Twitter bug seems to be randomly restoring deleted tweets

Multiple Twitter users are reporting that deleted tweets are reappearing on the site at an alarming rate, with one security expert noting that the social media app restored a whopping 34,000 messages, as reported by ZDNET. The bug also seems to be impacting deleted retweets.

The issue appears to be widespread, but all of the data’s anecdotal. It seems to mostly impact those who batch-deleted tweets via a third-party service like Redact or TweetDelete, though not always. In any event, check your feed for the reappearance of that tasteless Harambe tweet you wrote and then deleted back in 2016.

This is a trivial issue for many, but does speak to how the company handles and protects your private data. A former Twitter Site Reliability Engineer suggested on Mastodon that it “sounds a lot like they moved a bunch of servers between data centers and didn’t properly adjust the topology before reinserting them into the network.” There’s no way to find out anything official because Elon Musk disbanded the press team, replacing the press line with a bot that returns only poop emojis. In any event, we’ll update this story if the company issues a statement of any kind that addresses the issue.

This has been a bizarre few months for the social media platform. The city of San Francisco launched a probe into potential building code violations and the site’s been plagued with technical issues. All of this has led to a stark decline in usage numbers, with competitors waiting in the wings to scoop up those fleeing the service.

This article originally appeared on Engadget at https://www.engadget.com/twitter-bug-seems-to-be-randomly-restoring-deleted-tweets-173900330.html?src=rss 

The first all-electric Escalade joins Cadillac’s EV lineup later this year

Cadillac confirmed today that the first all-electric Escalade will arrive “later this year.” However, the automaker didn’t reveal any details about the Escalade IQ, a name first trademarked in 2021. The new model’s “IQ” branding aligns with the Celestiq luxury sedan and Lyriq mid-sized SUV.

Earlier this year, Cadillac VP Rory Harvey said the company would reveal three new EVs in 2023. If you add that to the company’s previous comments to Car and Driver, stating all three will arrive for the same model year, we can assume the Escalade IQ will be a 2024 model. It is also expected to use GM’s Ultium battery tech.

We’ll have to wait until later this year to learn more about the first Escalade EV. But as for its mid-sized counterpart, Engadget’s Roberto Baldwin found the Lyriq ($60,000 and up with over 300 miles of range) to have “the fit and finish you’d expect” from Cadillac with “a polished ride and almost eerily quiet interior.”

This article originally appeared on Engadget at https://www.engadget.com/the-first-all-electric-escalade-joins-cadillacs-ev-lineup-later-this-year-160017592.html?src=rss 

Meta’s open-source speech AI recognizes over 4,000 spoken languages

Meta has created an AI language model that (in a refreshing change of pace) isn’t a ChatGPT clone. The company’s Massively Multilingual Speech (MMS) project can recognize over 4,000 spoken languages and produce speech (text-to-speech) in over 1,100. Like most of its other publicly announced AI projects, Meta is open-sourcing MMS today to help preserve language diversity and encourage researchers to build on its foundation. “Today, we are publicly sharing our models and code so that others in the research community can build upon our work,” the company wrote. “Through this work, we hope to make a small contribution to preserve the incredible language diversity of the world.”

Speech recognition and text-to-speech models typically require training on thousands of hours of audio with accompanying transcription labels. (Labels are crucial to machine learning, allowing the algorithms to correctly categorize and “understand” the data.) But for languages that aren’t widely used in industrialized nations — many of which are in danger of disappearing in the coming decades — “this data simply does not exist,” as Meta puts it.

Meta used an unconventional approach to collecting audio data: tapping into audio recordings of translated religious texts. “We turned to religious texts, such as the Bible, that have been translated in many different languages and whose translations have been widely studied for text-based language translation research,” the company said. “These translations have publicly available audio recordings of people reading these texts in different languages.” Incorporating the unlabeled recordings of the Bible and similar texts, Meta’s researchers increased the model’s available languages to over 4,000.

