Hitting the Books: The thirty-year quest to make WiFi a connectivity reality

The modern world of consumer tech wouldn’t exist as we know it if not for the near-ubiquitous connectivity that Wi-Fi internet provides. It serves as the wireless link bridging our mobile devices and smart home appliances, enabling our streaming entertainment and connecting us to the global internet. 

In his new book, Beyond Everywhere: How Wi-Fi Became the World’s Most Beloved Technology, Greg Ennis, who co-authored the proposal that became the technical basis for WiFi technology before founding the Wi-Fi Alliance and serving as its VP of Technology for a quarter century, guides readers on the fascinating (and sometimes frustrating) genesis of this now everyday technology. In the excerpt below, Ennis recounts the harrowing final days of pitching and presentations before ultimately convincing the IEEE 802.11 Wireless LAN standards committee to adopt their candidate protocol as well as examine the outside influence that Bob Metcalf — inventor of both Ethernet, the standard, and 3Com, the tech company — had on Wi-Fi’s eventual emergence.

Post Hill Press

Excerpted from Beyond Everywhere: How Wi-Fi Became the World’s Most Beloved Technology (c) 2023 by Greg Ennis. Published by Post Hill Press. Used with permission.

With our DFWMAC foundation now chosen, the work for the IEEE committee calmed down into a deliberate process for approving the actual text language for the standard. There were still some big gaps that needed to be filled in—most important being an encryption scheme—but the committee settled into a routine of developing draft versions of the MAC sections of the ultimate standard document. At the January 1994 meeting in San Jose, I was selected to be Technical Editor of the entire (MAC+PHY) standard along with Bob O’Hara, and the two of us would continue to serve as editors through the first publication of the final standard in 1997. 

The first draft of the MAC sections was basically our DFWMAC specification reformatted into the IEEE template. The development of the text was a well-established process within IEEE standards committees: as Bob and I would complete a draft, the members of the committee would submit comments, and at the subsequent meeting, there would be debates and decisions on improvements to the text. There were changes made to the packet formats, and detailed algorithmic language was developed for the operations of the protocol, but by and large, the conceptual framework of DFWMAC was left intact. In fact, nearly thirty years after DFWMAC was first proposed, its core ideas continue to form the foundation for Wi-Fi.

 While this text-finalization process was going on, the technology refused to stand still. Advances in both radio communications theory and circuit design meant that higher speeds might be possible beyond the 2-megabit maximum in the draft standard. Many companies within the industry were starting to look at higher speeds even before the original standard was finally formally adopted in 1997. Achieving a speed greater than 10 megabits — comparable to standard Ethernet — had become the wireless LAN industry’s Holy Grail. The challenge was to do this while staying within the FCC’s requirements — something that would require both science and art. 

Faster is always better, of course, but what was driving the push for 10 megabits? What wireless applications were really going to require 10-megabit speeds? The dominant applications for wireless LANs in the 1990s were the so-called “verticals” — for example, Symbol’s installations that involved handheld barcode scanners for inventory management. Such specialized wireless networks were installed by vertically integrated system providers offering a complete service package, including hardware, software, applications, training, and support, hence the “vertical” nomenclature. While 10-megabit speeds would be nice for these vertical applications, it probably wasn’t necessary, and if the cost were to go up, such speeds wouldn’t be justifiable. So instead, it would be the so-called “horizontal” market — wireless connectivity for general purpose computers — that drove this need for speed. In particular, the predominantly Ethernet-based office automation market, with PCs connected to shared printers and file servers, was seen as requiring faster speeds than the IEEE standard’s 2 megabits.

Bob Metcalfe is famous in the computer industry for three things: Ethernet, Metcalfe’s Law, and 3Com. He co-invented Ethernet; that’s simple enough and would be grounds for his fame all by itself. Metcalfe’s Law— which, of course, is not actually a law of physics but nonetheless seems to have real explanatory power— states that the value of a communication technology is proportional to the square of the number of connected devices. This intuitively plausible “law” explains the viral snowball effect that can result from the growing popularity of a network technology. But it would be Metcalfe’s 3Com that enters into our Wi-Fi story at this moment. 

