Amazon’s ‘Hey Disney!’ experience comes to all Echo devices

Amazon and Disney have partnered to create an interactive experience that combines Alexa’s voice assistant features with Disney’s robust stable of characters. The appropriately-named “Hey Disney!” is now available on any Echo device and represents the very first time Amazon has allowed an assistant other than Alexa on its various speakers and tablets.

Once you purchase an annual subscription to the new voice assistant via the Alexa Skills Store, you’ll have some brand new ways to interact with your Echo gadgets. The wake word changes to “Hey Disney!” which gives you access to something called the “Disney Magical Companion.” This opens up 20 new personalities and voices to interact with across Disney’s entire corporate roster, including Pixar movies and the Star Wars franchise. Additionally, the service is being included as a perk to Amazon Kids+ at no added cost.

Once you call up your favorite character, you’ll get some extra personality when asking for the weather or setting an alarm. Amazon gives examples of Olaf from Frozen reading the weather and a themed soundscape inspired by Return of the Jedi’s moon of Endor. There’s also an emphasis here on storytelling, with Amazon touting “interactive adventures with characters” and “immersive entertainment.” Finally, there’s a new multiplayer Disney trivia game. These modes exist as voice-only experiences for Echo speakers and with visuals for Echo Show tablets.

This is not the first we’ve heard of this unique branding. The voice assistant was first revealed last year, but it was an exclusive release to Disney Resort hotels. Now it’s available to everyone, so long as you pony up for a dedicated subscription or already have a Kids+ plan.

This article originally appeared on Engadget at https://www.engadget.com/amazons-hey-disney-experience-comes-to-all-echo-devices-130009651.html?src=rss 

‘Star Trek: Strange New Worlds’ picks up where it left off

The following article contains spoilers for “The Broken Circle.”

Strange New Worlds’ first season may have stumbled out of the gate, but it outdid itself with every subsequentepisode. On the strength of the back half of its episodes alone, you could easily call it the best live-action Trek of the streaming era. This achievement was staggering, especially since it was saddled with the nightmare brief of serving as a spin-off to Discovery, a prequel to Star Trek and a paean to fans less than enamored with its serialized stablemates. It quickly found a tone that would serve those many masters, offering episodic storytelling with soap opera characterization that quickly teased out Star Trek’s oft-denied goofy side. It quickly found the confidence to be silly, and dramatic, and even made time to show the crew hanging out with each other, and above all else, it was accessible to mainstream audiences.

That confidence is proudly on show here in “The Broken Circle,” the season two opener credited to co-showrunners Henry Alonso Myers and Akiva Goldsman. Watching this, you get the sense that every person in the production team is pulling in the same direction, with fantastic results. It helps that Myers and Goldsman again write their crew making smart choices pretty much all of the time, sparing us any sludgy plot blocking. In fact, the quickness of its narrative and the sheer brute-force of its charisma helps cover a multitude of sins, turning what is otherwise a fairly light romp into something that will, hopefully, set the tone for the rest of the season.

We open with the Enterprise in spacedock, undergoing a (weirdly testy) inspection while Pike tries to find someone who can help save Number One from her upcoming court martial. He leaves an unusually-flustered Spock in charge of the Enterprise, who isn’t feeling up to the task. That’s because he can’t get his emotions back under control after unleashing his inner rage monster back in “All Those Who Wander,” and seeks help from Dr. M’Benga. He hands him a Lute and tells him to work on his emotions like a human, and when Chapel walks in, the good Doctor can’t help but notice the tension. On the bridge, meanwhile, Uhura receives a coded message from La’an, who has uncovered a plot against the Federation on the edge of Klingon space.

Sadly, April turns down Spock’s plea to investigate, and so enlists the bridge crew to steal the Enterprise. And yes, while this is comedically punctured soon after, I’ll admit to sighing myself inside out as I expected to sit through the second Search for Spock homage in three months. Mercifully, the heist is disrupted by Pelia, the immortal head of the inspection team – Carol Kane playing a stock Carol Kane-type character. Pelia, as a friend of Spock’s mom Amanda, decides to aid in the deception to get the crew underway. They find La’an on a dilithium rich planet which was contested during the Klingon war, and is now under the control of a gang of nefarious types. They’re annoyed that their profit margins have been eroded in peacetime, and would much prefer to restart the Federation – Klingon war to boost profits.