If you’re like me, that approach may raise your eyebrows at first glance, as it sounds like a recipe for an AI model heavily biased toward Christian worldviews. But Meta says that isn’t the case. “While the content of the audio recordings is religious, our analysis shows that this does not bias the model to produce more religious language,” Meta wrote. “We believe this is because we use a connectionist temporal classification (CTC) approach, which is far more constrained compared with large language models (LLMs) or sequence-to-sequence models for speech recognition.” Furthermore, despite most of the religious recordings being read by male speakers, that didn’t introduce a male bias either — performing equally well in female and male voices.

After training an alignment model to make the data more usable, Meta used wav2vec 2.0, the company’s “self-supervised speech representation learning” model, which can train on unlabeled data. Combining unconventional data sources and a self-supervised speech model led to impressive outcomes. “Our results show that the Massively Multilingual Speech models perform well compared with existing models and cover 10 times as many languages.” Specifically, Meta compared MMS to OpenAI’s Whisper, and it exceeded expectations. “We found that models trained on the Massively Multilingual Speech data achieve half the word error rate, but Massively Multilingual Speech covers 11 times more languages.”

Meta cautions that its new models aren’t perfect. “For example, there is some risk that the speech-to-text model may mistranscribe select words or phrases,” the company wrote. “Depending on the output, this could result in offensive and/or inaccurate language. We continue to believe that collaboration across the AI community is critical to the responsible development of AI technologies.”

Now that Meta has released MMS for open-source research, it hopes it can reverse the trend of technology dwindling the world’s languages to the 100 or fewer most often supported by Big Tech. It sees a world where assistive technology, TTS and even VR / AR tech allow everyone to speak and learn in their native tongues. It said, “We envision a world where technology has the opposite effect, encouraging people to keep their languages alive since they can access information and use technology by speaking in their preferred language.”

This article originally appeared on Engadget at https://www.engadget.com/metas-open-source-speech-ai-recognizes-over-4000-spoken-languages-161508200.html?src=rss 

You can now use Amazon’s palm-reading tech to buy alcohol

Amazon’s palm payment technology is moving from the world of convenience food to a booze-soaked baseball field. The company just announced that the Amazon One identification system is being implemented at Denver’s Coors Field, home of the Colorado Rockies Major League Baseball franchise, allowing customers to buy beer and hard alcohol with their palms.

This lets you stroll right into the field’s SandLot Brewery or Coors Light Silver Bullet Bar and order up some of the good stuff without having to waste precious moments digging through your pockets to find that dang ID. Over the course of an entire game, this could save 20 to 30 seconds, depending on how thirsty you are.

Of course, you have to be enrolled in the company’s biometric Amazon One service. The web giant’s setting up kiosks at the field for quick signups, but you need your ID, your Amazon sign-in information and you have to take a selfie. Once enrolled, however, just hover your palm over the reader and the bartender will know you are above 21 and ready to gulp. The system isn’t just for age verification, as it also lets you pay with your palm.

It’s not the easiest task in the world to grab a beer at a major sporting event, so this could be a useful bit of tech, if you’re willing to give Amazon even more access to your private life. The company hasn’t been the most reliable collector of biometrics, facing lawsuits in multiple states for violating biometric privacy laws. If you still want to give this a try and are nowhere near Colorado, Amazon One palm-scanning technology is also available at many Amazon-owned Whole Foods locations.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-use-amazons-palm-reading-tech-to-buy-alcohol-163029654.html?src=rss 

Apple’s 2022 iPad is on sale for $399

There are a lot of factors to consider when you’re looking for the best iPad to fit your needs. But, if you’re more interested in an entry-level model than something more powerful and pricey, the standard iPad might just fit the bill. Even better, the 2022 iPad is currently on sale for $399. That’s $50 off the regular price and it matches a record low.