Metcalfe invented Ethernet while working at PARC, the Xerox Palo Alto Research Center. PARC played a key role in developing many of the most important technologies of today, including window-based graphic computer interfaces and laser printing, in addition to Ethernet. But Xerox is famous for “Fumbling the Future,” also the title of a 1999 book documenting how “Xerox invented, then ignored, the first personal computer,” since the innovations developed at PARC generally ended up being commercialized not by Xerox but by Apple and others. Not surprisingly, Metcalfe decided he needed a different company to take his Ethernet invention to the market, and in 1979, he formed 3Com with some partners.

This was the same year I joined Sytek, which had been founded just a couple of months prior. Like 3Com, Sytek focused on LAN products, although based on broadband cable television technology in contrast to 3Com’s Ethernet. But whereas Sytek concentrated on hardware, 3Com decided to also develop their own software supporting new LAN-based office applications for shared PC access to data files and printers. With these software products in combination with their Ethernet technology, 3Com became a dominant player in the booming office automation market during the nineties that followed the introduction of personal computers. Bob Metcalfe was famously skeptical about wireless LANs. In the August 16, 1993, issue of InfoWorld, he wrote up his opinion in a piece entitled “Wireless computing will flop — permanently”:

This isn’t to say there won’t be any wireless computing. Wireless mobile computers will eventually be as common as today’s pipeless mobile bathrooms. Porta-potties are found on planes and boats, on construction sites, at rock concerts, and other places where it is very inconvenient to run pipes. But bathrooms are still predominantly plumbed. For more or less the same reasons, computers will stay wired.

Was his comparison of wireless to porta-potties just sour grapes? After all, this is coming from the inventor of Ethernet, the very archetype of a wired network. In any event, we were fortunate that Metcalfe was no longer involved with 3Com management in 1996 — because 3Com now enters our story as a major catalyst for the development of Wi-Fi. 

3Com’s strategy for wireless LANs was naturally a subject of great interest, as whatever direction they decided to take was going to be a significant factor in the market. As the premier Ethernet company with a customer base that was accustomed to 10-megabit speeds, it was clear that they wouldn’t take any steps unless the wireless speeds increased beyond the 2 megabits of the draft IEEE standard. But might they decide to stay out of wireless completely, like Bob Metcalfe counselled, to focus on their strong market position with wired Ethernet? And if they did decide to join the wireless world, would they develop their own technology to accomplish this? Or would they partner with an existing wireless developer? The task of navigating 3Com through this twisted path would fall to a disarmingly boyish business development whiz named Jeff Abramowitz, who approached me one afternoon quite unexpectedly. 

Jeff tapped me on the shoulder at an IEEE meeting. “Hey, Greg, can I talk with you for a sec?” he whispered, and we both snuck quietly out of the meeting room. “Just wondering if you have any time available to take on a new project.” He didn’t even give me a chance to respond before continuing with a smile: “10 megabits. Wireless Ethernet.” The idea of working with the foremost Ethernet company on a high-speed version of 802.11 obviously enticed me, and I quickly said, “Let’s get together next week.”

He told me that they had already made some progress towards an internally developed implementation, but that in his opinion, it was more promising for them to partner with one of the major active players. 3Com wanted to procure a complete system of  wireless LAN products that they could offer to their customer base, comprising access points and plug-in adapters (“client devices”) for both laptops and desktops. There would need to be a Request for Proposal developed, which would, of course, include both technical and business requirements, and Jeff looked to me to help formulate the technical requirements. The potential partners included Symbol, Lucent, Aironet, InTalk, and Harris Semiconductor, among others, and our first task was to develop this RFP to send out to these companies. 

Symbol should need no introduction, having been my client and having played a major role in the development of the DFWMAC protocol that was selected as the foundation for the 802.11 standard. Lucent may sound like a new player, but in fact, this is simply our NCR Dutch colleagues from Utrecht — including Wim, Cees, Vic, and Bruce — under a new corporate name, NCR having been first bought by AT&T and then spun off into Lucent. Aironet is similarly an old friend under a new name — back at the start of our story, we saw that the very first wireless LAN product approved by the FCC was from a Canadian company called Telesystems, which eventually was merged into Telxon, with Aironet then being the result of a 1994 spinoff focusing on the wireless LAN business. And in another sign of the small-world nature of the wireless LAN industry at this time, my DFWMAC co-author, Phil Belanger, had moved from Xircom to Aironet in early 1996. 