It’s Dr. M’Benga and Chapel who get the meat of the action here, as they are kidnapped and taken to a fake Federation starship being built underground. They correctly surmise that the ship will be used to – another sigh – stage a false flag attack on the Klingons to restart the war. In order to warn the Enterprise, they go heavy on the steroids and punch-fight their way to the ship’s transponder to send them a message. Unfortunately, the ship breaks ground to attack an arriving cruiser, forcing the Enterprise to give chase. But Spock’s reticent to open fire, since the (not so) secret object of his (not so) secret affections is still on board.

Thankfully, M’Benga and Chapel blast their way out into space without any EVA gear and get beamed aboard by the pursuing Enterprise (I know, I know!). Spock is then left to smooth things over with the Klingons, downing a mug or two of blood wine to demonstrate his fortitude to his new friends. April’s happy to give him a slap on the wrist for his heroics, mostly because his focus is on a looming war with the Gorn. And with that, we’re back at the races.

Michael Gibson/Paramount+

What sets “The Broken Circle” apart from many episodes like it from Star Trek’s history is the confidence in its execution and the faith it has in its audience. There are plenty of times that information is conveyed visually rather than with radio-style narration. The silent nod between La’an and M’Benga, when we’re trusted to know what a Starfleet ship looks like by sight alone, and the results of Chapel and M’Benga’s steroid hit. I know this is basic stuff, but it’s right to praise a show that’s able to avoid falling into its own worst habits, and Chris Fisher’s snappy direction deserves plenty of praise.

I could be wrong, but it feels as if the visuals have improved, too, both in scope and execution. The crew seems to have gotten to grips with how best to use its virtual production stage, putting it to effective use in several scenes. We’re still a long way from being able to light big walls of TV screens like the real outdoors, but the effect wasn’t jarring. It was also another episode where savvy use of pre-existing sets was disguised well-enough – at least until you wonder why a criminal crew building a fake starship would bother to equip it with a sickbay, at least.

The one downside to all of this, really, is my usual one, which is that I still can’t shake the feeling some of this stuff is better suited to the other Star franchise. Clandestine meetings with arms dealers where you prove your mettle with how well you hold your drink or a (fake) grenade. A face-punching interrogation scene seconds after being reminded the Federation prohibits torture. A corridor-based punch-fight in which the two people least-qualified to be ass-kickers turn into ass-kicking ninjas for five minutes at a time. Yes, Star Trek of old could be violent, but I don’t think it was ever this cynical or nihilistic, even in the Deep Space Nine days.

For now, let’s welcome Strange New Worlds back for another run, where it’s only got to maintain its reputation as the best live-action Trek. No pressure, then.

This article originally appeared on Engadget at https://www.engadget.com/star-trek-strange-new-worlds-picks-up-where-it-left-off-130025200.html?src=rss 

‘Under the Waves’ is a sad but relaxing oceanic adventure

Parallel Studio’s Under the Waves is a relaxing game. Between the cheers and jeers from Crash Team Rumble players (possibly employees) nearby, I was diving. Diving deeper and deeper into the inky blue, chasing a jettisoned shipping container as it bounced off rocks, spilling soft toys and revealing a mysteriously abandoned submarine hidden deeper still. While I might have been relaxed, I was a little unsettled.

First announced at last year’s Gamescom, in Under the Waves you play as Stan. And he doesn’t seem to be in a good place. My demo started on the third day of his placement at an underwater living pod, but I know (from the game’s synopsis) that he’s down there quite literally to get away from it all. He appears to be grieving the loss of his daughter, but it’s only lightly touched on during these opening parts of the game. Stan seems unsettled and twitchy in bed (and facially twitchy in general – hopefully, his face will settle down with more time in development).

