Microsoft officially owns Activision Blizzard, ending a 21-month battle with regulators

The biggest acquisition in gaming history and one of the largest in the tech industry is in the books. Twenty-one months after the deal was announced, Microsoft has bought Activision Blizzard for $68.7 billion, the largest acquisition in the company’s history. CEO of Microsoft Gaming Phil Spencer has asked Activision CEO Bobby Kotick to stay on until the end of 2023, at which point he’ll be leaving the company. It’s been a long road filled with plenty of twists and turns to get to this point.

The UK’s Competition and Markets Authority (CMA) initially blocked the deal in April, though it and the companies agreed to pause Microsoft’s appeal to try and resolve the regulator’s reservations over the merger’s impact on the cloud gaming industry. An appeal tribunal approved a request to delay the proceedings. 

In an attempt to win over the UK regulator, Microsoft agreed to sell the cloud gaming rights for Activision Blizzard titles to Ubisoft. That means that not only should Activision Blizzard’s games be on Xbox Game Pass, but they’ll land on Ubisoft+ and any other game-streaming service Ubisoft decides to work with. Concerns about competition in the cloud gaming market was the CMA’s reasoning for initially blocking Microsoft’s takeover of Activision, but the watchdog said in September that the Ubisoft concession “opens the door to the deal being cleared.” A few weeks later, the CMA has rubberstamped the merger.

Microsoft also signed 10-year agreements with Nintendo and several cloud-gaming companies to offer its titles on their platforms. Those moves led to the European Union giving the merger the green light. The bloc’s competition officials reportedly didn’t see anything in the amended merger agreement (with the Ubisoft plan factored in) that would prompt a fresh antitrust investigation. 

The Federal Trade Commission’s attempts to stop the deal over competition concerns haven’t panned out. The agency sued to block it in December and an evidentiary hearing in that case was slated to take place on August 2nd. The FTC tried to temporarily block the merger with a preliminary injunction ahead of its administrative trial, but a judge denied that effort

The FTC still plans to challenge the merger. If that effort is successful, Microsoft could be forced to divest some or all of Activision Blizzard.

But for now, the deal is done. It means, among other things, that Activision Blizzard titles will be available on cloud gaming platforms for the first time since the publisher pulled its titles from GeForce Now in early 2020. Its games will surely join Game Pass in the coming months, including on Xbox Cloud Gaming, and they’ll pop up on Ubisoft+ and other platforms Ubisoft works with.

Those waiting for Activision Blizzard’s two biggest games of 2023 to hit Game Pass will certainly need to remain patient, though. The publisher has said Call of Duty: Modern Warfare III and Diablo IV won’t hit the service until next year.

Meanwhile, Blizzard games are already coming to Steam rather than being siloed on the Battle.net launcher. We’ll probably see them appearing on Xbox’s PC app too. For what it’s worth, in court filings, Microsoft called Activision’s strategy of releasing PC versions of Call of Duty titles exclusively on Battle.net in a bid to grow the platform a “resounding failure.”

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One of the key reasons Microsoft gave for pursuing the deal was to accelerate its aim of becoming a major player in the mobile gaming market. With Activision Blizzard pulling in $1.9 billion in mobile revenue in the first six months of 2023 alone, it will achieve that goal practically overnight. 

King, which is behind the hugely successful Candy Crush franchise, generated more revenue ($1.49 billion) than Activision ($1.15 billion) in the first half of this year. Thanks largely to the massive success of Diablo IV, Blizzard brought in the most of the three units during that period with a hair over $1.5 billion. Still, King had 238 million monthly active users as of June 30th, just over twice as many as Activision and Blizzard combined. It recently emerged that Candy Crush Saga has generated over $20 billion in lifetime revenue.

Blizzard has also been making a push into mobile gaming with the likes of Diablo Immortal. Activision, meanwhile, has Call of Duty Mobile in its portfolio and Call of Duty: Warzone Mobile is on the way. The company said in its most recent earnings report Call of Duty has around 90 million monthly players, “with over half of all engagement on the mobile platform.”