This deal is for the base model with 64GB of storage. We gave this tablet a score of 85 in our review. We liked the updated design that takes a page out of the iPad Air’s book, the improved performance and battery life compared with the previous generation and the switch to USB-C charging. Moving the front-facing camera to the landscape side is a welcome change too. That makes far more sense for those who use the tablet for video calls while propping it up with the kickstand or a keyboard folio. Speaking of which, the keyboard folio got an upgrade, since there are larger trackpad and function keys.

On the downside, the $250 folio is expensive; it’s not far off the price of the tablet during this sale. We also felt that, while larger than previous models, the quality of the screen isn’t as refined as those in higher-end iPads. For instance, it doesn’t have an anti-reflective coating or support for the P3 wide color gamut. Perhaps most gallingly for those with a first-generation Apple Pencil, you’ll need a USB-C cable and a Lightning to USB-C adapter to charge the peripheral from this iPad.

Still, there’s more positives than negatives to be found here. This iPad has a lot of improvements over the previous generation. If you’ve been holding onto an older model for several years and don’t want to break the bank on a replacement, this deal is certainly worth considering.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-2022-ipad-is-on-sale-for-399-144529549.html?src=rss 

WhatsApp finally lets you fix typos in sent messages

WhatsApp is rolling out a long-overdue feature to all users. Starting today, you’ll be able to edit messages that you have already sent. You’ll need to act fairly swiftly, as you’ll have a 15-minute window to correct a mistake or drop in an emoji you initially forgot to include.

To modify a sent message, long press on it and choose the Edit option from the menu. Any message that you change after sending it will include the word “edited” next to the time stamp. No one else in the chat will be able to see the edit history, but they’ll know that you’ve modified the message. WhatsApp says the feature will be available to everyone in the coming weeks.

WhatsApp is playing catchup to other messaging services here. Since the release of iOS 16, iPhone and iPad users have been able edit sent missives in iMessage. Twitter Blue subscribers can make changes to a tweet up to 30 minutes after sending it.

This article originally appeared on Engadget at https://www.engadget.com/whatsapp-finally-lets-you-fix-typos-in-sent-messages-153017357.html?src=rss 

What we bought: I’m ashamed of how much I love Sage’s Creatista Plus

I’m never one to buy a product and then instantly pitch it our IRL strand, because I’m always worried that I’m still in the honeymoon period. I much prefer to use something that I’ve bought for months, or years, before I feel compelled to tell the world if it’s any good. But while I’ve had my Sage Creatista Plus for, now, just over a month, I already think it’s one of the better gadget purchases I’ve made in a while.

From 2011 to 2021, I didn’t really drink caffeinated tea or coffee, opting instead for green tea as my hot drink of choice. For many reasons, I was finding it harder to function in the morning, so I decided to make myself a single, at-home latte to start my day. Since I was out of practice, I just made my latte with a shot of instant coffee added to microwaved milk. After a while, however, I started to hunger for something that tasted a bit more like the real thing.

This March, I received a nice little £300 bonus in my wage packet, and thought it was high time I got myself a little Grown Up Treat. I started looking around for affordable bean-to-cup machines, devouring James Hoffman’s YouTube channel to look for his guidance. Hoffman, however, said that buying a bean-to-cup machine was going to become a hobby in itself, not ideal when I was looking for something more, not less, efficient than my current setup.

Since all I wanted was coffee with a little more flavor and some steamed milk in the morning, my friend urged me to try Nespresso. He said the convenience of a higher-quality drink (and he is a coffee snob) is worth the price, especially if you subscribe. And you could pick up an entry-level machine for either £150 at retail, or far less if you opt for a pod delivery subscription. To be fair to him, I did explore this possibility, but decided against it for two reasons.

First, I’m not a big fan of Nestle as a company given its fairly sordid history of controversial business practices. Its Wikipedia entry has 16 subheadings under the title “Controversies and Criticisms,” including the baby milk scandal, the use of slave and child labor and the union busting. In my mind, it’s second only to Coca-Cola and Uber on a list of companies I won’t buy from unless there’s no feasible alternative.

