YouTube Stories are going away on June 26th

YouTube creators can wave goodbye to Stories, as the service is killing off its version of the feature. Starting on June 26th, it’ll no longer be possible to create a new YouTube Story. Any Stories you post before that date will vanish seven days after they’re uploaded.

YouTube first said in late 2017 that it was testing the format (funnily enough, YouTube Stories were originally called “reels”). The platform changed the name and it started rolling out the feature more broadly the following year.

We’ve seen many social platforms incorporate a Story feature over the last several years after Snapchat popularized the format, most notably Instagram. As with Twitter and LinkedIn, though, YouTube is ditching its take on the feature.

In truth, YouTube probably doesn’t need both Stories and its TikTok-style Shorts, which aren’t going anywhere anytime soon. The service also noted creators can use Community posts to share quick updates with their audiences. YouTube said that, among creators who use “posts and Stories, posts on average drive many times more comments and likes compared to Stories.”

This article originally appeared on Engadget at https://www.engadget.com/youtube-stories-are-going-away-on-june-26th-170034464.html?src=rss 

MoviePass relaunches nationwide with a new pricing model

MoviePass has been gearing up for a wide relaunch since 2022 when it started beta testing a new subscription format in several cities, and now it’s here. Introducing MoviePass 2.0, or 3.0 depending on who you ask. The phoenix has risen from the ashes to once again offer you access to a bunch of theatrical films for a monthly subscription cost, and just in time for Memorial Day weekend.

The nationwide re-launch includes over 4,000 movie theater locations throughout the country, such as those operated by AMC Theaters, Regal Cinemas, Cinemark and a slew of smaller regional chains. So what’s the catch? The subscription model now costs more, likely because the company figured out the hard way that charging $10 per month for unlimited in-person movies makes it tough to turn a profit.

This latest iteration of MoviePass offers several subscription plans to suit how often you like sitting in a darkened movie theater. Plans still start at $10 per month, but this is only good for up to three movies each month, instead of one each day like the MoviePass of old. Subscription tiers go all the way up to $40 per month, which allows for up to 30 theatrical screenings. In other words, it’s four times as expensive as the OG plan. Still, $40 for 30 movies is a great deal, considering a single ticket costs $10 to $14 in most places.

Just like before, you can make arrangements to see a film right on the MoviePass app, as long as the theater has partnered directly with the company. You should be able to reserve a space and even select your seats, just like you were buying an actual movie ticket. It also looks like MoviePass reservations are exclusive to 2D screenings, so toss those 3D glasses in the trash.

The movie-reservation subscription app has had a long and storied history, capturing the hearts of theater-goers upon its launch in 2011. This love affair couldn’t last, however, as it ceased operations in 2019 and filed for bankruptcy in 2020. Since that time, original co-founder Stacy Spikes acquired the company’s assets, brought on new investors and went ahead with this re-launch. Cheaper movies are never a bad thing, so here’s hoping the app has some staying power this time.

This article originally appeared on Engadget at https://www.engadget.com/moviepass-relaunches-nationwide-with-a-new-pricing-model-171626638.html?src=rss 

The best passive bookshelf speakers for most people

Vinyl has been on a resurgence for some time, and the pandemic somehow only accelerated that. It’s got many out there looking to upgrade from a cheap Crosley turntable and build out their first HiFi system. Of course, there are multiple pieces that go into building a decent stereo, but perhaps the most important is the speakers. If your speakers don’t sound good, it basically doesn’t matter what you connect them to.

Active vs. Passive Speakers

This is understandably the part of their setup that people likely spend the most time researching. And you have to make a number of choices. One of the biggest is: active or passive? Both have their advantages, but for the sake of this guide we’re going to focus on passive speakers, which require a separate amplifier.

Active speakers have a built-in amplifier. Usually, the two things are specifically designed to work together, which means you’re getting a more faithful version of the manufacturer’s aural vision. And since you don’t need an external amplifier, active speakers also take up less room. While active speakers are more expensive than passive, the fact that you need to buy an amp to power passive speakers means the savings aren’t as great as they might initially seem. The primary benefit of passive is greater flexibility. You can’t go out and buy your own amplifier and connect your active speakers to it; you’re stuck with what’s built in. Also, since active speakers require a power source, you’ll have to make sure they’re near an outlet.

Terrence O’Brien / Engadget

We’re also putting a cap on our spending for this guide: a somewhat arbitrary $600. Anything over that and you’re starting to get into budget audiophile territory. It also basically limits us to bookshelf speakers between five and six inches. While you can certainly get floorstanding speakers for that much, the quality of the drivers will likely be better on bookshelf speakers at the same price point.

A note about testing

Obviously, I could not test every set of five to six inch bookshelf speakers under $600, but I’ve tried enough and done enough research to feel confident in my recommendations. I’m sure there are other good speakers out there, but I don’t think anyone is going to regret buying the sets here.

Additionally, speaker preference is largely subjective. But I did my best to be as objective as possible. All of the speakers were connected to a Pyle PSS6 switcher with the same wire for quick side-by-side comparisons. After I’d tested them all myself I enlisted multiple people to listen blindly and then rank them based on their preference to see if their opinions lined up with my own. Testing included playing new and vintage vinyl, as well as streaming songs from Spotify.

