt-in-the-first-gameplay-trailer-142623143.html?src=rss 

A PlayStation State of Play is set for September 24

The Tokyo Game Show is taking place this week and Sony is getting in on the action with a PlayStation State of Play. The stream will start at 5PM ET on Wednesday, September 24 and run for over 35 minutes. You can watch it on YouTube (also with English subtitles or in Japanese) and Twitch. The stream will be available right here for your convenience, because we’re nice like that. 

There will be a fresh look at Saros, the next game from Returnal studio Housemarque. We’ll get our first peek at gameplay from that project, which is set to hit PS5 next year. Sony also promises that the State of Play will include “new looks at anticipated third-party and indie titles, plus updates from some of our teams at PlayStation Studios.”

There have been some rumblings that Sony may be about to reveal more details about Marvel’s Wolverine (the next title from Insomniac, the developer of the Spider-Man games), so that seems like a decent bet. For what it’s worth, this Friday is The Last of Us Day, so there’s a chance we might hear something from Naughty Dog regarding that series.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-playstation-state-of-play-is-set-for-september-24-143526268.html?src=rss 

Google Play is getting AI-sorted search results, a ‘You’ tab and short-form K-dramas

Google is announcing several updates to Google Play in an attempt to shift the app store from “a place to download apps” to “an experience.” Many of the changes are powered by AI, and most seem like a preemptive attempt to keep the Play Store attractive for users now that it seems increasingly possible Google will be forced to open up Android to third-party app stores.

The most visible update Google is introducing to Google Play is a new tab. It’s called the “You Tab” and it acts like a combination of a profile page and a For You tab, specifically for app store content. You can access Google’s universal game profiles from the tab — part of larger gaming-focused updates Google is bringing to Google Play — along with app recommendations and content recommendations from streaming apps available through the Play Store. The tab seems relatively easy to ignore if you just want to download apps, but Google thinks users could turn to it as a curation tool and a way to take advantage of deals.

Google.

The company is also expanding the ways you can find apps. New regional sections will collect apps and content based on specific interests or seasonal topics. Google has tried a “Cricket Hub” in India and a Comics section in Japan, and now it’s bringing an Entertainment section to Korea that will collect short-form video apps, webcomics and streaming services into a single home. Interestingly, Google is making content from these apps available to sample directly in Google Play, and not just in Korea. You’ll be able to read webcomics and watch short-form K-dramas directly in Google Play, without having to download an additional app in the US, too.

When you’re looking for something in particular, a new “Guided Search” feature will let you search for a goal (for example, “buy a house”) and receive results that are organized into specific categories by Gemini. Those Gemini-based improvements will also extend to individual app pages, where Google continues to expand the availability of its “Ask Play” feature. Ask Play lets you ask questions about an app and receive AI-generated responses, a bit like the Rufus AI chatbot Amazon includes in its store pages.

Google’s Play Store updates start rolling out this week in countries where the company’s Play Points program is available, like the US, the UK, Japan and Korea. They’ll come to “additional countries” on October 1, according to Google.

This article originally appeared on Engadget at https://www.engadget.com/mobile/google-play-is-getting-ai-sorted-search-results-a-you-tab-and-short-form-k-dramas-130005402.html?src=rss 

GoPro’s Lit Hero is an entry-level action cam with a built-in light

Along with its new 360 Pro 2 Max camera, GoPro has introduced the Lit Hero — a new compact action cam that looks like its entry-level Hero with a built-in LED light. That, along with improved image quality and a price that falls between the Hero and high-end Hero 13 models, could make it a popular option for creators and vloggers.

The GoPro Lit has a similar form factor to the Hero but differs in a few key ways. The built-in light opens up creative options particularly for vloggers, as it can help illuminate your face in somber lighting or shadows. That could make it useful not only for regular vlogging, but as a “B” cam for action creators who want better lighting on their faces. In a further nod to those creators, it now has the record button up front, though the lack of a front display may make it a tough sell for some.

GoPro

Another key improvement over the Hero is with video quality. The Hero Lit can capture 4K video at up to 60 fps instead of 30 fps before, opening up a 2x slow-mo option at the highest resolution. And like the Hero (following an update) the Hero Lit can capture 4:3 video that makes it easier to create vertical video for social media while offering cropping options for regular 16:9 shots. You can also shoot social-ready 12MP 4:3 photos.  

