Dog of Duty makes a triumphant return in ‘Modern Warfare II’

Activision is bringing dogs (and one Dogg) back to Call of Duty. A decade after the debut of Riley, the faithful canine companion in Call of Duty: Ghosts, you can now take Merlin, the good boy pictured above, with you for quality companionship and savage finishing moves in season five (BlackCell) of CoD: Modern Warfare II and Warzone 2.0.

Activision says Merlin the Dog is an optional companion in multiplayer, battle Royale and DMZ modes. “[Merlin] provides the unparalleled benefit of companionship along with a devastating Finishing Move,” the announcement blog post reads. Strangely, players strap the canine to their belts when he isn’t in use. You can glimpse one of Merlin’s brutal finishes in the trailer below.

Activision stresses that “tactical pets” like Merlin can’t be harmed in the game. And since he’s only there for finishing moves and friendship, he doesn’t appear to provide a competitive advantage.

Activision

If you’re less into canines and more into D-O-Double Gs, Activision also has you covered. Snoop Dogg returns to the franchise, joining fellow hip-hop powerhouse Nicki Minaj, after his last appearance as an add-on for Call of Duty: Vanguard in 2022. A new season five operator bundle (including two skins) lets you play as the Long Beach rapper and cannabis connoisseur with a loadout that includes a “Toke Force 141” SMG, “Snoop Hustle” finishing move and “High Rider” hatchback vehicle skin.

Season five of Call of Duty: Modern Warfare II and Warzone 2.0 is available beginning today across all platforms. The BlackCell tier of Battle Pass, required to enjoy canine companionship, costs $30.

This article originally appeared on Engadget at https://www.engadget.com/dog-of-duty-makes-a-triumphant-return-in-modern-warfare-ii-173538176.html?src=rss 

Google’s Chrome updates bring improved search to mobile and simpler desktop downloads

Sometimes a revamp is nothing more than bells and whistles, and other times it completely changes your experience. Google is gunning for the second, announcing new updates for Chrome on mobile and desktop that focus on integration and efficiency. New mobile features concentrate on improving your search process, while Chrome for desktop is streamlining how you download and access files from the web. 

On Chrome mobile, a new webpage should now show a category called “Trending searches,” and as you type, ten versus the previous six recommendations will appear. Similarly, say you’re on a site about the best pizza places in New York — if you click on the URL up top, related searches will appear below in a new category called “Related to this page.” You can also tap on a word in that article, like a neighborhood in New York it discusses, and use Touch to Search to see other topics you want to explore, such as hotels in that area. Touch to Search is exclusive to Android and has already existed in browsers as a way to find specific words. 

As for your Chrome for desktop, say goodbye to the clunky download bar that pops up at the bottom of your screen (and having to close it yourself). Moving forward, downloads will appear on the top right of your browser, just next to your account image. When you go to save something, a circle will appear around the icon, turning blue as it finishes the download. You can click the button to view anything saved in the last 24 hours, open the folder containing a specific file and retry, pause, resume or cancel your download. While this will be the default placement for everyone moving forward, it might have been live for some people already. Google will still warn you if a download seems suspicious and let you drag and drop downloads as needed. 

This article originally appeared on Engadget at https://www.engadget.com/googles-chrome-updates-bring-improved-search-to-mobile-and-simpler-desktop-downloads-160003908.html?src=rss 

Xbox gamers can now stream directly to Discord

It’s about to get easier to stream your favorite console games: Discord has announced it’s rolling out Stream to Discord for Xbox, allowing you to stream directly from your Xbox Series X|S or Xbox One. This news marks the first implementation of a console streaming directly to Discord, which has only been available for PC and mobile gamers. Xbox has typically received new Discord features before its competitor Playstation, such as last year’s update allowing gamers to connect directly to Discord Voice channels.

