Beats Powerbeats Fit review: Déjà vu, in a good way

Beats devices have been the more colorful, full-of-personality complements to Apple’s clean-and-minimal gear ever since Apple bought the company back in 2014. Beats earbuds and speakers are the more flexible alternatives to things like AirPods and HomePods, and the new Beats Powerbeats Fit keep that tradition alive. Some six months after the Powerbeats Pro 2 debuted earlier this year, Beats now has an updated version of the Fit Pro to offer folks looking for many of the conveniences of an Apple device in something with slightly more character and versatility. Rather than reinventing the wheel, Beats made small changes on the Powerbeats Fit that ultimately make for a more polished version of its predecessor.

What’s new

If you’re familiar with the Beats Fit Pro, you’ll be familiar with the Powerbeats Fit. Beats kept much of what worked with its previous $200 earbuds here (including the price), making very minor changes to improve the comfort and the overall design. The new buds have 20 percent more flexible wingtips and the charging case is 17 percent more compact than that of the Beats Fit Pro. More on the wingtips in a moment, but first I have to commend Beats for making the charging case feel ever so slightly more premium this time around — and since it’s smaller than before, it’s less cumbersome to tuck in your back pocket. The buds also fit snugly into the charging case with a satisfying snap every time; they always align properly to recharge, something I cannot say about past pairs of the AirPods Pro I’ve owned.

When it comes to the wingtips on the Powerbeats Fit, they appear to be a hair shorter than those on the Beats Fit Pro, and certainly more malleable. I felt the biggest difference in flexibility at the base of the wingtip where it meets the earbud — those on the Powerbeats Fit have a bit more give than those on its predecessor. These small changes make it easy to pop the Powerbeats Fit into your ears and really not fuss with the wingtips at all. They’re present just to provide a more secure fit during intense workouts, and they do just that.

I wore them during strength training, 5K runs and leisurely walks and I didn’t have to adjust them at all once I popped them in. When Beats announced these new buds, the company claimed its design tweaks would also make the Powerbeats Fit more comfortable to wear all day long, not just during workouts. I’ll admit that I didn’t find the previous Beats Fit Pro uncomfortable to wear when not at the gym or on the trail. Yes, the Powerbeats Fit are marginally more comfortable now and the wingtips are more supple, but the change is subtle. If you jibe with the wingtip design to begin with, you’ll safely be able to use the Powerbeats Fit as daily drivers in addition to workout companions.

Notably, the Powerbeats Fit come with one extra pair of eartips in the box (four instead of the previous three), so once you find the eartips that are your best fit, you’ll be off to the races. There are also two new bold colors to choose from, orange and pink, in addition to gray and black.

Valentina Palladino for Engadget

What’s the same

Thankfully, Beats didn’t mess with all of the good things about the Fit Pro when developing the Powerbeats Fit. The new buds have an IPX4 water resistance rating, which isn’t the highest level of protection out there, but more than enough to withstand your sweatiest training sessions. Onboard controls in the form of physical buttons remain the same, although I didn’t accidentally trigger the buttons on the Powerbeats Fit nearly as much as I did with the Fit Pro. That might be because all the small changes Beats made in the design paid off — I didn’t fuss with the new buds in my ears as much as before, therefore I didn’t accidentally press the buttons as much.

The Powerbeats Fit also have Apple’s H1 chip inside, which enables features like hands-free Siri, automatic switching between devices, Adaptive EQ, Audio Sharing and Personalized Spatial Audio with dynamic head tracking. Transparency mode returns here as well, and it remains one of the standout features of any Apple-associated wireless earbuds. And if you do decide to wear the Powerbeats Fit all day long, you’ll likely make even more use of transparency mode as you need to jump in and out of conversations happening around you. In addition, you can keep track of the new earbuds in Apple’s Find My app.

Beats didn’t bill any improvements in sound quality on the Powerbeats Fit, and after listening to them alongside the Beats Fit Pro, I can say they sound almost identical. While listening to some tracks with the Powerbeats Fit, I noticed an almost imperceptible increase in the clarity of vocals, but that’s about it. Bass remains punchy and strong, and the buds get decently loud.

