Rode’s latest wireless microphones now work with digital cameras

Rode’s range of tiny, portable microphones are a mainstay for creators looking for crisp audio on their phone videos. The company knows that those using digital cameras probably want that same blend of portability and performance for their own footage. That’s why it’s launching the new Wireless Micro Camera Kit, which outputs audio over USB-C or via a 3.5mm line-in.

As with the Wireless Micro, the new set includes a pair of microphones and a transmitter that all sit in a portable charging case. You’ll also find a pair of furry wind screens should you need to film in less than favorable weather. But unlike that model, the receiver comes with both a cold shoe mount and a 1.1-inch AMOLED screen. That will let you configure the audio setup on the fly, plus you’ll get battery data for all three units and an on-screen visualizer.

Rode

It would appear that Rode noticed user gripes that its own kit was being shown up by DJI’s Mic Mini, which had a transmitter with its own 3.5mm jack and shoe mount for camera connection. In addition, Rode has added Bluetooth Direct Connect to the microphones so they’ll connect to your iOS phone directly via the Rode Capture App. Which, like the 3.5mm, was a notable omission from the older hardware.

In terms of battery life, Rode says the kit and the charging case will hold up to 21 hours of use before you need to head back to an outlet.

Plus, to sweeten the deal, Rode is also throwing in one of its first-generation USB-C smartphone receivers into the package for free.

Rode’s Wireless Micro Camera Kit is available to purchase today for $149.

This article originally appeared on Engadget at https://www.engadget.com/mobile/rodes-latest-wireless-microphones-now-work-with-digital-cameras-025338766.html?src=rss 

Xbox console revenue fell 30 percent year-over-year this summer

It hasn’t been a good year for Xbox so far. Microsoft has released its earnings report for the quarter ending on September 30, and it has revealed that its revenue from the Xbox hardware fell by 30 percent year-over-year. Take note that the revenue decline doesn’t reflect any dip in sales caused by the console’s $20-to-$70 price hike, since that took effect on October 3. Similarly, Microsoft only raised the price for its Game Pass Ultimate subscription from $20 to $30 in October. 

Meanwhile, revenue from Xbox content and services remained relatively unchanged from the same period last year. Microsoft says it saw growth from Xbox subscriptions and third-party content, but it was “partially offset” by the decline in first-party gaming content. 

The Xbox division was one of the most affected teams when Microsoft started cutting down its global workforce earlier this year, with the company cancelling games that were being developed for the console. Microsoft scrapped the modern reimagining of Perfect Dark, a first-person shooter from the year 2000, and even closed down the Xbox studio working on it. The company also cancelled Everwild, a project that had long been in development by Xbox studio Rare, also in the midst of its mass layoffs. 

Overall, Microsoft’s $77.7 billion revenue was 17 percent higher compared to the same period last year, and its operating income was up by 22 percent. Microsoft CEO Satya Nadella posted a few highlights about the company’s earnings call on X, mostly focusing on its AI efforts. He said that the company will increase its AI capacity by 80 percent this year and will double its data center footprint over the next two. 

2/ We’re building a planet-scale cloud and AI factory.

We’ll increase our AI capacity by 80% this year, and nearly double our DC footprint over the next two.

That includes Fairwater in Wisconsin, the world’s most powerful AI datacenter, which will scale to two gigawatts alone.…

— Satya Nadella (@satyanadella) October 29, 2025

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-console-revenue-fell-30-percent-year-over-year-this-summer-012245146.html?src=rss 

Threads reaches 150 million daily users and is ramping up ads

Threads has grown to 150 million daily active users. Mark Zuckerberg shared the latest milestone for the company’s text-based app during Meta’s third-quarter earnings call. The company previously reported in August that Threads had reached more than 400 million monthly users.

Zuckerberg, who has mused that Threads could become Meta’s next billion-person app, said that it was “on track to become the leader in its category.” He also said that time spent in the app had increased by 10 percent, which he credited to improvements to the company’s AI recommendation systems. 

On Wednesday, Instagram chief Adam Mosseri said that Meta was also “exploring” algorithm personalization controls for Threads. The company is currently testing the ability to “tune” Instagram’s algorithmic recommendations. 

As Threads has grown, Meta also confirmed that ads are ramping up on the platform. During the call with analysts, Meta CFO Susan Li said that “ads are now running globally” in the Threads feed. The company had previously brought ads to Threads users in 30 countries following a small test earlier this year. This week, the company also announced that it would expand the type of ad formats on Threads, including video ads. “We’re following our typical monetization playbook of optimizing the ads formats and performance,” Li said. 

