Nothing announces budget-friendly sub-brand, readies new smartwatch

Nothing has only been around a few years, racking up successes in that time frame, and now the company is launching a sub-brand dedicated to affordability. Speaking during the company’s latest community update video, CEO Carl Pei announced CMF by Nothing, which promises “a new range of products that make better design more accessible” via low pricing.

CMF stands for “Color, Material and Finish” and already has a couple of products in the works, including a smartwatch and a pair of earbuds. Both items are set to arrive later this year, with actual details promised for the coming months. Pei says that CMF will set itself apart from its parent brand by focusing on “clean design” that’s “accessible,” whereas Nothing prioritizes a “premium” feel and “design innovation.”

Pei also noted that CMF is being run by a different team, so it won’t take too much attention from the primary brand’s line of smartphones, earbuds and thingamajigs. This is not the CEO’s first rodeo in the world of affordable sub-brands. Back when he was with OnePlus, Pei kickstarted the Nord sub-brand, which is still around and regularly releases budget-friendly smartphones, earbuds and smartwatches.

It’s worth noting that Nothing already wades in the waters of affordability. The Nothing Phone 2 is $600, which is much lower than rival flagship offerings, and the Ear 1 earbuds originally launched for $100, before the price raised to $150 due to increased material costs.

This article originally appeared on Engadget at https://www.engadget.com/nothing-announces-budget-friendly-sub-brand-readies-new-smartwatch-183712114.html?src=rss 

Instagram is cracking down on DM spam

Instagram is making it difficult to flood your DM inbox. The social network is rolling out stricter DM request policies that, among other things, limits senders to a single message if you don’t follow them. You’ll have to accept the chat request before they can send anything more. DM requests are now limited to text, too. Creeps and spammers can’t send photos, videos or voice messages, in other words.

The company started testing the new DM restrictions in late June. The company already has some tools to combat spam, including a “Hidden Words” tool that hides messages with objectionable keywords and emoji. There are now filters for scams and spam. You can also safeguard against surges in DM requests, although that won’t stop the occasional spammer from getting through.

Instagram characterizes the move as a safety measure, particularly for women. The firm explains to TechCrunch that women frequently receive unsolicited nudes in their DMs. This effectively halts the practice, although it won’t stop harassers from sending crude text.

The addition comes as parent company Meta is facing pressure from politicians and critics to improve its anti-abuse measures, particularly for teens. A Senate bill would require parental consent for teens wanting to use social media apps, for instance, while Arkansas recently enacted a law requiring age verification. That’s on top of longstanding concerns that its anti-harassment policies haven’t always done enough to protect some demographics. Efforts like this theoretically head off some of the complaints that Meta is letting abuse through.

This article originally appeared on Engadget at https://www.engadget.com/instagram-fights-dm-spam-with-limits-on-text-and-photos-165013992.html?src=rss 

Google is making it easier to remove your private information from Search

Google has announced several updates to Search aimed at making it easier for people to control information about them that appears in results. The company released a tool last year to help people take down search results containing their phone number, home address or email. Now, the company has updated the “results about you” tool to make it more effective.

A new dashboard will become available in the coming days that will let you know when such personal information pops up in Search. When you get an alert, you’ll swiftly be able to ask Google to remove those results.

Earlier this year, the company debuted a Google One feature that can scour the dark web to see if your information has been included in a data breach. This “results about you” update seems to work in a similar way. The fact that it proactively finds results containing your personal info and helps you remove them should make it easier to protect your privacy.

Google

You can access the tool from the Google app by tapping your profile photo and selecting “results about you” or from a dedicated webpage the company has set up. It’s available in the US in English for now, but Google plans to offer the tool in other languages and regions soon.

Along similar lines, Google is updating a system that aids users in taking down explicit photos of them. The company has long provided the option for people to request the removal of non-consensual explicit images from search results. It’s now expanding that policy to include consensual imagery.

Perhaps you uploaded explicit content of yourself to a website at one point, but decide you no longer want it to be available. If you delete the imagery from that website, you can now ask Google to remove it from search results if it has been published elsewhere without permission. The company notes that the policy doesn’t apply to any content you’re still commercializing. 

It’s not exactly rare for owners of websites that deal in explicit imagery to report content from elsewhere. Removing such content from Google Search results won’t scrub it from the web entirely, but that may make it more difficult for people to find. You can search for “request removals” in the Google help center to get started.

