Hinge is adding video identity verification to combat fake accounts

Starting next month, dating app Hinge will begin rolling out a new profile verification feature to combat a surge in fake accounts. Dubbed “Selfie Verification,” the feature will prompt users to upload a video of themselves, which the app, with a combination of machine learning and human oversight, will use to confirm they look like the person pictured in their profile. People who complete the process will get a “Verified” badge on their dating profile.

Hinge parent company Match Group told Wired, the first publication to report on the feature, that Selfie Verification would roll out to all users by December. “As romance scammers find new ways to defraud people, we are committed to investing in new updates and technologies that prevent harm to our daters,” Hinge spokesperson Jarryd Boyd told the outlet.

The feature comes after Wired writer Lauren Goode wrote about her experience with Hinge’s many bots. The app, like many other dating platforms, is rife with fake accounts, and the real people behind them will often attempt to scam their matches out of money. For instance, “pig butchering,” one of the more popular online dating schemes, frequently sees victims tricked into “investing” their money into fake cryptocurrency platforms. As Gizmodo points out, online dating scams aren’t new, but they’ve become more prevalent since the start of the pandemic. In February, the Federal Trade Commission issued a warning to online daters, noting that people reported losing a record $547 million in 2021 from online dating fraud.

How much Selfie Verification will help protect Hinge users from such scams is hard to say. Other Match Group apps, including Tinder, already employ similar features. On those platforms, users aren’t required to verify their identity, and you still see plenty of fake accounts.

 

Lyft’s Pink subscription plan is back with a lower $10 fee (and fewer perks)

Lyft is once again rethinking its monthly subscription plan, and this time the cost might be easier to justify. The company has re-launched its Pink membership at $10 per month or $99 per year, or about half the previous price. You lose the discounts on all rides. Instead, the focus is on perks that may save you money in the long run. You now get free priority pickups that, according to Lyft, save an average of $3 to $4 per trip. You’ll also receive “at least” a 5 percent discount on Preferred, Lux and XL rides, three free cancellations per month, a free bike or scooter unlock each month, free Sixt car rental upgrades, GrubHub+ discounts and roadside assistance for your own car up to four times every year.

The company still hopes you’ll pay more. For $199 per year, Lyft Pink All Access includes unlimited 45-minute “classic” bike rides, unlimited e-bike and scooter unlocks (with discounted rates) and three yearly bike or scooter guest passes. If you regularly get around town on two wheels, this could represent a significant savings.

Drivers still get paid the same regardless of your discounts, Lyft says. You’ll also receive a discount on rides if priority pickups aren’t available when you book. Bike and scooter bonuses aren’t available everywhere, however. You’ll need to use them in a handful of US cities, including Denver, Los Angeles and New York City.

There’s no mystery behind the reasons for the Pink re-do. This is Lyft’s answer to Uber One, which costs the same $10 per month and shares the focus on “priority” service. Where Uber splits its attention between ridesharing and food deliveries, though, Lyft concentrates on transportation. Whichever service suits your tastes, the goal is the same — this is meant to ensure your loyalty while providing a recurring boost to the company’s bottom line.

 

The Age of Empires series is finally coming to Xbox consoles and cloud gaming

World’s Edge, the Xbox studio that’s overseeing Age of Empires these days, held an event to mark the franchise’s 25th anniversary. With it came some major news about the future of the series, including its debut on consoles. Age of Empires II: Definitive Edition will be available on Xbox consoles and Xbox Cloud Gaming on January 31st. 

The most recent game in the real-time strategy series, 2021’s Age of Empires IV, will arrive on consoles and Xbox Cloud Gaming later in 2023. Naturally, both titles will be available on Xbox Game Pass and Xbox Game Pass Ultimate. This is a big shift for a series that, until now, has only been available on PC. 

There will be crossplay support for Age of Empires II: Definitive Edition, so you can play with friends whether you’re on Xbox, PC or accessing it via the cloud. What’s more, the game will support keyboard and mouse inputs on console. In case you’d rather use a gamepad, World’s Edge has designed a new controller tutorial, along with a revamped onboarding experience for newcomers to the game. On top of that, the team has added an AI system that’s designed to make resource management more efficient and intuitive.

Elsewhere, World’s Edge announced a new definitive edition of 2002’s Age of Mythology, featuring “beautiful graphics, updated gameplay” and other features. Expect more details in the coming months. And, as is the way of things in the modern era, Age of Empires Mobile is in development, so you’ll be able to get your AoE fix wherever you are without having to stream a game from the cloud. That game is coming soon, according to a teaser.

Experience the power of an empire in the palm of your hand and command your armies with the touch of a finger.

