Apple’s new iCloud web interface is much more useful than before

iCloud has been available on the web for a long time, but you might not have rushed to use it given a basic and sometimes clunky interface. You might have a reason to give it another look, though. Apple has introduced a beta iCloud web client that presents far more info at a glance, with a customizable tile layout that reflects your priorities. It’s easier to switch between apps thanks to launchers on the home page and menu bar, and you can quickly start tasks (such as writing email or adding calendar events) thanks to another menu option.

The revamp also improves access to iCloud+ features like custom email domains and Hide My Email. And if you’re panicking at the thought of lost info, a “Data Recovery” tool will help you reclaim bookmarks, calendars, contacts and iCloud Drive files deleted within the last 30 days. Except for iCloud Drive, you can restore from specific moments in time. Some features still need to be controlled through Apple hardware, including Family Sharing, HomeKit Secure Video and Private Relay.

Apple hasn’t said when the new iCloud web interface might leave beta testing. We’ve asked the company for comment and will let you know if we hear back. However, the tech firm pitches this as an upgrade for customers whose only Apple product might be an iPhone — you can more readily access content and manage services through your Windows PC’s browser.

This redesign probably won’t persuade Android users to switch, and the individual web apps haven’t changed much. The beta may encourage you to stick to the Apple ecosystem, though. Combined with web access to services like Music and TV+, it also shows that Apple is eager to court users who can’t (or just don’t want to) run dedicated apps on their platforms of choice.

 

GM says it’s ready to power all its US facilities with renewable energy by 2025

General Motors is on track to secure 100 percent of the electricity it needs to power all of its US facilities with renewable energy by 2025. On Wednesday, the automaker announced it recently finalized the sourcing agreements it needs to make that feat a reality. The announcement puts GM on track to meet the most recent renewable energy target it set for itself late last year. Previously, the company had planned to power all of its US facilities with renewables by 2030. GM claims its accelerated transition will allow it to avoid producing an estimated 1 million metric tons of carbon emissions between 2025 and 2030.

As of today, GM’s energy portfolio includes sourcing agreements with 16 renewable energy plants across 10 states. The company is also working on increasing the efficiency of its factories and offices, as well as building out its on-site power generation capabilities.

“Securing the renewable energy we need to achieve our goal demonstrates tangible progress in reducing our emissions in all aspects of our business, ultimately moving us closer to our vision of a future with zero emissions,” said Kristen Siemen, GM’s chief sustainability officer.

While GM is on track toward an impressive feat, it’s worth taking a moment to contextualize what today’s announcement means in the bigger picture. Firstly, the company operates offices and factories outside of the US. Today’s announcement doesn’t cover those facilities. Secondly, even when you factor in all of GM’s buildings, they’re only a small part of the company’s total carbon footprint.

According to its most recent sustainability report, Scope 1 and 2 emissions account for only two percent of GM’s total emissions. For those who aren’t familiar with the Greenhouse Gas Protocol, it’s an accounting system many companies use to source and track their emissions. The Scope 1 category includes all pollution produced directly by an organization. Scope 2, meanwhile, encompasses indirect emissions created from the electricity, heating and cooling it buys. The majority of GM’s emissions, a whopping 98 percent, aren’t produced by its facilities. Instead, they come from the company’s supply chain and the consumers using its cars.

To be fair, GM is working on reducing those emissions. In the summer of 2021, the company announced it would invest a total of $35 billion through 2025 toward electric and autonomous vehicle development. That said, the transition is something that will take time. By 2030, GM plans for EVs to account for 40 to 50 percent of the cars its sells in the US.

 

Autonomous vehicle startup Argo AI is shutting down

Autonomous vehicle company Argo AI is shutting down. In an earnings report, Ford (a major investor in Argo AI) noted that the company is being wound down and that it will hire engineers from the startup to expand and speed up development of Level 2+ and Level 3 autonomous driving systems.

Ford says that it made a decision to refocus its self-driving capital spending from the Level 4 systems Argo was working on (where the vehicles handles most driving operations) to Level 2+ (advanced driver assistance) and Level 3 (conditional automation) tech it’s developing in-house. It noted that Argo AI wasn’t able to attract new investors and that it was taking a “$2.7 billion non-cash, pretax impairment on its investment” in the company, which led to it posting an $827 million net loss for Q3.