Also worth noting: I am not an audiophile. This is not a guide for audiophiles. I want my music to sound good, but I’m not about to drop the price of a used sedan on my stereo. My setup includes an Audio Technica Audio-Technica AT-LP120 and a Chromecast Audio running through a Technics SA-EX110. This is not fancy stuff, but it is certainly an upgrade from a Crosley Suitcase turntable or even a higher-end Sonos sound system.

The best for most people: Audioengine HDP6

Honestly, a lot of the speakers I tested sounded eerily similar to each other. But not the $399 Audioengines. They had a much brighter sound and a lot more clarity than all the others, with the exception of a significantly more expensive KEF pair. The particular pair I tried also came in a gorgeous “walnut” enclosure that helped them stand out in a sea of utilitarian black.

The HDP6s deliver especially strong mids that shine when it comes to vocals and guitars. But they sound quite balanced across the entire spectrum. Towering compositions like Nine Inch Nails “The Day the Whole World Went Away” sprung to life and revealed nuances that, frankly, I’ve never noticed before even on headphones. And Promises, the recent album from Floating Points, Pharoah Sanders and the London Symphony Orchestra, was so enveloping it made me want to throw my current floorstanding speakers in the trash.

While no bookshelf speakers on their own are going to be able to deliver the sort of room-shaking thump that floorstanding speakers or a subwoofer can deliver, the HDP6 performed admirably with bass-heavy songs. They didn’t have the most low end of my test units, but drums and bass were still punchy and clear.

For those who want the best sound: KEF Q150

If your number one concern is sound quality, regardless of anything else, check out the Q150s. These are the entry-level option from noted audiophile brand KEF and the only speakers that beat out the Audioengines in any of my blind taste tests. They didn’t come out on top every time, and some people had trouble deciding between the two, but ultimately I think the KEF’s have the slight edge in pure sound quality. They had a bit more volume at the extreme lower and higher ends of the spectrum. It added a certain sparkle to tracks like the Beach Boys’ “Wouldn’t it Be Nice,” while Run the Jewels’ “JU$T” hit a little bit harder than on the HDP6s. The difference can be subtle depending on what you’re listening to, but it’s undeniable in side-by-side testing.

The audio profile of the KEF is similar to that of the Audioengines. They’re both much brighter and with a lot more treble and midrange than all the other speaker setups in this roundup. If you’re into listening to classical or jazz on high quality vinyl, these are going to deliver exactly the sort of frequency response you’re looking for.

What stops the Q150 from topping this list is the list price. At $600 they’re essentially tied for the most expensive speakers I tested. (The Polk R100s were $599, but didn’t make the final cut.) While the Q150s sounded slightly better than the HDP6s to my ears, they weren’t necessarily $200 better. At the time of this writing, however, the Q150s were on sale for $400, making them a compelling option to the Audioengines.

For the bargain hunter: JBL A130

The JBLs were pretty consistently in the middle of the pack when it came to listener preference. They’re not as bright as the KEFs and the Audioengines, but not quite as muddy at the lowend as the Polk S15s. If you’re just looking for a decent set of speakers and don’t sweat over spec sheets, or if you’re primarily listening to streaming music and only putting on vinyl occasionally, these are a great option if you can find them on sale.

For those that need more bass: ELAC Debut 2.0 DB6.2

Ok, so these speakers break our rules a bit but, if you opt for the slightly larger 6.5-inch DB6.2s, instead of the DB5.2s, you get a lot more thump at the bottom end. The Debuts can’t quite match the Audioengine or KEFs when it comes to clarity, but you’ll feel every 808 hit a lot more. Backxwash’s new album I Lie Here Buried with my Rings and my Dresses raged harder on the ELACs than it did on the Polks, JBLs or even the KEFs. And they only cost $350, which isn’t bad at all.

If you’re primarily listening to electronic music and modern hip hop, you might consider the Debut 2.0 DB6.2s.

For those who want to ignore my advice:

If you can’t find the JBL A130s on sale, and really want to save as much money as possible, you could snag the Polk S15s. The S15s don’t sound bad, but the JBLs are definitely superior. They don’t have as deep of a soundstage as the other speakers I tested and the lowend can be a little undefined. These are probably better suited as part of a home theater system than a stereo system. At a list price of $229 they might seem like a bargain, but I’d save your pennies for a bit longer and spring for something better.

The Polk R100s are decent sounding speakers. Perhaps slightly better than the JBLs, though with a sound profile closer to the Polk’s own S15. The problem is they’re $600, tying them for the most expensive I tested. At half the price these might be a solid option, but the $600 KEFs and $400 Audioengines were ranked higher than the R100s by every tester.

I have no doubt that these are very good speakers: They’re currently Wirecutter’s top choice. But I could not test them and therefore cannot vouch for them.

This article originally appeared on Engadget at https://www.engadget.com/the-best-passive-bookshelf-speakers-under-600-dollars-for-most-people-140057354.html?src=rss 

Virgin Galactic completes its final VSS Unity flight test before space tourism debut

Virgin Galactic is finally on the cusp of launching its space tourism business. After a late start, the company has completed its last VSS Unity flight test before commercial service starts. The Unity 25 mission tested both technical functionality and the overall experience for astronauts, and reached space at roughly 12:26PM Eastern. The launch also made a little history: crew member Jamila Gilbert became the first female astronaut from New Mexico, according to Virgin. Gilbert and fellow crewmates Chris Huie, Luke Mays and Beth Moses are all Virgin employees.