And then there’s the issues around the creation, consumption and recycling of the aluminum pods. Making them for a single-use purpose seems massively wasteful when you look at the energy cost involved to produce, ship and recycle them. And there are plenty of reports saying that only a fraction of the pods purchased and used are even sent back to be reused.

But after a long session inside an internet rabbit-hole, I did learn that you could swerve paying Nestle almost entirely. It was news to me to learn that there’s a whole world of third-party companies that make pods compatible with Nespresso machines. And many of those are made from plant materials that are compostable, and can be recycled in your household food waste.

Photo by Daniel Cooper / Engadget

So I took a look at some machines, and knowing that James Hoffman always spoke highly of Sage / Breville’s hardware, examined those pretty closely. Its Creatista series looks less like a futuristic pod-meal machine and a bit more like a real coffee machine, which helped. And I was on the hunt for a model with its own steam wand, because while I could use a standalone milk frother, I didn’t want to buy two appliances if one could do the job.

As I said, the Creatista and its Plus-named sibling are functionally identical, but the Plus has a more professional stainless-steel alloy look. I’m not particularly obsessed with one aesthetique but, I figured, I’m 38, damnit, if I want a fancy coffee machine, nobody can judge me. (It’s also pleasingly narrow, which enabled me to slide it into an otherwise-empty space on my cramped kitchen countertop.)

But there was no way that I was going to spend north of £400 for one, and so for a few days, I decided to abandon the plan. That was until I realized that European second hand gadget marketplace BackMarket has a dedicated section for refurbished coffee machines. A British company had a refurbished, nearly-new Creatista Plus for £249.99, a much easier pill to swallow. Especially since I wasn’t so much dipping a toe into this world as the whole foot and hoping for the best.

Rather than press buy, however, I decided to see if that same company was offering its wares on other sites for less, and it turns out that it was on eBay. The same eBay that had sent me a 20-percent off voucher that I’d forgotten all about until a menu item on the listing asked if I wanted to knock some cash off the price. That took the product down to £179.99, not much more than a low-end Nespresso machine, and an offer I quite literally couldn’t refuse.

Beyond the aesthetique, there’s a lot to love about the Creatista Plus, including being able to program in your settings for the perfect latte. A small display and push-down crown lets you select your coffee shot volume, milk temperature and froth level. Now, rather than microwaving my milk, I can just put my cup under the coffee nozzle, pour milk into the steamer jug, press the button and let it do its thing. (Well, in part – you have to come back to activate the milk frother once the coffee shot has been poured.) I like the fact that it’s very easy to clean, too, and the steam wand will purge itself after every use, so that I’m not getting nervous about built-up gunk.

And the end result is far better coffee than the stuff I’d been willingly slurping down for the previous two years. It may not hold a candle to a proper Barista-made cup, but it’s more than enough for me to start my day. The fact I was able to do so cheaply, buying a nice refurbished model and avoiding giving any money to Nestle at the same time isn’t a bad thing either.

This article originally appeared on Engadget at https://www.engadget.com/breville-sage-creatista-plus-irl-140015195.html?src=rss 

Roland SH-4D review: An overdue return to great synths for the masses

Roland’s synth lineup seems a little odd at times. It doesn’t really offer much in the midrange. Its only two pure synthesizers in the $500 to $800 space are the 13-year-old Gaia SH-01 and the eight-year-old (and objectively hideous) JD-Xi. The company has mostly been focused on its miniaturized classics in the Boutique range and building out its groovebox lineup for the last few years.

The company’s SH-4d doesn’t perfectly fill this gap in the lineup, but it’s a big step in the right direction. It’s a synth-focused desktop groovebox with lots of hands-on controls, a rich sound engine, and a more than reasonable price of $650. The question is: In an increasingly crowded field of experimental digital synths and well-established analogs, has Roland done enough with the 4d to carve out a niche for itself?

