Audeze reveals its latest gaming headset with planar magnetic drivers

Audeze has revealed its latest wireless gaming headset. The company claims that Maxwell has a battery life of over 80 hours. When you eventually do need to recharge it, Audeze says you can fully top up the completely depleted battery in 2.5 hours via USB-C or by up to 25 percent of the capacity (which should be enough for a day of usage) in 20 minutes. The headset is said to offer improved low-latency wireless range and stability performance over Audeze’s Penrose model.

Maxwell, which has 90mm planar magnetic drivers, can deliver high-resolution audio at up to 24-bit 96kHz when you use the included USB dongle or a wired USB connection, Audeze says. There’s a 3.5mm jack too.

The headset has a hardware-based AI system that can automatically filter out background noise at the touch of a button when you’re speaking. Maxwell has five built-in microphones as well as a Shure-designed detachable boom mic. There are built-in volume controls for the headphones and mic as well.

Along with audio quality, comfort was a key consideration for Audeze. The 490-gram Maxwell has a spring-steel headband with an adjustable suspension strap. Moreover, the earcups feature a dual-chamber design that offer passive noise isolation.

There are two versions of Maxwell, one designed for PlayStation and the other for Xbox. Both work with Windows, macOS, Android, iOS and Nintendo Switch. The PlayStation model costs $299 and supports Tempest 3D Audio on PS5 and PC. The Xbox version (which is licensed by Microsoft) costs $329. It comes with a Dolby Atmos license that will activate automatically for Xbox Series X/S and PC. Pre-orders are open and Audeze expects to start shipping Maxwell in January.

 

FTC sues to block Microsoft’s Activision Blizzard merger

The Federal Trade Commission has filed an antitrust complaint in a bid to block Microsoft’s planned $68.7 billion takeover of Activision Blizzard. The FTC started looking into the deal and its potential impact on the video game market soon after it was announced in January. Evidently, the agency was concerned enough to try and pump the brakes on the buyout. The FTC said that, were the deal to go through, it “would enable Microsoft to suppress competitors to its Xbox gaming consoles and its rapidly growing subscription content and cloud-gaming business.”

“Microsoft has already shown that it can and will withhold content from its gaming rivals,” Holly Vedova, director of the FTC’s Bureau of Competition, said in a press release. “Today, we seek to stop Microsoft from gaining control over a leading independent game studio and using it to harm competition in multiple dynamic and fast-growing gaming markets.”

The FTC’s commissioners voted in favor of the lawsuit along party lines, with the three Democratic members approving it. The lone Republican Commissioner Christine S. Wilson voted against the suit in a closed-door meeting.

“The FTC pointed to Microsoft’s record of acquiring and using valuable gaming content to suppress competition from rival consoles, including its acquisition of ZeniMax, parent company of Bethesda Softworks (a well-known game developer),” the agency said in a press release. “Microsoft decided to make several of Bethesda’s titles including Starfield and Redfall Microsoft exclusives despite assurances it had given to European antitrust authorities that it had no incentive to withhold games from rival consoles.”

While the lawsuit doesn’t necessarily kill the deal, it’s unlikely to be resolved by July, as Politico, which had reported that an FTC bid to block the merger was likely, recently noted. That was the deadline Microsoft and Activision set for closing the deal. If the acquisition hasn’t closed by then, the companies will have to renegotiate the agreement or even walk away from the merger. Regulators in other jurisdictions have been taking a close look at the deal, including in the UK and the European Union (which should complete its investigation by late March). 

Sony is the merger’s most prominent opponent. It has expressed concern that Microsoft would make games such as Call of Duty exclusive to Xbox platforms, which could cost Sony hundreds of millions of dollars a year. However, Microsoft has said it wants to keep Call of Duty on PlayStation and it claims to have offered Sony a 10-year agreement to that effect.

Just ahead of the FTC’s vote, Microsoft said it struck a deal with Nintendo to bring Call of Duty games to the company’s systems if the merger closes. Call of Duty will also remain on Steam as part of a separate pact with Valve.

Microsoft and Activision have been downplaying the significance of the deal in an attempt to appease regulators and push it through. For one thing, Microsoft has claimed that Sony has more exclusive games, “many of which are better quality,” in a filing with the UK’s Competition and Markets Authority (CMA). It also said Activision Blizzard doesn’t have any “must-have” games, despite having some of the most popular titles in the world (including Call of Duty: Modern Warfare II, Overwatch 2 and World of Warcraft) under its umbrella.

