Orbital AI data centers could work, but they might ruin Earth in the process

At the start of the month, Elon Musk announced that two of his companies — SpaceX and xAI  — were merging, and would jointly launch a constellation of 1 million satellites to operate as orbital data centers. Musk’s reputation might suggest otherwise, but according to experts, such a plan isn’t a complete fantasy. However, if executed at the scale suggested, some of them believe it would have devastating effects on the environment and the sustainability of low Earth Earth orbit.     

Musk and others argue that putting data centers in space is practical given how much more efficient solar panels are away from Earth’s atmosphere. In space, there are no clouds or weather events to obscure the sun, and in the correct orbit, solar panels can collect sunlight through much of the day. In combination with declining rocket launch costs and the price of powering AI data centers on Earth, Musk has said that within three years space will be the cheapest way to generate AI compute power. 

Ahead of the billionaire’s announcement, SpaceX filed an eight-page application with the Federal Communications Commission detailing his plan. The company hopes to deposit the satellites in this massive cluster in altitudes ranging between 500km and 2000km. They would communicate with one another and SpaceX’s Starlink constellation using laser “optical links.” Those Starlink satellites would then transmit inference requests to and from Earth. To power the entire effort, SpaceX has proposed putting the new constellation in sun-synchronous orbit, meaning the spacecraft would fly along the dividing line that separates the day and night sides of the planet. 

What a data center would endure in orbit

Almost immediately the plan was greeted with skepticism. How would SpaceX, for instance, cool millions of GPUs in space? At first glance, that might seem like a weird point to get hung up on — much of space being around -450 Fahrenheit — but the reality is more complicated. In the near vacuum of space, the only way to dissipate heat is to slowly radiate it out, and in direct sunlight, objects can easily overheat. As one commenter on Hacker News succinctly put it, “a satellite is, if nothing else, a fantastic thermos.”

Scott Manley, who, before he created one of the most popular space-focused channels on YouTube, was a software engineer and studied computational physics and astronomy, argues SpaceX has already solved that problem at a smaller scale with Starlink. He points to the company’s latest V3 model, which has about 30 square meters of solar panels. “They have a bunch of electronics in the middle, which are taking that power and doing stuff with it. Now, some of that power is being beamed away as radio waves, but there’s a lot of thermal power that’s being generated and then having to be dissipated. So they already have a platform that’s running electronics off of power, and so it’s not a massive leap to turn into something doing compute.”

The larger V3 @Starlink satellites that will deploy from Starship will bring gigabit connectivity to users and are designed to add 60 Tera-bits-per-second of downlink capacity to the Starlink network.

That’s more than 20 times the capacity added with every V2 Mini launch on… pic.twitter.com/N0Vl9psbm3

— SpaceX (@SpaceX) October 13, 2025

Kevin Hicks, a former NASA systems engineer who worked on the Curiosity rover mission, is more skeptical. “Satellites with the primary goal of processing large amounts of compute requests would generate more heat than pretty much any other type of satellite,” he said. “Cooling them is another aspect of the design which is theoretically possible but would require a ton of extra work and complexity, and I have doubts about the durability of such a cooling system.”  

What about radiation then? There’s a reason NASA relies on ancient hardware like the PowerPC 750 CPU found inside the Perseverance rover: Older chips feature larger transistors, making them more resilient to bit flips — errors in processing caused most often by cosmic radiation — that might scramble a computation. “Binary ones and zeroes are about the presence or absence of electrons, and the amount of charge required to represent a ‘one’ goes down as the transistors get smaller and smaller,” explains Benjamin Lee, professor of computer and information science at the University of Pennsylvania. Space is full of energized particles traveling at incredible velocities, and the latest GPUs are built on the smallest, most advanced processing nodes to create transistor-dense silicon. Not a great combination.

“My concern about radiation is that we don’t know how many bit flips will occur when you deploy the most advanced chips and hundreds of gigabytes of memory up there,” said Professor Lee, pointing to preliminary research by Google on the subject. As part of Project Suncatcher, its own effort to explore the viability of space-based data centers, the company put one of its Trillium TPUs in front of a proton beam to bombard it with radiation. It found the silicon was “surprisingly radiation-hard for space applications.” 