As for exclusivity of future projects, Microsoft Gaming CEO Phil Spencer has promised to “do whatever it takes” to keep shipping Call of Duty games on PlayStation. After months of refusing to do so, Sony eventually signed a 10-year pact just before the initial merger deadline of July 18th to keep that particular franchise on PlayStation, conceding defeat in its efforts to halt the acquisition. However, Microsoft will likely opt to keep other Activision Blizzard games off of PlayStation platforms, as it has done with ZeniMax/Bethesda titles Redfall and Starfield, as well as MachineGames’ upcoming Indiana Jones project.

Meanwhile, many observers hope that Microsoft will help stamp out the alleged toxic workplace culture at Activision Blizzard. Earlier this year, Activision Blizzard paid $35 million to settle SEC charges related to how it handled employees’ workplace misconduct complaints.

In 2021, the California Civil Rights Department (formerly the Department of Fair Employment and Housing) sued the company and accused it of fostering a “frat boy” culture in which female employees were harassed and discriminated against. Activision Blizzard countersued the CRD in December. The case hasn’t been resolved. In fact, the CRD’s lawsuit (which, along with other events, sent Activision’s stock tumbling) set the ball rolling on Microsoft’s acquisition of the company in the first place.

Spencer hinted at efforts to improve the publisher’s workplace culture. “Today is a good day to play. We officially welcome Activision Blizzard King to Team Xbox,” he wrote on X. “Together, we’ll create stories and experiences that bring players together, in a culture empowering everyone to do their best work and celebrate diverse perspectives.” Spencer added that “whether you play on Xbox, PlayStation, Nintendo, PC or mobile, you’re always welcome here — even if Xbox isn’t where you play your favorite franchise. Because when everyone plays, we all win.”

Now that the acquisition has closed, a labor neutrality agreement between Microsoft and the Communications Workers of America will go into effect for Activision Blizzard workers in 60 days. That should make it easier for more of the publisher’s employees to unionize. Some of Activision Blizzard’s quality assurance (QA) workers have already formed unions. Earlier this year, hundreds of QA workers at ZeniMax Studios, a Microsoft subsidiary, voted to unionize with the CWA.

Update, October 10, 2023, 9:34AM ET: This story has been updated to include comments from Phil Spencer, and to add context about the labor neutrality agreement and unionization efforts at Activision Blizzard and Microsoft.

This article originally appeared on Engadget at https://www.engadget.com/activision-blizzard-now-officially-belongs-to-microsoft-125053787.html?src=rss 

Best Buy may end DVD and Blu-ray sales early next year

The fight to keep DVD sales going is taking another big hit. Best Buy is allegedly ending all physical media sales — that means Blu-ray, DVD and 4K Ultra HD — in-store and online, The Digital Bits reported. Multiple sources claim the move will occur in early 2024, possibly as soon as the first quarter. The news of Best Buy’s decision comes only a few weeks after Netflix ended its 25-year DVD delivery service, sending out its final copies on September 29.

Best Buy’s exit from the DVD and Blu-ray market leaves limited options in the United States. Walmart (which has a 45 percent share of the market) and Target still offer the discs at their physical stores, while Redbox is holding on to 29,000 rental kiosks. Amazon stands as a major player online, with Paramount recently releasing their Blu-ray and 4K Steelbook exclusive titles on the site versus Best Buy.

Disc purchases have been dropping since streaming came on the scene. According to the Digital Entertainment Group, the first six months of 2023 saw a 28 percent drop in physical products sold compared to the same period in 2022. Scondhand stores may be the best place to find DVDs for the time being, unless they come back in fashion like vinyls

This article originally appeared on Engadget at https://www.engadget.com/best-buy-may-end-dvd-and-blu-ray-sales-early-next-year-121318167.html?src=rss 

Engadget Podcast: Meta Quest 3 and Pixel 8 reviews (Guest: Norm Chan from Tested)

The Meta Quest 3 is here, and it’s the best standalone VR headset we’ve ever seen. But is that enough to make people care about virtual reality? In this episode, Devindra and Senior Writer Sam Rutherford chat with Tested’s Norm Chan about the Quest 3 and Meta’s mixed reality future. While the company’s vision of the metaverse is pretty sterile, it’s still nice to see Meta learning from the mistakes of the Quest Pro. (Be sure to check out Norm’s hour-long review of the Quest 3 as well!)