The two companies here who are truly new to our story are InTalk and Harris. InTalk was a small startup founded in 1996 in Cambridge, England (and then subsequently acquired by Nokia), whose engineers were significant contributors to the development of the final text within the 802.11 standard. Harris Corporation was a major defense contractor headquartered in Melbourne, Florida, who leveraged their radio system design experience into an early wireless LAN chip development project. Since they were focused on being a chip supplier rather than an equipment manufacturer, we didn’t expect them to submit their own proposal, but it was likely that other responders would incorporate their chips, so we certainly viewed them as an important player. 

Over the first couple of months in 1997, Jeff and I worked up a Request for Proposal for 3Com to send out, along with a 3Com engineer named David Fisher, and by March we were able to provide the final version to various candidate partners. Given 3Com’s position in the general LAN market, the level of interest was high, and we indeed got a good set of proposals back from the companies we expected, including Symbol, Lucent, InTalk, and Aironet. These companies, along with Harris, quickly became our focus, and we began a process of intense engagement with all of them over the next several months, building relationships in the process that a year later would ultimately lead to the formation of the Wi-Fi Alliance. 

Bob Metcalfe’s wireless skepticism had been soundly rejected by the very company he founded, with 3Com instead adopting the mantle of wireless evangelism. And Wireless Ethernet, soon to be christened Wi-Fi, was destined to outshine its wired LAN ancestor.

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-beyond-everywhere-greg-ennis-post-hill-press-143010153.html?src=rss 

iRobot’s poop-detecting Roomba j7+ is at an all-time low price right now

Some of the most advanced Roomba robot vacuums are on sale right now. Wellbots has the poop-detecting iRobot Roomba j7+ for an all-time low price of $549. Or, you can opt for our favorite vacuum / mop hybrid, the upgraded Roomba j7+ Combo, for $799. In both cases, you can enter the coupon code ENGROOMBA200 to receive the $200 discount exclusively for Engadget readers.

The Roomba j7+ includes a bundled cleaning station and iRobot’s poop detection tech. The company says the vacuum’s advanced sensors will avoid pet feces — and its “Pet Owner Official Promise” (P.O.O.P.) policy assures you it will replace the device for free if it runs over pet waste within its first year. The self-emptying vacuum also includes an intelligent mapping feature that lets you choose which rooms it covers, and you can schedule multiple cleanings per day in advance. The Roomba j7+ is usually $800, so its $549 discounted price (with code ENGROOMBA200) is worth noting if you’ve been on the lookout for a cleaning machine.

Wellbots’ coupon also applies to that model’s upgraded sibling, one of Engadget’s picks for the best robot vacuums. The Roomba j7+ Combo takes the j7+’s base features (including self-emptying tech and poop detection) and adds wet mopping, letting you transition seamlessly between carpet and floor cleaning. (It can do both simultaneously on hard floors.) It also includes a feature that can help keep your rugs dry by lifting the mop out of reach when it detects it’s on a carpet. The j7+ Combo typically costs $1,100.

Both devices work with the iRobot mobile app. It lets you manage the devices’ smart mapping capabilities, remote startup and scheduling. We find the app to be simple, intuitive and a significant selling point for Roomba robot cleaners.

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This article originally appeared on Engadget at https://www.engadget.com/irobots-poop-detecting-roomba-j7-is-at-an-all-time-low-price-right-now-130007090.html?src=rss 

Sony and other music labels sue Internet Archive for digitizing old records

The Internet Archive is facing another lawsuit over one of its conservation projects. Sony Music Entertainment, Universal Music Group and a handful of other music labels have filed a lawsuit against the nonprofit organization, accusing it of copyright infringement for digitizing, “willfully upload[ing], distribut[ing] and digitally transmitt[ing]” pre-1972 sound recordings. In particular, the labels are suing Internet Archive for the Great 78 Project, which seeks to preserve music recorded on 78rpm discs. 

