Uber is installing kiosks for booking rides without the mobile app

Uber is rolling out kiosks for travelers to book rideshares without using the mobile app. The company is pitching the service as a convenience for international travelers who may not have a data plan, but it could also be a lifesaver if your phone runs out of juice and you don’t have a way to recharge it. A passenger can use the kiosk to enter their destination and desired ride type, then will receive a printed receipt with the details about their booked ride. The first kiosk will debut in Terminal C at LaGuardia Airport in New York City, but Uber said it would have additional locations in airports, hotels and ports over the coming months. 

In airport situations, these kiosks make Uber even more of a direct competitor to traditional taxis. With the removal of the app, the kiosk can essentially stand is as the dispatcher and a passenger can decide how to travel based on their preferences (or on wait times) for a rideshare versus a yellow cab.

Uber also used LaGuardia as the starting point for its shuttle bus service in New York, with $18 rides between the airport and Manhattan transit hubs in October 2024; it later rolled out the shuttles to John F. Kennedy Airport in March 2025. Today, Uber said it is bringing the shuttle bus option to Newark Liberty International Airport, so all major NYC airports now have access to the service.

This article originally appeared on Engadget at https://www.engadget.com/transportation/uber-is-installing-kiosks-for-booking-rides-without-the-mobile-app-220904106.html?src=rss 

How to watch The Game Awards 2025 on December 11

The Game Awards are this week, with the grand showcase for 2025 coming up on Thursday, December 11 at 8PM ET. There’s also a pre-show (in case the multi-hour affair just isn’t enough TGA for you) and that kicks off at 7:30PM ET. The ceremony will be a mix of honoring games from the past year and debuting trailers for future releases, so expect a couple interesting announcements to emerge from Thursday night. Engadget will be reporting on any big stories as they happen at The Game Awards, but if you want to watch along with us, the whole shebang is available to watch for free on just about every streaming platform you could want. 

The primo spot to watch is probably YouTube, since it will be broadcasting the show in 4K and you’ll want to see all those trailers in their full glory. The video is embedded above. The other official co-streaming partners are Twitch and TikTok Live, but you can also watch everything on Steam and Amazon Prime Video. The Game Awards will also be on social media via Facebook Live, Instagram and X

It’s been a good year for gaming and lots of top-notch projects are up for nominations at the show this year. The Game Awards will also shine a light on important subjects such as Innovation in Accessibility and Games For Impact as well as recognizing recent releases for excellence in artistry and design. And don’t sleep on the Day of the Devs showcase happening tomorrow, Wednesday, December 10; that will almost certainly have some hype stuff emerging from the indie scene.

In terms of reveals, host Geoff Keighley has shared a few looks at what’s to come. There will definitely be an appearance by Lara Croft and whatever is happening at Wildflower Interactive, the new studio helmed by The Last of Us co-director Bruce Straley, is due to be announced. PlayStation will also have more to say about Saros, which is Housemarque’s follow-up to Returnal. And of course, hope springs eternal (as do the memes) for Half-Life 3.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-the-game-awards-2025-on-december-11-205500124.html?src=rss 

Traeger debuts Woodridge Pro Plus grill with Wi-Fi features and built-in storage cabinet

Traeger debuted its Woodridge line of Wi-Fi-enabled pellet grills back in January. The overall theme across the Woodridge, Woodridge Pro and Woodridge Elite is the company’s reliable performance and features are available for less than the cost of its most premium models. Just before Christmas, the company is adding to the the Woodridge lineup with the Woodridge Pro Plus.

For $400 more than the Woodridge Pro, this Plus model adds the enclosed storage cabinet from the Woodridge Elite. Instead of an open shelf, the cabinet offers a better option for keep pellet bins and other accessories close to the grill. This Plus version also has four casters on the bottom of the cart, so it’s easier to maneuver on solid surfaces than the Woodridge Pro. The main difference between the Pro Plus and Elite models is that the latter includes an induction burner on the side shelf.

This new Woodridge Pro Plus still carries all of the handy features from the Woodridge Pro, including Wi-Fi-powered WiFIRE connectivity with the Traeger app, Super Smoke mode, 970 square inches of cooking space and an integrated pellet level sensor. You can also use wireless food probes from the Traeger-owned Meater lineup and the P.A.L. Rail system allows you to customize the grill to your needs with extra organization.