While those results were promising, Professor Lee points out we just don’t know how resilient GPUs are to radiation at this scale. “Even though modern computer architectures can detect and sometimes correct for those errors, having to do that again and again will slow down or add overhead to space-based computation,” he said.   

Space engineer Andrew McCalip, who’s done a deep dive on the economics of orbital data centers, is more optimistic, pointing to the natural resilience of AI models. “They don’t require 100 percent perfect error-free runs. They’re inherently very noisy, very stochastic,” he explains, adding that part of the training for modern AI systems involves “injecting random noise into different layers.”   

Even if SpaceX could harden its GPUs against radiation, the company would still lose satellites to GPUs that break down. If you know anything about data centers here on Earth, it’s that they require constant maintenance. Components like SSDs and GPUs die all the time. Musk has claimed SpaceX’s AI satellites would require “little” in the way of operating or maintenance costs. That’s only true if you accept the narrowest possible interpretation of what maintaining a fleet of AI satellites would entail.

“I think that there’s no case in which repair makes sense. It’s a fly till you die scenario,” says McCalip. From an economic perspective, McCalip argues the projected death rate of GPUs in space represents “one of the biggest uncertainties” of the orbital data center model. McCalip’s put that number at nine percent on the basis of a study Meta published following the release of its Llama 3 model (which, incidentally, measured hardware failures on Earth.) But the reality is no one knows what the attrition rate of those chips will be until they’re in space. 

Orbital data centers also likely wouldn’t be a direct replacement for their terrestrial counterparts. SpaceX’s application specifically mentions inference as the primary use case for its new constellation. Inference is the practical side of running an AI system. It sees a model apply its learning to data it hasn’t seen before, like a prompt you write in ChatGPT, to make predictions and generate content. In other words, AI models would still need to be trained on Earth, and it’s not clear that the process could be offloaded to a constellation of satellites. “My initial thinking is that computations that require a lot of coordination, like AI training, may end up being tricky to get right at scale up there,” says Professor Lee.     

Kessler syndrome

In 1978, a pair of NASA scientists proposed a scenario where low Earth orbit could become so dense with space junk that collisions between those objects would begin to cascade. That scenario is known as Kessler syndrome

One estimate from satellite tracking website Orbiting Now puts the number of objects in orbit around the planet at approximately 15,600. Another estimate from NASA suggests there are 45,000 human-made objects orbiting Earth. No matter the number, what’s currently in orbit represents a fraction of the 1 million additional satellites Musk wants to launch.  

According to Aaron Boley, professor of physics and astronomy at the University of British Columbia and co-director of the Outer Space Institute, forward-looking modeling of Earth’s orbit above 700 kilometers — where part of SpaceX’s proposed cluster would live — suggests that area of space is already showing signs of Kessler syndrome. 

While it takes less time for debris to clear in low Earth orbit, Professor Boley says there’s already enough material in that region of space where there could be a cascading effect from a major collision. Debris could, in a worst case scenario, take a decade to clear up. In turn, that could lead to disruptions in global communications, climate monitoring missions and more.     

“You could get to the point where you’re just launching material in, and you could ask yourself how many satellites can I afford to lose? Can you reconstitute your constellation faster than you’re losing parts of it because of debris?” says Boley. “That’s a horrible future in terms of the environmental perspective” In particular, it would limit opportunities for humans to fly into low Earth orbit. “Could you operate in it? Yeah, but it would come with higher and higher costs,” adds Boley. 

“The entire world is struggling with the problem of how we safely fly multiple mega constellations,” says Richard DalBello, who previously ran the Traffic Coordination System for Space (TraCSS) at the US Department of Commerce. Right now, there is no common global space situational awareness (SSA) system, and government and satellite operators are using uncoordinated national and commercial systems that are likely producing different results. At the start of the year, SpaceX lowered the orbit of thousands of Starlink satellites after one of them nearly collided with a Chinese satellite. 

