The creators of Mixtape want to make a great hangout video game

For most adventure games, the long-term goal can often focus on solving a grand mystery or chasing a lost artifact of the past. But for the upcoming Mixtape, from publisher Annapurna Interactive, it sets its sights on the misadventures of young friends enjoying their last days together before moving on. It’s the type of narrative adventure game that shines a light on how good music can bring people together, and how much fun getting into trouble can be.

From developer Beethoven and Dinosaur, the Australian creative team behind The Artful Escape, Mixtape is, in many ways, a tribute to classic ’90s Americana and an ode to the rebellious youth of the average suburb. I recently got to play the latest build of Mixtape and spoke with game director Johnny Galvatron about the making of their latest game. Along with sharing his favorite ’80s and ’90s films that helped shape his vision, he also explained how tough yet rewarding it is to make “idleness” in video games compelling.

“Idleness is hard to explore as a video game, and one of the interesting things about being a teenager is you just hang out a lot, and sometimes it just sucks,” said Galvatron. “So I love that we made a game that shows that idleness.”

“I think it can be a really hard balance to make something that is based on what is really a hangout film, something like Wayne’s World or Richard Linklater’s Dazed and Confused, but to have that be paced well and to be exciting for a video game was a real challenge.”

Set in the 1990s, Rockford and her friends Slater and Cassandra prepare for one last hurrah before heading into adulthood. With Rockford deciding to make a daring move to New York City to hopefully connect with her music idol, the crew reminisces on the good times they had going for late-night fast food runs, evading the police in shopping carts, and first kisses with their crushes – and all to the tune of their favorite songs.

Beethoven & Dinosaur

On the surface, Mixtape is an interactive coming-of-age story about a crew of rebellious teens, with memories serving as playable mini-games and interludes that capture their feelings at the time. But that’s actually what makes this interactive trip down memory lane so compelling. These segments are presented as exaggerated memories of the past, fueled by the music of Devo, Joy Division, and Siouxsie and the Banshees. They’re emotional, poignant moments for these characters, tapping into the idea of how moments from our youth seemed bigger and grander than they actually were.

One section I enjoyed playing was an interactive head-bobbing segment where the crew drove across town to get fast food. Different buttons corresponded to fist-pumping and head-bobbing actions, but there were no specific directions, so I just had to go with the flow. This scene was a great bit of comedy that showed off how goofy Rockford and her friends could get while vibing, but it was also a fun callback to films like Pulp Fiction, which used rear-projection sets to simulate car driving scenes (the memory even plays out on a film set). Another segment focused on a photo booth with Rockford and Slater, which put them in a position to capture the best or funniest shots.

But it’s not all fun and games with the crew. One segment focused on the friends tossing toilet paper rolls around their school principal’s home, which quickly takes a turn for the worse when one of them decides to take the blame to spare Rockford from expulsion. It’s a surprisingly heartfelt and sad moment, but it also foreshadows a simmering conflict for these characters.

It’s clear that Mixtape seeks to capture the experiences of a particular era, and that the developers themselves had a particular fondness for American movies and pop culture of the time. It captures the feeling of the so-called MTV generation and the intersection of media and the emotional expression of youth during this period. This is also evident in the game’s use of a “mixed media, liquid television” editing style, which intercuts clips from TV shows and movies to emphasize emotional and comedic beats.. Rockford even does a Ferris Bueller-style narration for the players.

Given that video game-to-movie adaptations have never been more popular, game director Johnny Galvatron has also had some talks about a potential movie adaptation.

“Obviously, Annapurna is also a film company, and they have those kinds of connections, and let me tell you, those meetings are fun as fuck,” said the director. “When people pitch you stuff, it’s super cool. I would just say that, yes, I can see it coming. I would probably be totally hands-off on it.”

“When you develop video games, you should be changing them to work better within the medium,” he continued. “I think when they try to adhere too closely to the way a game works, that can sometimes break down. But yeah, I think if there were to be some adaptation stuff for Mixtape, probably, and I will stay clear of it.”

Beethoven & Dinosaur

Mixtape feels like a heartfelt tribute to the ’90s. While nostalgia bait is increasingly common these days, I felt there’s a much deeper message under the hood, and getting to take part in these larger-than-life days of being a young adult has really got me excited for what’s to come. I’m hoping the final game will deliver an adventure where I can really savor those listless hangouts with friends.

Mixtape is set to be released on PC, PlayStation 5, and Xbox Series X|S later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-creators-of-mixtape-want-to-make-a-great-hangout-video-game-140026928.html?src=rss 

Monarch Money deal: Get a 50 percent off one of our favorite budgeting apps

If you’ve been meaning to get a better handle on your finances, now might be a good time to try one of our favorite budgeting apps without paying full price. Monarch Money is offering new users 50 percent off an annual subscription when you use the code MONARCHVIP at checkout, bringing the cost down to $50 for a full year of access instead of the usual $100.