Otherwise, the Lit’s feature list lines up closely with the Hero. It’s waterproof down to 16 feet (5m) for underwater action and rugged enough for extreme sports. It uses the same Enduro battery that promises over 100 minutes of 4K 60p video on a charge, though not with the LED lights turned on I imagine. It’s now on pre-order for $270 on GoPro.com, with shipping set to start on October 21.  

This article originally appeared on Engadget at https://www.engadget.com/cameras/gopros-lit-hero-is-an-entry-level-action-cam-with-a-built-in-light-130035003.html?src=rss 

Google is turning Gemini into a gaming sidekick with a new Android overlay

Google might have found a way Gemini could be useful while you’re playing games on your phone. The company is introducing a new software overlay today it calls the Play Games Sidekick that gives you access to Gemini Live while you play, alongside a host of other gaming-focused updates to Google Play that could make the app platform a better home for gamers.

Sidekick exists as a small, moveable tab in games downloaded from the Play Store that you can slide over to show relevant info and tools for whatever game you’re playing. By default, that’s things like easy access to a screenshot button, screen recording tools and a shortcut for going live on YouTube, but you’ll see achievements and other game stats in there, too.

Google

Google is clearly most interested in how Sidekick could serve as a delivery system for Gemini, though, so AI plays a large role in how Sidekick actually helps you while you play. That includes offering a curated selection of game tips that you can swipe through, and a big button that you can press that starts Gemini Live. Based on a demo Google ran for press, Gemini Live does seem like it could be a competent guide for navigating games. It was able to offer strategies for how to best start a game of The Battle of Polytopia and told game-specific jokes that were only funny in how awkward they were. Since Gemini can accept screen sharing as an input, it was also able to offer its guidance without a lot of context from the Google project manager running the demo. Referring to in-game items as “this” or “that” was enough to get Gemini to understand.

Gemini in Sidekick won’t really replace a detailed game guide written by a human, but for a quick answer it’s easier than Googling. It’s also similar in many ways to Microsoft’s Gaming Copilot, which also places a live AI in games with you. For now, Google is taking a restrained approach to rolling out Play Games Sidekick and its AI features. You don’t have to interact with the overlay at all if you don’t want to (you can even dismiss it to the notification shade) and Gemini-powered features will only be available “in select games over the coming months.” That includes games from “hero partners EA and NetMarble,” according to Google, like “Star Wars Galaxy of Heroes, FC Mobile and Solo Leveling Arise.”

Google

Beyond the Sidekick, Google views its updates to Google Play Games as a way to unify what’s a pretty siloed-off gaming experience on mobile. Each game has its own profile, achievements and in-game stats, and few of them connect to each other. In an attempt to fix that, Google is introducing a “platform-level gaming profile” that tracks stats and achievements across Android and PC, and even supports AI-generated profile pictures. Like other gaming platforms, you can follow your friends and see what games they’re enjoying. Google will also host forums for games available in the Play Store where you can ask questions about a game and get answers from other players.

All of these tweaks come with major caveats in that they require players to use them and developers to enable them, but they do suggest Google is trying to take games seriously after bungling more ambitious projects like Stadia. And not just on Android: As part of this rollout, the PC version of Google Play Games is coming out of beta, putting the company in even more direct competition with the Steams of the world.

This article originally appeared on Engadget at https://www.engadget.com/mobile/google-is-turning-gemini-into-a-gaming-sidekick-with-a-new-android-overlay-130052048.html?src=rss 

GoPro Max 2 review: There’s a new 360 camera contender in town

In a break from tradition, GoPro hasn’t announced a new Hero Black camera this fall. Instead, this year’s flagship is the much-rumored Max 2 360 camera ($500). The Max 2 lands at a time when spherical video is having a mini renaissance, taking on Insta360’s X5 ($550) and DJI’s Osmo 360 ($550). Perhaps surprisingly, GoPro’s Max 2 is the most affordable of the three, suggesting that the company might be looking to gain ground on its rivals and, hopefully, make the creatively warped world of 360-degree video more accessible.

With a mix of pro features like Timecode, GP-Log (with LUTs) alongside mobile-focused editing, GoPro clearly hopes the Max 2 will appeal to demanding and casual users alike. The company has also focused heavily on improving the user experience rather than going for pure technological advances and after a week or so of testing, that feels like a sensible move.

