Summer Game Fest runs from June 5-8

It’s getting to be that time of year again. Summer Game Fest officially kicks off on June 5 and will go until June 8. The Live Kickoff show will once again be hosted by Geoff Keighley and takes place on June 5 at 5PM ET. This is where we’ll see all of those juicy reveals and trailers.

The opening event will be streamed globally on just about every digital platform, including YouTube, Twitch, X and even Steam. Those in the Los Angeles area will be able to pick up tickets for the live show sometime in the Spring.

The kickoff event is just the beginning. There’s something called Play Days, which is an expo in downtown LA produced by iam8bit. This invite-only event promises “immersive exhibits and hands-on experiences from the industry’s leading publishers and developers.” Coverage of this will be shared across digital and social platforms.

There is, of course, another Day of the Devs livestream scheduled for immediately after the kickoff. Day of the Devs: SGF Edition should provide us with even more trailers and reveals, this time for indie games.

Finally, there’s a “thought leadership event” on June 8 that’s primarily for developers and publishers. Game Business Live “brings together top industry voices on one stage for insightful discussions on key changes, challenges and opportunities shaping the global video game industry.”

We’ll be covering the event live and will have all of those trailers ready to go. After all, that’s pretty much the main reason people watch these things.

This article originally appeared on Engadget at https://www.engadget.com/gaming/summer-game-fest-runs-from-june-5-8-193054418.html?src=rss 

Ball x Pit will land on iOS and Android on March 12

Ball x Pit, a delightful roguelite that was one of our favorite games of last year, is on the way to mobile devices. The chaotic brick-breaking action is coming to iOS and Android on March 12. There will be a free trial with no ads, and you can unlock the full game with an in-app purchase. This is Ball x Pit “for your pants pocket,” according to the latest trailer.

For the uninitiated, Ball x Pit is sort of a mix of Breakout and Vampire Survivors with some base building (and elements of many other genres) blended in. It’s all about finding powerful synergies between the character(s) you select, passive abilities and the balls you use to take out enemies before they get too close to damage you. These balls are regular ones that deal damage on impact (aka baby balls) or special balls that are infused with a range of effects and powers, such as Lightning, Ghost and Poison. These special balls can be fused to combine their effects or evolved into more powerful versions.

BALL x PIT is going MOBILE! 📱🏐

🗓️ Launching on iOS & Android March 12

💸 Try-before-you-buy: try it for free, no ads! Love it? Unlock the full game with a single in-app purchase and keep BALLing forever!

Pre-order now on the App Store and Google Play! pic.twitter.com/3MmJ6dGNzp

— BALL x PIT 🏐 REGAL UPDATE OUT NOW (@BALLxPIT) February 23, 2026

On each run, you’ll collect blueprints and resources that you’ll use to reconstruct a fallen town. Buildings unlock new characters and abilities that can aid you on your next run. Everything synergizes beautifully in Ball x Pit.

Ball x Pit should work well with touch controls on mobile. You can set the balls to fire automatically, so all you really need to worry about is moving your character and aiming, as well as choosing your next upgrade when you earn enough experience gems.

The first of three planned updates for this year arrived in January. I’m still waiting for developer Kenny Sun to add cross-progression since I’ve already plowed dozens of hours into this game on PS5, PC and Xbox — it’s available on Nintendo Switch and Switch 2 as well. Ball x Pit is also currently on Game Pass Ultimate and PC Game Pass.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ball-x-pit-will-land-on-ios-and-android-on-march-12-175159137.html?src=rss 

Nothing reveals the Phone 4a ahead of schedule

Nothing has been slow-dripping news about the upcoming Phone 4a for a few days now, with a promise to reveal the handset on March 5. However, the company jumped the gun a bit and just posted an actual photo of the hardware. It looks pretty nifty, even if we don’t have any real-deal specs just yet.