The labels call Internet Archive’s efforts “blatant infringement,” involving music by artists that include Frank Sinatra, Ella Fitzgerald, Billie Holiday, Miles Davis and Louis Armstrong. They also listed a few examples of “iconic recordings” available through the Great 78 Project, such as White Christmas, Sing, Sing, Sing, and The Christmas Song

The companies said the the songs preserved on the project website are already available through streaming and other music services, so they “face no danger of being lost, forgotten, or destroyed.” But the organization explained on the project portal that there’s “still research value in the artifacts and usage evidence in the often rare 78rpm discs and recordings.” 

The plaintiffs disagree, writing in their complaint that Internet Archive’s activities “far exceed” the limited purposes of preservation and research. “Internet Archive unabashedly seeks to provide free and unlimited access to music for everyone, regardless of copyright,” they added. The labels are asking statutory damages of up to $150,000 for each protected sound recording, and that could add up to $372 million for the listed recordings, according to Bloomberg.

Internet Archive is also embroiled in a legal battle with a group of US publishers led by Hachette Book Group over the National Emergency Library. The organization lent out digitally scanned copies of books through the program during the height of the pandemic, which the publishers described as “willful mass copyright infringement.” A federal judge ruled against Internet Archive for that particular case, though the organization is planning to appeal that decision.

This article originally appeared on Engadget at https://www.engadget.com/sony-and-other-music-labels-sue-internet-archive-for-digitizing-old-records-110108988.html?src=rss 

Baldur’s Gate III localization studio apologizes for omitting contract workers from credits

A studio that handled Baldur’s Gate III translations has apologized after outsourced workers were omitted from the game’s credits. “We take full responsibility for this omission of our freelancers’ names and apologize for the effects that it had,” Altagram Group founder and CEO Marie Amigues said in a statement. “We would like to thank Larian for allowing us to quickly fix that error and update the credits section. The names of the Brazilian Portuguese translators will be included in an upcoming patch to the game.”

Although the credits did not feature the translators Altagram worked with, they included the names of the company’s executives and department leads. Contractors who translated Baldur’s Gate III into languages other than Brazilian Portuguese were credited, though different companies handled those localizations.

A Statement from Altagram Group (1/2) pic.twitter.com/jeUYb9bSlc

— Altagram (@Altagram_Group) August 10, 2023

Baldur’s Gate III developer and publisher Larian Studios said Altagram was to blame for the oversight. It asked the company to rectify the situation, and it seems Altagram swiftly obliged.

Unfortunately, outsourced workers who contribute to games are not always fully credited for their work. That can impact their future prospects, as it makes it slightly more difficult to prove to potential employers that they worked on a given game.

Crediting workers may not be a concern for some localization studios in the coming years, though. We’ll surely see certain developers attempting to use artificial intelligence to translate games into different languages in the hopes of reducing costs. However, localization is skilled work that requires people who can not just mechanically translate text from one language to another, but can take into account factors like idiomatic quirks and cultural references that may not make sense to a certain audience.

This article originally appeared on Engadget at https://www.engadget.com/baldurs-gate-iii-localization-studio-apologizes-for-omitting-contract-workers-from-credits-195936678.html?src=rss 

California deploys AI to detect wildfires before they start spreading

AI and climate change represent two ways humans may ravage life as we know it on Earth, but the former can also help with the consequences of the latter. The California Department of Forestry and Fire Protection (Cal Fire) revealed a new program today that uses AI to detect wildfires. Created in partnership with the University of California San Diego, the Alert California AI program takes feeds from 1,032 360-degree rotating cameras and uses AI to “identify abnormalities within the camera feeds.” It then notifies emergency services and other authorities to check if a potential blaze warrants a response.

The program, launched in July, has already quelled at least one potential wildfire, according toReuters. A camera reportedly recorded a fledgling fire burning at 3 am in the remote Cleveland National Forest east of San Diego. The AI spotted the inferno and alerted a fire captain “who called in about 60 firefighters including seven engines, two bulldozers, two water tankers and two hand crews.” Cal Fire says the flames were extinguished within 45 minutes.