Monarch regularly earns a spot in our guide to the best budgeting apps thanks to its detailed tracking tools, flexible budgeting systems and collaborative features. The app lets you connect unlimited accounts, track spending and investments, set financial goals and share access with a partner, all across web, mobile and tablet apps.

Monarch Money is the kind of budgeting app that can feel a little overwhelming at first, especially when you’re setting up categories, rules and recurring transactions. There’s a bit of a learning curve, and some of the finer details are easier to manage on the web than in the mobile app. But once you’re past that initial setup, it starts to make a lot more sense and becomes a powerful tool for keeping tabs on your finances.

Where Monarch Money really shines is in the level of detail it offers. It’s built for people who want a clear, structured view of their money, not just a running list of transactions. In the budgeting section, you can see budgets versus actual spending by category, along with forecasts by month or by year. Recurring expenses can also be defined using more than just merchant names, which helps keep things accurate with less manual cleanup.

Beyond day-to-day budgeting, Monarch does a good job of showing the bigger picture. It includes visual reports and charts that make it easier to spot trends over time, plus tools for tracking net worth, investments and financial goals. Monarch can even factor in non-cash assets like your home or vehicle, pulling in estimates automatically so they appear alongside your accounts.

All of that depth won’t be for everyone, but if you’re willing to spend a little time getting set up, Monarch Money offers a lot of control and insight. With the current deal bringing the price down to $50 for a full year, it’s a solid opportunity to try one of our favorite budgeting apps at a discount of 50 percent off and see if it fits how you like to manage your money.

This article originally appeared on Engadget at https://www.engadget.com/deals/monarch-money-deal-get-a-50-percent-off-one-of-our-favorite-budgeting-apps-120000712.html?src=rss 

ByteDance promises to tighten up its new AI video generator after viral Cruise vs. Pitt clip

ByteDance released Seedance 2.0 less than a week ago and enraged artists everywhere with a viral clip AI-generated clip of Tom Cruise and Brad Pitt fighting. Unsurprisingly, the AI video-making tool has reportedly already received multiple cease-and-desist letters around copyright infringement. Now, it appears ByteDance is going to curb the new media generator’s use of prohibited content. 

In a statement to the BBC, ByteDance said, “We are taking steps to strengthen current safeguards as we work to prevent the unauthorised use of intellectual property and likeness by users.” It added that the company “respects intellectual property rights and we have heard the concerns regarding Seedance 2.0.” However, when pressed for more information on exactly how they would do this, ByteDance didn’t respond. 

ByteDance’s vague pledge follows a cease-and-desist letter from the Walt Disney Company on Friday. Disney claimed that Seedance 2.0 uses “a pirated library of Disney’s copyrighted characters from Star Wars, Marvel, and other Disney franchises, as if Disney’s coveted intellectual property were free public domain clip art.” Disney included example videos that included its copyrighted characters, such as Spider-Man and Darth Vader. 

Paramount Skydance has also reportedly issued a cease-and-desist letter to ByteDance to stop Seedance 2.0 from using its materials, according to the BBC

This article originally appeared on Engadget at https://www.engadget.com/ai/bytedance-promises-to-tighten-up-its-new-ai-video-generator-after-viral-cruise-vs-pitt-clip-112941384.html?src=rss 

OpenAI has hired the developer behind AI agent OpenClaw

Recently we were introduced to OpenClaw, an AI that allows users to create their own agents to control apps like email, Spotify and home controls. Now, Sam Altman has announced that OpenAI has absorbed OpenClaw by hiring developer Peter Steinberger “to drive the next generation of personal agents,” he wrote on X. Steinberger confirmed the news on his own blog. “I’m joining OpenAI to work on bringing agents to everyone. OpenClaw will move to a foundation and stay open and independent.” 

Steinberger was also in talks to join Meta, with both companies reportedly making offers in the “billions,” according to Implicator.AI. The primary attractant was said to be OpenClaw’s 196,000 GitHub stars and 2 million weekly visitors rather than its codebase. 

OpenClaw became buzzy in the last few weeks thanks to its multifaceted ability to carry out tasks. People have used it to create agents that can write code, clear their inboxes, do online shopping and other assistant-like jobs. On its website, OpenClaw touts its ability to interact with popular apps and sites including WhatsApp, Discord, Slack, iMesage, Hue and Spotify. 