The image shows the handset from behind, displaying the company’s trademark transparent design. The picture also features the redesigned Glyph Bar, which was first teased last week. This is a light-based notification system that features individually controlled mini-LEDs that light up in various ways to notify the user of missed calls and stuff like that. You can spot it next to the camera bump.

Built different.
Phone (4a). 5 March, 10:30 GMT. pic.twitter.com/n3ZtbTmYIv

— Nothing (@nothing) February 23, 2026

That’s about all we know right now, though there are plenty of industry rumors. It’s been reported that the Nothing Phone 4a will feature a Snapdragon 7-series chip and that the reveal will be accompanied by a Pro model with a more powerful camera. The Nothing Phone 3a was also launched alongside the 3a Pro.

We loved the 3a and 3a Pro, calling both “an easy recommendation.” Let’s hope this carries through for the 4a. Also, you didn’t miss a release of the actual Nothing Phone 4. The company likes to release the a-series handsets before the flagship. Past as prologue, we’ll likely see that one in early summer.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/nothing-reveals-the-phone-4a-ahead-of-schedule-181905011.html?src=rss 

A new Evangelion series is coming from Studio Khara and Yoko Taro, creator of NieR

Anime fans rejoice, as there’s a new Neon Genesis Evangelion series on the horizon. This was announced during a 30th anniversary event held in Japan. The bad news? Franchise creator Hideaki Anno won’t be writing the scripts.

However, his replacement will be Yoko Taro, the guy who created the video game NieR. He also wears a giant and rather unsettling moon mask for some reason. The NieR franchise is known for rich and complex lore, with a story spanning thousands of years that occasionally dips into a parallel universe.

Wikimedia Commons

Evangelion veteran Kazuya Tsurumaki will be on hand to direct episodes, which is nice for long-time fans. He directed the Rebuild of Evangelion films and the recent Mobile Suit Gundam GQuuuuuuX anime. Composer Keiichi Okabe, from the NieR franchise, is scoring the new show. The new series will be produced by Studio Khara and Cloverworks.

While we know a fair bit about who’s behind the scenes of the upcoming show, we don’t know anything about the plot. We don’t know if it’s yet another remake of the original story, a sequel or some kind of spin-off like the chibi-inspired Petit Eva: Evangelion@School. There’s a trailer, but it’s light on details.

New “Neon Genesis Evangelion” ANIME SERIES NEW TRAILER

Written by Yoko Taro
Directors: Kazuya Tsurumaki & Toko Yatabe
Music: Keiichi Okabe
Animation Production: CloverWorks x Khara pic.twitter.com/jnJZ12XSRb

— Captain Melvin Seahorse⚘️ (@sshiroux19) February 23, 2026

With Taro on board, it could really go in any direction. It’s worth remembering, after all, that NieR is actually a spin-off of a PS2 game called Drakengard. In one of the multiple endings of that game, a final boss is transported from a fantasy realm to modern-day Tokyo. Slaying this beast releases a virus that plagues humankind, which is what eventually leads to the post-apocalyptic setting of NieR. This is sort of like if the events of a Dragon Quest game somehow led to the world of Resident Evil.

If there’s anyone who can breathe fresh life into the Evangelion franchise, it’s Taro. Did I mention he wears a gigantic moon mask? Also, this isn’t his first time penning TV scripts. He co-wrote the NieR: Automata anime spinoff.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/a-new-evangelion-series-is-coming-from-studio-khara-and-yoko-taro-creator-of-nier-170916543.html?src=rss 

Lamborghini ditches plans for its all-electric supercar due to ‘close to zero’ buyer interest

Looks like we won’t get to hear the powerful hum of an all-electric Lamborghini on the streets anytime soon. According to a report from The Sunday Times, Lamborghini has abandoned making a production version of the Lanzador EV concept, which was expected to hit the market in 2029.