According to TechCrunch, which first reported on Argo AI’s closure, Volkswagen and Ford will snap up the company’s tech and other assets. It’s not clear how the automakers, which invested at least $3.6 billion into Argo AI between them, are divvying things up nor how many of Argo AI’s more than 2,000 workers they plan to make employment offers to. All Argo AI employees will receive bonuses as part of their severance package, with those who Ford and VW don’t keep on receiving additional payments and health insurance, according to the report.

In 2017, Ford said it would invest $1 billion into Argo AI over five years. Two years later, VW committed $2.6 billion in capital and assets toward the startup. Around that time, Ford and VW said they would work on vehicles that harness Argo AI’s autonomous driving tech. Between them, the automakers held a “substantial majority” stake in Argo AI.

Argo AI had been testing its tech on public roads in the US and Germany. In May, it commenced driverless operations in Austin and Miami without a safety driver at the wheel. Lyft was among the companies that were looking at deploying Argo AI-powered vehicles. Just last month, Argo AI announced a number of tools and services designed to support autonomous delivery and robotaxi operations.

It’s not clear what prompted the apparent closure of Argo AI — Engadget has contacted the company for comment. However, creating a robust and safe self-driving system is not exactly an easy challenge. Full Level 5 autonomy is still at least several years away from becoming truly viable for the mass market. To that end, Ford said in its earnings report that “the auto industry’s large-scale profitable commercialization of Level 4 advanced driver assistance systems will be further out than originally anticipated.”

 

Samsung’s 2022 The Frame smart TVs are cheaper than ever right now

Samsung’s The Frame — the smart TV that looks like art when it’s off — just hit a record low price. As part of Samsung Week, a deals event running through November 1st, the 55-inch Samsung Frame comes in at $998, which is hundreds lower than it was Prime Day a few weeks ago. While these sets are still on the expensive side when on discount, they’re hard to beat if you want a TV that blends into your space better than a standard black box.

Buy Samsung The Frame 55-Inch at Amazon – $998

As a TV, the Frame delivers the vivid, high-res quality with a QLED 4K panel, along with the intuitive smart TV interface of Samsung’s Tizen OS. But the real draw here happens when the TV is off. In Art Mode, The Frame displays images from an extensive gallery of artwork. Pick from classic oil paintings from artists you’d find in the Louvre or modern photography from rising stars. I have an earlier model of The Frame and have surprised more than one visitor when I switched my “art” to an episode of Owl House.

One caveat is you’ll need a Samsung Art Store subscription (currently $8 per month) to access the entire collection, as only a small subset is available for display without it. 

To really sell the idea that you’re displaying art instead of a TV, The Frame comes standard with anti-reflective glass and a separate CPU to keep a low, flush-mounted profile. The CPU connects via a thin cable that’s hard to spot, especially if you drop it behind the wall when mounting the TV. 

Getting a sub-$1,000 price point on the 55-inch model was unheard of before now. And currently, all sizes, up through the massive 85-inch, are deeply discounted. If the Frame isn’t your style, or you’re looking for an outdoor-friendly TV, Samsung Week discounts have also knocked down the prices of the Terrace TV and even some of the company’s projectors

Shop Samsung Week deals at Amazon

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

 

Duolingo’s free Math app arrives on iOS

Duolingo isn’t just about helping people learn languages anymore. The company has released Duolingo Math on iOS, over a year after it first teased the app. Naturally, Duolingo Math shares a lot of DNA with the language apps, including colorful animations and interactive exercises in bite-sized, gamified lessons.

There are two main components to the app: an elementary-level math curriculum that goes over classroom topics and a brain-training course aimed at adults, with more advanced topics and a focus on improving mental math skills. The former covers topics such as multiplication, division, fractions, decimals, areas, geometry and measurements. The brain-training side has similar topics with tougher exercises. Duolingo hopes to help folks learn practical skills, such as converting between ounces and pounds.