At the start of the demo, Stan wakes with a piercing headache and picks up a call from what I assume is an offshore coworker called Tim. He reveals that the living pod’s oxygen mix is out of whack, likely explaining the sore head. Tim even added that a previous worker failed to flag his headaches, and by the time the rest of the dive team, the worker had started hallucinating. (And of course, Stan gets his own hallucination moments very soon after.

Quantic Dreams

While you’re able to walk around your oxygenated living quarters, most of the game is spent in the ocean, either diving with a limited amount of oxygen (which can be replenished using oxygen sticks) or while steering your own deep-sea vehicle, which can cover ground quicker and help conserve oxygen.

In a nod to the reality of ocean waste, spent oxygen sticks will float where you leave them. These can be collected and converted into plastic. Throughout the game there will be machines and crafting blueprints so you’ll be able to make your own items (like more oxygen sticks) from plastic, metal and other materials found floating or left on the ocean floor. (Parallel Studio have partnered with Surfrider Foundation Europe to support its ocean preservation aims.)

While the ocean floor is attractive and interesting, the man-made features have a retro-futuristic design, like an alternate future that’s… in the past. Like Prey or the more recent Deathloop, the anachronistic combination, somehow works.

Stan is equipped with a scanner, making it infinitely easier to decode instructions from Tim and other objectives. You’ll still have to pay attention though, a little like Firewatch. When Stan heads out to fix the oxygen issues, you’ll have to trace the route of several pipes, noting the broken ones based on their red bulbs. The scanner doesn’t simply do everything, but it does ensure you’re at least headed in the right direction.

In a lot of ways, whether it’s the story yet to be revealed or the uneasy tension that is touched on regularly, it reminds me of Firewatch, even if it’s all set undersea. While this is developed by Parallel Studio, it’ll be published Quantic Dream’s new Spotlight arm, focused on new developer IP. Quantic Dream has created several games, including Heavy Rain and Detroit: Become Human, which placed a huge focus on narrative and storytelling. For developer Parallel Studios, it seems a good fit.

Under the Waves launches on August 29th, 2023.

Catch up on all of the news from Summer Game Fest right here!

This article originally appeared on Engadget at https://www.engadget.com/under-the-waves-is-a-sad-but-relaxing-oceanic-adventure-130037105.html?src=rss 

Streamlabs gets an AI-powered podcast editor

Logitech has rolled out new AI-powered tools for its Streamlabs platform that could make editing podcasts go much, much faster. Starting today, Streamlabs Ultra subscribers will get access to Podcast Editor, which provides easy text-based editing capabilities that they could use to auto-generate transcripts and real-time translations. They could also use the editor to add subtitles to their video podcasts in several languages, as well as create clips in different sizes (and with different template designs) for sharing on platforms, such as Facebook and TikTok. 

The screenshot below shows the tool’s interface with its text editor where users can highlight parts of the transcript and automatically create short clips featuring those sections of their podcast. That editor is also where users can generate translations, as well as style and insert subtitles. Users can also remove filler words like “ums” and awkward pauses from their podcasts within just a few seconds using the tool. 

Logitech, which purchased the creator of the Streamlabs OBS livestreaming app back in 2019, says Podcast Editor could trim hours off creators’ total edit time. Although Streamlabs Ultra subscribers will get the most out of Podcast Editor, seeing as the paid service allows them to manage 40 hours of content, non-paying users will also get limited access to the tool. They can use Podcast Editor through the free version of Streamlabs and edit one hour of content at no cost every month. 

Engadget

Vincent Borel, Head of PC Gaming and Creators at Logitech G, said: “Podcast Editor now enables Streamlabs to provide the most robust suite of offerings for creators to reach their audiences wherever they are while focusing on the elements of content creation they love the most – streaming and engaging with their audience.”