Cal Fire / University of California San Diego

The Alert California technology website says it uses LiDAR scans taken from airplanes and drones to create “equally precise, three-dimensional information about scanned surfaces.” It combines this with the physical traits of tree species to learn more about California’s forest biomass and carbon content. Cal Fire says the ML model leverages petabytes of data from the cameras to differentiate between smoke and other airborne particles.

The system was developed by UCSD engineers using AI from the California-based company DigitalPath. Cal Fire has invested over $20 million in the program over the past four years and promises an additional $3,516,000 in the near future.

“We’re in extreme climate right now. So we give them the data, because this problem is bigger than all of us,” Neal Driscoll, geology and geophysics professor at UCSD who serves as the program’s principal investigator, told Reuters. “We need to use technology to help move the needle, even if it’s a little bit.” However, Driscoll adds that the current sample size is too small to determine the program’s overall effectiveness.

You can check out Alert California’s “camera quilt” on your computer or mobile device. The website displays a grid of the remotely operated live camera views from across the region.

This article originally appeared on Engadget at https://www.engadget.com/california-deploys-ai-to-detect-wildfires-before-they-start-spreading-194535845.html?src=rss 

Sam Bankman-Fried sent to jail for witness tampering

FTX Founder Sam Bankman-Fried (SBF) was sent to jail Friday after the judge overseeing his case revoked his bail. US District Judge Lewis Kaplan found probable cause that the disgraced former CEO repeatedly tampered with witnesses. In addition, Kaplan rejected Bankman-Fried’s attorneys’ request to delay his detention pending appeal.

Prosecutors argued that Bankman-Fried tried to harass a crucial witness last month when he showed a New York Times reporter the personal writings of his former partner Caroline Ellison, a cooperating witness who pleaded guilty in December to criminal charges related to defrauding FTX investors. The prosecution said SBF’s actions were an attempt to damage her reputation and influence prospective jurors. Meanwhile, SBF’s defense team accused prosecutors of using evidence laden with “innuendo, speculation, and scant facts.” Judge Kaplan sided with prosecutors, saying Bankman-Fried attempted to “tamper with witnesses at least twice.”

Reutersreports that the 31-year-old former FTX boss was ushered out of the court by US Marshals “after removing his shoelaces, jacket and tie and emptying his pockets.” The former CEO had been under house arrest in California (at his parents’ home in Palo Alto) since he was extradited in December following his arrest in the Bahamas last December. His $250 million bail package tightly controlled his internet usage.

This article originally appeared on Engadget at https://www.engadget.com/sam-bankman-fried-sent-to-jail-for-witness-tampering-202906192.html?src=rss 

Biden administration earmarks $1.2 billion for two large-scale carbon capture projects

The Department of Energy is giving grants of up to $1.2 billion to two direct air capture (DAC) projects that aim to remove more than 2 million metric tons of carbon dioxide from the atmosphere every year. The agency says that’s equivalent to the annual emissions of around 445,000 gas-powered cars. The DOE notes that the projects in Texas and Louisiana will “create 4,800 good-paying jobs” as well.

DAC employs a chemical process to separate CO2 from the air. Facilities can then store CO2 underground or put it into carbon-containing products like concrete that prevent the gas from getting back into the atmosphere.

These are the first commercial-scale DAC projects in the US. They’ll each be capable of removing more than 250 times as much CO2 from the atmosphere than the current largest DAC location, according to the DOE. Occidental Petroleum subsidiary 1PointFive and its partners are building the Texas facility. The company’s CEO says that, when the project is fully operational, it has the potential to remove up to 30 million tons of CO2 from the atmosphere each year.

The two projects are the first selections from the Regional Direct Air Capture Hubs program, which the Bipartisan Infrastructure Law funded. The aim of the program is to mitigate the impact of climate change by developing a nationwide group of large-scale carbon removal sites that will work in harmony with other efforts to reduce emissions.