Duolingo conducted a survey into math anxiety. It found that 93 percent of adults in the US have experienced some anxiety over math, while around half of high schoolers have “very high math anxiety.” With its latest app, it aims to make math “accessible and fun” for everyone.

While this is far from the only math learning app around, Duolingo’s name carries some weight with many folks. Like Khan Academy, Duolingo Math is free. The app is available on iPhone, iPad and some iPod Touch devices and it’s only in English for now. The company hasn’t revealed when it will be available on Android.

 

Amazon is offering two Blink Mini cameras for the price of one

If you’ve been thinking about adding cameras to your connected home setup, this is a great time to dive in. Amazon’s Blink Mini cameras are down to $30 for a pair, which is the usual price for just one camera. It’s an all-time low and matches the deep discount Amazon ran for October’s Prime Day. 

Buy Blink Mini 2-Pack at Amazon – $30

The cameras take clear and sharp 1080p video, which you can stream to your phone or a smart display like Amazon’s Echo Show. Since Amazon owns Blink, they work with Alexa, allowing voice control over the units from any compatible device. They also pair nicely with Blink’s doorbell, acting as a chime when someone rings it. 

The Minis are motion activated (as opposed to always-on) and can alert you when movement’s detected. With built-in speakers and a mic, you can both hear and talk to people (or pets) remotely using your phone or another Alexa-enabled smart device. The cameras will work without a subscription, but if you want to save video clips, you can opt for the Blink Subscription Plan (currently $30 per year for the basic plan). 

The only caveat is that Blink Minis are wired cameras, so you’ll need to set them up somewhere near an outlet — but you’ll never need to remember to change the batteries.

If you want cameras outside too, it’s worth mentioning that the Blink Outdoor cameras are back on sale as well. Single packs are down to $60, and the multi-camera bundles are discounted too, with the best deal on the three- and five-camera bundles (both 50 percent off). 

Blink Outdoor cams are our current favorite wireless security cameras, running on AA batteries, which will power a camera for about a year. They come with a mount and are, of course, weatherproof, so you don’t have to mount them under an eave or overhang, which lets you angle them at exactly what you want to see. And like the indoor version, these let you see, hear, and talk to whomever is in front of the camera, and it can all be controlled via Alexa, either with the app or your voice. 

Buy Blink Outdoor Camera at Amazon – $60

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Nothing’s $99 Ear Stick earbuds have a fancy twisting case

Nothing’s second attempt at wireless headphones come in a carry case that tries to combine a cosmetics packaging aesthetic with the glossy white, transparent style of its other devices so far. The Ear Stick, priced at $99, works best with the company’s phone (of course) but will happily work with any Android device or iPhone. The Nothing Ear 1 buds were eye-catching and surprisingly capable true wireless earbuds that offered tech like active noise cancellation (ANC) at a competitive price – although that’s since gone up.

While the Nothing Ear Stick is cheaper than its predecessor, these buds lack ANC. There are no silicone buds this time around, so you can expect more noise bleed-through, too, although some headphone wearers may find them a more comfortable fit. Nothing says it tested the new headphones with 100 pairs of ears. But I prefer silicone buds, so I’m looking forward to trying the Stick and forming my own opinion. The buds are still, thankfully, IP54 dust-, water- and sweat-resistant. One of the drawbacks of Nothing’s Ear 1 was occasionally patchy connectivity, both when pairing with your device and talking on calls. With the Ear Stick, the company has redesigned the antenna and shifted it further away from the face to reduce signal blockage.

Nothing

The company has also worked to improve sound quality, both listening and speaking. For the latter, there are now three high-definition mics (up from two mics on the Ear 1) that work with algorithms to filter out louder background noises and what it says is “wind-proof and crowd-proof.” Regarding audio quality, there’s a new 12.6mm custom dynamic driver inside each bud. A new feature called Bass Lock Technology will detect how much bass is lost during wear and adjust the equalizer automatically. You can also tweak the equalizer settings (with presets for different kinds of audio) from a new companion app. There are gesture controls on each headphone’s tips, which can also be reassigned in the app.