This article originally appeared on Engadget at https://www.engadget.com/streamlabs-gets-an-ai-powered-podcast-editor-120041029.html?src=rss 

WhatsApp may soon let you add multiple accounts to one device

If you regularly use people who regularly use more than one WhatsApp account this new beta update is going to be of interest to you. The messaging app is reportedly working on multi-account support for its Android app, an update that would allow you to switch between profiles on the same device, WABetaInfo reports. The feature appears to work just like changing accounts on fellow Meta-owned app Instagram with a pop-up at the bottom of your app showing current accounts and the option to add new ones. 

📝 WhatsApp beta for Android 2.23.13.5: what’s new?

Thanks to the business version of the app, we discovered that WhatsApp is working on a multi-account feature, and it will be available in a future update of the app!https://t.co/jDnLxnJtbvpic.twitter.com/kz4PrYbCvX

— WABetaInfo (@WABetaInfo) June 14, 2023

Any new accounts will be stored within your device and, of course, can be logged out of at any point. Multi-account support might be advantageous if you have different work and personal numbers or want to try out recent social media-centric WhatsApp features like Channels. This update lets you send broadcasts like photos and polls to followers, with WhatsApp planning to monetize it for creators in the future. Similarly, WhatsApp has reportedly been working on a username feature that would allow you to find people the same as Instagram or Twitter, without having their phone numbers. 

Multi-account support also follows the iOS and Android release of companion mode, an update that allows you to use the same WhatsApp account on up to four phones. Previously, you could only be logged in on a single mobile phone along with your tablet and computer. 

There’s no timeline yet for when you’ll be able to jump between accounts from one device. We can expect multi-account support will be widespread when it gets fully released, but right now it’s only visible through an Android beta update.

This article originally appeared on Engadget at https://www.engadget.com/whatsapp-may-soon-let-you-add-multiple-accounts-to-one-device-121532162.html?src=rss 

MSI Stealth 14 Studio review: A redesign done right

MSI’s Stealth laptops have long been one of my favorite gaming notebook lines thanks to their blend of performance and portability. But last year’s model was a disappointment. After a few years of sticking with the same design, its chassis felt tired and refreshed specs didn’t address the system’s underlying issues. But for 2023, MSI has given the Stealth a complete makeover including a brand new design, an optional 240Hz display, more powerful components and not one but two sizes to choose from. Heck, there are so many additions MSI even changed the name of the entire series: The Stealth Studio. After using one for the past few weeks, I feel like we might be looking at the most improved gaming laptop of the year.

Design

I’ve been testing the 14-inch version, but there’s also a larger 16-inch model, with both sizes sporting a slick magnesium aluminum exterior that’s available in two colors: pure white and star blue. Admittedly, the white model isn’t very stealthy, but I don’t care because it looks fantastic and it’s super light. It weighs just 3.75 pounds, which is almost a full half pound less than rivals like the Alienware x14 R2.

Despite its small size you still get solid connectivity, including three USB ports (one Type-A and two Type-C) and a full-size HDMI jack. But more importantly, there are a ton of tiny features throughout the system that show MSI’s attention to detail. On the vents in back, the grille spells out the name of the system, kind of like you might get on a sports car. And in front, MSI has partnered with SteelSeries to deliver gorgeous RGB lighting on its keyboard. MSI also added some small, up-firing stereo speakers in front, which provide a nice upgrade in audio quality from the previous model. You even get a physical shutter for the webcam. Sure, it’s just a little plastic flap, but I’m glad it’s there.

Photo by Sam Rutherford/Engadget

My two small gripes are that the webcam is only 720p – come on MSI, it’s 2023 – and that the chin below the screen looks a bit ungainly. Even if you ignore how big it is, I wish MSI had gone with a hinge that cut down on the gap between the display and deck, because it can be kind of a distraction to see the rear lights shining through while working or gaming.

Display

By default, the Stealth 14 Studio comes with a 1920 x 1200 165Hz IPS display, which is a good place to start. However, our review unit has MSI’s upgraded 2560 x 1600 240Hz screen and it’s a real treat. In testing, I measured peak brightness just shy of 450 nits which is almost double what we got from last year’s machine. That makes it great for playing all sorts of games, and thanks to a color gamut that covers 100 percent of the DCI-P3 spectrum, it can pull double duty as a photo or video editing workstation too.