Design and features

The Max 2 brings a decent resolution bump from its 5.6K predecessor, offering full 8K with 10-bit color. This puts it on par with the DJI Osmo 360 and Insta360 X5, but GoPro claims that Max 2 is the only one of the three with “true” 8K. That’s to say it doesn’t count unusable pixels on the sensor or those that are used in overlapping for stitching the footage from the two lenses together. GoPro goes as far to say that this results in somewhere between 16- and 23-percent higher resolution than its rivals.

You can now shoot 360 video at 8K/30 fps, 5.6K/60 fps and good ol’ 4K at 90 fps in 360 mode. When you shoot in single-lens mode (aka, non-360 mode), the max resolution available is 4K60, up from 1.4K/30 on the original Max. But pure resolution isn’t the only quality gain this time around, the Max 2 now joins its Hero siblings with 10-bit color and a top bit rate of 120Mbps, which can be increased to 300Mbps via GoPro’s experimental Labs firmware.

Other hardware updates include a gentle redesign that matches the current Hero and Hero 13 cameras with heat-sink style grooves over the front face and centrally-placed lenses (rather than in a left-right configuration as before). The physical size and shape of the Max 2 otherwise matches the OG Max. There is one new, and much appreciated change, though. With the Max 2, the lenses twist off for easy replacement. As there’s a lens on both sides, it’s always going to land “butter-side down” when dropped. The probability of scuffing or breaking one is therefore much higher, but with Max 2, replacing them is a trivial matter and a solid quality of life improvement. The Insta360 X5 has replaceable lenses too, but DJI’s Osmo 360 requires sending the camera to the company for a refresh.

As for audio, the six-mic array is directional, with sound focusing on where the action is taking place. As with the Hero 12 and 13 Black, you can also connect AirPods or a Bluetooth microphone (such as DJI’s Mic 3) to the GoPro directly for narration or extra-clear shrieks of fear. There’s no doubt this makes the Max 2 more appealing to vloggers and social creators.

There’s no onboard storage here, which is true for all GoPro cameras, but worth mentioning now as DJI’s Osmo 360 ships with 105GB of storage. Given the amount of times I’ve headed out with my camera only to find I left the memory card in my PC, I’d really love to see GoPro make it a standard addition to its cameras too.

Video and photo

James Trew for Engadget

After years of testing action cameras, I’ve learned that while some models excel in one area or terrain, they can struggle in others. I live near a huge park with a variety of colors, trees and pockets of water, which makes it a perfect testing ground. The Max 2 fares well across the board, with vibrant, natural colors and generally balanced exposure. You’ll notice transitions in the exposure as you move from direct sunlight to shadow, but that’s fairly typical.

When you review and reframe your footage, you’ll instantly be reminded you’re working with a 360 camera. The minute you drag your finger over a video to rotate it or zoom out for that drone-like “floating” footage, you’ll also introduce some warping. Sometimes it’s a bit frustrating trying to find the right balance of warp and pleasant framing, other times it actually makes for a good effect. If you zoom out fully, for example, you’ll end up with one of those “tiny planet” videos.

It’s also worth talking about stitch lines. Where the two lenses overlap, you’ll sometimes notice where the video is being stitched together, often via some slight wobbling or a break in a street markings and so on. Again, it’s a fact of life with current 360 photography, and you will notice it with the Max 2 from time to time.

Conversely, 360 video allows for extremely good stabilization, especially in single lens mode. I tried recording myself with a long selfie stick, precariously perched on my bike’s handlebars (not locked in with a mount) and despite the camera moving like a fish on land as I rode over uneven ground and potholes, the footage still came out impressively smooth. In friendlier conditions — such as walking with the camera — footage is even smoother and immediately ready for sharing.

New additions this year include 8K timewarps and a new (for Max) “HyperView” which is a 180-degree ultrawide FOV that just uses everything the sensor captures for extra immersive footage. As with HyperView on the Hero cameras, it’s a little extreme with lots of warping but it feels like you’re being sucked into the image, perfect for point of view footage.

Which brings us to the aforementioned Selfie Mode and POV mode; both are more about removing friction than adding any new creative tools. As you don’t need to have a 360 camera facing you while shooting a selfie, the video isn’t always oriented with you in frame when you open it in Quik. With Selfie/POV mode, it will load up framed correctly, so you can go right into sharing your clip.