Stephen Winkelmann, chairman and CEO of Lamborghini, told The Sunday Times that there was “close to zero” interest from its customer base for battery-powered EVs. Winkelmann also revealed that the verdict to kill off the Lanzador was made late last year, but this is the first public confirmation of the decision after Lamborghini’s grand reveal of the EV concept in August 2023. The automaker’s CEO told The Sunday Times that “EVs, in their current form, struggle to deliver this specific emotional connection,” adding that the lack of noise could have played a part in failing to attract customers.

Instead, Lamborghini will replace the Lanzador with another plug-in hybrid electric vehicle, like its Reveulto and Urus. With this change, Lamborghini’s entire lineup will be hybrid EVs by 2030, with Winkelmann confirming that the company would continue making internal combustion engines “for as long as possible.” Still, the CEO hinted to The Sunday Times that Lamborghini could pursue another all-electric car in the future, but “only when the time is right.”

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/lamborghini-ditches-plans-for-its-all-electric-supercar-due-to-close-to-zero-buyer-interest-173441263.html?src=rss 

The creators of Dark Sky have a new weather app

The team behind the beloved Dark Sky weather app has announced a new iPhone app called Acme Weather. The release comes after Apple’s 2020 acquisition of Dark Sky, which it ultimately shut down in 2022 after integrating much of its tech into the native iOS Weather app.

Acme Weather is primarily designed to address the uncertainty inherent in most forecasts, as different models yield disparate results and no two weather apps seem to report the same thing. Acme’s answer to this issue is “Alternate Predictions,” which shows users a range of possible outcomes alongside the app’s core forecast line throughout the day. If the lines are arranged together tightly, it means the app has high confidence in the forecast at that time. When those lines start to diverge, the app is signaling lower confidence while showing users alternate predictions for that time of day.

The app also supports community reporting, seeking to do for weather what Waymo did for traffic. Users can share real-time conditions in their area using icons or emojis, helping increase accuracy when conditions are changing quickly. Like most weather apps, there is also a map component with layers for radar, lightning, rain and snow totals, wind and more.

Acme leverages notifications to help make sure you don’t miss important changes to the forecast or weather alerts. Grossman says they are comprehensive and should help you avoid getting caught in the rain unawares. Notifications also include community reports, government weather alerts and even experimental tools from “Acme Labs” like rainbow and beautiful sunset alerts.

Acme offers a two-week free trial, then costs $25 a year. The iOS version is available now and an Android is forthcoming.

This article originally appeared on Engadget at https://www.engadget.com/apps/the-creators-of-dark-sky-have-a-new-weather-app-155426063.html?src=rss 

Falcon Northwest FragBox review: A compact gaming rig that does everything right

Mafia: The Old Country demands to be played on an enormous screen. As much as I love my 32-inch Alienware OLED gaming monitor, it doesn’t do justice to Mafia’s cinematic vistas of Sicily. But, I also wanted to play that game in its full 4K glory, with none of the compromises of today’s game consoles. So why not just shove a tiny gaming desktop under my home theater? Enter the Fragbox, Falcon Northwest’s revamped small form factor gaming PC. While it’s very expensive, starting at $3,997, it’s incredibly powerful and gives you the freedom to easily upgrade the hardware down the line. 

I know what you’re thinking: “A $4,000 desktop, in this economy?” That pricing also doesn’t include upgrading from the stock NVIDIA’s RTX 5070 GPU, as well as adding more RAM and larger SSDs, all of which could drive the price up thousands more. I initially planned to review the FragBox back in early December 2025, before the AI-induced RAMaggedon made memory, storage and other components dramatically more expensive. Falcon Northwest is mainly known as a boutique and high-end system builder, so its wealthier clientele can likely weather the pricing storm. If you’re looking for a deal, though, you won’t find it here.