Performance

Photo by Sam Rutherford/Engadget

Packing an Intel Core i7-13700H chip, NVIDIA RTX 4060, 16GB of RAM and a 1TB SSD, the Stealth 14 Studio has more than enough performance for pretty much any task. In games like Cyberpunk 2077 and Returnal at 1080p and max settings, the Stealth Studio hit 67 and 78 fps respectively, which is actually a touch higher than what I got from a Razer Blade 18 with the same GPU and an i9 chip.

That’s pretty impressive when you consider that the MSI’s smaller chassis means it has way less room inside to manage thermals. Even on synthetic tests like PCMark 10, the Stealth Studio edged out the Blade 18 with a score of 8,126 versus 7,236, despite the Razer costing over $1,000 more than the MSI. This just goes to show that bigger and more expensive isn’t always better.

Photo by Sam Rutherford/Engadget

Lately, I’ve been playing a lot of Diablo 4 which really shows off the capabilities of the Stealth 14 Studio. You can turn down the graphics to take advantage of the screen’s speedy refresh rate or enable all the game’s bells and whistles while still staying well above 60 fps.

The two small downsides to the Stealth 14 Studio’s performance are that it runs kind of hot and it tops out with an RTX 4070, which is understandable given its size. I tried to game with it on my lap while watching TV, and trust me when I say that it gets real toasty. So unless you have a lapboard, you’re better off sitting at a desk or table.

Battery Life

Photo by Sam Rutherford/Engadget

Coming from last year’s model that conked out after a little more than four hours, MSI has delivered some notable gains here too. On our video rundown test, the Stealth 14 Studio lasted five hours and 19 minutes, which is up 25 percent over last year’s system. But what’s even better is that it also beat out larger rivals (with bigger batteries) including both the Blade 16 (5:01) and ASUS’ ROG Zephyrus M16 (4:38).

Wrap-up

The Stealth 14 Studio is an almost complete about-face for MSI’s thin-and-light gaming line. It’s got a striking new design, updated internals and a handful of welcome quality-of-life upgrades – all in a chassis that’s easy to carry around; I’ve already made multiple cross-country trips with it and it hasn’t let me down yet. In fact, the Stealth 14 Studio has basically everything I look for in a great all-rounder – well, except for maybe an OLED screen or an SD card slot (though you do get one on the larger 16-inch model).

Photo by Sam Rutherford/Engadget

But if those aren’t deal breakers for you, MSI has delivered a system offering a stunning build and solid performance for gaming or anything else you might need. And with our upgraded model currently going for $1,900, you’re getting more storage and a faster CPU and GPU than a base Alienware x14 R2 for only $150 more. So, after a down year, MSI has restored the Stealth – ahem the Stealth Studio – back to its former glory as a system that can do a bit of everything while looking great too.

This article originally appeared on Engadget at https://www.engadget.com/msi-stealth-14-studio-review-a-redesign-done-right-123028890.html?src=rss 

The Morning After: Anker gets into the home solar battery game

Anker, which made its name building device batteries and chargers, is now making gear for all of the devices you own. Or at least all of the devices in your home, since it just unveiled its Solix home energy system, which can be bolted onto existing or new domestic solar setups. Like many other home battery companies out there, Solix is scalable, with the smallest unit sized at 5kWh – enough for a few hours backup power – all the way up to 180kWh. It won’t arrive until 2024 but, when it does, it’ll be paired with an EV charging system Anker is presently cooking up.

The company is no stranger to this world, since it already builds small solar and battery sets for off-road types. But it’s pleasing to see it also entering the home battery market which, Tesla aside, is full of companies that don’t have as big a presence in the consumer space. It’s also heartening to see Anker building gear for smaller setups, like apartments, where sometimes the only thing you can do to clean up your energy is hang a solar panel off your balcony.

– Dan Cooper

The Morning After isn’t just a newsletter – it’s also a daily podcast. Get our daily audio briefings, Monday through Friday, by subscribing right here.