The FTC refuted those suggestions in its complaint. The agency claimed that Activision is “one of only a very small number of top video game developers in the world that create and publish high-quality video games for multiple devices.” It noted that between franchises such as Call of Duty, World of Warcraft, Diablo, and Overwatch, Activision has more than 154 million monthly active users.

Microsoft has suggested that the acquisition the deal is more about gaining a foothold in the mobile gaming market, where Activision’s King division is a major player. For instance, Candy Crush Saga has had more than 3 billion downloads.

Ultimately, the FTC believes that the merger would likely harm competition in the video game market. “With control over Activision’s blockbuster franchises, Microsoft would have both the means and motive to harm competition by manipulating Activision’s pricing, degrading Activision’s game quality or player experience on rival consoles and gaming services, changing the terms and timing of access to Activision’s content, or withholding content from competitors entirely, resulting in harm to consumers,” the agency said.

Engadget has contacted Microsoft and Activision Blizzard for comment.

 

Jeep recalls over 62,000 Wrangler 4xe plug-in hybrids over engine shutdowns

Jeep’s first foray into electrified vehicles hasn’t gone quite as smoothly as planned. The brand has recalled 62,909 Wrangler 4xe off-roaders over a fault that leads to unexpected shutdowns of the 2.0L plug-in hybrid engine. The powerplant may switch off when the diagnostic system reacts to a loss of communication, possibly leading to a crash if the failure occurs mid-drive.

The flaw affects Wrangler 4xe variants from the 2021 through to 2023 model year vehicles produced before August 17th, 2022, when Jeep started shipping units with updated control software. The National Highway Traffic Safety Association (NHTSA) says there have been two crashes and one injury potentially linked to the problem, as well as customer assistance instances, warranty claims and field reports.

Jeep will fix the affected Wranglers by updating calibration software for their hybrid control and transmission processors. It expects to formally notify owners starting January 12th. The NHTSA started investigating reports as early as September 2021, but it wasn’t until November this year that the investigation wrapped and Jeep’s parent Stellantis decided to launch a voluntary recall.

The glitch is unlikely to represent a major setback to Jeep’s electric vehicle push. However, the timing is less than ideal. It comes just a few months after Jeep unveiled Grand Cherokee and Wrangler Willy PHEV models, and previewed its all-electric Avenger SUV. The Stellantis-owned badge is just now trying to establish its EV reputation, and a recall won’t help matters.

 

McLaren Artura first drive: A hybrid supercar that adds EV torque to the mix

There’s a concern that electrifying supercars will kill their spirit. A breed of vehicle known for massive roars, outrageous designs, and cornering that smooshes your internal organs from side to side while the vehicle sticks to the road.

But electrification is coming and how that’s handled can mean the difference between a vehicle that wins over naysayers or one that fails and gives the gas-or-nothing crowd one more piece of evidence that everything is ruined when a battery is added. McLaren’s Artura is not only an engineering marvel built upon a brand-new architecture; it’s also sure to get everyone on board with the idea of cramming an electric motor into a supercar.

The Artura can do zero to 60 in three seconds. That’s EV fast, and it’s thanks to the supercar’s plug-in hybrid setup. Wedged between a twin-turbo V6 and the 8-speed transmission sits a tiny electric motor that’s powered by a 7.5kWh battery pack. It adds low-end torque at launch and while exiting corners while the gas engine catches up.

On the more environmental side, according to the EPA the Artura can travel 11 miles while in EV-only mode. McLaren noted that it could get up to 15 with more surface street driving. It’s not in the league of the other PHEVs on the market, which offer ranges above 30 miles per charge. Remember though, it’s a supercar with all the joy and excitement that comes with that package.

We got a chance to try it out on the roads around Las Vegas, Nevada, and ended the day with 14 laps around a track. In both situations, it impressed. Watch the video below for the full story.

 

Samsung Odyssey Ark review: When bigger isn’t always better

The idea of sitting in front of a massive 55-inch gaming monitor all day sounds like heaven. Being able to twist it into a towering portrait mode? The stuff of my multi-tasking dreams. That’s the pitch behind Samsung’s 55-inch 4K Odyssey Ark Monitor. As we saw during our first preview, it’s a genuinely unique behemoth of a display, one that can easily immerse you in both Microsoft Flight Simulator and towering Excel spreadsheets.