Nothing says the Stick will offer up to seven hours of playback between charges, with 29 hours of total playback with the case. In a pinch, 10 minutes in the case should offer up to two hours of playback.

If you already own the see-thru Nothing Phone 1, many of these settings and features are already baked into the device, accessible by a widget in the Android phone’s drop-down menu. For other devices, a new Nothing X app will act as a settings hub for all of the company’s peripherals. The Ear stick will go on sale at 5:30 AM ET, on November 4th, directly from Nothing’s online store and other retailers, including Farfetch.

 

Google Workspace individual plans jump from 15GB to 1TB of storage

Google has some good news for folks who are on the Workspace individual plan. Those who use the service, such as self-employed people and entrepreneurs, will soon get a significant storage upgrade from 15GB to 1TB at no extra cost. Most Workspace individual users won’t need to worry about running out of storage space in Gmail and Drive anymore.

Until now, Google has only offered Workspace individual users the same amount of storage that you’d get with a free Gmail account. To increase that capacity, you’d need to buy more storage through Google One. Google says it will users won’t need to do anything as it will upgrade their storage automatically.

Elsewhere, there are more options for those who send emails to multiple people through the multi-send mode. You’ll be able to use mail merge tags, such as @firstname, to personalize these email blasts. That may be useful, even if the Workspace individual plan doesn’t support custom email addresses as yet. Additionally, Google is bringing the Workspace individual plan to the Philippines, Vietnam, Indonesia, Malaysia, Taiwan, Thailand, the Netherlands, Portugal, Belgium, Finland, Greece and Argentina.

 

‘The Callisto Protocol’ hands-on: Think Dead Space, but grosser

It’s a strange feeling. The Callisto Protocol is a new game from a studio with zero releases to its name, but playing it feels like coming home. Its mechanics, environments and monsters are deeply familiar, unapologetically feeding off the immersive sci-fi horror concepts of Dead Space. While playing a preview of The Callisto Protocol on PlayStation 5, I was reminded of that scene from Wayne’s World where the boys are looking down on a film set that looks like Wayne’s basement, but it’s not actually Wayne’s basement, and Garth says, “Isn’t that weird?” They all agree it is.

Playing The Callisto Protocol, I found myself trapped in a world between old and new. Like I said, it was strange. However, once the weirdness wore off, playing The Callisto Protocol just felt good.

Callisto is the first game out of Striking Distance Studios, a team led by Dead Space co-creator Greg Schofield — so yeah, all the references are coming straight from the source. And there are plenty of similarities to go around: Callisto stars a lone space dude fighting through rooms of mutated humans; headshots are less effective than shooting extremities and tentacles; there’s no UI and the protagonist’s health is displayed on the back of his neck; stomping enemies is the best way to ensure they’re dead; there’s a gravity gun that functions like a kinesis ability; and the death screens are particularly gruesome. One early level even has a vignette with the phrase, “shoot the tentacles” scrawled across the wall in blood, riffing on the classic Dead Space blood tag that read, “cut off their limbs.”

Striking Distance Studios

I had the luxury of playing the Callisto Protocol preview just a week after trying out Motive Studio’s Dead Space remake, so the similarities stung sharply — but so did the differences. The Callisto Protocol does some things that Dead Space couldn’t, and it’s clearly a bigger game in a more complex world. Where the USG Ishimura in Dead Space often felt claustrophobic, the dead-moon prison colony in The Callisto Protocol feels vast and mazelike, with ladders, vents, long hallways, tight corridors and open laboratories with multiple access points for enemies, all of it overgrown with alien life.

The early game features a variety of enemy types — rushing monsters, tall spitters, leather-daddy tanks and invisible beasts with too many legs, to name a few — and they’re each difficult to kill in their own special ways. The twist is that all of the infected humans, or Biophage, will mutate in front of the player’s eyes when they’re not killed quickly enough, growing stronger in their evolved form. Enemy spawn points are not randomized, a fact that I discovered after dying a few times in a row in a single room. (The death screens are numerous and reach Mortal Kombat levels of brutality in the best possible way.)