The biggest stories you might have missed

Zwift launches dedicated game controllers for its bike-based fitness platform

Sonos lays off 7 percent of its workforce

UPS tentatively agrees to add air conditioning to its trucks

The best Apple Watch accessories for 2023

Amazon’s Echo Dot comes with a smart plug for less than the speaker on its own

McDonald’s just released a Grimace Game Boy Color game

‘Armored Core VI Fires of Rubicon’ first look: Fast battles with customizable mechs

My quest for the perfect productivity mouse

Microsoft-Activision Blizzard merger temporarily blocked by US judge

Ubisoft needs a reboot

What happened to the once-loved gaming giant?

Our Summer Game Fest coverage turns its eye toward Ubisoft, home of several big franchises, including Far Cry and Assassin’s Creed. The last few years, however, have seen the company wobble, releasing half-baked, half-loved titles to middling results. A sharp left turn into freemium gaming and, sigh, NFTs, only helped to accelerate the erosion of its good name. Curious about what behind-the-scenes drama caused the slide? So was I, until I read this.

Continue Reading.

Twitter is getting evicted from its Colorado office over unpaid rent

Wait, there are consequences for refusing to pay for things!?

A judge has evicted Twitter from its Colorado offices after the building’s owner sued for three months’ back rent totalling $75,000. The location presently houses around 150 employees, who have until the end of July to pack up their things and move out. This won’t be the only time Twitter lawyers see the inside of a courtroom over their owner’s refusal to pay for things, either. It’s currently being sued by (deep breath) its cleaners, its San Francisco landlord and several of its former employees for sums which are reportedly owed to them.

Continue Reading.

Sennheiser SoundProtex Plus review: Concert earplugs that don’t kill the vibe

Protect your hearing while you rock out.

Photo by Billy Steele/Engadget

If you’re a big live music fan, you’ve probably been warned about the harm all of those big PA systems can do to your hearing. It’s a problem the audio mavens at Sennheiser are looking to address with a pair of earplugs designed for live music events. Billy Steele has been testing out the SoundProtex Plus by spending his time at noisy gigs to see if they help you enjoy the music without compromising your ability to do so in the future.

Continue Reading.

Google Home’s new script editor can make smart device automations even more powerful

Some programming knowledge required.

Google

Google’s redesigned Home app is introducing a script editor, enabling users to program their own smart home routines. This includes “if this” style directions, like dimming the living room lights and lowering the blinds when the living room TV is on after dark. It’s designed for folks who have some programming experience, but it should be easy enough that most committed amateurs should feel comfortable at least giving it a try.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-anker-gets-into-the-home-solar-battery-game-111509903.html?src=rss 

Apple’s new 15.3-inch MacBook Air is already $100 off

Apple has just released its new 15-inch Macbook Air, and it’s already touting a $100 price cut. Amazon had already run a pre-release sale knocking $50 off the price but the retailer has now discounted the 256GB model in Starlight from $1,300 to $1,200 (Space Gray and Midnight are $66 off), and the 512GB option in Midnight from $1,500 to $1,400. Yes, upwards of $1,000 for a laptop is still not chump change, but that $100 savings could go toward a case, AirPods or even some fun non-Apple product. 

The new 15-inch model finally gives MacBook Air fans a chance for nearly as much screen real estate as its more expensive and heavier Pro counterpart. We gave it a 96 in our review and found the 3.3-pound MacBook’s light, thin design and sharp 15.3-inch Liquid Retina display especially impressive. It utilizes the same well-performing M2 chip as the 13-inch model, bringing an 8-core CPU and 10-core GPU. 