The company has delayed this test multiple times. The final delay stemmed from difficulties upgrading the VMS Eve host aircraft, which ferries Unity to 50,000 feet. Virgin completed an unpowered test flight in late April, but its first crewed flight dates back to July 2021, when founder Richard Branson joined Moses, Sirisha Bandla and Colin Bennett for Unity 22. Unity 25 is Virgin’s fifth spaceflight of any kind.

The successful test is important for Virgin. It has operated at a loss for years as it kept pushing back its space tourism plans, and lost over $500 million in 2022 alone. While the company hasn’t said when it expects to fly paying customers, it needs those passengers’ $450,000 tickets to help recoup its investment. Now, it’s more a matter of firming up details than overcoming technological hurdles.

Virgin trails Blue Origin, which is already launching civilians into space. It’s closer to passenger spaceflights than SpaceX, though. While Elon Musk’s outfit announced its lunar tourism plans years ago, it has yet to send a Starship rocket into space with crew aboard. Not that SpaceX is necessarily concerned. Virgin is focused on less ambitious (if also less expensive) suborbital flights where Starship will be used for both tourists’ lunar orbits and NASA’s Moon landings.

This article originally appeared on Engadget at https://www.engadget.com/virgin-galactic-completes-its-final-vss-unity-flight-test-before-space-tourism-debut-163150722.html?src=rss 

Acer’s 16-inch Predator Triton and Swift Edge laptops are aimed at gamers and creators

Acer just announced two new laptops at this year’s Computex expo in Taiwan. For gamers, there’s the new Predator Triton 16 line and for creatives (and everyone else), there’s the Swift Edge 16.

The new Predator Triton 16 is a serious gaming computer that Acer says can easily handle “intense AAA” titles, though it also features a relatively modest design that could fit into office environments. Did somebody say dual-use? This laptop boasts a NVIDIA GeForce RTX 4070 GPU, up to a 13th Gen Intel Core i9 processor, up to 32GB of DDR5 RAM and up to 2TBs of storage.

This is a gaming laptop, so visuals get special attention here, with a 16-inch WQXGA 2560 x 1600 display that features a 240Hz refresh rate, 500 nits peak brightness and full support for NVIDIA G-Sync. It’s still plenty thin, at 0.78-inches, and ships with next-generation cooling fans for those times when you just have to max out a game’s settings. The Triton 16 launches in September, with a starting price of $1,800.

The thin and light Swift Edge 16 is made for those who game a bit on the side but primarily use a laptop for creative work or just for browsing the web. You get the latest AMD Ryzen 7040 series processor, AMD Radeon 780M graphics, a 16-inch 3.2K OLED display with a 120Hz refresh rate and integration with the newest wireless standard on the block, the mythical Wi-Fi 7. The Windows 11 PC ships with up to 32GB of LPDDR5 RAM, up to 2TB of SSD storage and enhanced fans for cooling. It launches in July at a starting price of $1,300.

Acer didn’t stop with just laptops. The company also announced a forthcoming tri-band router called the Acer Connect VERO W6m. This is billed as the company’s first “eco-friendly router” and is designed for data protection, as it adheres to strict European cyber security standards.

This has been a big year of announcements for the company. In just the past few months, we’ve seen a new Chromebook Spin with a 2K webcam, the Swift X 16 flagship notebook and much more.

This article originally appeared on Engadget at https://www.engadget.com/acers-16-inch-predator-triton-and-swift-edge-laptops-are-aimed-at-gamers-and-creators-130004036.html?src=rss 

Abode’s entry-level Smart Home Security Kit only costs $160 but drops HomeKit support

Abode is launching a new Smart Home Security Kit that will integrate with Amazon Alexa, Google Assistant and the Google Nest line of products. The entry-level kit includes the Abode Security Hub, a mini door/window sensor and a keyfob. The company is previously known for its line of DIY home security systems, which faces increased competition from the likes of Amazon, ADT, SimpliSafe and Cove Security.

users will be able to add new accessories, get event notifications, arm and disarm the system, set up automations and more with the accompanying Abode app. The new system will also be able to integrate with Amazon and Google’s smart home systems if you already have your devices like an Echo or Nest Home. Naturally, that means hands-free control via Amazon Alexa or Google Assistant. The Abode Smart Home Security Kit also includes a battery backup and cellular backup in case of a power outage, a 93dB siren and person, package and pet detection.

The one downside to the system compared to the previous system is that you’ll be losing HomeKit integration if you’ve built your smart home ecosystem inside of Apple’s Home app. The old Smart Security System used Z-Wave, Zigbee and HomeKit. If you’re looking for those integrations, you’ll have to buy Abode’s Smart Security Kit instead.

The new Adobe Smart Home Security Kit will be available at a special introductory price of $139.99 and will include free shipping. After this introductory pricing, users will be able to purchase the kit for $159.99.