This article originally appeared on Engadget at https://www.engadget.com/social-media/threads-reaches-150-million-daily-users-and-is-ramping-up-ads-214259945.html?src=rss 

13 years after it was announced, sci-fi horror game Routine has a release date of December 4

Sometimes, game development is a labor of love. Other times, it’s an agonizing experience akin to pulling teeth. More than a decade after first announcing the project, Lunar Software and Raw Fury appear to be in the home stretch with their project Routine. The sci-fi horror game has been given a December 4, 2025 release date. For their sakes, I hope it comes to pass.

The duo first announced Routine all the way back at Gamescom in 2012 and gave it a 2013 release date. After that window came and went, the project went dark until Summer Game Fest 2022, with promises that the game a) still existed and b) had been fully remade for the new generation of gaming hardware. If the current schedule holds, Routine will be on Steam and Xbox, including day one availability on Game Pass, by the end of this year. 

The Aliens vibes are strong in the brief release date teaser. Think film grain effects, janky gadgets and of course the looming threat of death around every corner. The player will explore an abandoned lunar base to try and figure out how everything went horribly wrong before your arrival. The answer seems to involve murderous robots that would make Weyland-Yutani proud.

This article originally appeared on Engadget at https://www.engadget.com/gaming/13-years-after-it-was-announced-sci-fi-horror-game-routine-has-a-release-date-of-december-4-205604793.html?src=rss 

GM will cut more than 1,700 jobs in EV and battery manufacturing

General Motors announced that it will cut more than 1,700 manufacturing jobs in reaction to changes in the electric vehicle market. “In response to slower near-term EV adoption and an evolving regulatory environment, General Motors is realigning EV capacity,” the company said in a statement reported by CNBC. “Despite these changes, GM remains committed to our US manufacturing footprint, and we believe our investments and dedication to flexible operations will make GM more resilient and capable of leading through change.”

The layoffs are primarily happening at a Michigan plant that builds GM’s EVs and at an Ultium Cells battery cell plant in Ohio. The company is also “temporarily” laying off 700 at an Ultium Cells plant in Tennessee.

The regulatory issues in question are likely the $7,500 federal tax rebate that had previously been granted to EV purchases, which expired earlier this year under the “Big Beautiful Bill” that made things a lot less pretty for many environmentally-focused programs and industries. But GM had also said earlier this month that it would sunset much of its hydrogen fuel cell R&D in order to place more focus on batteries, charging tech and EVs, so announcing layoffs in those very areas is a rough move.

This article originally appeared on Engadget at https://www.engadget.com/gm-will-cut-more-than-1700-jobs-in-ev-and-battery-manufacturing-200814378.html?src=rss 

Early access for Gemini Home voice assistant is now available. Here’s how to get it

A decade ago, when smart speakers with built-in voice assistants were the hot new thing, many imagined they’d quickly evolve into highly intelligent companions. (Think C-3PO or Star Trek’s Data living inside a speaker.) That road has been much longer than expected, as virtual helpers like Alexa, Siri and Google Assistant seemed to sit in neutral for years.

But now that generative AI is here (for better or worse), smart speakers are finally scratching the surface of those expectations. Google’s new version, Gemini for Home, is now available to try. Here’s how.

First, keep in mind that the Gemini for Home voice assistant is in early access. This means Google is gathering feedback about its features, and — as with all generative AI — it’s wise to assume it will make mistakes. If or when it does, you can send feedback to Google in the Google Home app or by saying, “Hey Google, send feedback.”

Devices compatible with Gemini for Home voice assistant

You’ll also want to check your speaker model before diving in. The full Gemini for Home experience is available to try on the Google Nest Hub (2nd gen), Google Nest Audio, Google Nest Mini (2nd gen) and Google Nest Hub Max. Those models all support Gemini Live, which enables conversational back-and-forth chat with natural follow-up questions.

Other models support everything but Gemini Live. That list includes the Google Nest Wifi point, Google Nest Hub (1st gen), Google Home Max, Google Home Mini (1st gen) and Google Home.

Another point is that once you dive in, your Google Assistant days will be over (on your speakers, anyway). That’s because Google says that, once you upgrade to Gemini for Home, your compatible devices can’t downgrade to Assistant. That shouldn’t be a problem, but it’s worth keeping in mind before you take the plunge.

How to sign up for early Gemini access

Once you’ve confirmed that your speaker(s) are at least partially compatible, head to the Google Home app on a mobile device. There, tap your profile picture (or initials) on the top right. Then tap Home Settings > Early Access. Congratulations: You’ve put in your request.