If you haven’t already, you’ll need to connect your Xbox to Discord in the Connections menu on your desktop or mobile app — just click on the Xbox logo and sign into your Microsoft account. You can stream right from a Voice channel by opening the Parties & Chats tab on your Xbox, choosing Discord, and then picking the channel you want to join. From there, all you need to do is click “Stream your game” whenever you want to start broadcasting your game. Stream to Discord for Xbox is also available in one-on-one or group DMs by clicking “transfer to Xbox” while on the call. Then, just like in a channel, you can choose to stream your game to your friends. Nitro subscribers will notice their streams appear in HD and up to 1080p.

Stream to Discord is now available for Xbox Insiders and will be rolling out “soon” to all Xbox players. The Xbox Insider Hub app is available for anyone to download through the Xbox store. Discord also claims they “are far from finished” with their Xbox integration and will have more announcements later in the year.

This article originally appeared on Engadget at https://www.engadget.com/xbox-gamers-can-now-stream-directly-to-discord-150045129.html?src=rss 

Kickstarter projects will soon have to disclose any AI use

With artificial intelligence becoming increasingly prominent, Kickstarter wants you to know if and how it’s being used in any projects on the platform. The company will soon require creators to disclose any use of AI in their projects. The policy will apply to every project that’s submitted on or after August 29th.

“We want to make sure that any project that is funded through Kickstarter includes human creative input and properly credits and obtains permission for any artist’s work that it references,” Kickstarter’s director of trust and safety Susannah Page-Katz wrote in a blog post. “The policy requires creators to be transparent and specific about how they use AI in their projects because when we’re all on the same page about what a project entails, it builds trust and sets the project up for success.”

The project submission process will soon include a new set of AI-related questions. Creators will have to disclose if their project generates outputs using AI, if it primarily concerns the development of generative AI tech or if it uses AI in another way. They’ll need to reveal which parts of their projects feature entirely original work.

Kickstarter will also ask creators to state whether they have permission to use works or data that are employed in AI-generated aspects of their projects. They’ll need to provide a sense of how their sources of data deal with consent and credit. “If the sources don’t have processes or safeguards in place to manage consent, such as through an opt-out or opt-in mechanism, then Kickstarter is unlikely to allow the project,” Page-Katz wrote. 

If creators don’t properly disclose their use of AI during the submission process, Kickstarter may suspend the project. Those who try to bypass Kickstarter’s policies or purposefully misrepresent their project won’t be allowed to submit another one.

Human moderators will review submissions and, if they’re accepted, Kickstarter will disclose any use of AI in a new section on applicable project pages in the creator’s own words. The company suggests its approach will help mitigate the community’s concerns over AI. It formulated the policy with the help of input from its staff, creators and backers, as well as “other platform leaders.” AI technologies will keep evolving quickly and as such, Kickstarter plans to revisit the policy and modify it if necessary.

This article originally appeared on Engadget at https://www.engadget.com/kickstarter-projects-will-soon-have-to-disclose-any-ai-use-145100394.html?src=rss 

Meta releases an open source AI kit that creates audio from text prompts

Meta is making it easier for artists and sound designers to produce audio using only AI. The Facebook owner has released an open source AudioCraft kit that bundles three existing generative AI models for creating sounds from text descriptions. AudioGen and MusicGen respectively produce sound effects and music, while EnCodec compresses sounds to produce higher-quality results. A musician or sound designer might have everything they need to compose pieces.

The release includes pre-trained AudioGen models for those who want to start quickly, and tinkerers will have access to the entire AudioCraft code and model weighting. The open source debut gives pros and researchers a chance to train the models using their own data, Meta says. All the pre-trained models use either public or Meta-owned material, so there’s no chance of copyright disputes.

The tech firm characterizes AudioCraft as a way to make generative AI audio simpler and more accessible. Where AI-produced images and text have been popular, Meta believes sound has lagged “a bit behind.” Existing projects tend to be complicated and frequently closed off. In theory, the new kit gives creators the opportunity to shape their own models and otherwise stretch what’s possible.

This isn’t the only open text-to-audio AI on the market. Google opened up its MusicLM model in May. Meta’s system also isn’t designed for everyday users — you’ll still need to be technically inclined to use AudioCraft properly. This is more for research, the company says. The developers are also trying to improve the performance and control methods for these models, expanding their potential.