SpaceX has its own in-house SSA system called Stargaze, which it uses to fly its more than 7,000 Starlink satellites. According to DalBello, competing operators can receive SSA data from SpaceX, but to do so they must share their satellite position information. “Assuming data sharing, it is likely Stargaze can make an important contribution to spaceflight safety” says DalBello. “SpaceX is likely to have success with US and other commercial operators, but without the assistance of the federal government, other governments — particularly China — will likely be unwilling to share their satellite and SSA data.” 

According to DalBello, the Biden administration was unable to make meaningful progress on the next-generation TraCSS system, in part because Congress was initially reluctant to fund the program. Meanwhile, the current Trump administration hasn’t shown interest in advancing the work that began during the president’s first term.  

Even if the regulatory situation suddenly changes and the world’s governments agree on an international SSA system, SpaceX launching 1 million satellites along the day-night terminator would see the company effectively monopolize one of the Earth’s most valuable and important orbits. Professor Boley argues we should view our planet’s orbits as a resource that belongs to everyone. “Every time you put a satellite up, you use part of that resource. Now someone else can’t use it.” 

And as Hicks points out, even a single cascade of colliding satellites would prevent that space from being used for scientific endeavors. “You would have to wait years for that debris to slowly come back into the atmosphere and burn up. In the meantime, that debris is taking up space that could be used for climate monitoring missions or any other types of missions that governments want to launch.”   

A blow to the atmosphere

Separately, the constant churn of Starship launches and re-entry of dead satellites would have a potentially dire impact on our planet’s atmosphere. “We’re not prepared for it,” Boley flatly says of the latter. “We’re not prepared for what’s happening now, and what’s happening now is already potentially bad.” 

According to Musk’s “basic math,” SpaceX could add 100 gigawatts of AI compute capacity annually by launching a million tons of satellite per year. McCalip estimates a 100-gigawatt buildout alone would necessitate about 25,000 Starship flights.  

Many of the metals found in satellites, including aluminum, magnesium and lithium, in combination with the exhaust rockets release into the atmosphere, can have complicated effects on the health of the planet. For instance, they can affect polar cloud formations, which in turn can facilitate ozone layer destruction through the chemical reactions that occur on their surfaces. According to Boley, the problem is we just don’t know how severe those environmental factors could become at the scale Musk has proposed, and SpaceX has provided us with precious few details on its mitigation plans. All it has said is that its plan would “achieve transformative cost and energy efficiency while significantly reducing the environmental impact associated with terrestrial data centers.”   

Even if SpaceX could and does go out its way to mitigate the atmospheric effects of constant rocket flights, those spacecraft still need to be manufactured here on Earth. At one of his previous roles, Hicks studied rocket emissions and found the supply chains needed to build them produce an “order of magnitude” more carbon emissions than the rockets themselves.   

SpaceX plans to fly its new satellites in a sun-synchronous orbit, meaning for much of the year, they’ll be sunlit. Each new Starlink generation has been larger and heavier than the one before it, with SpaceX stating in a recent filing that its upcoming V3 model could weigh up to 2,000 kilograms, up from the 575 kilograms of the V2 Mini Optimized. While we don’t know the exact dimensions of the company’s still-hypothetical AI satellites, they will almost certainly be bigger than their Starlink counterparts. 

SpaceX has done more than most space operators to reduce the brightness of its satellites, but Professor Boley says he expects that this new constellation will be “strikingly bright” when moving through the night sky. In aggregate, he estimates they will almost certainly be harmful to scientific research here on Earth, limiting what terrestrial observatories can see.  

“You’re going to see them with the naked eye. You’re going to see them with cameras. It’s going to be like living near an airport where you see all these things flying over just after sunset and the next couple of hours after sunset,” says Manley. “I don’t know if I want to have my entire sunset be just a band of satellites constantly shooting overhead.”

There are good reasons to make some spacecraft capable of doing AI inference. For instance, Professor Lee suggests it would make orbital imaging satellites more useful, as those spacecraft could do on-site analysis, instead of sending high-resolution files over long distances, saving time in the process. But the dose, as they say, makes the poison.