Age of Empires Mobile is coming. #AoE25pic.twitter.com/OZqsAkhcuN

— AgeOfEmpires (@AgeOfEmpires) October 25, 2022

 

‘Dark Souls 2’ PC multiplayer servers are back online after a nine-month outage

Dark Souls 2 players can once again team up and square off against each other on PC after FromSoftware reactivated the servers. The studio and publisher Bandai Namco switched off the online components for all Dark Souls games on PC back in January in order to tackle a security issue that allowed hijackers to take over players’ systems. Nine months later, From and Bandai Namco have restored online features for the DirectX 11 version of Dark Souls 2: Scholar of the First Sin. The company said it will reactivate the servers for the DirectX 9 version at a later date.

On the downside, don’t expect to play the online modes of the Dark Souls: Prepare to Die edition on PC again. “We have determined that we will not be able to support online services for the PC version of Dark Souls: Prepare to Die Edition that was released in 2012, due to an aging system,” a statement on the Dark Souls Twitter account, as spotted by Polygon, reads. “We apologize for the long wait and ask for your understanding in this matter.” That said, work is ongoing to bring back co-op and player-vs-player modes for 2018’s Dark Souls Remastered on PC, but there’s no timeline for that as yet.

As for Dark Souls 3, From and Bandai Namco restored the servers back in August. They originally aimed to revive online services for all the Dark Souls games by the time they released Elden Ring in February, but were unsuccessful in their attempts to meet that deadline.

Online features for the PC version of Dark Souls II: Scholar of the First Sin (DX11) have been reactivated.

Online features for the base version of #DarkSouls II for PC (DX9) will be made available at a later date.

Our thanks for your continued patience and support. pic.twitter.com/OihQUJOIbu

— Dark Souls (@DarkSoulsGame) October 25, 2022

 

Sony made a version of the LinkBuds S using recycled water bottles

Sony’s LinkBuds S offer a more traditional true wireless fit as opposed to the open wear design of the original model. The company debuted the follow-up back in May, filling out the features list with active noise cancellation (ANC) and a host of other handy items from Sony’s premium audio products. Like the first LinkBuds, the S model was built to wear all the time, thanks to they’re small size, comfy fit and capable transparency mode. LinkBuds S were already being made with recycled plastics from automobile parts, but today the company has announced an Earth Blue variant made from even more reclaimed materials. 

Sony says the body and case for this version of the LinkBuds S are made from “factory-recovered plastic and reclaimed water bottles.” The recycled materials are what give the exterior surfaces a marble pattern. The company explains that the idea originally came from design exploration around new uses for recycled water bottles. Of course, the earbuds aren’t entirely make from reclaimed substances, but the main shell of the buds and the case have the swirl look from the process. Like the existing LinkBuds S colors, the packaging for this new version uses no plastic. 

The $200 LinkBuds S feature ANC and transparency mode that allow you to tune out or tune into the world as you see fit. Sony added a tool called Auto Play to these earbuds that allows you to set up certain times audio will begin automatically — like after a video call or when you’re on the go. The company’s Adaptive Sound Control from other earbuds and headphones is here too, automatically changing sound modes based on your location or activity. You can expect up to six hours of battery life on a charge with ANC enabled and another 14 hours in the case. IPX4 protection also means you can wear these during workouts without fear of sweat damage and a handy Speak-to-Chat feature pauses audio when you begin to talk to assist with quick conversations. 

The new Earth Blue variant will be available at the end of October from Sony, Amazon and other retailers, joining the black and white options in the LinkBuds S lineup. We’ve seen these earbuds for as low as $148, although you might have to wait a while for a deal on this new version. 

Sony

 

Ken Block’s first electric Gymkhana features a one-of-a-kind Audi EV

As promised, Ken Block has released his first Gymkhana video with an electric car — and this time, the vehicle is almost as important as the hooning. The “Electrikhana” sees Block drift around Las Vegas landmarks in a one-of-a-kind Audi S1 Hoonitron. It borrows design cues from the well-known Sport Quattro S1 while using a dual-motor system (with an 800V architecture), a carbon fiber shell and FIA-grade safety measures. Think of it as a souped-up cousin to the E-tron GT. Audi is shy on the exact performance figures, but it’s safe to say they’re enough for donuts around hotel lobbies and boxing rings.

And the video itself? It brings Ken Block’s signature antics to Sin City, including drifts in tight spaces and plenty of tire smoke. The lower center of gravity inherent to EVs certainly hasn’t affected the handling, as Block has no problems maneuvering in some tricky situations. However, what’s most notable is what you don’t hear — the switch to an EV means the noises are largely limited to tire squeal and the S1 Hoonitron’s strange motor whine.