All of these details result in a rich sense of strategy, with explodables, ammo drops and escape routes secreted around each combat area. Callisto is a video game for video game people, offering little actual direction while relying on the environment to communicate escape and attack opportunities — a suspiciously red canister in the middle of a long walkway, a ladder rung dangling just within reach, a box barely big enough to duck behind. Each detail blends smoothly into the futuristic surroundings, only standing out when a horde of Biophage are breathing down your neck.

TheCallisto Protocol is a fully formed concept executed with proficiency. The Striking Distance crew clearly know how to make a game feel tense and horrific and satisfying, and with Callisto, they’re just showing off. Only one segment of my playthrough sticks out negatively in my mind: The protagonist essentially finds himself on a water slide, and players have to navigate the concrete pillars and other obstacles in his path. It isn’t a terrible concept, but personally, I don’t need any more on-rails sequences in my games. Overall though, the preview was a haze of sci-fi gore, action and surprise, and I’m excited to play the full game when it comes out on December 2nd.

To be honest, I almost expected more out of The Callisto Protocol — more growth since Dead Space, a new perspective on horror, a stronger attempt to be different than that iconic game. Instead, Callisto leans into Dead Space’s original ideas and competes with them directly, even down to the release timing — the Dead Space remake is due out just eight weeks after Callisto. Something about that feels personal, like The Callisto Protocol is shoving something in Dead Space’s face; as if, more than a decade later, Schofield is trying to prove something to EA. That’s not based on any conversations with developers, it’s just a gut feeling I have.

Striking Distance Studios

Conspiracy theories aside, it’s fortunate that Dead Space provides such a timeless foundation for The Callisto Protocol’s playground. The original ideas — immersive UI, strategic combat, horrific killscreens, tight metal corridors — remain effective today, and modern hardware only provides more room for these mechanics to breathe.

The Callisto Protocol contains a few fresh concepts, but its most satisfying mechanics are the familiar ones, spit-shined for a new generation. That said, The Callisto Protocol’s success isn’t guaranteed just because it’s riffing on proven ideas — the game still has to run smoothly and look beautiful. Luckily, it seems Striking Distance got it right in these areas, too. Playing for an hour on PS5, the game is perfectly polished, terrifying and gruesome. Somehow, The Callisto Protocol is entirely new, yet exactly as I remember.

 

‘The Witcher’ is getting an Unreal Engine 5 remake

CD Projekt Red recently announced a whole bunch of projects it has in the pipeline, including multiple entries in The Witcher series. One of those had the codename “Canis Majoris” and it was then confirmed to be a “full-fledged” Witcher game developed in Unreal Engine 5 by an external studio. Now, CDPR has shed more light on the project. As it turns out, Canis Majoris is actually a remake of the first title in the series.

Polish studio Fool’s Theory is remaking The Witcher under CDPR’s supervision. It’s in the early stages of development, so the game is likely at least a couple of years away. CDPR says it will be a while before it starts talking about the project in more detail. However, it confirmed that Fool’s Theory is rebuilding The Witcher Remake from the ground up using the same toolset that CDPR is utilizing for other games in the series. For what it’s worth, the Fool’s Theory team includes developers who worked on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt.

We’re thrilled to reveal that, together with @Fools_Theory, we’re working on remaking The Witcher using Unreal Engine 5 (codename: Canis Majoris)!

We want to do this right, so please be patient — it’s gonna be a while until we can share more details.
⚔️ https://t.co/6VCAokPgXspic.twitter.com/ERFOXQrUEP

— The Witcher (@witchergame) October 26, 2022

Going back to where it all began for CDPR makes a lot of sense. The Witcher came out in 2007 and while it was fairly well received, it arguably wasn’t until The Witcher 3 (and the Netflix show based on the source novels) that the franchise reached a much higher level of popularity. It’s not a stretch to imagine that players who came into the series later would be curious about Geralt of Rivia’s earlier adventures.

What’s more, The Witcher was only released for PC and Mac. While PS3 and Xbox 360 versions were announced at one point, they never came to fruition. It seems unlikely that CDPR wouldn’t release console versions this time, given the larger audience of players it can tap into. Meanwhile, the current-gen version of The Witcher 3 is slated to arrive by the end of the year.

 

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