Peter Steinberger is joining OpenAI to drive the next generation of personal agents. He is a genius with a lot of amazing ideas about the future of very smart agents interacting with each other to do very useful things for people. We expect this will quickly become core to our…

— Sam Altman (@sama) February 15, 2026

OpenClaw was recently called “Clawdbot” but Anthropic forced a name change due to similarities with its “Claude” branding. OpenClaw is often compared to Claude Code by “vibe coders” seeking to automate website development and other programming chores.  

In his announcement, Altman said that “the future is going to be extremely multi-agent and it’s important to support open source as part of that,” adding that “OpenClaw will live in a foundation as an open source project” supported by Open AI. Steinberger, meanwhile, said that “what I want is to change the world, not build a larger company and teaming up with OpenAI is the fastest way to bring this to everyone.” 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-has-hired-the-developer-behind-ai-agent-openclaw-092934041.html?src=rss 

Hideki Sato, known as the father of Sega hardware, has reportedly died

Hideki Sato, who led the design of Sega’s beloved consoles from the ’80s and ’90s, died on Friday, according to the Japanese gaming site Beep21. He was 77. Sato worked with Sega from 1971 until the early 2000s, but he’s best known for his involvement in the development of the Sega arcade games and home consoles that defined many late Gen X and early millennial childhoods, starting with the SG-1000 to the Genesis, Saturn and Dreamcast.  

Sato went on to serve as Sega’s president from 2001 to 2003. In the post announcing his death, Beep21, which interviewed Sato numerous times over the years, wrote (translated from Japanese), “He was truly a great figure who shaped Japanese gaming history and captivated Sega fans all around the world. The excitement and pioneering spirit of that era will remain forever in the hearts and memories of countless fans, for all eternity.” Sato’s passing comes just a few months after that of Sega co-founder David Rosen, who died in December at age 95. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/hideki-sato-known-as-the-father-of-sega-hardware-has-reportedly-died-230634768.html?src=rss 

Terminator Zero showrunner confirms the Netflix anime has been canceled after one season

If you’ve been wondering what’s next for Netflix’s Terminator Zero in the time since its first season, we finally have an update, and it’s a bummer. Responding to a fan on social media, showrunner Mattson Tomlin said this weekend that the show has been canceled. Despite being generally well received, Tomlin noted that “at the end of the day not nearly enough people watched it.”

It was cancelled. The critical and audience reception to it was tremendous, but at the end of the day not nearly enough people watched it. I would’ve loved to deliver on the Future War I had planned in season’s 2 and 3, but I’m also very happy with how it feels contained as is. https://t.co/Dh7G6gkBF7 pic.twitter.com/dqCSXHIytg

— mattson tomlin (@mattsontomlin) February 13, 2026

Season one of Terminator Zero was released in August 2024 and focused on the events around Judgment Day — August 29, 1997, as established in Terminator 2 — and its aftermath, jumping forward to 2022, more than two decades into a war between humans and machines. In the post about the show’s cancellation, Tomlin wrote, “I would’ve loved to deliver on the Future War I had planned in season’s 2 and 3, but I’m also very happy with how it feels contained as is.”

Tomlin went on to praise the marketing team in additional replies for “trying to really make the show work,” as well as the hundreds of people who worked on the show. Offering a bit of insight, Tomlin wrote, “Generally speaking, anime audiences skew younger. Terminator audiences skew older. Terminator Zero asked them to meet in the middle, and they didn’t in the way the corporation needed to justify the spend to continue. I’m extremely grateful to the people who have watched it.”

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/terminator-zero-showrunner-confirms-the-netflix-anime-has-been-canceled-after-one-season-211656840.html?src=rss 

The official Pokémon pinball machine has an animatronic Pikachu and a Master Ball plunger

At a staggering starting price of $6,999, you have a better chance of buying a bicycle in Cerulean City than getting your hands on the official Pokémon pinball machine. The collaboration between The Pokémon Company International and Stern Pinball is undoubtedly nostalgic, letting you battle with a team that includes Bulbasaur, Charmander, Squirtle and Pikachu, as well as catch up to 182 different Pokémon, mostly from the Kanto region, with more to be added.

Besides catching ’em all and tracking your growing Pokédex on Stern Pinball’s dedicated app, you can do Gym Battles in four different biomes and eventually face off against Team Rocket. The pinball machine draws a lot of inspiration from the original cartoon, including a monitor that plays clips from the show, an animatronic Pikachu, and speakers that can play the iconic theme song.