The video is a not-very-subtle plug for Audi’s lineup and racing heritage, and you certainly won’t be recreating these feats away from a track. However, it represents a milestone for the cultural acceptance of EVs. Where electric cars used to be associated mainly with eco-conscious drivers, they’re quickly becoming the machines of choice for performance-minded enthusiasts thanks to their instant torque and supercar-beating low-end acceleration. Block’s Electrikhana helps show that EVs are viable for twists and turns, too.

 

Future ‘Doctor Who’ seasons will air on Disney+

The BBC and Disney have announced future seasons of Doctor Who will stream on Disney+ outside the UK and Ireland. It’s the validation of a longstanding rumor that the UK’s public broadcaster was looking to move the show from its traditional distribution network.

Back in July, Bloomberg reported that Disney was looking for “established” brands to bolster its streaming platform. The world’s longest-running science-fantasy series, with its own global fanbase, certainly counts as a big draw for any global streamer.

Naturally, new series of Doctor Who will continue to air on the BBC’s own channels and streaming platform, iPlayer, in the UK and Ireland. The series will return in November 2023 with a run of specials to celebrate the show’s 60th anniversary, followed by a new series in 2024.

At the same time, the BBC has announced a new logo and branding that will feature on the show when it returns in 2023, as well as its vast catalog of merchandise. The new logo is a 21st century update of the classic “diamond” logo, designed by Bernard Lodge in 1973.

It’s one of the most recognizable images in the show’s long history, and while the diamond’s shelf-life in the series proper stretched from 1973 to 1980 (for all but one year of Tom Baker’s Tenure) — it was also plastered on merchandise from the early ’70s all the way through to 1996. (Ironically, it was supplanted by a revamped version of the show’s 1969-1974 logo.)

Back in 2018, the BBC recruited branding agency LittleHawk to revitalize the show’s image with a look covering both its Classic and New Series eras. The fact that, so quickly afterward, the show has opted to switch back to an older look stands as a repudiation of LittleHawk’s work. Not to mention the fact it’ll cause much consternation to the buyers of the show’s flagship Collection Blu-Ray boxsets. Who will, once again, have to deal with an inconsistent run of spines running along their shelves and are, arguably, the real victims in all of this.

 

A store that sells Nothing will open in London this year

Nothing only just released its first phone months ago, but that isn’t stopping the company from establishing a physical retail presence. The company is opening its first Nothing Store on 4 Peter Street in London’s fashion-oriented Soho neighborhood sometime “before Christmas” this year. The company is promising a “boutique” rather than the usual tech shop experience, and touts design flourishes inspired by classic chains like Italy’s Olivetti.

The store will offer all of Nothing’s currently small lineup, including the Phone 1, Ear 1 and upcoming Ear Stick. To no one’s surprise, there will be incentives to line up for opening day — you can get free merch and buy one of 100 limited edition Ear Sticks.

The store is a gamble for a two-year-old startup competing against heavyweights in audio and mobile, some of which (such as Apple and Samsung) have much larger retail presences. While Nothing’s store won’t be big, it’s also sitting in one of the posher parts of London. Where the average retail rent in the city is about £64 per square foot, Soho’s is estimated at just under £150. That’s a lot to spend when it’s unclear how customers will respond.

This strategy is familiar, mind you. Apple has long focused on opening stores in high-traffic (and sometimes iconic) locations to catch the eyes of shoppers who wouldn’t otherwise browse technology, and other companies have used similar approaches. Nothing Stores could theoretically make the brand more recognizable, not to mention reinforce its style-oriented image.

 

‘Bayonetta 3’ turns witchy weirdness into an art form

A new Bayonetta game is like the circus rolling into town. Bayonetta is the ringmaster, of course, and she shows up out of the blue with boxcars of strange beasts, weird friends, dangerous spells, magnificent clothing and endless promises to impress. Her stories don’t always make sense, but they’re filled with melodrama and action, magic and gunfire, and once Bayonetta enters the spotlight, there’s no looking away. Especially not when she’s dancing her way through a spell in an outfit made of her own hair, while 40-storey monsters fight to the death at her back.

Bayonetta 3 is full of classic Bayonetta madness, all of it amped up by one degree. The stakes are higher than they’ve ever been, the enemies are absolutely massive, Bayonetta’s magic is incredibly powerful, her outfits are outstanding, and the fights don’t stop coming. A loose plot holds the entire game together – an army of man-made bioweapons called Homonculi is threatening the existence of the multiverse – but it’s just an excuse to throw Bayonetta and friends into an endless string of battles in a variety of crumbling cities. In that way, Bayonetta 3 isn’t very different from the Marvel Cinematic Universe, though PlatinumGames’ latest installment has way more witchcraft, silliness and shoe-operated guns than anything helmed by Robert Downey Jr.