Sam also dives into his Pixel 8 and Pixel 8 Pro reviews, as well as his thoughts about the Pixel Watch 2. We also dive into Wired’s retraction of an op-ed claiming that Google manipulated your search queries, as well as Twitter/X’s complete inability to deliver accurate news during the Hamas and Israel conflict.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Meta Quest 3 Review with Tested’s Norm Chan – 1:44

Sam Rutherford’s Pixel 8 review: We’re finally excited about mobile AI again – 36:18

Other News: Wired retracts op-ed about Google changing search queries – 56:04

Israel-Hamas conflict misinformation shows X moderation is completely broken – 58:09

Google reportedly pays Apple $18-20 billion a year to remain iOS default search engine – 1:03:08

Sony finally announces PS5 Slim – 1:09:31

California passes Right to Repair law – 1:11:29

Working on – 1:13:44

Pop culture picks – 1:16:26

Credits
Hosts: Devindra Hardawar and Sam Rutherford
Guest: Norm Chan
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-meta-quest-3-pixel-8-reviews-123048988.html?src=rss 

Cruise now offers paid robotaxi rides in Houston

Cruise has been testing its self-driving vehicles in Houston since May, and it started giving employees, along with select friends and family members, fully driverless rides in August. Now, it’s offering the public the chance to catch a ride to their destinations on robotaxis with no drivers behind the wheel. The company is now onboarding Houston residents who signed up for its waitlist, and it’s also encouraging those who’ve yet to do so to visit its website and send in a request for access. Those who do get in early will be able to hail a driverless ride through its app for a flat fare of $5 for a limited time. 

Initially, Cruise will have the authority to operate seven days a week from 9PM to 6AM only in Downtown, Midtown, East Downtown, Montrose, Hyde Park and River Oaks neighborhoods. The company typically begins by deploying a small fleet of vehicles to cover a limited number of locations in a city, but it eventually expands its vehicles’ availability. 

It will probably take some time before the company can operate around the clock in Houston, though. In San Francisco, for instance, Cruise was only given permission to offer paid daytime rides in August, months after staff members started testing its 24/7 service. It’s worth noting that while Cruise was able to secure permission for the expansion, the company still faces pushback from critics raising concerns about the safety of autonomous vehicle tech. One of the commissioners from the California Public Utilities Commission (CPUC) even voted against allowing the company to operate during daytime hours, arguing that the agency didn’t have enough information to accurately evaluate the impact of autonomous vehicles on first responders.

Shortly after the CPUC gave the company permission to offer paid daytime rides, the California DMV opened an investigation into a Cruise robotaxi’s collision with a fire truck. The agency then asked Cruise to cut its fleet in half and to limit its driverless vehicles in operation to 50 during daytime and 150 at night while the investigation is ongoing. 

Howdy, Houston 👋 Starting today we will be welcoming members of the public to our driverless service.

From Downtown to River Oaks, EaDo to Montrose, join our waitlist to experience the magic of driverless rides: https://t.co/0d4QmeyRiV pic.twitter.com/6WbkkbFgm1

— cruise (@Cruise) October 12, 2023

This article originally appeared on Engadget at https://www.engadget.com/cruise-now-offers-paid-robotaxi-rides-in-houston-105502822.html?src=rss 

The Morning After: Netflix’s next big thing is branded retail stores

Netflix is reportedly planning to open several bricks-and-mortar venues, called Netflix House. The stores will sell merchandise for hit Netflix shows, hopefully of a higher quality than that Target Squid Game tee you sleep in. Talking of Squid Game, the two initial locations will reportedly feature obstacle courses based on the hit show, entirely missing the point of the show’s scathing view of modern capitalism.

There will also be rotating hit-show art installations and live performances to excite fans. Additionally, an in-house restaurant will serve themed cuisine and drinks from Netflix’s food-based reality shows. I can’t get enough of themed restaurants, so count me in. The first two will be in the US, but more will appear across the world.

Netflix has dabbled in real-world events and venues before. It opened pop-up experiences across the planet to celebrate shows like Stranger Things and many of its reality shows. In the UK, Netflix’s Stranger Things: The First Shadow theater production will begin performances at the Phoenix Theatre in London this November.

— Mat Smith

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Microsoft’s $68.7 billion purchase of Activision Blizzard finally gets UK approval

That was the last major roadblock for the merger.