Photo by Terrence O’Brien / Engadget

The heart of the SH-4d is built around Roland’s Zen-Core engine, but it’s not actually Zen-Core compatible. Instead, the company took the building blocks and arranged them into simplified oscillators. This is great news because, at least in hardware form, Zen-Core has primarily shown up either as overly complicated and menu-divey, or as a glorified preset browser. Here there are 11 different oscillators that range from emulations of classic Roland machines like the Juno-106 and SH-101, to metallic FM tones, PCM samples and 31 different wavetables. And there are enough hands-on controls that you can actually do some serious sound design without having to dig seven layers deep in an incomprehensible menu system. This is the closest Roland has come to knob-per-function in a long time, and the company deserves credit for that.

Thankfully, Roland also blessed the SH-4d with the larger, higher-res screen we’ve seen on machines like the Jupiter-XM and MC-707, rather than the painful two-line displays on the TR series and the VerseLab, so navigating the menu is less aggravating. In general, the menu system also feels more streamlined than on a lot of other Roland devices. I’d stop just short of saying it’s intuitive, but it also didn’t send me into a rage spiral.

There’s only a handful of things that felt like they required an unnecessary amount of menu diving: the effects, the matrix and the mixer, most notably. There’s obviously a limit to how many buttons and knobs Roland could fit on the face of the already pretty crowded SH-4d, but I’ve seen mod matrix patching handled more elegantly by both Arturia and ASM. The four faders can be used in a mixer mode, which is great but you have to switch to pattern mode, then hit the sound button to access it, when it should really be a single button press away. And the effects section only exposes two parameters directly, everything else requires going into a menu.

Photo by Terrence O’Brien / Engadget

The effects in general are pretty great, at least. The delay and the chorus are excellent. The reverbs are a bit lackluster, but there’s a whole suite of other effects (95 in total) ranging from an absolutely incredible bit crusher, to lo-fi vinyl warbles, to the DJ looper from the SP-404. And the fattener is so good I kind of wish it had its own dedicated slot like the reverb, delay and chorus do.

Brief aside: Why is there so much noise in the Juno chorus emulation, Roland? It’s basically unusable until you go into the menu and turn it down (or off), at which point it’s excellent. What’s truly wild is that it’s set to 30 by default and goes all the way up to 127! At full tilt it’s just a white noise machine. Great for the synth nerd who has trouble sleeping, I guess.

That one gripe aside, the SH-4d sounds incredible. Truly. I am not always the biggest fan of the Roland sound. I think its modern synths have a tendency to be a tad cold and clinical. But the 4d mostly avoids this (unless that’s the stated goal, such as in the Wavetable or PCM oscillator). The presets do an excellent job of showing off the unique characteristics of each model and even take some of them in places you might not immediately think of. Sure, the SH-101 is great at bass and leads, we all know that. But did you know it can also shine while playing mellow pads? Well, thanks to modern technology blessing us with a polyphonic emulation of one it can.

Photo by Terrence O’Brien / Engadget

Roland includes nice touches here, like graphically representing the layout of the Juno-106 and SH-101, or showing a ring modulator diagram on the screen. In general, the oscillators themselves feel carefully polished. The two knobs directly below the screen, the four faders and the four buttons below those have immediate and obvious uses usually that are reflected in some way on the display.

The middle two buttons under the faders are how you turn on and off the saw and square wave in the Juno model, for instance. And in the Cross-FM engine you can draw an envelope using the faders. Oh, and speaking of drawing, there is a drawing oscillator. Here you can create a completely custom waveform by using the four faders, by recording as you move a knob in real time, or step by step with incredible granularity. It is loads of fun and a quick way to get something that is completely your own. Another twist of the knob and you can square off the edges to get something that sounds like it’s straight from an Atari 2600. Then feed that through a bit crusher and *chef’s kiss*.

From here the signal goes through a simple high pass filter and a resonant multimode filter. The multimode filter is decent enough. It doesn’t self-oscillate, but it’s still pleasantly aggressive. I do wish the filter drive a bit stronger, though. It adds a little extra oomph, but doesn’t reach the giddy destructive highs of what Roland has in the SP-404.