“There’s a lot of excitement about the many possibilities that can be brought to society and humanity through continued access to space, but the promise of prosperity is not permission to be reckless,” he says. “At this moment, we’re allowing that excitement to overtake that more measured progression […] those impacts don’t just impact outer space but Earth as well.” 

This article originally appeared on Engadget at https://www.engadget.com/ai/orbital-ai-data-centers-could-work-but-they-might-ruin-earth-in-the-process-170000099.html?src=rss 

Rivian rolls out an Apple Watch app with vehicle controls and digital key support

Rivian suggests that vehicle owners can leave their phone at home (or perhaps in a glove box) and instead control some aspects of their EV using a new Apple Watch app. With a tap of your watch, you can unlock and lock the doors, sound the alarm and vent the windows. After the digital key is set up, R1S and R1T Gen 2 owners can unlock their vehicle automatically simply by walking up to it thanks to the passive car key feature.

It’s possible to set the cabin temperature and a target state of charge by turning the digital crown on an Apple Watch. You also can choose four quick controls to put front and center in the app and add a battery status indicator to your watch face if you so wish. Rivian says it will update its Apple Watch app with new features in the future.

Rivian first enabled digital car key support on Apple, Google Pixel and Samsung devices back in December. Apple started supporting digital car keys on iPhone and Apple Watch in 2020 and a boatload of automakers have adopted the tech. 

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/rivian-rolls-out-an-apple-watch-app-with-vehicle-controls-and-digital-key-support-172642545.html?src=rss 

YouTube is bringing the Gemini-powered ‘Ask’ button to TVs

YouTube’s “Ask” button is making its way to the living room. The Gemini-powered feature is now rolling out as an experiment on smart TVs, gaming consoles and streaming devices. 9to5Google first spotted a Google support page announcing the change.

Like on mobile devices and desktop, the feature is essentially a Gemini chatbot trained on each video’s content. Selecting that “Ask” button will bring up a series of canned prompts related to the content. Alternatively, you can use your microphone to ask questions about it in your own words.

The “Ask about this video” feature on desktop

YouTube

Google says your TV remote’s microphone button (if it has one) will also activate the “Ask” feature. The company listed sample questions in its announcement, such as “what ingredients are they using for this recipe?” and “what’s the story behind this song’s lyrics?”

The conversational AI tool is only launching for “a small group of users” at first. Google promises that it will “keep everyone up to speed on any future expansions.”

This article originally appeared on Engadget at https://www.engadget.com/ai/youtube-is-bringing-the-gemini-powered-ask-button-to-tvs-173900295.html?src=rss 

Nintendo announces surprise Switch 2 version of sci-fi RPG Xenoblade Chronicles X: Definitive Edition

Last year’s Xenoblade Chronicles X: Definitive Edition was significant for a few reasons. It was the final major first-party Switch game ahead of the Switch 2’s arrival in June, and the last doomed Wii U game to be granted a second life on Nintendo’s infinitely more successful console. Nearly a year on, a Switch 2 update for one of the most technically impressive games Nintendo has ever published has finally arrived.

Somewhat hilariously titled Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition (you get the feeling Nintendo has started a naming convention it may come to regret here), the updated version of Monolith Soft’s sprawling sci-fi RPG now supports up to 60fps performance and 4K resolution when docked to a TV.

The sprawling alien world of planet Mira, now enhanced on #NintendoSwitch2 with improved frame rates and up to 4K resolution in TV mode!

Join the fight for survival in #XenobladeChroniclesX: Definitive Edition – Nintendo Switch 2 Edition, available now! pic.twitter.com/raA1XhIimC

— Nintendo of America (@NintendoAmerica) February 19, 2026

As impressive as the Switch remake of the 2015 Wii U game was, given the frankly absurd size of its open-world setting, you could almost feel the hardware creaking under its weight every time you booted the game up, so this patch was much-needed. Unfortunately the graphical and performance enhancements aren’t free for anyone who already owns the Switch version of Xenoblade Chronicles X: Definitive Edition. A $5 upgrade pack is available on the eShop, and the Switch 2 game costs $65 on its own. A physical version is also arriving on April 16.