This article originally appeared on Engadget at https://www.engadget.com/home/kitchen-tech/traeger-debuts-woodridge-pro-plus-grill-with-wi-fi-features-and-built-in-storage-cabinet-205320548.html?src=rss 

Instagram is generating SEO-bait headlines for its users’ posts

It looks like Meta has decided to turn Instagram users into unwitting SEO spam pawns. On Tuesday, 404 Media reported that the platform is generating sensational, likely AI-generated headlines for user posts without their knowledge or explicit consent. An Engadget editor has also noticed this on their posts. The headlines are found in the pages’ code and are only visible in search results.

The scheme appears to be an effort to boost the Google search ranking of Instagram content. For example, author Jeff VanderMeer’s untitled video about a bunny eating a banana received a generic, SEO-style title. “Meet the Bunny Who Loves Eating Bananas, A Nutritious Snack For Your Pet,” it reads. That indeed reads like the work of an LLM.

In another example, a Massachusetts library’s post promoting a reading of a VanderMeer book got the same treatment. “Join Jeff VanderMeer on a Thrilling Beachside Adventure with Mesta …”, the headline reads.

Multiple cosplayers also found their posts gaining strange titles. “I would not write mediocre text like that, and it sounds as if it was auto-generated at scale with an LLM,” cosplayer Brian Dang told 404 Media. “This becomes problematic when the headline or description advertises someone in a way that is not how they would personally describe themselves.”

The headlines appear in the posts’ code, as confirmed by Google’s Rich Result Test tool. (They’re found in the <title></title> tags for the post.) The spammy headlines differ from the page’s alt text, which Instagram generates for people with low vision. You might want to search for your recent content to see if you’re affected.

Engadget reached out to Meta for confirmation. We’ll update this story if we hear back.

This article originally appeared on Engadget at https://www.engadget.com/social-media/instagram-is-generating-seo-bait-headlines-for-its-users-posts-213702800.html?src=rss 

The Webb telescope spots a supernova from 13 billion years ago

The James Webb Space Telescope and other international observatories have spotted a 13-billion-year-old supernova. On Tuesday, the European Space Agency (ESA) announced the sighting of a gamma-ray burst from a star that exploded when the Universe was only 730 million years old. The Webb telescope even detected the supernova’s host galaxy.

Before this observation, the oldest recorded supernova was from when the Universe was 1.8 billion years old. That’s a difference of more than a billion years.

You can see the gamma-ray burst in the image below. It’s the tiny red smudge at the center of the zoomed-in box on the right.

The tiny red splotch in the center of the crop box is the oldest thing you’ve seen.

NASA, ESA, CSA, STScI, A. Levan (IMAPP)

“This observation also demonstrates that we can use Webb to find individual stars when the Universe was only 5 percent of its current age,” co-author Andrew Levan wrote in the ESA’s press release. “There are only a handful of gamma-ray bursts in the last 50 years that have been detected in the first billion years of the Universe. This particular event is very rare and very exciting.”

Researchers learned that the 13-billion-year-old explosion shared many traits with modern, nearby supernovae. While that may not sound shocking, scientists expected a more profound difference. That’s because early stars likely had fewer heavy elements, were more massive and didn’t live as long. “We went in with open minds,” co-author Nial Tanvir said. “And lo and behold, Webb showed that this supernova looks exactly like modern supernovae.”

Detection was an international relay race. First, NASA’s Neil Gehrels Swift Observatory noted the X-ray source’s location. (That helped Webb to make subsequent observations that determined its distance). Then, the Nordic Optical Telescope on the Canary Islands in Spain made observations indicating that the gamma ray might be very distant. Hours later, the European Southern Observatory’s Very Large Telescope in Chile estimated its age: 730 million years after the Big Bang. All of this happened in under 17 hours, according to the ESA.

The team behind the observation has been approved to spend more time with Webb studying gamma-ray bursts from the early Universe — and the galaxies behind them. “That glow will help Webb see more and give us a ‘fingerprint’ of the galaxy,” Levan predicted.

This article originally appeared on Engadget at https://www.engadget.com/science/space/the-webb-telescope-spots-a-supernova-from-13-billion-years-ago-194327489.html?src=rss 

Nearly one-third of teens use AI chatbots daily

AI chatbots haven’t come close to replacing teens’ social media habits, but they are playing a significant role in their online habits. Nearly one-third of US teens report using AI chatbots daily or more, according to a new report from Pew Research. 