So what, exactly, is a FragBox? Imagine a typical mid-tower desktop squashed down to a system that’s only 10.2-inches tall, 10.5-inches wide and 15.9-inches deep. When Falcon initially debuted the FragBox in 2004, it was notable for being a genuinely small PC that used full-sized parts. That’s still a main selling point today: It can still fit in large NVIDIA GPUs, including the beefy RTX 5090, as well as either Intel’s latest Core Ultra chips or AMD’s Ryzen 9000 CPUs. A huge 280mm radiator sits at the top pulling out hot air, and it also serves as an All-in-One (AIO) liquid cooler for the CPU. 

At 25 pounds, the FragBox isn’t exactly light, but its sturdy metal handle makes it easy to move around. Most mid-tower desktops usually weigh between 20 and 35 pounds, depending on their case material. But they’re also much larger and harder to squeeze into tight spaces. The FragBox’s relatively squat size makes it easy to shove into a home entertainment center, or just sit on the corner of your desk. I do wish the handle was removable, though. It was about half an inch too tall for one of my shelves.

Falcon Northwest FragBox

Devindra Hardawar for Engadget

Despite its density, the FragBox’s elegant design makes it a cinch to access to all of the system’s components. Just unscrew the side and top panels and you can easily remove the GPU, RAM, storage and other major components. There are three slots of M.2 SSDs, as well as two locations for 2.5-inch drives and a spot for a large 3.5-inch HDD. The system is bundled with a 1,200W power supply, which should be more than enough to handle future GPUs and CPUs. 

Ports are plentiful as well: There are two USB-A and one USB-C connections right up front, alongside a headphone jack. On the rear, you’ve got your typical assortment of mid-tower connections, including four USB-A 2.0 connections, seven USB-A 3 ports, one 20G USB-C 3.2 port, 2.5G Ethernet, HDMI and DisplayPort. Our RTX 5090 review unit also included three DisplayPort jacks and one HDMI connection (which you’ll see on most GPUs). Wi-Fi 6E is also built-in, though at this price it would have been nice to see Wi-Fi 7.

Falcon Northwest FragBox

Devindra Hardawar for Engadget

The FragBox, thankfully, lacks the garish LEDs and cheesy thermal glass you find on more ostentatious gaming rigs. Falcon Northwest’s aluminum case looks and feels stately, like an old-school luxury car. If you want something flashier, you can shell out an additional $400 for a custom UV printed case or $149 for a UV-printed front panel.

Our review unit was equipped with AMD’s Ryzen 9950X3D CPU, NVIDIA’s RTX 5090, 96GB of DDR5 RAM and a 2TB SSD. So sure, even before benchmarking or running any games, I expected it to be a beast. In PCMark 10, the FragBox scored a whopping 13,810, which is around 500 points higher than my mid-tower system with the same CPU and GPU. It also scored the highest 3DMark Speedway and Port Royal ray tracing scores I’ve ever seen. Even more impressive, the FragBox’s fans were barely audible under load, and the CPU and GPU sat at a chill 52C and 65C, respectively

CPU

GeekBench 6 CPU

GeekBench 6 GPU

Cinebench 2024

Falcon Northwest FragBox

3,445/22,787

390,148

N/A

Desktop with AMD Ryzen 9 9950X3D, RTX 5090

3,366/18,950

381,400

134/2,124

Desktop with AMD Ryzen 9 7900X, RTX 5090

2,822/14,216

358,253

113/1,103

Apple Mac Studio M4 Max

4,090/26,394

116,028

190/2066

To get back to my initial point, it ran Mafia: The Old Country in 4K flawlessly, with every graphics setting cranked all the way up. While playing on my 120-inch projector home theater setup, the game reached 62 fps natively, and flipping on DLSS upscaling and frame generation bumped that up to 120 fps. Not that you need a super higher framerate for a slow-paced, mostly cinematic action game. I was just happy to be playing without any compromises — even the PS5 Pro can’t reach the same level of graphical fidelity as the monstrously powerful RTX 5090. 