Even in its current state, though, AudioCraft may hint at the future of AI’s role in music. While you won’t necessarily see artists using AI to completely replace their own creativity (even experimenters like Holly Herndon are still highly involved), they’re getting more tools that let them create backing tracks, samples and other elements with relatively little effort.

This article originally appeared on Engadget at https://www.engadget.com/meta-releases-an-open-source-ai-kit-that-creates-audio-from-text-prompts-152026368.html?src=rss 

China considers limiting kids’ smartphone time to two hours per day

China might put further limits on kids’ smartphone use. The Cyberspace Administration of China (CAC) has proposed draft rules that would cap the phone time of children under 18 to a maximum of two hours per day. That’s only for 16- and 17-year-olds, too. Youth between eight and 15 would be limited to one hour per day, while those under eight would have 40 minutes.

The draft would also bar any use between 10PM and 6AM. Phones would need to have an easy-to-access mode that lets parents restrict what kids see and permit internet providers to show age-appropriate content. Children under three would be limited to songs and other forms of audio, while those 12 and up can see educational and news material. There would be exceptions for regulated educational content and emergency services.

As with previous measures, the proposal is meant to curb addictive behaviour in children. The Chinese government is concerned prolonged use of mobile devices, games and services may be detrimental to kids’ development. The country already limits young people to three hours of online video game time per week, and then only on weekends and public holidays. 

The draft is still open to public consultation and isn’t guaranteed to pass. There are also questions about implementation. CNBCnotes it isn’t clear whether hardware manufacturers or operating system developers are responsible for implementing the kids mode. While Apple would have to change the iPhone’s parental controls in China regardless of this distinction, involving the OS developer might require that Google make changes, not just vendors like Oppo or Xiaomi.

The rules would also have a significant effect for Chinese app developers like ByteDance (responsible for TikTok and its China-native counterpart Douyin) and Tencent (the maker of WeChat and many games). They may have to design apps and tailor content around these time limits.

This article originally appeared on Engadget at https://www.engadget.com/china-considers-limiting-kids-smartphone-time-to-two-hours-per-day-134708060.html?src=rss 

DJI’s Osmo Action 4 camera comes with a larger sensor and a higher price

Less than a year after launching the Action 3, DJI has unveiled the Osmo Action 4 with an improved camera that makes it better in low light. It now packs a larger 1/1.3-inch sensor (the same one on the Mavic 3 Pro, the Mini 3 Pro and Air 3 drones), compared to a 1/1.7-inch sensor on the previous model and the 1/1.9-inch sensor found on the GoPro Hero 11. It also introduces D-Log M, improving dynamic range significantly over the Action 3. 

Not much else on the Action 4 has changed . It has the same 155-degree field of view and f/2.8 aperture. Video tops out at 4K 120p (10-bit HDR) in normal shooting mode. Photo resolution is actually lower than the previous model (3,648 x 2,736 compared to 4,000 x 3,000) and max 4:3 video quality is also down (3,840 x 2,880 instead of 4,096 x 3,072). Meanwhile, the GoPro Hero 11 can shoot 5.3K video at up to 60 fps, 4K at 120 fps and 2.7K at up to 240 fps. 

The Action 4’s design is also identical to the Action 3, with a record button on top and power button on the side. The battery compartment/micro SD slot is on the right side and the USB-C port on the left (looking from the front). The battery is the same 1770 mWh model as before, with 150 minutes of recording time — and just 18 minutes of charging time to get the battery to 80 percent. A microSD card is required as the Action 4 has no internal storage. 

It uses DJI’s nifty magnetic locking system introduced with the last model that eliminates the need for a case to attach accessories. And as before, the Action 4 supports any accessories compatible with a GoPro mount. DJI has a number of its own accessories as well now, including the chest strap mount, helmet chin mount, 60m waterproof case, bike seat rail mount, neck mount, mini handlebar mount, the Osmo Action 360° Wrist Strap and a new a wrist-worn remote to control the Action 4. 