The report is the first from Pew to specifically examine how often teens are using AI overall, and was published alongside its latest research on teens’ social media use. It’s based on an online survey of 1,458 US teens who were polled between September 25 to October 9, 2025. According to Pew, the survey was “weighted to be representative of U.S. teens ages 13 to 17 who live with their parents by age, gender, race and ethnicity, household income, and other categories.”

According to Pew, 48 percent of teens use AI chatbots “several times a week” or more often, with 12 percent reporting their use at “several times a day” and 4 percent saying they use the tools “almost constantly.” That’s far fewer than the 21 percent of teens who report almost constant use of TikTok and the 17 percent who say the same about YouTube. But those numbers are still significant considering how much newer these services are compared with mainstream social media apps. 

The report also offers some insight into which AI companies’ chatbots are most used among teens. OpenAI’s ChatGPT came out ahead by far, with 59 percent of teens saying they had used the service, followed by Google’s Gemini at 23 percent and Meta AI at 20 percent. Just 14 percent of teens said they had ever used Microsoft Copilot, and 9 percent and 3 percent reported using Character AI and Anthropic’s Claude, respectively.

The survey is Pew’s first to study Ai chatbot use among teens broadly.

Pew Research

Pew’s research comes as there’s been growing scrutiny over AI companies’ handling of younger users. Both OpenAI and Character AI are currently facing wrongful deaths lawsuits from the parents of teens who died by suicide. In both cases, the parents allege that their child’s interactions with a chatbot played a role in their death. (Character AI briefly banned teens from its service before introducing a more limited format for younger users.) Other companies, including Alphabet and Meta, are being probed by the FTC over their safety policies for younger users.

Interestingly, the report also indicates there has been little change in US teens’ social media use.  Pew, which has regularly polled teens about how they use social media, notes that teens’ daily use of these platforms “remains relatively stable” compared with recent years. YouTube is still the most widely-used platform, reaching 92 percent of teens, followed by TikTok at 69 percent, Instagram at 63 percent and Snapchat at 55 percent. Of the major apps the report surveyed, WhatsApp is the only service to see significant change in recent years, with 24 percent of teens now reporting they use the messaging app, compared with 17 percent in 2022.

This article originally appeared on Engadget at https://www.engadget.com/ai/nearly-one-third-of-teens-use-ai-chatbots-daily-200000888.html?src=rss 

PlayStation’s 2025 Wrap-Up is here, so you can see how many hours you’ve sunk into Death Stranding 2

Sony’s 2025 PlayStation Wrap-Up is now available. The recap, which is similar to those from music streaming services, sums up gaming habits from throughout the year. It shows players how many hours they used their PS4 or PS5, what games they played the most, preferred genres, trophy counts and more.

These digital cards are shareable on social media, which is kind of the whole point. Nothing says “bragging rights” more than offering definitive proof of how long you spent on a couch grinding in Clair Obscur: Expedition 33 or wandering the wasteland in Death Stranding 2.

Sony

This year, the recap provides insight into how much players interacted with accessories like the PlayStation Portal and PS VR2. It also details the “most used DualSense wireless controller design.”

The 2025 Wrap-Up will be available until January 8. Once completed, players also get a “unique glass-themed avatar.” It’s only available for adults.

My PlayStation wrap up 2025 pic.twitter.com/9Em96T4Xce

— priceless (@Real__Priceless) December 9, 2025

The PlayStation Wrap-Up has been around since 2017, though it ran into some issues with accessibility in 2024. Spotify introduced the basic idea with Wrapped back in 2015. Since then, the concept of a shareable year-end streaming list has spread like a virus. Just about everyone does it now, from Apple Music to Nintendo and even YouTube. We love to reflect on things we recently experienced, don’t we folks?

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/playstations-2025-wrap-up-is-here-so-you-can-see-how-many-hours-youve-sunk-into-death-stranding-2-191508693.html?src=rss 

Samsung Wallet to gain support for digital Porsche keys

Owners of the Porsche Macan and upcoming Porsche Cayenne Electric will be able to unlock and start their cars with their Galaxy phones, Samsung has announced. The cars, alongside other Porsche models, are gaining support for Samsung Wallet’s Digital Key feature, which lets users wirelessly control their car over a secure UWB or NFC connection.