This article originally appeared on Engadget at https://www.engadget.com/abodes-entry-level-smart-home-security-kit-only-costs-160-but-drops-homekit-support-130011560.html?src=rss 

The Arc internet browser lets you customize (or vandalize) any website

Arc, a Mac-only internet browser from the aptly-named Browser Company, is one of those apps trying to reimagine a core computing tool. Years after we all decided that a stack of tabs at the top of a browser window is how we’re doing things, Arc has a different approach. Like most modern apps, Arc puts everything in a sidebar and lets you build spaces that you can use to focus on a particular task. For example, all the research and documents I need for a particular article live in their own space, and I can jump over to another for personal tabs or a third for keeping an eye on the news of the day.

Arc, which launched a little over a year ago, certainly has its quirks. A big one is the fact it doesn’t have a bookmarking system like other browsers, and there are a lot of small things that differentiate it from Chrome and Safari. One of those features is taking center stage in a new update that Arc is rolling out today. It’s called Boosts, which the Arc team grandly refers to as a way to take control over the sites they visit. I’ve been testing the Boosts 2.0 release for a few weeks, and while I don’t think it is reinventing the internet, it does open up some fun possibilities.

Boosts first launched about a year ago, and product designer Nate Parrott told me the concept was to “make it 10 times easier” to build a browser extension. “If you’re the kind of person who likes to tinker with things or a person who makes websites, you probably have all the technical skills to make a Chrome extension, like JavaScript and CSS and HTML,” Parrott said, “and yet nobody makes them because it’s just really hard.” And while the original Boosts release put a bunch of tools right in the browser to let you customize sites, it still wasn’t exactly user-friendly for people who don’t know things like CSS.

“Ten times easier than making a Chrome extension is not really that easy,” Parrott said. “You have to know how to code, you have to be willing to dig around in the web inspector and figure out what things are called in the code and stuff like that. It’s just not that easy.” Boosts 2.0 fixes that in a pretty major way by giving anyone a few simple tools to tweak sites they visit. If the original Boosts made things ten times easier, Parrott wanted Boosts 2.0 to make it 50 times easier.

To that end, Boosts now has a handful of simple but useful ways to customize basically any site. There’s a color picker that lets you change most sites from the standard white or black backgrounds you’re used to, and you can also replace the font in many cases as well. That might not sound like that big a deal, but it can really make things feel fresh – being able to change the Spotify web app from the black-and-green motif was nice, and being able to try some new customization features for my Gmail inbox was fun as well.

Perhaps more useful is the “Zap” feature. This lets you highlight an element of a page that you don’t want to see and just… zap it into oblivion. I tried this with YouTube Music; since the service added podcasts a few weeks ago, the “explore” page has included a “top shows” segment that surfaces some extremely low-quality garbage. I just clicked the zap button, highlighted the section and now I don’t have to think about it anymore.

Results can be a bit hit or miss. For example, I tried to zap some elements on Twitter’s website to essentially make it read-only so I can use it to dig for news without being tempted to actually engage with anything. I was able to delete the row that contains the reply and like buttons below a tweet, but getting that to apply to every tweet didn’t work for me. Of course, if you have the technical knowledge to dig into a site’s code, you can still do that just like you can in Boosts 1.0 and use tools like CSS, HTML and Javascript to tweak things to your liking.

You can also share your Boosts with other Arc users, something else that’s new to this release. (Any Boost that uses Javascript is unable to be shared for security reasons, though.) If you’ve come up with a particularly inspired tweak to a site, you can share it directly with a friend, as each Boost has a permalink. Arc will also be curating a gallery of its favorite custom options as well.

The Browser Company

I asked Parrott if he had any concerns that giant corporations would take issue with users tweaking their websites, but he had the good point that Arc’s user base is so small that it’s hard to imagine it would be an issue. He also had some philosophical thoughts about the tension between how people want the internet to look versus how companies and designers want it to look. “We’ve swung so far in the direction of ‘users do not have agency over the web tools that they use,’ while the companies have so much control,” he said. “I think that really anything that swings the pendulum a little bit in the other direction of ‘the users actually have a little bit of agency over this’ I think is gonna be a positive thing and a healthy thing.”

Right now, Arc is still Mac-only and you need to sign up on a waitlist to get access, so whatever weird things people try with Boosts 2.0 will remain a minor part of the internet landscape for now. And after playing around with them a bit, I can’t say they’d be a key driver in my decision to use Arc over another browser – but then again, I’m not much of a tweaker. Maybe the people who prefer Android over an iPhone, or those who are spending hours making wild contraptions in The Legend of Zelda: Tears of the Kingdom are exactly the kind of people who might enjoy painting Engadget’s home page in a lovely shade of teal.

This article originally appeared on Engadget at https://www.engadget.com/the-arc-internet-browser-lets-you-customize-or-vandalize-any-website-130010555.html?src=rss 

Samsung’s HW-Q900C premium soundbar launches today for $1,400

Samsung has introduced a new entry into its flagship Q-series soundbar lineup. If the HW-Q990C soundbar it debuted at CES earlier this year is the series’ top-of-the-line model, then the new HW-Q900C soundbar is the next one in terms of features and specs. The HW-Q900C features 7.1.2 channels of Wireless Dolby Atmos sound, whereas the HW-Q990C is an 11.1.4-channel soundbar. 