Stern Pinball developed Pro, Premium and Limited Edition models, which can cost all the way up to $12,999. For the most expensive option, you’ll get one of the 750 limited edition machines that include a Master Ball plunger, a numbered plaque and a signed certificate of authenticity. For Pokémon fans that can’t afford to spend that much money on a pinball machine, you can soon find them at arcades and bowling alleys instead.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-official-pokemon-pinball-machine-has-an-animatronic-pikachu-and-a-master-ball-plunger-204915013.html?src=rss 

Apple may be adding a splash of color to its upcoming budget-friendly MacBook

The hardest choice to make for building your next MacBook might be selecting a color. According to Bloomberg‘s Mark Gurman, Apple has tested colors including light yellow, light green, blue and pink for its next entry-level MacBook that’s aimed at students and enterprise users.

Beyond the more vibrant colors, Gurman said that Apple has also trialed its classic silver and dark gray colorways for its cheaper laptop. Gurman added that not all of these six colors will make it to the final product, but Apple has recently shown it’s not afraid to dip into flashier options. Apple refreshed the iMac in 2024 with a total of seven colors and swapped out the space gray option for sky blue for the latest MacBook Air.

Color choices aside, the latest rumors point to the upcoming MacBook having a price tag that’s anywhere between $699 and $799. To achieve that lower price point, Apple is expected to port over its chips designed for iPhones, like the A18 Pro that we first saw with the iPhone 16 Pro Max. We’re also anticipating Apple will compromise on specs, ports, or even the display, but Gurman reported that the company won’t be skimping when it comes to the shell. According to Gurman, Apple will employ a new manufacturing process to craft aluminum shells for the affordable MacBook, instead of opting for a cheaper material like plastic to cut costs. We may not have to wait long to see the official colors of the budget MacBook, as Gurman reported that it will be announced during an event in March.

This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/apple-may-be-adding-a-splash-of-color-to-its-upcoming-budget-friendly-macbook-192740002.html?src=rss 

Tesla CarPlay is coming but it’s reportedly being held back by low iOS 26 adoption numbers

We’re still waiting for Apple CarPlay compatibility for Tesla EVs, but it’s been pushed back thanks to a slight hitch with iOS 26, according to Bloomberg‘s Mark Gurman. In the latest Power On newsletter, Gurman said that Tesla’s plans to adopt CarPlay have been delayed due to app compatibility issues as well as low adoption rates for iOS 26.

It’s been a long wait for Tesla drivers who want CarPlay compatibility, especially since initial rumors indicated a late 2025 rollout and Bloomberg reported that Tesla was testing CarPlay in its vehicles in November. However, Gurman’s latest newsletter revealed that there were some compatibility issues between Apple Maps and Tesla’s in-house navigation software, which also supports the self-driving features.

To address this, Apple released an iOS 26 update that would better synchronize the two navigation apps, especially when a driver would use Tesla’s autonomous driving options. Still, Tesla is reportedly concerned enough about the low adoption rates of iOS 26 to delay delivering CarPlay to its vehicles. Gurman also noted that iOS 26 adoption rates were lower than usual, but are already going up, citing Apple’s latest numbers that 74 percent of all iPhones released in the last four years are running iOS 26. 

There’s still no official date for when CarPlay arrives in Teslas, but including the beloved in-car feature could be a way to boost sales for the company. According to the January registration estimates in the US, Tesla saw sales slip for the fourth month in a row.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/tesla-carplay-is-coming-but-its-reportedly-being-held-back-by-low-ios-26-adoption-numbers-173812736.html?src=rss 

Airbnb is testing out AI search with a ‘small percentage’ of users

Airbnb plans to double down on artificial intelligence to improve its user experience for both guests and hosts. During a fourth-quarter earnings call, Airbnb’s CEO, Brian Chesky, said the company is building an “AI-native experience” aimed at helping guests book trips, assisting hosts with their listings, and running the company more efficiently. According to Chesky, there’s an AI search tool to help guests book trips that’s live for a small percentage of users right now.

In a shareholder letter posted on Airbnb’s website, the company said it’s conducting early testing with an AI-powered search that is “focused on giving guests a more natural way to describe what they’re looking for, and ask questions about the listing and location.” The letter added that the AI search tool will become “a more comprehensive and intuitive search experience that extends through the trip,” but the company didn’t offer a definitive date on when it would be available to the public.

While it may feel like Airbnb is late to incorporating AI into its ecosystem, it introduced an AI chatbot that handles customer service requests last year. While the AI agent is only available to users in North America currently, Airbnb said that it already handles a third of customer requests without the need for human intervention, as reported by TechCrunch. Chesky also said during the earnings call that the AI chatbot would tackle “significantly more” customer tickets a year from now and that it would roll out to the rest of the world.

This article originally appeared on Engadget at https://www.engadget.com/ai/airbnb-is-testing-out-ai-search-with-a-small-percentage-of-users-203054011.html?src=rss 

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