Google

On top of all that, Google is rolling out updates for parental controls and SafeSearch. Starting this month, Google is blurring explicit imagery (which it defines as adult or graphic violent content) in search results by default, a move it announced earlier this year. You’ll be able to turn off SafeSearch blurring from your settings, unless a school network admin or a guardian has locked the setting on your account.

Last but not least, it’ll now be much easier to access parental controls from Search. Punch in a query like “google parental controls” or “google family link” and you’ll see an information box that explains how to adjust the settings.

Google

This article originally appeared on Engadget at https://www.engadget.com/google-is-making-it-easier-to-remove-your-private-information-from-search-170025085.html?src=rss 

FCC issues record $300 million fine for auto warranty robocallers

After a months-long investigation, the FCC has decided to go ahead with its proposed record-setting $300 million fine against “the largest illegal robocall operation” the agency has ever encountered. This is the heftiest fine ever issued by the FCC, due to the massive scope and illegality of the robocalling operation.

The agency issued the fine to an “international network of companies” that executed a scheme to make more than five billion robocalls to 500 million phone numbers during a three-month span in 2021. There are only 330 million people in the USA, so it’s likely you received one or many of these auto warranty scam calls. Additionally, the FCC concluded that the criminal enterprise violated federal spoofing laws by using more than a million different caller ID numbers to trick victims into answering the phone. In related news, answering the phone sucks.

The list of violations keep coming. The operation, run by Roy Cox, Jr. and Michael Aaron Jones via their Sumco Panama company, skirted prohibitions by sending pre-recorded voice calls to mobile phones without consent, placing telemarketing calls without consent and even dialing numbers included on the National Do Not Call Registry. The nefarious group also failed to identify callers at the start of conversations and voice messages and refused to provide call-back numbers to allow consumers to opt out of future communications. They basically turned 500 million smartphones into scam machines.

The FCC originally proposed the monumental fine because the robocalling met the criteria for “egregious violations” of current laws. Consumers have described the calls as “incessant” and “harassment.” To that end, Sumco Panama even participated in practices like calling health care workers from spoofed hospital numbers. It also changed its name when needed, to keep the subterfuge going, using company monikers like Virtual Telecom, Davis Telecom, Geist Telecom, Tech Direct, Posting Express and many more. 

As previously mentioned, the enterprise had been selling fake auto warranties since 2018. In addition to the fine, Cox and Jones were issued lifetime bans against making telemarketing calls. Last year, the FCC directed all United States voice service providers to cease carrying traffic associated with the pair and its entities. The agency gave the parties a chance to defend themselves, but they haven’t responded. If they don’t pay the gigantic fine in a timely fashion, the whole matter will be referred to the U.S. Department of Justice.

This article originally appeared on Engadget at https://www.engadget.com/fcc-issues-record-300-million-fine-for-auto-warranty-robocallers-171431348.html?src=rss 

The Ayaneo 2S is the company’s best gaming handheld, until the next one

We only just reviewed the ROG Ally, and it’s already been dethroned as the “most powerful handheld gaming PC yet.” Or at least, it’s going to have to scoot over a little and let the Ayaneo 2S squeeze in. The two portable PCs have a lot in common: They both have 7-inch displays, they both run Windows 11, they both sport Zen 4-based AMD APUs and they both want to draw your attention away from the cheaper, older, bigger, but fan-favorite Steam Deck.

The Ayaneo 2S does best the ROG Ally in a few important areas though. The displays might be the same size, but the 2S has a 1200p resolution (ASUS’s is 1080p), the 2S has a larger battery (50Wh vs 40) and the Ally is only available with 16GB of RAM and 512GB of storage. The Ayaneo 2S is available in multiple configurations that start where the Ally does and go right up to 64GB RAM and a cavernous 4TB of storage. It’s important to note, though, that even the most affordable Zen 4-based Ayaneo starts at $999 (or $699 if you’re quick enough to bag an early bird) compared to the Ally’s relative affordability (starting at $699).

While Ayaneo competes with the likes of Valve and ASUS on a technical level, in most other ways, the company is more of an upstart in the world of gaming hardware. But one that has earned a dedicated army of fans thanks to its spec-heavy approach to product design.

The Ayaneo 2S isn’t just the Ayaneo 2 with a new 7840U processor, but that is by far the most important difference. Cosmetically the two are almost identical bar some larger vent holes on the 2S. There’s also a minor tweak to the triggers that stop them making a noise when fully depressed and an improved fingerprint reader. Most of the other upgrades are to do with cooling, including a graphene patch that has been added and the aforementioned airflow design.