Sure, you could just plug a 55-inch TV into your PC, but without the Ark’s extreme curve, it would be too wide to comfortably use as a monitor. You also won’t find any 4K TVs with the Ark’s blazing fast 165Hz refresh rate and 1ms response time, let alone its surprisingly solid sound system. The Odyssey Ark stands alone. But is it actually worth $3,500? That depends on if you’re able to live with its many annoyances (and if you don’t think too hard about the price).

Annoyance number one? This thing is a bear to set up. Even with the help of two delivery workers, it took around 20 minutes to get the (very heavy) Ark monitor correctly attached to its (equally heavy) base. The entire unit weighs 91.5 pounds when put together, so be sure to have a sturdy desk at the ready. If that sounds a bit obscene, well, you’d be correct. Samsung’s 55-inch QN90B NEO QLED TV weighs almost half as much (48.3 pounds), while LG’s 65-inch C2 OLED TV clocks in at 72 pounds. Extreme heft is the unfortunate price you’ll have to pay for a rotating monitor stand.

Devindra Hardawar/Engadget

As soon as I sat in front of the Odyssey Ark, I understood why Samsung dared to build it. We’ve already seen its extra-wide 49-inch gaming monitors in action. And, of course the company that pushed the limits of phone screens would do the same for PCs. Given Samsung’s robust TV business, it makes sense to explore the many other ways it could use 55-inch Mini LED panels. (The TV side is where we also saw Samsung debut screens that could rotate into TikTok-friendly portrait mode.) The Ark may not be entirely practical, but for Samsung it serves as a showcase for many of its display innovations.

Design-wise, the Odyssey Ark resembles Samsung’s TVs more than its gaming monitors. It has a sturdy metal base (as it should, given its size), as well as a smooth metal case surrounding the curvy screen. It even comes with Samsung’s One Connect breakout-box, one of the company’s more intriguing TV inventions. It connects to the Ark over a single cable, while the box itself handles power and all of your typical connections (four HDMI 2.1 ports, an optical audio connection, 3.5mm headphone jack and two USB ports). While it was originally meant for screens you’d be mounting on walls, it’s a welcome addition to the Odyssey Ark — nobody wants to push a near 100-pound beast around just to get to HDMI ports.

Sam Rutherford/Engadget

Samsung includes two ways to control the Ark: A simple remote with a directional pad and shortcuts for streaming apps like Netflix, as well as a dial for quickly managing the Ark’s many different viewing modes. Both controllers are solar powered, so you’ll just need to make sure they get a bit of light to keep running. I’d imagine that could be an issue in window-less offices like mine, but it wouldn’t be that tough to place the remotes by a window every few months. On the plus side, they should be able to run indefinitely if you’re lucky enough to have some light. (Solar cells can be charged by artificial lighting, but not very efficiently.)

Sam Rutherford/Engadget

The Ark’s odd shape, as well as a few LED lighting strips on the rear, are the major signs that it’s not a mere TV set. I’ve been in front of plenty of curved screens before, but nothing this extreme. The sides of the display almost seem like they’re trying to embrace you with 4K Mini-LED goodness. It’s an effective bit of immersion while you’re viewing the Ark in its standard widescreen mode, reminiscent of specialized theaters like LA’s Cinerama Dome. And unlike most TVs and monitors, the Ark’s large frame allows it to house a six speaker sound system (four tweeters and two woofers), which delivers the audio punch of a medium-sized soundbar.

The combination of expansive sound and a wonderfully immersive picture make the Odyssey Ark a truly unique viewing experience. Movies, TV shows, and even trailers felt like they were drawing me into the action, so much so that I barely noticed the slight distortion from the curved sides of the screen. But while the Ark’s sweet spot is indeed very sweet, showing off the added brightness of Mini-LED and the expansive color range from its Quantum Dot display, its viewing angle is incredibly limited. Just a few steps off the center and you immediately lose color and clarity. The curve giveth, the curve taketh away.