Photo by Terrence O’Brien / Engadget

All of this leads us to the sequencer, which is what makes the SH-4d more of a groovebox than a true synthesizer. There are four polyphonic synth tracks and one rhythm track that you can use to create loops up to 64 steps long. The sequencer is reasonably feature packed and mostly easy to use. Each part can have its own length, playback mode (forward, reverse, forward and reverse, inverted or random), shuffle rate and more. There’s also probability and substep options, though you do have to do a little menu diving to get there. And, while the keyboard on the SH-4d is not velocity sensitive, you can connect an external controller or dial in velocity manually on a per step basis. The only major limitation is the lack of pattern chaining or a song mode.

There’s a handful of performance-friendly features as well, like a master effect channel for buildups and breakdowns. Plus, you can mute parts and even individual drum sounds on the dedicated rhythm track. One thing missing is the Step Loop function found on even its cheaper instruments, like the recent Aira Compact S-1.

I’ve got to say the rhythm section is great, too. I was initially kind of skeptical of it. I really wanted Roland to just focus on making an approachable and affordable synthesizer, rather than continue its “everything and the kitchen sink” approach. But, it really is excellent and not an afterthought at all. There are 26 instruments in each kit, which can combine two different waveforms, with their own pitch envelopes and EQ settings. Roland probably could have gotten away with just tossing some 808 and 909 samples in here and calling it a day. But the rhythm section has its own rich and powerful sound design tools.

Photo by Terrence O’Brien / Engadget

Unfortunately, Roland didn’t stop at a five track sequencer with a surprisingly rich drum machine. There are a few features here that are a bit of a head scratcher. The biggest one being D-Motion where you can assign parameters to an X and Y axis, then tilt the instrument to change them. It’s gimmicky and pretty unnatural on something that’s over 14 inches wide and weighs just shy of four pounds.

The visual arpeggiator is in a similar boat. It has a handful of modes that allow you to control playback by bouncing notes, playing pong or drawing in a sequence Etch-a-Sketch style. I wanted to like them. But the reality was they were not particularly useful, not even for idea generation, and I grew bored with them after a few minutes. I’d have rather Roland used that D-Motion button on the front for something more immediately useful like quick access to a mixer mode, or Step Loop for creating quick fills.

Photo by Terrence O’Brien / Engadget

On the whole, though, I think Roland has a winner on its hands. I’d love to see a version in the future with a proper keyboard – perhaps one with aftertouch. And I still have my struggles with the Roland workflow. But this is my favorite instrument from the company outside of the SP-404MKII, which is an entirely different beast.

The SH-4d has plenty of hands-on controls, a rich palette of synth engines and it sounds great. Add to that a solid build, the ability to be powered by a handful of AAs, and a much cleaner interface than many other Roland instruments. The top notch drum machine and multi-track polyphonic sequencer are just icing on the cake. This is easily my favorite Roland synth in a long time. And the fact that it only costs $650 only makes it that much more appealing.

This article originally appeared on Engadget at https://www.engadget.com/roland-sh-4d-review-an-overdue-return-to-great-synths-for-the-masses-143305194.html?src=rss 

‘Star Wars Jedi: Survivor’ and the year of disappointing PC ports

If you’ve been anywhere near a gaming forum recently, you’ve probably seen something about the state of Star Wars Jedi: Survivor on PC. Even in a year that has seen some abysmal PC releases – I’m looking at you, The Last of Us Part 1 — the latest from Respawn Entertainment stands out.

Performance is the big issue everyone is talking about, and it’s easy to see why. If you want to watch a deep dive into the game’s technical woes, check out some of the recent videos Digital Foundry and Daniel Owen have uploaded to their YouTube channels. However, the short version is Jedi: Survivor has all the issues that have plagued many a recent poor PC port.

Each time you launch the game, it puts you through a shader pre-compilation process that, frustratingly, doesn’t prevent stuttering. Jedi: Survivor also suffers from traversal hitching, meaning your frame rate will drop when you enter a new location. Annoyingly, these were issues that were present and never addressed in Jedi: Fallen Order. And unfortunately, there’s no amount of hardware that can fix those problems in Jedi: Survivor.