While the HW-Q990C has more front and surround channels for more immersive sounds, both models support Samsung’s Q-Symphony 3.0. The technology allows you to play audio from your soundbar and your TV’s speakers at the same time, so long as they’re connected with either an HDMI or an optical cable. Samsung says Q-Symphony provides “an excellent surround sound experience” that makes it seems as if you’re actually in the movie. That said, you can only activate Q-Symphony if you have a compatible 2020-to-2023 model Samsung TV.

In addition, the HW-Q900C comes with SpaceFit Sound Pro, which can analyze your environment and automatically optimize audio output for you. Its adaptive sound and adaptive voice amplifier features promise optimized audio for dialogue, as well, so you can hear voices better even at low volumes and in a noisy room. 

In game mode pro, the soundbar utilizes its up-firing speakers and strong woofers for 3D optimized sound while playing on select consoles, such as the PS5. The HW-Q900C also supports AirPlay 2 that makes it easy to pair with the iPhone and other Apple devices. Finally, it has the ability to follow voice commands, but you’d need to have Amazon Echo Device to be able to use this feature.

The HW-Q990C is now available for $1,400. While you can find the HW-Q990C soundbar for just a bit more right now, note that the older model launched with a $2,300 price tag.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-hw-q900c-premium-soundbar-launches-today-for-1400-130051756.html?src=rss 

Google Play Games for PC is now available in Europe and New Zealand

You no longer have to live in one of a handful of countries to try the official option for Android games on Windows. The Google Play Games beta has expanded to over 40 European countries (including the UK) and New Zealand. The additions now make the platform available in 56 countries total, up from just 13 as of November.

Google Play Games currently offers more than 100 Android titles. You might not recognize all of them, but better-known releases like Asphalt 9, Homescapes and Last Fortress are included. Google routinely adds new games to the service, and promises access in more countries “soon.”

The requirements are relatively light. You’ll need a PC with at least Windows 10, a solid-state drive, 8GB of RAM and a four-core CPU running Intel’s UHD 630 graphics (found in 8th- and 9th-gen Core chips) or its AMD equivalent. Google recommends a dedicated “gaming-class” GPU like NVIDIA’s GeForce MX450 and a CPU with eight logical cores (such as through hyperthreading). If your computer is no more than a few years old, you can likely give this a try.

This isn’t the only way to play Android games on Windows, of course. Windows 11 offers apps from Amazon’s store, while clients like BlueStacks have been available for years. However, Google Play Games may be enticing if you want Google’s full backing and don’t mind a limited catalog.

This article originally appeared on Engadget at https://www.engadget.com/google-play-games-for-pc-is-now-available-in-europe-and-new-zealand-132827267.html?src=rss 

The best gaming handhelds in 2023

Handheld gaming systems are having a moment. Yes, gaming on the go has been a thing since the Game Boy, but the runaway success of the Nintendo Switch and continued growth of mobile processors has brought an explosion of devices that let you play all sorts of games wherever you want. Figuring out the best gaming handheld for you, though, can be complicated. You already know that the Switch is worth buying, but depending on what you want to play, the right handheld could cost you less than $100 or close to $1,000. To help you narrow things down, we’ve extensively researched the handheld market and tested the major contenders, from beefy portable PCs to compact emulation machines.

What to know about the gaming handheld market

Jeff Dunn / Engadget

The market for gaming handhelds can be broken down into three broad tiers. At the top, you have x86-based portable gaming PCs like the Steam Deck or Asus ROG Ally. These are the most powerful handhelds you can buy, as they seek to replicate the experience of a moderately specced gaming desktop. The Steam Deck runs on Linux, but most others use Windows. If you want to play modern, recently released games on the go (and need something stronger than a Switch), this is the type of device you’d get. They can also emulate the widest range of retro consoles. However, they’re typically the largest and most cumbersome devices to hold and their battery life can be short. Naturally, they’re also the most expensive, costing anywhere from $400 to more than $1,000.

Further down on the price spectrum are mobile handhelds like the Logitech G Cloud or Retroid Pocket. These often run Android or Linux and can range from under $50 to $400-ish. They aren’t equipped to play modern console or PC titles, but they’re usually more compact than a portable PC and can still be used for mobile games and cloud streaming. While most are marketed toward those ends, many people actually buy them to emulate classic games through software like RetroArch. Getting emulators to work can be complicated, and accessing the BIOS and ROM files required to play games this way is legally murky. (Engadget does not condone piracy. Backing up files of games you already own for personal use only is considered more defensible, however, so for that a mobile handheld can be a more user- and wallet-friendly way to play the classics on the go.) Today, the ARM chips in top mobile handhelds can emulate games into the sixth generation of consoles.

We’ll call the last tier “handhelds that do their own thing.” This is a catch-all for things like the Switch or Playdate: portable gaming devices that run heavily customized software and aim to provide a unique experience. They aren’t necessarily ideal for emulation or playing the latest multiplatform titles; instead, they often have distinct game libraries. They might not have the widest appeal as a result (Switch excluded), but they’re often easier for less tech-literate folks to just pick up and use.