The DOE says that, when it is sufficiently scaled up, DAC technology can help the US meet its target of neutralizing emissions by 2050. However, as Reuters notes, to reach the level of scale needed for DAC to have a big enough impact globally, it’s imperative to reduce the costs involved quickly.

To that end, the agency has announced several efforts to lower the costs of DAC to below $100 for each net metric ton of CO2-equivalent by the end of the 2020s. It’s funding 14 feasibility studies along with five engineering and design studies for projects that are in earlier stages. There’s also a $35 million government procurement program in place for carbon removal credits.

To reach the Biden administration’s goal of having a net zero emissions economy by 2050, the DOE estimates that between 400 million and 1.8 billion metric tons will have to be removed from the atmosphere and captured from emissions sources every year.

This article originally appeared on Engadget at https://www.engadget.com/biden-administration-earmarks-12-billion-for-two-large-scale-carbon-capture-projects-184525151.html?src=rss 

America’s original hacking supergroup creates a free framework to improve app security

Cult of the Dead Cow (cDc), a hacking group known for its activist endeavors, built an open source tool for developers to build secure apps. Veilid, launched at DEF CON on Friday, has options like letting users opt out of data collection and online tracking as a part of the group’s mission to fight against the commercialization of the internet.

“We feel that at some point, the internet became less of a landscape of knowledge and idea sharing, and more of a monetized corporate machine,” cDc leader Katelyn “medus4” Bowden said. “Our idea of what the internet should be looks more like the open landscape it once was, before our data became a commodity.”

Similar to other privacy products like Tor, cDc said there’s no profit motive behind the product, which was created “to promote ideals without the compromise of capitalism.” The group emphasized the focus on building for good, not profit, by throwing slight shade at a competing conference for industry professionals, Black Hat, held in Las Vegas at the same time as DEF CON. “If you wanted to go make a bunch of money, you’d be over at Black Hat right now,” Bowden said to the audience of hackers.

The design standards behind Veilid are “like Tor and IPFS had sex and produced this thing,” cDc hacker Christien “DilDog” Rioux said at DEF CON. Tor is the privacy-focused web browser best known for its connections to the “dark web,” or unlisted websites. Run as a non-profit, the developers behind Tor run a system that routes web traffic through various “tunnels” to obscure who you are and what you’re browsing on the web. IPFS, or the InterPlanetary File System, is an open-source set of protocols behind the internet, mainly used for file sharing or publishing data on a decentralized network.

The bigger Veilid gets, the more secure it will be as well, according to Rioux. The strength doesn’t come from the number of apps made on the framework, but by how many people use the apps to further the routing of nodes that make up the network. “The network gains strength by a single popular app,” Rioux said. “The big Veilid network is supported by the entire ecosystem not just your app.” In the presentation, cDc likened the nodes to mutual aid in the sense that they work to strengthen and support each other to make the entire network more secure.

Rious explained that VLD0 will be the cryptography — the protocols that keep information secure — behind Veilid. It’s a mix of existing cryptography frameworks, like Ed25519 to support authentication efforts and xChaCha20-Poy1305 as its 192-bit encryption support. But, recognizing that advancing technology will change cryptography needs over time, cDc already has a plan to handle updates. “Every new version of our crypto system is supported alongside the old ones” so that there are no gaps in security, Rioux said. cDc also put other measures in place like anti-spoofing, end-to-end encryption even at rest and data protection even if you lose your device.

Veiled and cDc aim to build an approachable internet with fewer ads and more privacy, according to Bowden. Veilid Chat, a messaging app similar to Signal, will be the first app built on the framework. You’ll be able to sign up without using a phone number, to decrease personal identifiers, Bowden told Engadget in an email.

cDc is currently in the process of putting together a community and foundation to support the project. “There are a lot of folks who can’t see past web3 as far as privacy (we are more like the web2 we should have had), and really can’t process the idea that we’re doing this without a profit motive,” Bowden said.

Known as the “original hacking supergroup,” cDc’s most noted accomplishments include inventing hacktivism, helping to develop Tor and pushing top companies to take privacy seriously. Notable members include former US representative from Texas, Beto O’Rourke.