When it comes to software, the Ark is a curious device, sitting somewhere between what you’d expect from a smart TV (it has apps for Netflix, YouTube and everything else you’d expect), and a computer monitor. On the PC side, it can reach up to a 165Hz refresh rate, allowing for frenetic gaming at incredibly high framerates. Samsung has baked in multiple ways to take advantage of its massive screen size: Its “Multi View” mode lets you display up to three different apps at once. That can include a single HDMI video input, as well as a device mirrored wirelessly (using AirPlay or the Android equivalent). Additionally, there’s a “Flex View” mode that lets you shrink an input down so it doesn’t fill up the whole screen.

Now why would you want to do that? I quickly learned that playing fast-paced shooters like Overwatch 2 and Halo Infinite were overwhelming when sitting a few feet away from a 55-inch screen. Sure, I could see more detail, but moving the camera around quickly and trying to track potential enemies was nausea-inducing. I didn’t mind sitting close to the screen for slower-paced games like A Plague Tale: Requiem, but for shooters I’d prefer moving the screen further back. Unfortunately, that just wasn’t possible in my cramped basement office, so I occasionally used Flex View mode to shrink faster games down to size.

Sam Rutherford/Engadget

The Ark also features built-in apps for every major game streaming service: Xbox Game Pass Ultimate, Geforce Now, Amazon Luna, and yes even Google’s short-lived Stadia (that dies next month). You can easily pair Bluetooth controllers with the Ark directly, allowing you to treat it like an oversized console. I had no trouble signing into Game Pass and going through a few races in Forza Horizon 5, but as usual, your streaming experience will depend on the quality of your internet.

On the non-gaming front, I learned that moving to a 55-inch screen still required a bit of an adjustment. I typically use a 34-inch ultrawide monitor, which gives me a decent amount of horizontal space without being too overwhelming vertically. But sitting in front of the Odyssey Ark almost felt like sitting directly in front of the monolith from 2001 — there’s just so much screen. After 30 minutes or so, I got used to using Slack, Evernote and my many browser tabs on a big screen. But when it came to focused writing and other work, the Ark was overkill. I wrote this review on the Ark during small sessions, but I just couldn’t stick with it for too long.

Sam Rutherford/Engadget

Samsung’s unique portrait view, or “Cockpit Mode,” was similarly overpowering. It’s easy to rotate the Ark between that and its typical landscape mode — you just have to push the screen to the top of the base and push along its left side — but I found the taller view genuinely off-putting. Instead of a warm embrace, it was honestly a bit threatening, as if my body was instinctively worried about the Ark toppling over.

It’s easy to make Windows 11 recognize a portrait display, but I didn’t find it too useful for my typical work. (Though I’d imagine some Flight Simulator fans may enjoy trying to tweak the game for a genuine cockpit view). Instead, the portrait orientation was better suited to the Ark’s Multi View mode, allowing me to play a PC game in a small 31-inch square while I left a YouTube video running in another window on top, and my phone mirrored right above it. It’s just a shame that Multi View mode doesn’t currently support streaming video apps like Netflix. Also, you can only hear audio from up to two sources at once. (And if this sounds like pure information overload, well, it is.)

For whatever reason, the Ark did an awful job of downscaling my PC’s desktop in Multi View mode, even after tweaking the resolution several times. Text was hard to read and images were blurry, as if I was looking at everything through a pair of dirty glasses. Fighting with that feature also made it clear how the Ark often pales in comparison to having a typical multi-monitor setup. It’s not that hard to have another monitor sitting beside your standard screen, and that also wouldn’t involve any sort of distortion. You’re also more free to tweak the way external monitors are positioned and laid out, rather than working within the confines of Samsung’s software.

Most importantly, though, a multi-monitor setup would be vastly cheaper than the Odyssey Ark’s $3,500 retail price. (It’s currently marked down to $2,500 for the holidays, but it’s unclear if that will stick.) You could easily pick up a 55-inch OLED TV and a few PC monitors for less than $2,5000. Or my personal recommendation: Get Alienware’s fantastic QD-OLED ultrawide monitor for $1,299 and an assortment of other screens. Whichever direction you go, it’ll be far more practical than having a single 55-inch display on your desk.

Devindra Hardawar/Engadget

As my honeymoon period with the Odyssey Ark faded, I was left with nothing but questions. Where are the DisplayPort or USB-C connections on Samsung’s breakout box? Why, exactly, can’t it display more than two HDMI connections at once? Is the extreme curve worth losing any sort of off-angle viewing? Really, who is this thing actually for? Will gamers be able to live with its downsides to take advantage of a 55-inch monitor? Can they stomach a $3,500 price? And how many people will have desks sturdy enough to hold this thing?