Best handheld gaming PC for most: Valve Steam Deck

It’s been well-documented over the past year but Valve’s Steam Deck still offers the best balance of price and functionality in the gaming handheld market. Specifically, we’re talking about the entry-level model, which costs $399 and comes with 64GB of eMMC storage (which is easily expandable with a microSD card). The $529 and $649 variants with faster SSDs and, with the highest-end model, a premium glass display are fantastic as well, but a few new Windows handhelds might put dent in their value proposition, at least for some people. (We’ll dig into this more below.)

Nevertheless, the entry-level Steam Deck is still a remarkably capable device. While not every game in the Steam library is compatible with the device’s Linux-based OS, thousands are and the list of officially verified and still-playable titles is growing all the time. It can play some games natively and stably that just aren’t possible on the Nintendo Switch, from Elden Ring to Final Fantasy VII Remake to the Resident Evil 4 remake. The process isn’t quite as plug-and-play as Nintendo’s console, as some games require tweaks to run optimally, and some newer AAA titles are starting to push the device’s limits. But SteamOS makes its settings relatively accessible, and in practice, this is essentially a last-gen console that plays in 720p but can be carried anywhere.

This power makes the Steam Deck a superb device for emulation as well. While some systems need a few tweaks (Wii) and others are more game-dependent (the oft-tricky PS3 and Xbox), most run flawlessly, and just about everything is at least playable. It can even play higher-end Switch games. Using a tool like EmuDeck makes setting all of this up about as easy as it could be, too. Beyond emulation, the Deck’s flexibility makes it a fine device for cloud streaming Xbox games. You can also pair it with a dock and play many (but not all) games at higher resolutions on a TV or monitor.

The Steam Deck’s biggest flaw is its size: At 1.5 pounds, about two inches thick and just under a foot long, it stretches the limits of a “handheld” device. Even if you have large hands, it can be tiring to hold for a couple of hours. Depending on what you play, its battery life can range from eight hours to less than two. The 7-inch IPS LCD display, while decent, isn’t as vibrant as the Switch OLED, and the d-pad is somewhat mushy. All that said, the Deck is a sturdy piece of kit. Its joysticks are pleasingly smooth, the face buttons and triggers are responsive and it dissipates heat comfortably. It doesn’t feel far off from using a normal controller, plus there are four customizable back buttons and two trackpads to make navigating PC-style game UIs easier. And while the whole thing is heavy, its contoured grips slide naturally into the hands. You can read our full Steam Deck review for more details.

A note on more powerful Steam Deck alternatives

Photo by Sam Rutherford/Engadget

Owning Steam lets Valve undercut most handheld PCs on price, so the entry-level Steam Deck should remain a killer value at $399. If you’re working with a higher budget and want the most powerful handheld possible, though, it might be worth waiting on a few upcoming devices first.

Both the Asus ROG Ally and Ayaneo 2S run on beefy new AMD chips that should be able to play more demanding games at higher frame rates. The ROG Ally could be particularly appealing: Its 7-inch display has a higher resolution (1080p) and faster refresh rate (120Hz) than the Deck, it’s slightly thinner and lighter, and it’ll start at a relatively reasonable $600. Reviews fromothersites say that it is indeed more powerful. And since it comes from an established manufacturer, it’s available at major retailers like Best Buy. It comes in two variants: The higher-end model costs $700 and will start shipping in June, while the base SKU doesn’t have a firm release date just yet. We’ll have a full review of the ROG Ally in the coming weeks and will keep on top of the Ayaneo 2S when it arrives.

Both the ROG Ally and Ayaneo 2S run on Windows 11, which means they can play games from not just Steam, but other gaming clients like Epic, GOG, Itch.io or the Xbox app. Yes, it’s technically possible to play non-Steam games on SteamOS, but that’s not the point of the Deck. And while Valve is doing an admirable job of getting more Windows games working on a Linux-based OS, it’s still running a layer. Every now and then, an update will break something in a given game.

But Windows certainly isn’t immune to things going haywire, and so far, no Windows handheld has really nailed a portable UI as well as the Steam Deck. Battery life is often shorter, too. The early consensus on the ROG Ally seems to be that these are still issues there. Plus, the performance jump may not always be massive; its gains over the Deck appear to be most notable at higher power modes, but running at a higher wattage also means nuking the battery. Still, it’s faster. And if everything is working right, a handheld running Windows should have fewer limitations.

Of the Windows handhelds we’ve tested, we’ve found the Ayaneo 2 and Ayaneo Air Plus to be competent alternatives to the Steam Deck with generally higher performance. The GPD Win 4 is relatively well-regarded, too. But the software experience on these devices isn’t nearly as polished as SteamOS, and devices with better hardware are on the way. We’ll update this guide once we’re able to review the ROG Ally or another handheld with a Ryzen 7000 series chip.

Best budget handheld gaming system: Retroid Pocket 3+

The Retroid Pocket 3+ is an Android device with far less power than the Steam Deck or portable Windows PC, so the only way it can play modern games is via cloud streaming. But if you primarily want a handheld to emulate older games when you’re away from your home console or gaming PC, this is a generally comfortable and, at $149, reasonably affordable way to do so.