Active noise cancellation (ANC) is also the same on the new buds: strong enough to block out ambient noise around you and people’s voices. While running outside, I still heard the loudest disturbances like passing trucks and oddly sonorous cackling of nearby wildlife, but that’s arguably for the best. If you’re exercising outside, be it in a park or on city streets, you should be at least somewhat aware of your surroundings.

Valentina Palladino for Engadget

Battery life is consistent here as well, with Beats promising up to seven hours on a single charge (or six with ANC turned on) and up to 30 hours total when employing the Powerbeats Fit charging case. Anecdotally, after a week of using the Powerbeats Fit for an average of one hour each day, the charging case still had 75 percent battery left. If you’re using these all day, every day, you’ll obviously need to power it up more frequently. But if these are primarily your workout companions, you could get a week or two before needing to plug them in.

Wrap-up

The Powerbeats Fit are a fitting update to the Beats Fit Pro. The latter was one of the best devices in the Beats lineup to begin with, and the latest model only improves upon the winning formula. They offer a solid balance of a comfortable, secure design, good sound quality and ANC and handy additional features at a decent price. The latter is arguably just as important as the buds’ ability to withstand a sweaty training session: folks looking for many of the conveniences found in AirPods will find them here in an alternative design, and in a pair of buds that also works just as well with Android devices. If you’re willing to pay more, you could shell out $250 for either the Powerbeats Pro 2 to get that full over-ear hook style, or AirPods Pro 3 — both of which have built-in heart rate tracking But that feature in particular will be more of a nice-to-have than a necessity for most.

This article originally appeared on Engadget at https://www.engadget.com/audio/headphones/beats-powerbeats-fit-review-deja-vu-in-a-good-way-120058332.html?src=rss 

X is testing a new way of opening links in posts to improve engagement

Links have proven to be a tricky thing when it comes to social media engagement. On platforms like Threads, data suggests that people often don’t click the links in posts, and creators on X have complained that posts including links don’t get as much visibility. X is now trying to solve that. Head of product Nikita Bier shared that the platform is “testing a new link experience” that lets people open a link without leaving the original post entirely, so they can still view the Like, Repost and other buttons. The test is rolling out to iOS users first.  

We’re testing a new link experience, starting on iOS — to make it easier for your followers to engage with your post while browsing links.

For creators, a common complaint is that posts with links tend to get lower reach. This is because the web browser covers the post and… pic.twitter.com/oWraLpPwji

— Nikita Bier (@nikitabier) October 19, 2025

“To help get better signal, posts will now collapse to the bottom of the page so people can react while you’re reading,” Bier wrote alongside a screen recording of how it will work. As to why posts with links typically don’t perform as well, Bier said, “This is because the web browser covers the post and people forget to Like or Reply. So X doesn’t get a clear signal whether the content is any good.” 

Of course, X has been accused of throttling links to specific sites, and Elon Musk has said in the past that links “don’t get as much attention” on the platform, so tweaking the popups will only go so far in addressing the reach issue. Bier added that posts should always “stand alone as great content so write a solid caption.”

This article originally appeared on Engadget at https://www.engadget.com/x-is-testing-a-new-way-of-opening-links-in-posts-to-improve-engagement-211210520.html?src=rss 

China claims the NSA conducted cyberattacks on its national time center

As political tensions between the two global superpowers grow, China’s State Security Ministry accused the US’ National Security Agency of a cyberattack operation that took place between 2023 and 2024. As first reported by Reuters, the Chinese agency posted on WeChat that the NSA targeted the country’s National Time Service Center. As part of the Chinese Academy of Sciences, the center is tasked with generating, maintaining and transmitting its national standard of time, which is provided to important sectors across the country, including communications, defense and finance.

The state ministry said the operation used around 42 types of “special cyberattack weapons” to infiltrate the National Time Service Center which could have led to the disruption of network communications, financial systems and power supply. The WeChat post also claimed that the NSA exploited vulnerabilities in a foreign mobile phone brand’s messaging system to steal sensitive info from staff devices, without naming the brand.