I’m playing the game on a PC with an AMD Ryzen 5600x and NVIDIA RTX 3070. My system is not bleeding edge but it’s also not a toaster. The thing is, there’s no combination of settings that leads to Jedi: Survivor producing a consistent frame rate due to how the game makes use of your system’s processor and available VRAM. Even players with RTX 4090 GPUs reported poor framerates at launch.

Adding to the performance issues is Jedi: Survivor’s status as an AMD-sponsored title. The game supports AMD’s FSR upscaling technology, but not DLSS and XESS. While it’s true you can use FSR with NVIDIA and Intel GPUs, Jedi: Survivor’s implementation leaves a lot to be desired. Even set to the “Quality” setting, the tech introduces distracting artifacts that take away from the game’s otherwise compelling presentation. FSR also does little to nothing to improve your framerate since the game is so CPU limited.

And then you have Jedi: Survivor’s settings menu. In short, the game features one of the least helpful settings menus I’ve seen in recent memory. It’s not properly coded for mouse navigation; none of the graphical options come with an explanation of what they do; and the game doesn’t even offer a hint of what kind of performance impact you can expect from tweaking specific settings. But the worst offender is Jedi: Survivor’s ray tracing options – or should I say, option, singular. Unlike nearly every other modern PC release, Jedi: Survivor bundles all of its RT features into a single toggle, meaning you can’t use less expensive ones like ray-traced ambient occlusion on their own.

What makes all these issues so frustrating is that things don’t have to be this way. In 2023, it’s not a secret what makes a great PC port, and there are plenty of examples studios can look to for inspiration. For instance, having played God of War 2018 on PlayStation 4 Pro, PS5 and PC, I think there’s an easy argument to be made that the PC version is the definitive way to play that game. In the case of Respawn, the studio doesn’t even need to look that far for an example of how to build a great PC port. In 2016, it released Titanfall 2: to this day, one of the best games you can play on PC.

A note from the Jedi Team on the PC version of Star Wars Jedi: Survivor pic.twitter.com/C3bp78VICr

— EA Star Wars (@EAStarWars) April 28, 2023

EA had been somewhat dismissive of player complaints, suggesting that only a “percentage” of PC players are experiencing performance issues, and that some of those issues are due to people using high-end CPUs with Windows 10. In any case, EA said Respawn was doing its best to fix the game.

Sure enough, on the Monday after Jedi: Survivor’s Friday release, Respawn released a patch that promised performance improvements. I found the update increased my average frame rates but did nothing to address the game’s stuttering. The latest patch, released partway through last week, was supposed to address that issue, but I find the game will still slow down when I enter new areas. Respawn has promised additional updates are on the way that will supposedly further improve performance.

So how did we get here, and, who, if anyone, is to blame for the state of PC ports in 2023? Those are questions I’ve been thinking about a lot over the past few days. Unfortunately, there are no easy answers.

From a technical standpoint, there’s a reason PC ports were more competent during the eighth generation of consoles than at almost any other time in the past: it was easy. Or, at least, easier. The PlayStation 4 and Xbox One saw the switch to x86 processors that were effectively less-powerful versions of what PC gamers had in their towers. It was also one of the longest generations in recent memory. It’s only in the last year or so that we’ve seen publishers like EA abandon cross-gen releases in favor of current-gen exclusives. On PC, that stability meant you could get away with using your components for longer. I bought an Intel Core i5 6600K in 2015 and only upgraded in 2021 after Red Dead Redemption 2 was too much for that processor’s four-thread architecture.