Digital Key support will be available in Europe in December, before rolling out globally, “aligned with the launch timeline of Porsche vehicles,” Samsung says. Samsung Wallet is available on Samsung devices as old as the Galaxy S20, Note 20, Galaxy Z Fold 2 and Galaxy Flip 5G, and is included on the majority of the company’s new phones. Like similar features on Google’s Pixels and Apple’s iPhones, Digital Key allows Porsche owners with a supported Galaxy phone to unlock, lock and start their car directly from their phone. If your phone is ever taken, you can also remotely lock or delete a Digital Key to keep your car safe.

Samsung added Digital Key support to select Volvo and Polestar EVs in February 2025. The feature first became available in 2021, and is one of several ways the phone maker imagines people will use Samsung Wallet. Beyond digital car keys, the app can also store credit and debit cards and be used to transfer money with a tap.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-wallet-to-gain-support-for-digital-porsche-keys-193000085.html?src=rss 

Skyrim arrives on the Switch 2

You can add the Switch 2 to the (long) list of platforms where you can play The Elder Scrolls V: Skyrim. The bad news: It costs $60 to play the 2011 game optimized for Nintendo’s 2025 hardware. The good news: It costs less (or nothing) if you own one of the versions for the original Switch.

The (digital-only) Switch 2 port is the Anniversary Edition of Skyrim, released in 2021. That includes the base game and three expansions (Dawnguard, Dragonborn and Hearthfire). You’ll also find hundreds of Creation Club items, like quests, weapons, armor, spells and dungeons. The Anniversary Edition’s Zelda crossover content (Master Sword, Hylian Shield and Champion’s Tunic) is also there. So, at least there’s plenty of content.

The game also offers technical upgrades for the Switch 2 hardware. It has enhanced resolution, DLSS anti-aliasing, faster load times and general performance optimizations. There’s also mouse support, motion controls and Amiibo support. The trailer below gives you an idea of what to expect.

In an interview with Nintendo Life, Bethesda Creative Director Matt Carofano said the Switch 2 port was “an easy development process and actually pretty quick” to make. He described the team’s motivation for porting it as bringing back “one of our most beloved games to the Switch 2 and see how we can improve it and make it the best experience for that console.”

Okay, cool, but I’m gonna go on a limb and say money was also a factor. That’s because, if you don’t already own Skyrim for the OG Switch, you’ll have to fork over a whopping $60 in the Nintendo Store for the 14-year-old game. Meanwhile, if you own the standard version of Skyrim for the original Switch, you’ll pay $20 to upgrade. Finally, if you have the Skyrim Anniversary Edition on the OG Switch, you can install the new version for free.

If you own the Switch 1 version, first install that on Switch 2 and start the game. When you see the eShop banner advertising the new version, press Y to access the store and upgrade. You can do that with both digital and physical versions of Skyrim for Switch 1.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/skyrim-arrives-on-the-switch-2-175200223.html?src=rss 

Study shows that Instacart was charging different amounts for the same items

A collaborative report from Consumer Reports, Groundwork Collaborative and More Perfect Union has uncovered pricing experiments within the Instacart app that yielded higher or lower prices for different users on the exact same items from the same store location.

The organizations partnered to enroll 437 shoppers in an experiment across four cities, where each shopper added the same items to their carts within Instacart from the exact same store. Almost 75 percent of grocery items were shown to shoppers at multiple price points, with as many as five different prices shown for the same item. The average difference between the highest and lowest price shown was 13 percent, while the highest delta on an individual item was a whopping 23 percent.

Engadget reached out to Instacart and received the following response. It reads in part: “Just as retailers have long tested prices in their physical stores to better understand consumer preferences, a subset of only 10 retail partners — ones that already apply markups — do the same online via Instacart. These limited, short-term, and randomized tests help retail partners learn what matters most to consumers and how to keep essential items affordable.” An Instacart spokesperson added that this is not dynamic pricing (insofar as it is not based on supply and demand), that no personal demographic data is used in the process and that these experiments are random.

The bulk of the tests were conducted at Safeway and Target stores, which both yielded similar results. A Target spokesperson told the New York Times that the company “is not affiliated with Instacart and is not responsible for prices on the Instacart platform.” Instacart told the Times that they were “evaluating different approaches” to cover the platform’s costs at the time of the study, but have since discontinued pricing tests on Target orders.

Instacart published a blog post today attempting to explain how these tests that showed higher prices are actually meant to help retailers invest in lower prices. It also waxes poetic about Instacart’s commitments to affordable groceries for consumers.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/study-shows-that-instacart-was-charging-different-amounts-for-the-same-items-165108224.html?src=rss 

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