The NSA has yet to respond to the accusation. On the other hand, the US Treasury Department said it was targeted by a “China state-sponsored actor” in a December cyberattack.

This article originally appeared on Engadget at https://www.engadget.com/cybersecurity/china-claims-the-nsa-conducted-cyberattacks-on-its-national-time-center-201852066.html?src=rss 

This is how the new ranching system will work in Cult of the Lamb: Woolhaven

We still have a few months to wait before the next Cult of the Lamb DLC, Woolhaven, arrives, but the Massive Monster team just shared a closer look at one of the new experiences the expansion will bring and, oh boy, I cannot wait to play this. In addition to adding a new mountain area with two new dungeons, Woolhaven will introduce ranching, so you can raise animals — the regular, non-anthropomorphic kind — to keep as pets, shear for wool or slaughter for meat (you know, if you have no heart).

Based on the overview video, we’ll get to raise cows(ish), goats and sheep as well as some more unexpected critters like crabs, snails, spiders and turtles. I, personally, am very excited about the snails. You’ll be able to form bonds with and name the animals, and you’ll have to tend to their wellbeing, feeding them healthy foods and cleaning them. Followers will also be able to bond with the animals and have their own pets. As wholesome as that all sounds, this is Cult of the Lamb we’re talking about, so I’m already bracing myself for the inevitable heartbreak of when some unruly follower kills my favorite animals at some point. The video notes that you’ll have to keep them safe from predators.

Woolhaven will be a paid expansion, but we don’t know yet how much it will cost or when exactly it drops. The team has so far only said early 2026.

This article originally appeared on Engadget at https://www.engadget.com/this-is-how-the-new-ranching-system-will-work-in-cult-of-the-lamb-woolhaven-194324041.html?src=rss 

Mexico is considering slapping an eight percent tax on violent video games

Violent video games have found themselves in the crosshairs of politicians yet again, but this time with Mexico’s government. Earlier this week, Mexico’s Chamber of Deputies approved a comprehensive financial package that includes an eight percent tax on video games with mature content. As first reported by Insider Gaming, the proposed tax covers games that have a C or D rating under Mexico’s video game age classification system, which is similar to ESRB in the US. The C rating is for players who are at least 18 years old and allows for extreme violence, bloodshed and moderate graphic sexual content, while the D rating is reserved for adults only and allows for prolonged scenes that include similar content.

The proposed law was first introduced in September, when the country’s Treasury Department claimed that “recent studies have found a relationship between the use of violent video games and higher levels of aggression among adolescents, as well as negative social and psychological effects such as isolation and anxiety.” The report cited a study from 2012 in a footnote, which also observed some positive associations with video games, including motor learning and building resilience.

The current interpretation of the proposal that’s been approved by the Chamber of Deputies would apply to digital and physical copies of affected games, as well as any in-game purchases or microtransactions. The proposal still has to go through Mexico’s other congressional chamber, the Senate, where it will be debated before a November 15 deadline to submit a budget proposal.

This article originally appeared on Engadget at https://www.engadget.com/gaming/mexico-is-considering-slapping-an-eight-percent-tax-on-violent-video-games-184101628.html?src=rss 

The next game in the Halo franchise could be live service multiplayer

Nearly four years after the release of Halo: Infinite, the sixth installment in the franchise has failed to live up to its name. Instead, the studio behind the sci-fi series may be working on a “live service, long-term updating multiplayer” Halo game that could do just that. According to YouTuber Rebs Gaming, a source claimed that Halo Studios, previously known as 343 Industries, is working on a multiplayer Halo title that could borrow Fortnite‘s model of constantly pushing out content updates. The report also noted that there aren’t any mentions of Fortnite‘s battle royale style for the upcoming game.