With the transition to PS5 and Xbox Series X, more care and attention needs to be given to PC ports. Current consoles are laser-focused on gaming, and don’t need to run Windows in the background. Then there’s the fact that, for the first time in a long while, the average gaming PC isn’t as powerful as a current-gen console. If you don’t believe me, look at Steam’s most recent hardware survey. The most popular GPU is the nearly four-year-old GTX 1650. Moreover, six- and four-core processors make up the majority of CPUs in use by Steam players, with eight-core ones represented in less than 20 percent of all systems. Put all this together and it becomes obvious that lazy ports just won’t cut it anymore.

As more current-gen games are released and those titles take advantage of everything the PS5 and Xbox Series X have to offer, I think we’re going to see more shoddy PC ports.

Cal’s newest journey in a galaxy far, far away has begun and we’re excited for you to experience it!

Our first patch will arrive on launch day across all platforms. In the weeks ahead, we’ll deploy patches that will:

– Fix bugs
– Improve performance
– Add more accessibility… pic.twitter.com/pUtyoGopP5

— EA Star Wars (@EAStarWars) April 26, 2023

But a technological shift is only one part of it. Publishers are not blameless in this. Two of the worst PC ports released this year, Jedi: Survivor and The Last of Us Part 1, were pushed back to give their developers more time for polish. In the case of Jedi: Survivor, Respawn specifically called out the game’s performance as one of the reasons for the delay. EA decided against further delaying the game, knowing full well the state of the product it was about to release. In fact, EA even warned fans the game was coming in hot, tweeting two days before Jedi: Survivor’s release that a day one patch was the first of many updates it had planned. The publisher said future patches would fix bugs, improve performance and add more accessibility features.

Unfortunately, it is now business as usual for publishers to release an unfinished game and promise to fix it later. And for the most part, they’re rewarded for doing so, because there’s nothing the gaming community loves more than a good redemption story. Think of a game like No Man’s Sky or, better yet, EA’s own Star Wars: Battlefront II and Battlefield 4. All three were poorly received at release, but after months and years of hard work from the studios that created them, they’re now highly regarded.

I wish I could say things will get better soon, but in the short term, I don’t think we’ll see many improvements. It’s not impossible for a studio to release a technically competent PC port, but it takes time, resources and a publisher willing to make a game’s PC fanbase a priority. A fundamental change in how game publishers do business is needed, and that will take time.

This article originally appeared on Engadget at https://www.engadget.com/star-wars-jedi-survivor-and-the-year-of-disappointing-pc-ports-141551209.html?src=rss 

Venmo rolls out Teen Accounts with no-fee debit card and ATM access

Parents with teenagers have a new option for managing their kids’ spending money: Venmo has announced a feature it calls Venmo Teen Accounts. This lets parents create accounts for minors aged 13 to 17. It comes with a Venmo Teen Debit Card, which gives parents or guardians an insight into spending, lets them send money and allows them to manage privacy settings.

According to Venmo, over 50 percent of parents are interested in using apps to help their children learn about money. The company also claims that over 45 percent of Gen Z want to have a conversation with an adult about managing personal finances. The Venmo Teen Account should hopefully bridge that gap for many parents or guardians out there.

Venmo says that the Venmo Teen Account has no monthly fees and that the debit card will have no-fee cash withdrawals at ATMs. Of course, the account will be able to send and receive money from family and friends. Parents and guardians will be able to see friends list, transaction history, account balance, and be able to manage the debit card’s PIN, lock and unlock it and block users from interacting with the account.

And since it’s separate from the parent or guardian’s account, teens will be able to independently track their own spending and learn financial responsibility. Venmo says that teen accounts will be eligible for direct deposit, which is great for those with part-time jobs.

Signing up for a teen account is pretty straightforward. Parents or guardians will need to sign into their personal Venmo account and tap Me > (Your Name) > Create a teen account. From there, you’ll need to add a name, address, and date of birth, and choose a debit card style from a selection of a few colors.

Venmo Teen Accounts will be rolling out to select users in June of 2023 and will be available on a wider scale in the weeks following.

This article originally appeared on Engadget at https://www.engadget.com/venmo-rolls-out-teen-accounts-with-no-fee-debit-card-and-atm-access-120038618.html?src=rss 

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