We praised this handheld’s predecessor, the Pocket 3, in 2022. The Pocket 3+ is effectively the same device, but with a stronger chipset (the Unisoc T618) and more RAM (4GB). The design is like a smaller Nintendo Switch Lite, which is to say it’s slim, lightweight (235g) and not fatiguing to use for hours at a time. The 4.7-inch touch display isn’t huge, but it’s bright and saturated, with a sharp-enough 750 x 1,334 resolution and a 16:9 aspect ratio that plays nice for cloud streaming and emulating systems like the PSP. (You’ll get borders with some older consoles, though.) The hardware still has some quirks: The face buttons are on the beady side, the start and select buttons are oddly placed on the left-hand side and the analog triggers aren’t pressure-sensitive. The joysticks are on the shallower side, too, though they’re smooth and accurate in action. For the money, the Pocket 3+ is built well and easy to transport.

The Pocket 3+ can emulate consoles up to the Dreamcast/PSP range fairly comfortably, so you’ll have few troubles if you’re mainly looking to play older games from the SNES, PS1 and earlier. With a recent firmware update, the device’s performance has also improved with more demanding machines like the PlayStation 2 and GameCube. It’s still not flawless (particularly with the PS2), but numerous games are at least playable, which is impressive at this price. You can also play most native Android games or stream games from a PC, Xbox or PS5. Battery life will depend on what you’re playing but typically lasts between five and seven hours.

Retroid recently launched a handheld called the Pocket Flip that’s more or less the Pocket 3+ with a clamshell design. It costs $10 more and uses sliders instead of joysticks, but if you’d prefer a form factor that’s closer to a Nintendo DS than a Switch Lite, feel free to get that instead.

A more powerful Android option: AYN Odin

The AYN Odin is worth considering if you like the idea of the Retroid Pocket 3+ but are willing to pay a little more for better emulation performance with systems like the GameCube, PS2 and Wii. Its Snapdragon 845 processor and Adreno 635 GPU still can’t run 100 percent of games from those systems, but the Odin can do more than the Pocket 3+, and the handful that are playable on both devices will generally perform better here. The device is even capable of playing some 3DS games.

The Odin is also a better piece of hardware than the Pocket 3+. Its layout is pretty much the same, but it has gentle curves on the back that make it easier to grip, a couple of customizable back buttons and analog triggers that’ll play nicer with more modern games and cloud streaming. It has a larger 6-inch 1080p display, and it should still get around five to seven hours of battery life on average. It’s not as portable as Retroid’s handheld, but it has a more substantial feel on the whole.

All of this makes the Odin a better device than the Pocket 3+, but it’s hard to call it a better value. AYN sells three different Odin models: The base version, which often goes for $240, is probably the “Goldilocks” option for most people. A more powerful Odin Pro comes with twice the RAM (8GB) and storage (128GB) but costs $290; at that price, you’re getting pretty close to the Steam Deck, which is comprehensively superior. There’s also the $200 Odin Lite, which is technically more capable than the Pocket 3+ but less of a jump than its siblings. It’s worth noting that AYN has a new “Loki” series of handhelds on the way as well. Nevertheless, the Odin is a standout among mobile gaming handhelds. You can read our full Odin Pro review for more details.

Another good (but pricey) option: Logitech G Cloud

If the Logitech G Cloud cost $150 or so less, it might be the best Android handheld on the market. Its 7-inch, 1080p display is bright, vibrant and altogether more pleasing to look at than the Retroid Pocket 3+, AYN Odin and even the entry-level Steam Deck. Despite having the same screen size as the Deck, it weighs a half pound less and its contoured grips are easy to hold for hours. Its haptics work as they should, and it gets a good 10 to 12 hours of battery life. The big panel makes it a treat for game streaming, and in terms of emulation, it can play into the Dreamcast/PSP range comfortably. Since Logitech is an established firm, you don’t have to worry about extended shipping fees or wait times, either; just grab one from your retailer of choice and you’ll have it in a few days.

Alas, the G Cloud has typically sold for $300 in recent months. While that’s $50 less than its launch price, it’s still too much when the Pocket 3+ and Odin get you most of the way there for much less, and when the Steam Deck can do far more for $100 extra. The Odin is more powerful, too; the G Cloud can still play some GameCube, 3DS and PS2 games, but not as comfortably, particularly at higher resolutions. Plus, while the G Cloud doesn’t feel cheap, its triggers are somewhat shallow, and its face buttons are just OK. (The triggers are analog, though.) And because the device only supports the FAT32 file system, it can’t play any games larger than 4GB off a microSD card. All that said, the G Cloud is still a more luxurious experience than the Odin and Pocket 3+ in many ways. If money is no object, or if you ever see on sale around $200, it’s worth considering.

A premium device for vintage portable games: Analogue Pocket

The Analogue Pocket is the ultimate Game Boy. As we note in our review, its vertical design is built like a modernized version of Nintendo’s classic handheld. The general layout is the same, and it can even work with classic accessories like the Game Boy Camera. But in contrast, it has four face buttons instead of two, a couple of triggers on the back, microSD and USB-C ports and a rechargeable battery rated for six to 10 hours of playtime. Most notably, there’s a gorgeous 3.5-inch display that’s backlit and incredibly sharp (615 ppi) but can look like an old Game Boy screen through different filter modes. This is an elegant handheld with a premium feel, plus it can output to a TV with an optional dock.