Other features include a 1080p HD camera, a six-speaker sound system and up to 18 hours of battery life. Storage-wise, it can configure up to 2TB of SSD. The device itself has two thunderbolt ports, a headphone jack and a MagSafe charging point. Most of these features mirror those available in last year’s 13-inch MacBook Air, which also received a 96 when we reviewed it. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/apples-new-153-inch-macbook-air-is-already-100-off-101050515.html?src=rss 

Fujfilm’s Instax SQ40 marries retro charm with larger square film

Fujifilm’s line of instant cameras has grown again with the launch of the Instax SQ40. The new model borrows retro cues from the Mini 40, while shooting larger-format square film like previous SQ models

Unlike the shiny plastic square format models of the past, the SQ40 is wrapped in faux black leather with silver accents. It measures 5.25 inches wide by 4.5 inches tall by 2.25 inches thick, so it’s considerably larger than the Mini 40 and other rectangular cameras. For easy carrying, it comes with a shoulder strap with quick release loops.

Fujifilm/Cactus Images Limited

The lens is retractable and has three modes, starting with the fully retracted “off” position that makes the camera relatively flat and closes the protective cap. In the “on” position, it extends and the lens cap opens, giving a field of view equivalent to 65.75 mm (35mm equivalent, presumably) for shooting no closer than 19.7 inches. And finally, there’s a “macro” mode for selfies that lets you shoot between 11.8 and 19.7 inches, with a small mirror at the front so you can see yourself and friends. 

It has automatic exposure and shoots on the Instax Square frame to a 2.4- by 2.4-inch image area on a 3.4- by 2.8-inch film size. Unlike some Instax models, there doesn’t appear to be any saving to a digital format, so this is about as analog as modern cameras get.

Fujifilm

The SQ40 costs $150 and is expected to be available for purchase by the end of June 2023. The basic white-border version of the square film costs around $19 for 20 exposures, and a new version called Instax Square “Sunset” with pastel shaded borders (above) is $15.75 for a 10-pack. Finally, Fujifilm released a new brown colorway for the Mini Evo priced at $200, also available at the end of June. 

This article originally appeared on Engadget at https://www.engadget.com/fujfilms-instax-sq40-marries-retro-charm-with-larger-square-film-091047370.html?src=rss 

Music publishers are suing Twitter for $250 million over ‘massive’ copyright infringement

Twitter has yet another major lawsuit to contend with. A group of more than a dozen music publishers has filed a $250 million lawsuit against the company over allegations of “massive” copyright infringement on the platform.

The suit, filed by the National Music Publishers Association, alleges Twitter users have violated artists’ copyrights on thousands of occasions and that the company has done little to stop it. It notes that Twitter is among the only major social platforms that doesn’t have licensing agreements in place.

According to The New York Times, Twitter had been in negotiations for such a deal but those talks eventually broke down. “While numerous Twitter competitors recognize the need for proper licenses and agreements for the use of musical compositions on their platforms, Twitter does not, and instead breeds massive copyright infringement that harms music creators,” the filing states.

The lawsuit also accuses Twitter of ignoring music publishers’ requests to take copyright infringing material off its platform despite weekly notices from publishers.“The reality is that Twitter routinely ignores known repeat infringers and known infringements, refusing to take simple steps that are available to Twitter to stop these specific instances of infringement of which it is aware,” the lawsuit says,

The suit also claims many offending tweets are now shared by verified users, and that Twitter is likely to take action against verified accounts. “Twitter suspended virtually none of the verified accounts identified in the NMPA Notices and which have large follower bases,” the suit says. “Twitter gives them preferential treatment, viewing accounts that are verified and have large follower bases as more valuable and monetizable than accounts that are unverified and have a small number of followers.”

Though the lawsuit says that copyright infringement has been a problem at Twitter for years, it says things have gotten worse since Elon Musk took over the company and that things are in “disarray” internally. Of note, the suit also cites tweets from Musk himself, in which he criticized copyright law, calling the “overzealous DMCA [Digital Millennium Copyright Act]” a “plague on humanity.”

“This statement and others like it exert pressure on Twitter employees, including those in its trust and safety team, on issues relating to copyright and infringement,” the music publishers say.

Twitter didn’t respond to a request for comment.

This article originally appeared on Engadget at https://www.engadget.com/music-publishers-are-suing-twitter-for-250-million-over-massive-copyright-infringement-082421118.html?src=rss 

Generated by Feedzy
Exit mobile version