This article originally appeared on Engadget at https://www.engadget.com/americas-original-hacking-supergroup-creates-a-free-framework-to-improve-app-security-190043865.html?src=rss 

Instagram’s musical photo carousels are a lot like TikTok’s Photo Mode

Instagram now lets you add music to photo carousels. Unveiled in partnership with pop star Olivia Rodrigo to promote her single “bad idea right?”, the feature allows you to pick licensed music to soundtrack your slideshows. In addition, the company announced that you can create Collabs with up to three co-authors and post audience-response prompts to Reels.

The carousel soundtracking feature adds a missing piece already found in TikTok’s Photo Mode, launched last year. “Whether you’re sharing a collection of summer memories with friends or moments from your camera roll, you can now add music to your photo carousels,” Instagram wrote in a blog post today. “Building off our launch of music for feed photos, anyone can add a song to capture the mood and bring their carousel to life.”

Also announced today, Instagram Collabs adds the ability to invite up to three friends (up from one) to help co-author feed posts, carousels or reels. The platform says each contributor’s audience will see the content (perhaps hinting that it could be a handy way for influencers to benefit from each other’s followings) and will feature on each account’s profile grid. In addition, the company says private profiles can still start posts / reels and invite collaborators as long as they follow the private account.

Instagram

Instagram also updated how the Add Yours sticker works. When a creator adds the new Add Yours prompt to a Reel and followers contribute content as a response, the creator can now highlight their favorite posted replies for all their followers to see. “With the Add Yours sticker, a creator or artist can invite their followers to join in on a fun prompt or challenge they create on Reels, and then hand-pick their favorite submissions to celebrate their fans’ creativity.” It essentially sounds like a way to use the human social desire to connect with high-status figures (especially celebrities like Rodrigo) to build engagement for creators and the platform as a whole.

Finally, Instagram noted that it’s bringing its music library “to more countries over the coming weeks,” although it hasn’t yet announced specific nations or dates. However, it did mention that Instagram is partnering with Spotify in Mexico and Brazil to showcase 50 of the most popular songs on Instagram Reels on the music platform’s Reels Music Chart.

This article originally appeared on Engadget at https://www.engadget.com/instagrams-musical-photo-carousels-are-a-lot-like-tiktoks-photo-mode-174008037.html?src=rss 

Jabra is reportedly readying new Elite 8 earbuds with premium ANC

Jabra is preparing some earbud refreshes with high-tech features, according to reputable third-party source MySmartPrice. The Jabra Elite 8 Active earbuds look to be a refresh that combines elements from the Elite 7 Active and the well-reviewed Elite 7 Pro. The company also seems to be skipping an entire iteration, as it’s also reportedly prepping the Jabra Elite 10 earbuds, just like how Apple skipped over the iPhone 9 in favor of the catchier iPhone X.

The Elite 8 Active true-wireless stereo (TWS) earbuds will offer voice assistant support and adaptive hybrid Active Noise Cancellation (ANC) which is a pricier and premium alternative to more traditional ANC methods. The earbuds will reportedly have an IP58 rating for both water and dust-resistance, with the charging case offering an IP54 rating.

The earbuds boast Jabra’s proprietary secure in-ear ShakeGrip technology, which is basically a liquid silicone rubber exterior that stays put when placed in the ear. Reports indicate that these buds will also allow for fast pairing, Spotify tap playback and more.

MySmartPrice

Not as much is known about the Jabra Elite 10 line, though it looks like the earbuds will offer ANC, fast pairing, Dolby Atmos support, voice assistant support, Spotify tap playback and the same water and dust-resistance ratings as the Elite 8 Active earbuds. They’ll also be available in gold and beige, with a possibility for more color options.

Some major specs, like battery life, are still being kept under wraps, as these earbuds have yet to be officially announced. It’s worth noting that the Jabra Elite 7 earbuds got around 30 hours per charge. There’s no pricing or availability information yet for either of these products. We’ll keep you updated. 

This article originally appeared on Engadget at https://www.engadget.com/jabra-is-reportedly-readying-new-elite-8-earbuds-with-premium-anc-183426944.html?src=rss 

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