Xenoblade Chronicles X: Definitive Edition – Nintendo Switch 2 Edition (again, won’t someone please think of us writers) was the last of a number of Xenoblade Chronicles games to make its way to Switch. It’s a bit different to the other entries in the series, with its hard sci-fi story, emphasis on side quests and completely seamless open world to explore. Also, stick with the game long enough and you can eventually fly around the entire planet of Mira in a giant mech, which is as fun as it sounds.

Like the other games in the series, Xenoblade Chronicles X is a standalone experience, so don’t worry about jumping in if you’ve never played one before. The series’ signature MMO-like hybrid real-time combat system takes a bit of getting used to, but it’s part of what makes these games stand out from other RPG series.

The other Xenoblade games in the Switch library, which are Xenoblade Chronicles: Definitive Edition, Xenoblade Chronicles 2 and Xenoblade Chronicles 3, are yet to receive Switch 2 updates, but hopefully they’ll arrive eventually too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/nintendo-announces-surprise-switch-2-version-of-sci-fi-rpg-xenoblade-chronicles-x-definitive-edition-153121689.html?src=rss 

Russia’s recent blocking of Telegram is reportedly disrupting its military operations in Ukraine

A decision to ban Telegram on home soil may have backfired on the Kremlin. Last week, Russia went on a blocking spree, banning a number of Western apps in an effort to push domestic users towards Max, an unencrypted state-owned app. One of the restricted apps was WhatsApp (which was also blocked) rival Telegram, a move that drew rare internal criticism from soldiers and pro-war bloggers, with the army being heavily reliant on the cloud-based messaging service for communications.

As reported by Bloomberg, pro-Russian military channels are now complaining that the sudden Telegram blackout — coupled with Elon Musk cutting Russia’s access to Starlink earlier this month — is now actively harming frontline operations. As well as being the messaging app of choice for millions of Russian civilians, soldiers also use Telegram to liaise directly on the battlefield. The government said last week that it was banning Telegram for violating national law, and that the decision was for the “protection of Russian citizens.”

Bloomberg was told by senior European diplomats that the double blow of Telegram’s sudden unavailability and SpaceX moving to block Russia’s use of “unauthorized” Starlink terminals in Ukraine earlier this month has had a significant impact on Russian comms. Starlink’s satellite coverage is particularly important for coordinating the Russian military’s drone strikes, the frequency of which has seemingly been disrupted in recent weeks, giving Ukrainian forces an advantage.

Whether these developments will have a longer term effect on the tide of the conflict remains to be seen, but a Ukrainian drone operator who calls himself Giovanni has told the BBC that the Russian army has lost “their ability to control the field” in the wake of the Starlink outage. “I think they lost 50% of their capacity for offence,” he said. “That’s what the numbers show. Fewer assaults, fewer enemy drones, fewer everything.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/russias-recent-blocking-of-telegram-is-reportedly-disrupting-its-military-operations-in-ukraine-135250159.html?src=rss 

Meta reportedly plans to release a smartwatch this year

Meta is reportedly gearing up to enter another segment of the wearables market. According to The Information, the company is planning to release its first smartwatch sometime this year. Meta has revived its smartwatch initiative internally called “Malibu 2,” The Information says, which will come with Meta AI and health tracking.

The same publication reported back in 2021 that Meta was working on a smartwatch powered by an open-source version of Android. Over the next year, more details of its possible features emerged, including reports that it had a detachable camera and that Meta was developing a model with up to three cameras. But in 2022, the company was believed to have put the project on hold to focus on other wearable devices.

The Information says the decision to pause its smartwatch project was made as part of a broader cut in spending in the Reality Labs division. If you’ll recall, Meta laid off more than 1,000 employees from Reality Labs in January, because the division was hemorrhaging money. Mark Zuckerberg said during an earnings call after the layoffs started that when it comes to Reality Labs, the company was focusing most of its investment “towards glasses and wearables going forward.”