Anyone buying the Odyssey Ark is basically paying to be a beta tester for Samsung. In general, we recommend against serving as consumer guinea pigs. But if you’ve been dying to have an impossibly gigantic curved gaming monitor, your wish has finally been granted.

 

Disney+ launches $8 ad-supported plan, raises price on ad-free streaming

If you want to keep using Disney+ at the same price you’ve been paying each month since March last year, you’ll need to put up with some ads starting today. The Disney+ Basic plan is now live and it costs $8 per month. To keep using the streaming service without ads, you’ll need to pay $11 per month, which marks an increase of $3. That’s now called the Premium plan and an annual membership costs $110.

Unlike Netflix’s ad-supported plan, Disney+ Basic offers access to the platform’s full library as well as high-quality streaming in 4K, Dolby Vision and the IMAX Enhanced format. The Netflix’s Basic with Ads plan, which went live last month, costs $7. It limits streams to a resolution of 720p and some titles aren’t available. However, neither company’s ad-supported plan includes offline viewing. Disney+ Basic currently lacks other features that are available to Premium subscribers, including GroupWatch, SharePlay and Dolby Atmos.

Disney does offer some streaming bundles. For $10 per month, you’ll get access to Disney+ Basic and Hulu with Ads. You’ll pay $6 less per month than you would by subscribing to them individually. If you want to include ESPN+ in your bundle, there are three options. If you don’t mind dealing with ads on all three services, you can subscribe to them for $13 per month. For an extra $2 per month, Disney+ will ditch the ads. For access to ad-free versions of all three streaming services, you’ll pay $20 per month.

Disney announced the price changes before it canned former CEO Bob Chapek and brought back Bob Iger, who oversaw the Disney+ launch as well as the takeovers of Fox studios and cable channels, Pixar, Marvel and LucasFilm. Although the total number of Disney+, Hulu and ESPN+ subscriber numbers rose to 235 million under Chapek’s watch, the company has dealing with some business difficulties.

Disney lost $1.5 billion on the streaming side of the business last quarter, more than doubling the operating loss of $630 million from the same quarter in 2021. It attributed the steeper loss to higher production and technology costs, as well as greater marketing expenses. The introduction of the ad-supported plan and Premium price hike could help to make the streaming business profitable, though consumers may have to give the company more of their money or time to do so.

 

Google’s Nest WiFi Pro routers are up to 17 percent off right now

The new mesh router from Google, Nest WiFi Pro, launched back in October and is just now seeing its first discount. If you’ve been thinking about stepping up to the newly opened 6GHz WiFi band or are curious to see how Google’s new smart home industry standard, Matter, will operate once it launches, this might be the time to add the routers to your cart. 

You’ll get the best deal with the two-pack, which is 17 percent off, making it $250 for the set. The three-pack and the single unit are both 15 percent off, bringing them down to $340 and $170, respectively. We’re seeing discounts for all three packs at Amazon, but you can also head over to Wellbots and snag the three-pack for the same $340.  

Google currently makes three different routers, Google WiFi, Nest WiFi and the new Nest WiFi Pro, which has a shiny new design and is the only one running WiFi 6E. If you’re curious what that means, in a nutshell, in 2020 the FCC opened up more airwaves in the 6Ghz band for WiFi to run on, which allows your home WiFi to get better wireless connections with less congestion. 

Google states that WiFi 6E will be up to twice as fast as the previous WiFi 6 standard. Of course, only devices that are WiFi 6E compatible will be able to access the new airwaves. But since these routers are tri-band, they also provide access to the 2.4 GHz, 5 GHz and 6 GHz frequency bands, meaning any device that currently runs on your WiFi will also run on these routers. Also keep in mind that these don’t replace your modem, one router plugs into your ISP’s modem or gateway (a combined modem router).   

A single Nest WiFi Pro unit will extend coverage to a home up to 2,200 square feet. With three routers, you’ll get up to 6,600 square feet of coverage. The routers are also ready to act as a hub that will work with Matter, Google’s forthcoming smart home industry standard that’s intended to bring more universal connectivity (as in, working with Apple, Samsung and Amazon devices) to the smart home landscape. It’ll also make new smart home devices easier to set up and use. Matter is scheduled for this Fall and these Nest WiFi Pro routers will be ready when the service launches. 