While live service games are becoming the norm, veterans of the Halo franchise may not have much faith in Halo Studios after failing to deliver on Halo: Infinite‘s longevity. Back in March, another report revealed that Halo: Infinite was meant to be supported with a 10-year plan of consistent updates, but this roadmap was scrapped following leadership issues and a switch to Unreal Engine. While Halo: Infinite‘s multiplayer mode has received notable updates since its initial release, the game still sits at a Mixed rating on Steam.

Along with this upcoming live service Halo title, the report claimed that the studio is working on a remake of the first game in the series, Halo: Combat Evolved. According to John Junyszek, the senior community manager at Halo Studios, we could hear more about either project during the Halo World Championship that takes place from October 24 to 26.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/the-next-game-in-the-halo-franchise-could-be-live-service-multiplayer-171036206.html?src=rss 

Engadget review recap: New Pixel devices, Meta Ray-Ban Display, ASUS ROG Xbox Ally X and more

Techtober is a busy time for our reviews team as a deluge of new devices arrive before the holiday season. We’ve been hard at work conducting our in-depth testing, but it’s understandable if you missed a review or two over the last few weeks. Read on to catch up all the reviews you might’ve missed, including the latest trio of Google Pixel devices.

Google Pixel 10 Pro Fold, Pixel Watch 4 and Pixel Buds 2a

Earlier this month, a trio of new Pixel devices arrived for us to put through their paces. The Pixel 10 Pro Fold headlines the group, but the Pixel Watch 4 and Pixel Buds 2a are also highly capable devices in their own categories. Senior reviews writer Sam Rutherford wrote that Google has removed one of the last remaining issues with foldable phones: durability. “The addition of proper dust and water resistance on the Pixel 10 Pro Fold has removed one of the last two shortcomings of modern foldables, which is no mean feat,” he said. However, at $1,799, the price barrier is still hard to overcome for most folks.”

Meta Ray-Ban Display

The second-gen Meta Ray-Ban smart glasses may be the best option for most people right now, but the Meta Ray-Ban Display is the more exciting product for many. If you can get past the chunky look and in-progress features, you still have to contend with limited availability and a $800 price tag. “The Meta Ray-Ban Display glasses, on the other hand, still look very much like a first-gen product,” senior reporter Karissa Bell wrote. “There are some really compelling use cases for the display, but its functionality is limited.”

ASUS ROG Xbox Ally X

Microsoft’s collaboration with ASUS has produced a compelling gaming handheld that’s decidedly Xbox. The combination of familiar controls and a full-screen Xbox experience give this device an advantage over its Windows-based competition. “While Microsoft’s first real foray into PC gaming handhelds isn’t upending the status quo and it’s way too early to say if this gadget will save Xbox as a whole, it is bringing some notable advancements,” Sam said. “The new full-screen experience makes launching and playing games on Windows-based devices so much more seamless that it’s kind of wild it took so long to get here.”

Bose QuietComfort Headphones (2nd gen)

Bose never leave the top few spots on our best noise canceling headphones list, but its refresh of the QC Ultra Headphones put the company firmly back in first place. Updates to active noise cancellation, sound performance, battery life and power management are enough to recommend this model over the previous version and the Sony WH-1000XM6. “Similar to the second-gen QC Ultra Earbuds over the summer, Bose didn’t make huge upgrades for the updated version of the QC Ultra Headphones,” I explained. “But what you do get here is a decent improvement over its predecessor.”

Razer Blade 18 (2025)

Razer’s massive 18-inch gaming laptop has impressive performance, but it’s size and limited battery life don’t offer a lot of convenience. “Personally, if I had to choose between Razer’s current lineup, I’d go with the Blade 16 so that I could actually carry it around and occasionally use it as a productivity machine,” senior reviews editor Devindra Hardawar wrote. “Not so with the Blade 18 — its short two hour and 17 minute battery life (in PCMark 10’s battery benchmark) means you’ll always need to lug around its beefy power adapter.”