NurPhoto via Getty Images

The UK’s antitrust regulator has given Microsoft the green light to buy Activision Blizzard for $68.7 billion. The regulator called Microsoft’s concession to sell cloud gaming rights to Ubisoft a “gamechanger that will promote competition.” With the last major obstacle out of the way, the Competitions and Markets Authority (CMA) has now largely cleared the path for the companies to close the biggest merger in gaming history. The decision was widely expected after the watchdog said in September the company’s revised merger agreement “substantially addresses previous concerns and opens the door to the deal being cleared.”

Continue reading.

Comcast starts squeezing higher internet speeds through old coaxial cables

Three areas are getting the X-Class upgrade to start.

Comcast is upgrading its residential cable internet service to offer upload and download speeds of up to 2 Gbps through decades-old coaxial cables. The company says it’s the first ISP in the world to offer multi-gigabit symmetrical speeds to customers through DOCSIS 4.0 technology, which it’s powering through the Xfinity 10G network. Comcast has been working on this technology for several years, and it aims to offer 2 Gbps symmetrical service in more than 50 million homes by the end of 2025.

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We were wrong: Coin flips don’t have 50/50 odds after all

Finally, some groundbreaking science.

Warner Bros.

A global team of researchers investigating the statistical and physical nuances of coin tosses worldwide concluded that a coin is 50.8% likely to land on the same side it started on. The authors of the new paper conducted 350,757 flips, using different coins from 46 currencies to eliminate a heads–tails bias between coin designs. (They also used a variety of people to rule out biased flipping techniques.) Regardless of the coin type, the same-side outcome could be predicted at 0.508, which rounds up to 49/51 odds.

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Stockholm bans most combustion engine cars from its city center

The Swedish capital joins other low-emission zones in Europe.

While we wait for electric vehicles to be the dominant engines on the road, some areas have taken it upon themselves to solve the issue of air pollution related to combustion engines. Stockholm, the capital of Sweden, just announced a ban on diesel and petrol-powered vehicles throughout its city center, starting in 2025. The ban doesn’t impact the entire capital city, only the 20-block city center.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-netflixs-next-big-thing-is-branded-retail-stores-111551264.html?src=rss 

Meta responds to EU misinformation concerns regarding Israel-Hamas conflict

Meta has shared an updated content monitoring action plan as the devastating Israel-Hamas war continues. It follows a stern letter from Thierry Breton, the European Union’s (EU) regulatory commissioner, to Meta CEO Mark Zuckerberg about misinformation concerns (such as deep fakes) and compliance with the EU’s Digital Services Act (DSA). The company had 24 hours to respond. 

In its statement, Meta said that it created an ever-evolving operations center with experts fluent in Hebrew and Arabic: “Since the terrorist attacks by Hamas on Israel on Saturday, and Israel’s response in Gaza, expert teams from across our company have been working around the clock to monitor our platforms while protecting people’s ability to use our apps to shed light on important developments happening on the ground.” Meta claims this new setup lets them remove content and fight misinformation faster.

Meta reportedly took over 795,000 distinct pieces of content in Hebrew or Arabic and removed or marked them with a disturbing label in the three days following the terrorist attack by Hamas. Seven times more content across these two languages was removed daily for violating its Dangerous Organizations and Individuals policy compared to the two months leading up to the conflict.

Hamas is listed under Meta’s Dangerous Organizations and Individuals policy and banned from all of the company’s platforms — as is any content praising the terrorist group. However, “social and political discourse,” such as news articles and general discussion, are allowed.

Further actions by Meta include restricting certain hashtags that are regularly associated with content that violates its policies and removing any content that clearly identifies a hostage (though blurred images are allowed). The company has also lowered the threshold for its monitoring technology, ideally reducing the chances of it recommending harmful content to users. “We want to reiterate that our policies are designed to give everyone a voice while keeping people safe on our apps,” Meta’s statement continued. “We apply these policies regardless of who is posting or their personal beliefs, and it is never our intention to suppress a particular community or point of view.”

Whether these steps will satisfy Breton is unclear. Breton sent a similar letter to X’s owner, Elon Musk. X then released an outline of updated policies, but the EU has decided to move forward with an investigation into its compliance with the DSA.