Steve Dent for Engadget

It’s now waterproof down to 18m or 59 feet (2m more than before) or 60m (208 feet) with the waterproof case. As before, it comes with a 1.4-inch 320×320 front screen and 2.25-inch 360×640 rear display. Both top out at 750 nits, plenty bright even on sunny days. It comes with three mics and advanced wind noise reduction software that allows for impressive audio recording for such a small device.

It offers the latest version of DJI’s stabilization, Rocksteady 3.0 and Rocksteady 3.0+ to eliminate camera shake in all directions up to the maximum 4K/60fps. It also supports HorizonSteady, which keeps the Horizon level no matter how much you rotate the camera (2.7K max). Meanwhile, HorizonBalancing corrects tilt horizontally within ±45° and allows for stabilized recording at 4K/60fps. 

To use the Action 4, you have to first activate it using DJI’s smartphone app, so keep that in mind if you buy one and have a deadline. The app also lets you view and transfer footage, or livestream via WiFi.

So why did DJI release a camera so similar to the last model, less than a year later? Many reviews, including my own, docked the Action 3 for poor low-light image quality, with noticeable artifacts in situations like a forest on a cloudy day— something the GoPro 11 can handle with ease. I also noted that while the stabilization is good, it’s not up to GoPro’s standards, and DJI has updated that function as well.

The Action 4 offers some quality-of-life features like quick-switching between five custom modes, voice prompts that let you know about the current mode, voice control, an upgraded InvisiStick that digitally hides the selfie stick, external mic support and more. DJI also offers the The LightCut app that connects wirelessly to Action 4 via Wi-Fi, allowing for quick previews and auto-editing without the need to transfer footage from the camera. 

Steve Dent for Engadget

I had the Action 4 in my hands for a short while, mainly to test image quality with the new sensor. There’s certainly a big improvement there — where the Action 3 showed pixelation and blocky artifacts in low light, the Action 4 largely eliminates those. That means it performs better in situations like cloudy mountain bike rides or underwater footage. Low-light capability is good overall, with noise well controlled for such a relatively small sensor. In that area, it now edges the GoPro Hero 11. 

The RockSteady stabilization still leaves a bit to be desired compared to the Hero 11 and even the Insta360 X3 action camera, however. In a quick test with a mountain bike on a trail, it didn’t provide the on-rails level of smoothness I’ve seen on rival models. If you don’t mind slightly more zoom, though, RockSteady+ gets very close to those levels.

As before, the Action 4 could be a good option for content creators looking for high-quality footage, or folks who want to match their video with DJI’s drones and other products. The price has gone up considerably over the $329 Action 3, though — it’s now available for $399. That makes it a tough sell against the GoPro Hero 11, which now carries the same price

If you’re starting from scratch, the Adventure Combo (above) is a far better deal at $499, giving you the camera plus three batteries, the Horizontal-Vertical ProtectiveFrame, a quick-release adapter mount, a mini quick-release mount, a curved adhesive base, two locking screws, a USB-C cable, the multifunction battery case, a 1.5 extension rod, an action lens hood and an anti-slip pad. 

This article originally appeared on Engadget at https://www.engadget.com/djis-osmo-action-4-camera-comes-with-a-larger-sensor-and-a-higher-price-130027897.html?src=rss 

Samsung Galaxy Z Fold 4 durability report: Has Samsung finally fixed its foldable phone’s biggest weakness?

When Samsung released the original Galaxy Fold, it was about as durable as a Fabergé egg. But over the years, the company has made a number of changes to reduce the fragility of its flagship foldable phone. The Galaxy Z Fold 2 featured a redesigned hinge that prevented dirt from getting inside, while the Z Fold 3 added IPX8 water resistance and a stronger Armor Aluminum Chassis. And last year, the Z Fold 4 brought a more durable main screen and a new adhesive designed to keep its factory-installed screen protector more firmly in place.

That last one is a biggie because after owning a Z Fold 2 and a Z Fold 3, I found that the screen protectors on both phones started bubbling after six to eight months. This weakness is a concern for anyone thinking about buying an $1,800 foldable phone – especially when you consider that Samsung recommends that any repairs are done by an authorized service center. But as some who really likes foldable phones, I bought my own Z Fold 4 anyways and used it for a year. Here’s how well it held up.