At the moment, Meta’s wearable products are comprised of virtual reality headsets and smartglasses. They include the Meta Ray-Bans, which are a hit in the US. Meta reportedly has four augmented reality and mixed-reality glasses in development, but it’ll take some time until we see them. Based on previous reports, it pushed back the unveiling of its next mixed reality headset model codenamed “Phoenix” to early 2027.

This article originally appeared on Engadget at https://www.engadget.com/wearables/meta-reportedly-plans-to-release-a-smartwatch-this-year-121247838.html?src=rss 

Mark Zuckerberg testifies in social media addiction trial that Meta just wants Instagram to be ‘useful’

Mark Zuckerberg took the stand Wednesday in a high-profile jury trial over social media addiction. In an appearance that was described by NBC News as “combative,” the Facebook founder reportedly said that Meta’s goal was to make Instagram “useful” not increase the time users are spending in the app. 

On the stand, Zuckerberg was questioned about a company document that said improving engagement was among “company goals,” according to CNBC. But Zuckerberg claimed that the company had “made the conscious decision to move away from those goals, focusing instead on utility,” according to The Associated Press. “If something is valuable, people will use it more because it’s useful to them,” he said. 

The trial stems from a lawsuit brought by a California woman identified as “KGM” in court documents. The now 20-year-old alleges that she was harmed as a child by addictive features in Instagram, YouTube, Snapchat and TikTok. TikTok and Snap opted to settle before the case went to trial. 

Zuckerberg was also asked about previous public statements, including his remarks on Joe Rogan’s podcast last year that he can’t be fired by Meta’s board because he controls a majority of the voting power. According to The New York Times, Zuckerberg accused the plaintiffs’ lawyer of “mischaracterizing” his past comments more than a dozen times.  

Zuckerberg’s appearance in court also apparently prompted the judge to warn people in the courtroom not to record the proceedings using AI glasses. As CNBC notes, members of Zuckerberg’s entourage were spotted wearing Meta’s smart glasses as the CEO was escorted into the courthouse. It’s unclear if anyone was actually using the glasses in court, but legal affairs journalist Meghann Cuniff reported that the judge was particularly concerned about the possibility of jurors being recorded or subjected to facial recognition. (Meta’s smart glasses do not currently have native facial recognition abilities, but recent reports suggest the company is considering adding such features.)

The Los Angeles trial has been closely watched not just because it marked a rare in-court appearance for Zuckerberg. It’s among the first of several cases where Meta will face allegations that its platforms have harmed children. In this case and in a separate proceeding in New Mexico, Meta’s lawyers have cast doubt on the idea that social media should be considered a real addiction. Instagram chief Adam Mosseri previously testified in the same Los Angeles trial that Instagram isn’t “clinically addictive.”

This article originally appeared on Engadget at https://www.engadget.com/social-media/mark-zuckerberg-testifies-in-social-media-addiction-trial-that-meta-just-wants-instagram-to-be-useful-234332316.html?src=rss 

Dyson announces the PencilWash wet floor cleaner

Last year Dyson introduced the PencilVac, which it immediately declared the “world’s slimmest vacuum cleaner.” Presumably, then, the title of world’s slimmest wet floor cleaner goes to the newly unveiled PencilWash.

Promising a “lighter, slimmer and smaller solution to wet cleaning without compromising on hygiene,” the PencilWash is designed to let you clean everywhere you need to with minimal hassle. Like the vacuum cleaner with which it shares the first part of its name, the handle measures just 1.5 inches in diameter from top to bottom, and the whole thing weighs little more than 2kg.

The ultra-thin design allows the cleaner to lie almost completely flat, allowing you to get into tight corners or under low furniture, where more traditionally bulky devices might struggle. Its slender proportions also make it easier to store if your home is on the smaller side.

Dyson says the PencilWash only applies fresh water to floors, and after swiftly eliminating spills and stains it should dry up pretty quickly. Its high-density microfiber roller is designed to tackle both wet and dry debris in one pass, and because it doesn’t have a traditional filter, you won’t have to worry about trapped dirt or lingering smells.