This article originally appeared on Engadget at https://www.engadget.com/meta-responds-to-eu-misinformation-concerns-regarding-israel-hamas-conflict-102640126.html?src=rss 

Caltech’s seven-year Wi-Fi patent battle with Apple and Broadcom is over

The California Institute of Technology (Caltech) has reached a settlement with Apple and Broadcom over Wi-Fi chips, ending a billion-dollar patent dispute that started in 2016, Reuters has reported. In a filing, Caltech said that it’s dismissing the case with prejudice, meaning it can’t be filed again.

The saga has taken several turns. Caltech initially alleged that millions of iPhones, iPads, Watches and other Apple devices with Broadcom chips infringed its Wi-Fi based patents. The institute initially won a $1.1 billion jury award, with Apple ordered to pay Caltech $837.8 million and Broadcom to pay an additional $270.2 million. 

However, Apple appealed, and a federal appeals court overturned the decision, calling the award “legally unsupportable.” Specifically, the judge rejected Caltech’s argument that it could have negotiated licenses with both Broadcom and Apple for the same chips.

The jury then ordered a new trial — though it also upheld the original jury’s findings that Apple and Broadcom infringed two Caltech patents. That trial was supposed to take place this June, but was postponed indefinitely. The parties told the court last August that they had reached a “potential settlement,” but didn’t disclose any other information. 

The technology is vital to the 802.11n and 802.11ac WiFi standards, though its inventor said that the patents (related to data transmission tech), weren’t originally designed for WiFi. Broadcom remains a major Apple supplier, having recently signed a $15 billion agreement to furnish chips for upcoming iPhones and other products. Caltech recently settled a similar lawsuit against Samsung, and still has Wi-Fi patent cases pending with Microsoft, Dell and HP. 

This article originally appeared on Engadget at https://www.engadget.com/caltechs-seven-year-wi-fi-patent-battle-with-apple-and-broadcom-is-over-082546571.html?src=rss 

Qualcomm is cutting over 1,200 jobs in California

Qualcomm has just notified the California Employment Development Department that it’s eliminating 1,258 positions within the state, according to Bloomberg. That’s around 2.5 percent of the company’s entire workforce, which is approximately 50,000 strong, but the job cuts will only affect workers from Qualcomm’s San Diego and Santa Clara, California offices. Based on Bloomberg’s report, no position is safe: More than 750 of the affected employees will reportedly come from the chipmaker’s engineering team, including director-level personnel. The remaining affected roles will come from across different departments and will include internal technical and accounting staff. 

The chipmaker is required by law to notify the California agency of impending job cuts. But since many other places don’t have the same rule, it’s unclear if Qualcomm is planning to eliminate positions in other offices within and outside the US. It’s worth noting that these job cuts, while unfortunate, don’t come as a surprise: The company announced in its quarterly earnings report (PDF) released in August that it was going to take “additional restructuring actions.”

Back then, the chipmaker had admitted that it expects these “restructuring actions” to consist “largely of workforce reductions.” It said that the move will enable it to make “continued investments in key growth and diversification opportunities” in the face of “continued uncertainty in the macroeconomic and demand environment.” As Bloomberg notes, Qualcomm still makes most of its money from smartphone sales, and market performance continues to decline. In fact, analysts said global smartphone shipments for the year are on track to be the worst in a decade. Qualcomm itself could see its revenue shrink by roughly 19 percent in the current fiscal year.

The company will start removing personnel sometime in mid-December, and it expects to be done with the restructuring changes it has to make in the first half of fiscal year 2024.

This article originally appeared on Engadget at https://www.engadget.com/qualcomm-is-cutting-over-1200-jobs-in-california-073034572.html?src=rss 

UK regulator approves Microsoft’s $68.7 billion purchase of Activision Blizzard

UK’s antitrust regulator has given Microsoft the green light to buy Activision Blizzard for $68.7 billion following a protracted back and forth. The regulator called Microsoft’s concession to sell cloud gaming rights to Ubisoft a “gamechanger that will promote competition.”

With the last major obstacle out of the way, the Competitions and Markets Authority (CMA) has now largely cleared the path for the companies to close the biggest merger in gaming history. That move was widely expected after the watchdog said in September that the company’s revised merger agreement “substantially addresses previous concerns and opens the door to the deal being cleared.”