Structurally and mechanically, Bayonetta 3 is as rich as its predecessors. Bayonetta acquires new skills and weapons throughout her quest; she collects fragments of fallen enemies to purchase items, consumables and accessories in the Gates of Hell shop, while orbs unlock abilities on her skill tree. Combat is all about performing stylish combos and executing well-timed dodges, and each fight is infinitely replayable if you’re chasing high scores. There are also plenty of challenges and secrets to find in each level.

Bayonetta 3 is a Switch exclusive, and it struggles as much as any fast-paced action game on that console: At times, inputs feel sluggish and it becomes difficult to track which moves are actually lined up. The game does a fine job of providing visual indicators for attacks and there is a rhythm to be found in the fray, but the entire thing runs in Switch Reaction Time (does not adhere to daylight saving).

For fans of the series, there’s nothing missing in Bayonetta 3 – in fact, there’s just more. More weirdness, more one-liners, more swag, and more combat mechanics. For instance, one section puts players in control of Bayonetta’s witchy buddy, Jeanne, for a side-scrolling action sequence with 1960s espionage flair. Another mechanic allows Bayonetta to control time in short bursts, at times reverting to her younger self. Throughout the game, the Demon Masquerade ability adds hellish features to Bayonetta’s weapons and allows her to transform into various demons, while the Demon Slave skill allows her to summon and control giant creatures of hell, each with a specific moveset.

Most of Bayonetta’s demons are inspired by classically spooky animals like moths and spiders, but one of her forms is a literal train. A little over halfway through the game, Bayonetta is infused with the energy of Satan’s choo-choo and she’s able to summon a hellish tank engine during fights. Attacking as the train with Demon Slave slows down time temporarily, allowing players to quickly draw a track and indicate points of damage along the route, ideally in the path of nearby enemies. Let go of the Demon Slave button and the train barrels down the ghost track in real time, dealing hefty damage to anything it hits. Bayonetta also acquires the ability to turn into a literal train-witch hybrid through Demon Masquerade, rushing forward with heavy-duty chainsaw-like attacks. Because of course she does.

Nintendo/PlatinumGames

By the time the train demon appears, it actually fits into the rest of the game nicely. Bayonetta’s world has always been wacky, and 3 is no exception. If you can handle the idea of Umbra Witches and bartending angels, you can deal with some light locomotive play.

I don’t take Bayonetta games too seriously and this feels like the right move, especially after playing the third installment. The series’ sense of combat is rich and its storyline is incredibly intricate, involving divine wars and parallel universes, and yet it all just feels like an excuse to make Bayonetta dance her way through a spell while massive monsters fight in the background. Thankfully, this is the best part of the series – Bayonetta is powerful and fighting in her (gun)shoes feels great, but her personality is what makes this franchise a cult hit. Bayonetta is confident, sarcastic and always correct; her outfits are stunning and so are her friends; she dances like an angel; she never has a hair out of place and her one-liners never stop. She’s a drag queen in a universe loosely held together by witchcraft, and the chaos of this combination is truly magical.

Bayonetta 3 is ridiculous and slightly disjointed, but that’s precisely what makes it so wonderful. It builds on a multiverse of weird and witchy ideas, and it delivers exactly what fans of the series expect – something totally unexpected.

Nintendo/PlatinumGames

 

Shutterstock and OpenAI will team up to sell AI-generated stock images

Shutterstock is eager to embrace AI-generated art. As The Vergereports, the photo provider has widened its deal with OpenAI to begin selling stock images built using the DALL-E 2 AI generator. The approach will offer “direct access” to DALL-E through the Shutterstock website, and compensate creators whose pictures played a role in developing the technology through a new Contributor Fund. The company also plans to pay royalties to artists when the AI uses their work.

OpenAI licensed Shutterstock pictures and data to train DALL-E’s text-to-image generation models in 2021. The expanded deal represents one of the first practical uses of the tech through OpenAI’s programming kit.

The DALL-E integration will be available sometime in the “coming months.” Crucially, Shutterstock will also ban AI-generated art that wasn’t produced through OpenAI’s platform. That will protect the companies’ business models, of course, but it will also ensure that Shutterstock can identify the content used and pay the producers accordingly. Payments will arrive every six months and include revenue from both training data and image royalties.

This is the first major compensation-based deal of its kind, and could help settle questions of whether or not AI-generated art is borrowed or stolen. Other companies have been more cautious. Shutterstock rival Getty Images has completely banned AI-made images over copyright concerns, and is even using filters to stop that content from getting through. Google, meanwhile, is keeping its Imagen tool private until (and unless) it can find a “responsible” way to make the system available to the public.

There are lingering issues. It’s not clear just how Shutterstock will pay creators. Artists will likely earn less from these AI-licensing payments than if customers pay for the original images DALL-E uses to create its amalgamations. While this deal is a step toward harmony between AI and the creative world, it’s not the definitive solution.

 

Generated by Feedzy
Exit mobile version