Above the power buttons there’s a screen displaying remaining battery level, and the handle can be slotted into a charging dock when not in use.

The Dyson PencilVac will cost $349, with a release date yet to be announced.

This article originally appeared on Engadget at https://www.engadget.com/home/dyson-announces-the-pencilwash-wet-floor-cleaner-230152299.html?src=rss 

Gemini can now generate a 30-second approximation of what real music sounds like

Google has announced that using its newly incorporated Lyria 3 model, Gemini users will be able to generate 30-second music tracks based on a prompt, or remix an existing track to their liking. The new model builds on Gemini’s pre-existing ability to generate text, images and video, and will also be available in YouTube’s “Dream Track” feature, where it can be used to generate detailed backing tracks for Shorts.

Like some other music generation tools, prompting Gemini doesn’t require a lot of detail to produce serviceable results. Google’s example prompt is “a comical R&B slow jam about a sock finding their match,” but after playing with Lyria 3, you can definitely get more granular about individual elements of a track — changing the tempo or the style of drumming, for example — if you want to. Outside of text, Gemini can also generate music based on a photo or video, and tracks can be paired with album art created by Google’s Nano Banana image model.

Google says that Lyria 3 improves on its previous audio generation models in its ability to create more “realistic and musically complex” tracks, give prompters more control over individual components of a song and automatically generate lyrics. Gemini’s outputs are limited to 30-second clips for now, but given how Google’s promotional video shows off the feature, it’s not hard to imagine those clips getting longer or the model getting incorporated into other apps, like Google Messages.

Like Gemini’s other AI-generated outputs, songs made with Lyria 3 are also watermarked with Google’s SynthID, so a Gemini clip can’t as easily be passed off as a human one. Google started rolling out its SynthID Detector for identifying AI-generated content at Google I/O 2025. The sample tracks Google included alongside its announcement are convincing, but you might not need the company’s tool to notice their machine-made qualities. The instrumental parts of Gemini’s clips often sound great, but the composition of the lyrics Lyria 3 produces sounds alternately corny and strange.

If you’re curious to try Lyria 3 for yourself, Google says you can prompt tracks in Gemini starting today, provided you’re 18 years or older and speak English, Spanish, German, French, Hindi, Japanese, Korean or Portuguese.

This article originally appeared on Engadget at https://www.engadget.com/ai/gemini-can-now-generate-a-30-second-approximation-of-what-real-music-sounds-like-204445903.html?src=rss 

Cyberpunk platformer Replaced has once again been delayed

The long-awaited cyberpunk platformer Replaced just got hit with a short delay. The pixel-art game was supposed to come out on March 12, but will now be released on April 14. That’s just a month, which isn’t that big of a deal considering this game has been on our radar for five years.

Why the delay? Developer Sad Cat Studios notes that the game is “technically finished” but the team needs a few more weeks for polish. The company says it wants the day-one release to be “polished, stable and true to the vision” of the original concept. This is something to be commended, in my opinion, given the sad state of many game launches in recent years.

pic.twitter.com/8BbiNxRqUb

— REPLACED (@REPLACEDGame) February 18, 2026

This is just the latest delay for the game. However, previous delays have been for a very good reason. The development team had to relocate from Belarus to Cyprus after Russia invaded Ukraine in 2022.

Replaced is an absolutely gorgeous-looking 2.5D platformer set in a dystopian alternative 1980s America. You play as an AI unwillingly trapped in a human body. There looks to be plenty of cinematic action, with a blurb promising a combination of “precise melee strikes with satisfying ranged attacks.”

The game will be available for Xbox Series X/S, Xbox One and PC via Steam, Epic Games Store, GOG and the Microsoft Store. It’ll also be a day-one Xbox Game Pass release.

This article originally appeared on Engadget at https://www.engadget.com/gaming/cyberpunk-platformer-replaced-has-once-again-been-delayed-190621246.html?src=rss 

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