Photo by Sam Rutherford/Engadget

I should mention that I’ve never put the phone in a case or used any other protective accessories like skins or sleeves. Despite being naked the whole time, the phone has done a decent job of withstanding typical daily abuse. Sure, there are some scratches and bare spots where paint has flaked off and a few dents from the phone being dropped or falling out of a pocket. But that’s sort of expected for a phone with no additional protection and both the front and back glass still look great.

More importantly, its flexible main screen looks practically as good as the day I got it. The screen protector is still sitting flat, there are no dead pixels or other blemishes and the hinge feels as sturdy as ever. All told, I’m pretty impressed considering some of the problems I encountered with previous generations. That said, while the pre-installed screen protector hasn’t started bubbling, there is one tiny spot along the top edge at the crease where you can see that it has started to (ever so slightly) separate from the display. So far, this hasn’t caused any issues. However, if past experience is any indication, this could cause the screen protector to start bubbling down the line.

Still, after claiming it switched to a new, more sticky adhesive to the Z Fold 4’s factory-installed screen protector in place, at least on my phone, Samsung’s tweak seems to have had at least some effect. Is the problem completely solved? No, not quite. Remember, this is just a single example, and it’s hard to account for things like the milder winter we’ve had this year, and chillier weather sometimes caused issues for Z Fold and Z Flip owners.

Also, while my Z Fold 4 has aged rather nicely, the screen protector on Engadget’s executive editor Aaron Souppouris’ Z Flip 4 has not fared nearly as well. He says the screen on his device was basically pristine for the first nine months. But after that, bubbles began to form and grew larger and larger until he removed the protector entirely and began using the phone with its naked flexible display.

It’s important to mention that Samsung instructs Z Flip and Z Fold owners not to use their devices without a screen protector. If you do remove it, you’re supposed to get it replaced as soon as possible. If you’re lucky, that can be as simple as finding a local Best Buy or uBreakiFix location and spending half an hour without your phone, and thankfully, Samsung offers one free screen protector replacement on both the Z Flip and Z Fold lines. Unfortunately, if you live in a remote area or just don’t have a nearby service center, you may need to rely on a mail-in repair, potentially leaving you without a phone for a couple of weeks or more. And for a lot of people, that’s not a reasonable option.

However, after talking to a number of Galaxy Z Flip and Z Fold owners who have removed their screen protectors, that seems to be merely a precaution. It’s totally possible to use a foldable phone without a screen protector just like you can on a regular handset. But given the more delicate nature of flexible displays (which are largely made of plastic instead of glass), the risk factor is higher. And with flexible screens costing a lot more to replace – up to $599 depending on the specific model – you don’t need a galaxy brain-sized noggin to understand why you might want to heed Samsung’s warnings. The counterpoint to that is because a foldable phone’s screen is protected by the rest of the device when closed, it’s only really vulnerable when you’re using it, as opposed to when it’s simply resting in a pocket or bag.

Photo by Sam Rutherford/Engadget

So what’s the big takeaway? I think Samsung’s new adhesive has made a bit of a difference because, even in the case of Aaron’s Z Flip, it lasted longer than both of my previous Z Folds before the screen protector started bubbling. Even so, the screen protectors on Samsung’s foldable still require a bit more babying than a standard glass brick. This sort of fragility may be a deal-breaker for some, and understandably so. Thankfully, I live near multiple repair centers and I’m prepared to use my foldable without a screen protector – even though that’s not advised. 

For me, the ability to have a screen that expands when I want to watch a movie or multitask is worth the slightly reduced durability. But either way, this is something you need to consider before buying a foldable phone. In some ways, it’s like owning a car with a convertible roof, because while they’re a bit more delicate and costly to repair, there’s nothing like driving around with the top off – or in this case a phone that can transform into a small tablet at a moment’s notice.

Just remember to do the sensible thing and put your expensive foldable phone in a case.