This article originally appeared on Engadget at https://www.engadget.com/engadget-review-recap-new-pixel-devices-meta-ray-ban-display-asus-rog-xbox-ally-x-and-more-130000215.html?src=rss 

What to read this weekend: Near Flesh and the return of 30 Days of Night

Here are some recently released titles to add to your reading list. This week, we read Near Flesh, a collection of short stories by the late Katherine Dunn, and 30 Days of Night: Falling Sun, the revival of the hit horror series.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/what-to-read-this-weekend-near-flesh-and-the-return-of-30-days-of-night-215141747.html?src=rss 

8BitDo drops an NES-inspired collection for the console’s 40th anniversary

It’s been 40 years to the day since the Nintendo Entertainment System made its US debut, and to celebrate, gaming accessory maker 8BitDo has unveiled a line of NES-themed products. The NES40 collection includes a limited edition version of the company’s Ultimate 2 controller that comes with an NES Retro Receiver, so it can be used with the classic console. There’s also the NES-inspired Retro Cube 2 speaker and Retro 68 Keyboard, the latter of which sports a full aluminum alloy build and an eye-watering $500 price tag. All are available for pre-order now.

The Ultimate 2 controller is one of our favorite controllers for Nintendo Switch and Switch 2, and the NES40 version comes with all the same features, including TMR joysticks, Hall Effect triggers with mode switching and lots of customization options. But with this one, you also get the NES Retro Receiver (a transparent black version that’s exclusive to this drop), four custom joystick caps and a robot keychain that pays homage to Nintendo’s R.O.B. toy robot. The controller set costs $80 and will ship November 18. It’s compatible with Switch 1, 2 and Windows, as well as the original NES using the receiver accessory.

The Retro 68 Keyboard is 8BitDo’s first 68-key keyboard, and it’s made entirely of aluminum alloy. That includes the shell, keycaps and buttons, according to the company. It uses Kailh Box Ice Cream Pro Max switches. The keyboard features the NES colorway (like its similar, much less expensive Retro Mechanical Keyboard) and comes with programmable wireless dual Super Buttons. 8BitDo says it gets up to 300 usage hours on a charge thanks to its 6500mAh battery. It’s compatible with Windows and Android, and is expected to ship in January 2026.

The Retro Cube 2 speaker isn’t just a cosmetic update to the original Cube Speaker, but brings some improvements in battery life and functionality too. The dual-speaker system has three connection modes — Bluetooth, 2.4G wireless and wired USB — and comes with a charging dock. It has a 2000mAh battery that gets up to 30 hours of use between charges. Like the earlier version, it has D-pad controls for volume, playback and pairing. The $50 speaker ships on December 12.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/8bitdo-drops-an-nes-inspired-collection-for-the-consoles-40th-anniversary-183932844.html?src=rss 

NVIDIA shows off its first Blackwell wafer manufactured in the US

NVIDIA has taken a big step towards strengthening its domestic chip manufacturing, revealing the first Blackwell wafer made in the US. The hardware company assembled the wafer, which is the base material for NVIDIA’s AI chips, in TSMC’s semiconductor manufacturing facility in Phoenix, Arizona. 

NVIDIA revealed its Blackwell platform last year, boasting a goal of revolutionizing the AI industry through tech giants like Amazon, Google, OpenAI and others who already committed to adopting the next-gen architecture. NVIDIA said the latest platform was more powerful and translated to 25x less cost and energy consumption compared to its predecessor. Now that Blackwell wafers can be made at the TSMC plant, NVIDIA can better insulate itself from the ever-evolving tariff situation and geopolitical tensions.

“It’s the very first time in recent American history that the single most important chip is being manufactured here in the United States by the most advanced fab, by TSMC, here in the United States,” Jensen Huang, NVIDIA’s founder and CEO, said at the celebration event.

With NVIDIA’s Blackwell architecture ready for the volume production stage, the company is still working on expanding its manufacturing footprint across the US. Earlier this year, NVIDIA said it had plans to funnel half a trillion dollars towards building AI infrastructure in the US through partnerships with TSMC, Foxconn and other companies.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/nvidia-shows-off-its-first-blackwell-wafer-manufactured-in-the-us-192836249.html?src=rss 

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