The bad news is you may have to wait a bit to confirm your entry into the beta program. Once you’re in, you’ll see a notification from the Google Home app that reads, “Introducing Gemini for Home.” Select that, and follow the prompts. (If you accidentally dismiss the notification, you’ll see the setup banner under Home settings in the Google Home app.)

Cherlynn Low for Engadget

At that point, all compatible speakers in your home will be upgraded to Google’s more intelligent AI assistant. You can now throw more advanced questions at it, similar to what you’d ask text-based chatbots like ChatGPT. Except this one sits on a shelf, ready to field your verbal requests at any moment.

Keep in mind that Gemini Live requires a Google Home Premium subscription. The standard version costs $10 per month or $100 per year. Meanwhile, the advanced tier doubles that: $20 per month or $200 per year. At least for now, the only difference between the two (for these purposes) is that the pricier plan supports a camera history search feature. Both premium tiers unlock access to Gemini Live. So, if that’s all you need, you can save money and get standard.

Google offers plenty of examples to get started. You can get quick answers to facts, like “Hey Google, who are the top five scoring players in basketball history?” (FYI: James, Abdul-Jabbar, Malone, Bryant and Jordan.) You can also ask Gemini Live to have a chat about ingredients for people with dietary needs. Or, ask it to explain complex topics (like how Wi-Fi works) in simple terms. It may not be at C-3PO level yet, but it’s certainly moving in that direction.

This article originally appeared on Engadget at https://www.engadget.com/ai/early-access-for-gemini-home-voice-assistant-is-now-available-heres-how-to-get-it-191250927.html?src=rss 

Stray leads November’s lineup of PS Plus games

Sony just announced the PS Plus Monthly games for November and there are some standouts. All of these titles will be available to download on November 4 until December 1.

First up, there’s the cat sim Stray. We praised the third-person cyberpunk adventure in our initial review, in which we lauded the game’s unique mechanics and puzzles. After all, you play as a cat in a dystopian and futuristic city. That’s a one-of-a-kind premise, which is one reason it became such a big hit. It’ll be available for both PS4 and PS5. It’s also worth noting that this was a day-one release for PS Plus Extra and Premium back in 2022. 

EA Sports WRC 24 is a popular racing sim developed by Codemasters, who made the Dirt series, the Grid franchise and plenty of official F1 games. This new one lets players participate in the FIA World Rally Championship (WRC.) Racers get access to a bunch of WRC, WRC2 and Junior WRC cars from the 2024 season, complete with current drivers and teams. This one is only for PS5.

Totally Accurate Battle Simulator is certainly a battle similar, but not an accurate one. The game lets you design all kinds of bizarre battle scenarios with “the wobbliest physics system ever created.” This is the best game ever made that lets you battle a wooly mammoth with balloon arrows, thus forcing that beast into the sky. It’ll be available for both PS4 and PS5.

As always, a crop of new games means that some pre-existing titles are heading to that farm upstate. You have until November 3 to download Alan Wake 2, Goat Simulator 3 and Cocoon to their game library. Dang. Last month was stacked.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/stray-leads-novembers-lineup-of-ps-plus-games-180339318.html?src=rss 

Character.AI to ban teens from talking to its chatbots

Character.AI will no longer permit teenagers to interact with its chatbots, as AI companies face increasing pressure to better safeguard younger users from harm. In a statement, the company confirmed that it is removing the ability for users under 18 to engage in any open-ended chats with AI on its platform, which refers to back-and-forth conversations between a user and a chatbot.

The changes come into effect on November 25, and until that date, Character.AI will presents users with a new under-18 experience. It’ll encourage its users to use chatbots for creative purposes that might include, for example, creating videos or streams, as opposed to seeking companionship. To manage the transition, under-18s can now only interact with bots for up to two hours per day, a time limit the company says it will reduce in the lead-up to the late November deadline.

Character.AI is also introducing a new age assurance tool it has developed internally, which it says will “ensure users receive the right experience for their age.” Along with these new protections for younger users, the company has founded an “AI Safety Lab” that it hopes will allow other companies, researchers and academics to share insights and work collaboratively on improving AI safety measures.

Character.AI said it has listened to concerns from regulators, industry experts and concerned parents and responded with the new measures. They come after The Federal Trade Commission (FTC) recently launched a formal inquiry into AI companies that offer users access to chatbots as companions, with Character.AI named as one of seven companies that had been asked to participate. Meta, OpenAI and Snap were also included.