Falcon Northwest FragBox

Devindra Hardawar for Engadget

I’m no stranger to big-screen PC gaming, but previously I’ve had to run a laughably long HDMI cable from my desktop to make it work. I’m just too old for that mess now. And it also doesn’t work consistently, especially at higher framerates, thanks to the massive bandwidth required to pump out 4K at high refresh rates. In-home game streaming is also an option, but that’s not great when you’re blowing games up to an enormous TV or projector screen. It’s just too hard to ignore the imperfections of streaming compression. (Admittedly, I need to test newer high-bandwidth options, especially after I was impressed by NVIDIA’s GeForce Now upgrade last year.)

The FragBox also made it easy to jump into all of my recent Steam titles, including Mewgeneics and Arc Raiders on a big screen. Unfortunately, Windows itself remains a key stumbling block for home theater PC gaming. You’ll still need to keep a keyboard and PC around to deal with the initial OS configuration. And even once I enabled Steam’s Big Picture mode, which offers excellent controller options, I still occasionally had to deal with Windows Updates and other annoyances. 

Falcon Northwest FragBox

Devindra Hardawar for Engadget

Microsoft is currently trying to optimize Windows for gaming handhelds, and it’s reportedly doing even more to make a future PC-powered Xbox feel more console-like. For now, though, using a Windows PC in your home theater doesn’t feel much different than it did a decade ago. Steam is your savior, Windows is your enemy. Or you could just save thousands of dollars and buy a $500 PlayStation 5 or $700 PS5 Pro, instead. The latter will still get you smooth framerates and a healthy dose of ray tracing, without the annoyance of Windows, keyboards and mice.

But if you just want a compact and insanely powerful gaming desktop, and you don’t mind spending a premium, it’s hard to deny that the FragBox gets everything right.

This article originally appeared on Engadget at https://www.engadget.com/computing/falcon-northwest-fragbox-review-a-compact-gaming-rig-that-does-everything-right-130000837.html?src=rss 

NASA’s crewed Artemis II launch gets pushed back again, this time due to a helium issue

It looks like a March launch is no longer in the cards for Artemis II, NASA’s first crewed trip to the moon’s vicinity since the final Apollo mission over 50 years ago. While preparations were underway at the Kennedy Space Center for a launch as soon as March 6, the space agency says it ran into an issue with the flow of helium to its SLS rocket’s upper stage this weekend and it now has to roll the rocket from the launch pad back to the Vehicle Assembly Building (VAB) to figure out what’s wrong and fix it. A media briefing is planned for sometime this week to discuss the problem and what’s next. 

But in a post on X, NASA Administrator Jared Isaacman confirmed the rollback will “take the March launch window out of consideration.” NASA noted on its blog that the current effort “potentially preserves the April launch window, pending the outcome of data findings, repair efforts, and how the schedule comes to fruition in the coming days and weeks.” It’s a four-mile trip back to the VAB that will take hours to carefully transport the massive rocket and the Orion spacecraft. NASA says it’s eyeing February 24 for this trek.

The issue occurred overnight in the early hours of February 21, when NASA says it observed “interrupted flow of helium to the SLS (Space Launch System) rocket’s interim cryogenic propulsion stage.” The space agency explained:

The upper stage uses helium to maintain the proper environmental conditions for the stage’s engine and to pressurize liquid hydrogen and liquid oxygen propellant tanks. The systems worked during NASA’s Artemis II wet dress rehearsals, but teams were not able to properly flow helium during normal operations and reconfigurations following the wet dress rehearsal that concluded Feb. 19. Operators are using a backup method to maintain the environmental conditions for the upper stage engines and the rocket, which remains in a safe configuration. 

The Artemis II crew — Commander Reid Wiseman, Pilot Victor Glover, Mission Specialist Christina Koch and Canadian Space Agency astronaut Jeremy Hansen, Mission Specialist — had just entered quarantine a day before the issue arose. NASA says the astronauts have since come out of quarantine.