This article originally appeared on Engadget at https://www.engadget.com/samsung-galaxy-z-fold-4-durability-report-has-samsung-finally-fixed-its-foldable-phones-biggest-weakness-133015335.html?src=rss 

X Blue, formerly Twitter Blue, subscribers can now hide their checkmarks

One of the main selling points for Twitter Blue — now “X Blue” — when the service was first launched was that anybody on the platform willing to pay for it can get the once-coveted blue checkmark. Over the past months, though, subscribers have been getting shamed for paying $8 a month or $84 a year for the service. Now as TechCrunch has noticed, the company has updated its support page for X Blue with a new feature for members: The ability to hide the verified checkmark on their account. 

Under the “Profile customization” section in account settings, subscribers will now find a new “Hide your blue checkmark” option that they can tick. By activating the feature, the badge will no longer show up on their profiles and next to their usernames on posts. However, the company warned that it could still show up in some places and that some features may not be available to them while their checkmark is hidden. It didn’t say which features will become inaccessible, but Twitter has rolled out a number of changes made specifically for paying users since Elon Musk took over. 

It has increased paid users’ post limit to 25,000 characters and is even working on new tools to publish long-form content. The website has also expanded their video limit to 3 hours. Meanwhile, the social network has become less and less attractive for free users. It announced in July that it will limit the number of DMs non-paying users can send in an effort to limit spam, and it previously put a strict cap on how many tweets a day a user can see due to “extreme levels of data scraping.” While the restriction was temporary, unverified accounts were initially limited to 600 posts daily. 

App developer Alessandro Paluzzi first spotted the capability to hide checkmarks in March. Based on the screenshots Paluzzi shared, the verification process will remain the same, with users being required to submit a government ID to authenticate their identities. It now simply won’t be obvious at first glance that someone’s paying for X Blue.

This article originally appeared on Engadget at https://www.engadget.com/x-blue-formerly-twitter-blue-subscribers-can-now-hide-their-checkmarks-110229428.html?src=rss 

The Morning After: Microsoft starts selling replacement parts for Xbox gamepads

Microsoft is dipping into the world of self-repair by offering replacement parts for Xbox gamepads, along with downloadable instructions and tutorial videos. The service will cover both the standard Xbox Wireless Controller models and the (pricey) Xbox Elite Series 2 Controller.

They’re not cheap, though. Prices range from $24 for button sets to $60 for a circuit board and motor assembly unit. But that’s still cheaper than replacing the gamepad entirely. I can’t expect every company to take Nintendo’s approach: It’ll repair Joy-Cons for free if they suffer from Joy-Con drift.

– Mat Smith

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TweetDeck’s new name is XPro

The rebrand continues.

TweetDeck is showing signs it’ll not escape Twitter/X’s massive rebranding unscathed. TweetDeck’s landing page, while logged out, now has XPro branding in the upper left corner of the website. That’s pretty much it at the moment – the page still shows the iconic Twitter bird logo, and it still calls TweetDeck a “powerful, real-time tool for people who live on Twitter.” And, yes, its URL is still on Twitter.com.

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Google wants to ‘supercharge’ its voice assistant with AI

The company is already working on new technology for mobile devices.

Google wants to revamp its Assistant, and that will include generative AI-powered technology, according to an internal email obtained by Axios. Google Assistant’s VP Peeyush Ranjan and product director, Duke Dukellis, explained their rationale to staffers, stating: “As a team, we need to focus on delivering high-quality, critical product experiences for our users. We’ve also seen the profound potential of generative AI to transform people’s lives and see a huge opportunity to explore what a supercharged Assistant, powered by the latest LLM technology, would look like.”

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‘Unpacking’ comes to Android and iOS on August 24th

Relaxing with boxes.

Humble bundle

Humble Games and Witch Beam have confirmed that Unpacking is coming to iOS and Android on August 24th. You can pre-order the iOS version for $10 today. This has been a long time in coming given the game first arrived on consoles and PCs in 2021, but it’s also delightful.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-microsoft-starts-selling-replacement-parts-for-xbox-gamepads-111554759.html?src=rss 

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