Both Meta AI and Character AI also faced scrutiny from Texas Attorney General Ken Paxton in the summer, who said chatbots on both platforms can “present themselves as professional therapeutic tools” without the requisite qualifications. Seemingly to put an end to such controversy, Character.AI CEO Karandeep Anand told TechCrunch that the company’s new strategic direction will see it pivot from AI companion to a “role-playing platform” focused on creation rather than mere engagement-farming conversation.

The dangers of young people relying on AI chatbots for guidance has been the subject of extensive reporting in recent months. Last week, the family of Adam Raine, who claim that ChatGPT enabled their 16-year-old son to take his own life, filed an amended lawsuit against OpenAI for allegedly weakening its self-harm safeguards in the lead-up to his death.

This article originally appeared on Engadget at https://www.engadget.com/ai/characterai-to-ban-teens-from-talking-to-its-chatbots-180027641.html?src=rss 

Google and Amazon’s Israeli cloud contracts reportedly require them to sidestep legal orders

Chalk this one up under “The most clever (alleged) legal sidesteps this side of Tony Soprano.” On Wednesday, The Guardian published a report about a so-called “winking mechanism” regarding Israeli cloud computing contracts with Amazon and Google. The stipulation from 2021’s Project Nimbus is said to require the US companies to send coded messages to Israel. According to the report, whenever Google or Amazon secretly complies with an overseas legal request for Israeli data, they’re required to send money to Israel. The dollar amount indicates which country issued the request.

The coding system reportedly involves country dialing prefixes. For example, if Google or Amazon hand over Israeli data to the US (dialing code +1), they would send Israel 1,000 shekels. For Italy (code +39), they would send 3,900 shekels. (Out of morbid curiosity, I discovered that the highest dialing code is Uzbekistan’s +998.) There’s reportedly even a failsafe: If a gag order prevents the companies from using the standard signal, they can notify Israel by sending 100,000 shekels.

The Guardian says Microsoft, which bid for the Nimbus contract, lost out in part because it refused to accept some of Israel’s terms.

In a statement to Engadget, an Amazon spokesperson highlighted customer privacy. “We respect the privacy of our customers, and we do not discuss our relationship without their consent, or have visibility into their workloads,” they wrote.

The Amazon spokesperson denied that the company has any underhanded workarounds in place. “We have a rigorous global process for responding to lawful and binding orders for requests related to customer data,” they said. “[Amazon Web Services] carefully reviews each request to assess any non-disclosure obligations, and we maintain confidentiality in accordance with applicable laws and regulations. While AWS does not disclose customer information in response to government demands unless we’re absolutely required to do so, we recognize the legitimate needs of law enforcement agencies to investigate serious crimes. We do not have any processes in place to circumvent our confidentiality obligations on lawfully binding orders.”

We also reached out to Google and the Israeli government for statements, and we’ll update this story if we hear back. The Guardian’s full report has much more detail on the alleged leak.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/google-and-amazons-israeli-cloud-contracts-reportedly-require-them-to-sidestep-legal-orders-164635805.html?src=rss 

Magic Leap reveals an Android XR smart glasses prototype

Magic Leap is once again trying to make a name for itself in augmented reality. The company revealed an Android XR smart glasses prototype and it extended an existing partnership with Google. It said it built the glasses “as a reference design for the Android XR ecosystem.”

They look similar to other modern smart glasses, with thick frames to house all of the electronics and what appears to be a camera lens on the left side. Magic Leap hasn’t revealed too much more about the glasses, other than to say that, “by combining Magic Leap’s waveguides and optics with Google’s Raxium microLED light engine, the two companies are developing display technologies that make all-day, wearable AR more achievable.”

The glasses, of course, use Google’s Android XR operating system. Samsung’s Galaxy XR headset, the first device that runs on the operating system, arrived last week.

Although it has been through the wringer over the last several years, Magic Leap is still kicking around. In 2022, Saudi Arabia’s Public Investment Fund became the majority owner of Magic Leap and it has since pumped over $1 billion into the company. 

Magic Leap failed to make headway in the consumer market with its AR headset after reportedly selling just 6,000 units in six months. Magic Leap pivoted to focus on the enterprise market with the Magic Leap 2, which it released in 2022. 

In July 2024, it was said to have laid off 75 employees — primarily from the sales and marketing teams — as part of another change in direction to license its tech. A couple of months before that, Magic Leap announced a deal with Google to “advance the potential of [extended reality] technologies,” and that partnership is starting to bear fruit. It was reported late last year that Google brought in 100 Magic Leap staffers to work on Android XR projects.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/magic-leap-reveals-an-android-xr-smart-glasses-prototype-165200068.html?src=rss 

Generated by Feedzy
Exit mobile version