Think of it as a hybrid between 360 and single-lens mode. You will still capture everything in 360, and can move the shot around to show different things, but if your POV or your face talking to camera are the main focus, you don’t need to do any reframing to get there. The camera also applies the optimal stabilization, reducing the amount of editing needed to get from camera to export. The first Max would always open videos from the front camera point of view regardless, leaving you to dig around for what you actually wanted to focus on.

Photography with a 360 camera is both simple and complicated at the same time. On the one hand, you don’t need to worry whether you’re in shot, as you’re going to capture everything, but likewise you’re going to want to make sure you catch the right moment or the best angle. A new Burst mode alleviates some of that concern by taking a bunch of photos for a set period of time (one to six seconds). giving you the ability to strike a few poses or make sure you catch the best shot if the subject is moving. You can then edit and reframe in Quik as with any other media.

GoPro Quik editing

James Trew for Engadget

Unlike a regular camera, with 360 video you can’t avoid at least some editing. At minimum, you’ll need to confirm framing for exporting to a flat (dewarped) video. That said, editing is where all the fun is. Being able to shoot one video and make it dynamic with panning and zooming is one of the major benefits of this type of camera. Quik is where you’ll be doing most of this, and unlike DJI, which is a relative newcomer to the category, GoPro has a few years’ headstart on the app side of things.

The result is an editing experience that’s intuitive that strikes a good balance between creative possibility and ease of use. For a simple punch out video where you set the framing and zoom amount and then export, it’s just a few button clicks before you have a video you can share. You can of course go back and re-edit and export in another aspect ratio if, say, you want an Instagram Reel in portrait alongside a regular 16:9/widescreen version for YouTube.

Quik also includes some filters that may or may not be to your taste. Much more useful are the preset effects, including a variety of spins, rolls and pans that are clearly aimed at action footage, but can be used creatively for any type of video. You can also track an object automatically via AI. It’s perfect for keeping your kid or pet in the shot while they run around with one click and an easy way to make your video dynamic. Overall, editing in Quik feels like a solid pipeline for posting to social media, but it is still a bit cumbersome for anything longer. Desktop editing options are Adobe Premier and After Effects via the GoPro Reframe plugin. The company also recently announced a beta plugin for Davinci Resolve.

Battery life

The Max 2 ships with a 1,960mAh “Enduro” battery, which is designed to last longer even in extreme cold. GoPro claims that it should last “all day” but that of course depends what you’re doing with it. When I took the camera out for a day of filming, visiting different locations and pulling the camera out when I found something interesting, the battery lasted for the whole six-hour excursion. That’s not actual recording time, obviously, and I maybe grabbed about 30 minutes of actual footage. But that’s me walking around with the camera on, or in standby, and hitting record sporadically over that period. In fact, there was still about 15-percent battery left when I went to export my footage the next day.

That’s more of a real world test with me connecting the camera to the phone and transferring files, which will yield less recording time than if you just set the camera down and press record. This is about on par with what I’ve experienced with regular GoPros that can usually record for about an hour and a half in a “set and record” scenario.

Wrap-up

James Trew for Engadget

A reasonable amount of time has passed between the Max 1 and Max 2, so if you were hoping for a top-to-bottom spec overhaul, you might be a little disappointed. But with 360 video, source resolution is the main upgrade and Max 2 can output 4K/60 video, which is by far the most important thing. That improved resolution has filtered down into all the important timelapse and video modes, and that makes the camera feel current and mostly complete.

I do think it’s about time that GoPros have onboard storage, at least as an option, as that removes a really simple pain point. The fact that DJI is doing it might well give GoPro the nudge it needs.

A lot of what sets the Max 2 apart from DJI will be in the editing experience. It’s simple and well thought out, with some useful tools and effects that make getting footage into something you want to share pretty straightforward. Although DJI’s onboard storage and higher maximum frame rate will be tempting for many. Insta360’s app is generally considered easy to use, too, so with the X5, GoPro’s advantage is the price (at least for now). What really sets these cameras apart, are the videos you end up sharing, and in that regard GoPro’s bet on “true 8K” and the app experience might just be enough.

This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-max-2-review-theres-a-new-360-camera-contender-in-town-130058942.html?src=rss 

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