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‘Season: A letter to the future’ is a solo cycling adventure coming to PC and PlayStation January 31st

The next game from Scavengers Studio is something completely different. Scavengers is the Montreal-based indie team behind Darwin Project, the online survival game that was a low-key and short-lived cult hit in 2020. Darwin Project offered a twist on battle royale gameplay, dropping a small group of players onto a shrinking map, and arming them each with just an axe and a bow. It was all about crafting, looting and surviving the elements, while also hunting the other players and watching your own back. Darwin Project went live as a free early access game in 2018, it launched in January 2020, and it was essentially shut down by November that year.

Scavengers’ follow-up to Darwin Project is Season: A letter to the future, a single-player bicycle-riding adventure game about exploration and preservation at the end of the world. In Season, a young woman leaves her secluded village for the first time, just as a cataclysmic event is set to destroy everything around her. 

She rides her bike across gorgeous landscapes, meeting new people, observing their rituals and documenting her journey. Players collect sound samples, take photographs and transcribe the habits of the wider world, collecting everything in one place before it all disappears.

Season looks like a slowly unraveling mystery set in a beautiful environment and built for just one player at a time. It’s the opposite of Darwin Project, and for that reason it feels like a delicious surprise from a studio that’s still hungry to prove itself. 

Season: A letter to the future is coming to PlayStation 4, PS5, the Epic Games Store and Steam on January 31st, 2023. It’ll cost $25 on PC and $30 on PlayStation platforms. On PS5, players will use the DualSense’s adaptive triggers to pedal their bicycle, with varying resistances as the roads rise and fall, and the controller’s haptic feedback will mirror the texture of the path forward.

 

Google says it’s making Chrome less of a battery and memory hog

Google is rolling out two new modes for Chrome that are designed to make the browser less of a drain on your system’s battery and memory. It says that, with the Memory Saver mode, Chrome will reduce its memory usage by up to 30 percent on desktop. The mode frees up memory from open tabs that you aren’t using. Google says this will help to give you a smoother experience on active tabs. Chrome will reload inactive tabs when you switch back to them.

As for Battery Saver mode, Google says that can kick in when you’re using the browser and your device’s battery level drops to 20 percent. Chrome will then limit background activity and visual effects on tabs with videos and animations to help keep your device up and running for longer.

These features will be available as part of the m108 Chrome for desktop build. Google says all users will have access to them in the coming weeks and that it’s starting to roll out the build today. You’ll be able to turn off these modes in the settings and make certain sites exempt from Memory Saver.

 

EU’s ‘right to be forgotten’ now extends to inaccurate claims about people

Your “right to be forgotten” (or rather, right to erasure) in the European Union now extends to bogus claims about you. The EU’s Court of Justice has ruled that Google and similar providers must remove search results on request when they’re “manifestly inaccurate.” People making the demands will have to prove that there are significant falsehoods, but they’ll only have to provide evidence that can be “reasonably” required. They won’t have to obtain a judicial ruling, in other words. The search engine creator can’t be forced to actively participate in the investigation.

The judgment is a response to a case where two investment managers asked Google to delist search results for their names that linked to articles criticizing their business model. The managers argued the claims were false, and also objected to thumbnail images that were allegedly taken out of context. Google declined to honor the request, contending that it didn’t know if the information was accurate.

In a statement to Politico, Google said it “welcome[d]” the ruling and would review the Court of Justice’s decision. It stressed that the affected search results and thumbnails haven’t been available for a long while.

The determination could help shape interpretations of the EU’s General Data Protection Regulation (GDPR). You’ll not only have the right to remove search data on privacy grounds (such as reports of an old conviction), but to pull content that’s demonstrably false. This could theoretically help European residents reduce access to misinformation and slander, even if they’re uninterested in filing lawsuits.

There are questions that remain. Notably, the court decision doesn’t directly address parody. It’s not clear if someone could ask Google and other search engines to delete content that’s fake, but intended as a joke. It’s also unknown if this could be used to hide content that’s largely accurate, but includes a glaring error. A complainant could theoretically use this to minimize criticism by targeting less-than-perfect stories. However, the ruling at least lays a groundwork that could be used for future disputes.

 

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