At the start of this year, NASA announced an accelerated timeline for Artemis II, which was previously set for April 2026 after experiencing delays in 2024. For this 10-day mission, which will be the first crewed flight of the SLS rocket, the Artemis II astronauts will take a trip around the moon in the Orion spacecraft. While it initially targeted early February, the launch was pushed to March due to issues that popped up during the wet dress rehearsal. Now, we’re back to the beginning with a possible April launch, but that’ll depend on the fix being a quick one.

This article originally appeared on Engadget at https://www.engadget.com/science/space/nasas-crewed-artemis-ii-launch-gets-pushed-back-again-this-time-due-to-a-helium-issue-231010042.html?src=rss 

Colorado is working on a bill that would make it illegal to 3D print firearms and gun parts

A collective of Colorado lawmakers wants to put an end to “ghost guns” and their rising popularity. Earlier this week, the state’s House Judiciary Committee voted in a 7-4 majority to pass the bill, HB26-1144, along for a decision with the full House of Representatives. The proposed law would “prohibit the use of a three-dimensional printer, or similar technology, to make a firearm or a firearm component.”

Ghost guns are typically made from 3D printers or similar machines without serial numbers, making them virtually impossible to trace and allowing users to skirt the federal requirements for purchasing a firearm. While the bill targets using a 3D printer to make guns, large-capacity magazines and other related components, it even bans possessing and distributing the instructions to manufacture guns in this way. However, these rules would be exempt for federally licensed firearm manufacturers.

“These ghost guns are increasingly found at crime scenes, making it harder for law enforcement to track down a suspect because the gun isn’t traceable,” the bill’s sponsor, Lindsay Gilchrist, said in a press release.

Prior to this proposal, Colorado passed a law in 2023 that banned owning ghost guns or making frames for them. While SB23-279 laid the groundwork, HB26-1144 can be seen as the next step since it’s much more encompassing by targeting ghost guns even before they’re made. According to the bill, first-time violations will be treated as a misdemeanor, while repeat offenses will be upgraded to a felony charge. Looking ahead, HB26-1144 still has to secure a vote from both the Colorado Senate and House of Representatives before being delivered to the governor to be signed into law.

This article originally appeared on Engadget at https://www.engadget.com/science/colorado-is-working-on-a-bill-that-would-make-it-illegal-to-3d-print-firearms-and-gun-parts-211508169.html?src=rss 

Samsung is adding Perplexity to Galaxy AI for its upcoming S26 series

Samsung’s next flagship devices will offer Perplexity as part of an expansion to support multiple AI agents in Galaxy AI. Perplexity’s AI agent will work with apps including Samsung Notes, Clock, Gallery, Reminder and Calendar, according to the announcement. And, some third-party apps will support it, though Samsung hasn’t yet said which. The news comes just a few days before Samsung’s Galaxy Unpacked event, so we can expect to find out more about that integration and how it fits in with Samsung’s revamped Bixby very soon. 

What we know so far is that the Perplexity agent will respond to the wake phrase, “Hey Plex” (not to be confused with the streaming service Plex). It can also be initiated by quick-access physical controls. In a statement, Samsung’s Won-Joon Choi, President, COO and Head of the R&D Office for Samsung’s Mobile eXperience Business, said the expansion of Galaxy AI is aimed at giving users more choice and flexibility in getting their tasks done. “Galaxy AI acts as an orchestrator, bringing together different forms of AI into a single, natural, cohesive experience,” Choi said.

Samsung previously announced a partnership with Perplexity last year to integrate the company’s AI search engine into Samsung TVs.  Perplexity has been in hot water though over alleged content scraping and copyright infringement, and was even sued in September by Merriam-Webster — yes, the dictionary — and Encyclopedia Britannica. 

This article originally appeared on Engadget at https://www.engadget.com/ai/samsung-is-adding-perplexity-to-galaxy-ai-for-its-upcoming-s26-series-203729539.html?src=rss 

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