Unlike the retro handhelds mentioned above, the Pocket is designed to play actual cartridges, not just emulate ROM files. It can play Game Boy, Game Boy Color and Game Boy Advance games through its cartridge slot, with games from the Sega Game Gear (and eventually, other systems like the TurboGrafx-16 and Atari Lynx) playable through optional adapters. Like past Analogue devices, the Pocket uses field programmable gate array (FPGA) motherboards to mimic its target systems on a hardware level. In practice, this means the Pocket’s “emulation” of older titles is near-perfect, with a level of responsiveness and visual faithfulness that software-based emulation can’t match. Pop a Game Boy or GBA cartridge in here and you can essentially play it as nature intended.

That said, thanks to a big update last year and an active community around the device, the Pocket can also run ROMs off a microSD card and thus play systems like the SNES and Sega Genesis. At $220, the Pocket isn’t cheap, and its shoulder buttons aren’t as crisp to press as the excellent face buttons or d-pad. Still, if you have a collection of Game Boy, Game Gear or GBA games, the Pocket is the most luxurious way to play them, and it’s only become more versatile since launch. Its biggest problem is that it’s extremely hard to get — expect to wait several months for any new order to ship.

A charming indie game machine: Playdate

The Playdate, from app developer and Untitled Goose Game publisher Panic, might be the most niche device in this guide. It’s a tiny yellow box with a 2.7-inch monochrome display, two face buttons, a d-pad and a physical crank built into its side. Our review called it a cross between a Game Boy and a business card, and it is indeed incredibly compact, measuring about three inches tall and just 0.18 pounds. Its game library largely consists of oddball indies, most of which focus on one or two core ideas instead of stuffing in as many mechanics as possible. A couple dozen of those games come with the Playdate for no extra cost, a few others are available through a built-in store and hundreds more can be sideloaded from shops like Itch.io.

None of this is designed for emulation or capital-m “Modern” gaming, and at $200, it’s wildly expensive given its limitations. Plus, while the display is smooth and sharp enough, it’s not backlit, so it’s difficult to view in dim lighting. But beyond that, the Playdate is as polished as it is adorable, and many of its games are simple fun. Battery life is decent at six to eight hours as well. In a sea of devices that try to be everything for everyone, the Playdate’s goals are admirably focused and low-key. For the most part, it achieves them. If you’re into smaller-scale games and have some cash to burn, it’ll be a charming little toy. Like the Analogue Pocket, however, actually getting a hold of one will take some time: As of this writing, Panic says new Playdate orders won’t ship until “late 2023.”

Honorable mentions

Sam Rutherford/Engadget

Razer Edge

The Razer Edge sits in a similar no man’s land as the Logitech G Cloud. As we said in our review, the hardware isn’t bad at all. It’s about as powerful as a flagship phone from 2022, so it can play just about all Android games at max settings and emulate GameCube, PS2 and Wii games well. Its 144Hz OLED display is impressive, and both its speakers and battery life are solid.

But the design is odd: It’s essentially a standalone tablet attached to a Razer Kishi V2, so it doesn’t feel quite as stable as something like the AYN Odin or Logitech G Cloud. The display also has a superwide 20:9 aspect ratio that isn’t well-suited to most retro games, so the effective screen space for emulation isn’t much more than what you’d get from a smaller device. It may be one of the more powerful Android handhelds, but at $400, the whole thing is way too expensive.

Miyoo Mini+

The Miyoo Mini+ is more affordable than our top picks and comes in a well-built, Game Boy-style form factor that fits nicely with older games. Its 3.5-inch display really pops for something in the $70 to $80 range, its battery lasts as long as it needs to, and we found it to emulate retro consoles up to the PlayStation 1 without much issue. As a Linux handheld, its software is extensively customizable, though it can require a bit of tinkering to get the most out of it as a result.

Unfortunately, between stock shortages and its lack of availability at major retailers, the Mini+ has been difficult to actually buy. If you can’t find one, Anbernic’s RG35XX should be a decent alternative; it’s a bit easier to pick up and use once it’s set up, though it lacks built-in WiFi.

Mat Smith/ Engadget

Anbernic RG405M

We weren’t able to test it, but the Anbernic RG405M should be a good alternative to the Retroid Pocket 3+ for those who want something more compact. The two devices run on the same chipset, but the RG405M has a 4-inch display and a more substantial metal frame. Its 4:3 aspect ratio means you won’t have to deal with black bars as much for retro games, too, though it can feel crunched with newer systems and cloud streaming. At $175 or so, it’s also pricier than the Pocket 3+.

Backbone One

At their core, all of the mobile handhelds we’ve mentioned are just modified Android or Linux tablets. If you play more casually, you can get a similar experience by hooking up your existing smartphone to a mobile gamepad like the Backbone One. This connects directly to your phone’s USB-C or Lightning port and immediately works with any game with controller support. Its face buttons are somewhat noisy, and its d-pad is a bit spongy, but it’s comfortable for its size and has all the inputs needed to play modern games, including analog triggers and clickable joysticks. There’s also a headphone jack and pass-through charging port, plus a useful app for starting party chats. The One costs $100, which isn’t cheap, but it feels much more natural than using a console controller with a clip.

This article originally appeared on Engadget at https://www.engadget.com/best-handheld-gaming-system-140018863.html?src=rss 

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