In April, the CMA blocked the deal on the grounds of a belief that it would make Microsoft too dominant of a player in the cloud gaming space. However, as other dominoes that were preventing the deal from happening fell, the CMA gave Microsoft a second chance to resolve its concerns. The companies extended their merger agreement by three months to give them time to smooth things out with the CMA.

Microsoft later submitted a modified deal to the watchdog that will see it sell Activision Blizzard game streaming rights to Ubisoft if the merger goes through. Ubisoft would then handle cloud streaming rights in perpetuity for current titles and any others that Activision Blizzard releases over the following 15 years. Given that the CMA’s misgivings over the original deal, Microsoft evidently hoped that the concession would be significant enough to resolve the regulator’s concerns. Evidently, that’s exactly what happened.

The CMA said last month that it had “residual concerns” about enforcement of Microsoft’s revised proposal. However, it noted that “Microsoft gave undertakings that will ensure that the terms of the sale of Activision’s rights to Ubisoft are enforceable by the CMA.”

The regulator touted its role in forcing Microsoft to make concessions. “With the sale of Activision’s cloud streaming rights to Ubisoft, we’ve made sure Microsoft can’t have a stranglehold over this important and rapidly developing market,” CMA chief executive Sarah Cardell said in a statement. “As cloud gaming grows, this intervention will ensure people get more competitive prices, better services and more choice. We are the only competition agency globally to have delivered this outcome.”

There were suggestions that European Union antitrust regulators might review the amended deal. EU officials approved the acquisition in May after Microsoft made some cloud gaming concessions. According to Bloomberg, the bloc’s competition regulators didn’t see cause for concern with the amended deal that would prompt another investigation.

After a US court rejected the Federal Trade Commission’s attempt to temporarily block the deal pending an administrative trial, the CMA and both companies in question asked a tribunal to delay Microsoft’s appeal against the UK regulator’s initial decision. The tribunal agreed and, after reviewing the updated proposal from Microsoft, the CMA has rubberstamped the merger. It now seems like just a matter of time until this is a done deal and one of the biggest tech mergers in memory is in the books.

There is one significant potential hurdle remaining, however. The FTC is moving forward with its attempt to challenge the deal. That effort won’t stop Microsoft from closing the acquisition, but there’s a chance that the FTC could force the company to divest some or all of Activision Blizzard.

This article originally appeared on Engadget at https://www.engadget.com/uk-regulator-approves-microsofts-687-billion-purchase-of-activision-blizzard-063625038.html?src=rss 

The EPA won’t force water utilities to inspect their cyber defenses

The EPA is withdrawing its plan to require states to assess the cybersecurity and integrity of public water system programs. While the agency says it continues to believe cybersecurity protective measures are essential for the public water industry, the decision was made after GOP-led states sued the agency for proposing the rule.

In a memo that accompanied the new rules in March, the EPA said that cybersecurity attacks on water and wastewater systems “have the potential to disable or contaminate the delivery of drinking water to consumers and other essential facilities like hospitals.” Despite the EPA’s willingness to provide training and technical support to help states and public water system organizations implement cybersecurity surveys, the move garnered opposition from both GOP state attorneys and trade groups.

Republican state attorneys that were against the new proposed policies said that the call for new inspections could overwhelm state regulators. The attorney generals of Arkansas, Iowa and Missouri all sued the EPA – claiming the agency had no authority to set these requirements. This led to the EPA’s proposal being temporarily blocked back in June.

While it’s unclear if any cybersecurity regulations will be put in motion to protect the public moving forward, the EPA said it plans to continue working with the industry to “lower cybersecurity risks to clean and safe water.“ It encourages all states to “voluntarily review” the cybersecurity of their water systems, nothing that any proactive actions might curb the potential public health impacts if a hack were to take place.

Ever since the highly publicized Solarwinds hack in 2020 that exposed government records and the 2021 Colonial Pipeline ransomware attack that temporarily shut down operations for the oil pipeline system, it’s been abundantly clear that government entities and public agencies are hackable and prime targets for bad actors. The Biden administration has initiated a national strategy focused on public-private alliances to shift the burden of cybersecurity onto the organizations that are “best-positioned to reduce risks for all of us.”

This article originally appeared on Engadget at https://www.engadget.com/the-epa-wont-force-water-utilities-to-inspect-their-cyber-defenses-232301497.html?src=rss 

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