Photo by James Trew / Engadget

Either way, the new, more powerful processor is really what makes the 2S interesting. ASUS entering the handheld space has added credibility to the portable PC gaming space, perhaps creating a stepping stone between the dependability and smoother UI of the Steam Deck and the tech-heavy, but less refined experience of Ayaneo products. So when ASUS announced the ROG Ally, Ayaneo probably didn’t like losing a superlative claim (of being more powerful than Valve’s competition).

A new processor is only as good as the performance boost it brings, and even that has to be weighed against any extra tax on the battery (which remains the same 50.25Wh capacity as the original Ayaneo 2). The short version is, there are good gains to be had, but if you were considering the 6800U-based Ayaneo, that’s still a capable performer — and now a more affordable one.

In general the gaming experience on the 2S is superior, as you would hope, to that of the original Ayaneo 2. Broadly speaking, both can handle most games, even demanding AAA titles at very playable frame rates. The difference is more in the power profile/TDP you need to get that enjoyable experience. For example, on the 2S, I was able to get The Witcher 3 to run at a steady 60 fps (“Steam Deck” settings at 800p) with an 11W TDP setting. I could even dial it down to 8W and it’d hover between 55 and 60 fps. For the Ayaneo 2, I had to dial it up to around 15W to achieve a steady 60, or 10W for “almost” 60. This represents a modest, but important upgrade in performance — but every game is different.

With games like Red Dead Redemption 2 or Cyberpunk 2077, the difference is more pronounced. The Ayaneo 2 was able to serve up around mid-20 fps for both of these games at 15W TDP at 1200p. The 2S was able to crank out closer to 40 peak fps with a minimum over 30 at the same power setting. Dial the 2S up to 22W TDP and you can expect over 60 fps no problem.

Photo by James Trew / Engadget

It’s hard to do several side by side comparisons for all games and different situations, but it’s easy to see that the 7840U presents a significant upgrade in performance at the higher end. Some benchmarks even suggest that the Ayaneo 2S consistently bests the performance of the ROG ALLY with like for like settings. This could simply be down to differences in drivers for the new chipsets, but as YouTuber The Phawx points out, modern games often require a lot of VRAM, and APUs like the 7840U lean on system RAM for that, making the higher spec of the Ayaneo a clear advantage.

If you’re less worried about playing heavyweight games, and prefer indie titles or older/lighter games then the 2S really shines, being able to run things like Hades, Trine, Return of the Obra Dinn, Hotline Miami and so on at full/high quality settings without even flinching. Importantly, you’ll be able to do so at a much lower TDP — even as low as 5W for many of the above titles.

It’s with these less-demanding titles where the new processor’s efficiency most noticeably translates into extra battery life. With the Ayaneo 2, at lower TDP settings battery life seems to hover a little over the four hour mark (depending on the game being played). With the 2S, it’s possible to break the five hour mark if you’re frugal — of course this also means disabling wireless, lowering the screen brightness and so on, but it’s a marked improvement.

Sadly, those gains don’t seem to scale up at the high end. Once above 15W I didn’t notice significant gains in battery life. That said, if you’re now able to play a game at 15W that needed 20W of power on an older model, there’s obviously an inherent power saving there, but at like-for-like wattages, these Windows handhelds are still incredibly power hungry.

Ayaneo has been broadly praised for its hardware and performance since it entered the scene, it’s the software side of things where people seem to have the most complaints. It doesn’t take long with the 2S before you’re reminded that you’re basically holding a desktop. Especially if there’s a launcher between you and the game — as EA/Rockstar/Ubisoft titles tend to have. On the Steam Deck, for example, these are handled slightly better, but on the Ayaneo platform it can be ugly with different windows popping up.

The Ayaspace launcher itself rarely gets much praise, but I’ve always found it functional and a nicer experience than just launching titles from the desktop. It doesn’t do an amazing job of hiding Windows from you — you’ll regularly find yourself navigating the desktop with the analog sticks or touchscreen. For the most part you can boot up and get into a game quickly, but the specter of Microsoft’s operating system is never far away.

Photo by James Trew / Engadget

The better news is that Ayaneo has just made version 2.0 of its launcher available for download and it looks promising. The general user interface seems much slicker and more lightweight which feels much more in tune with what you might expect from a console experience. I was only able to spend a short amount of time with it, but aesthetically it feels like an improvement with more controls and settings closer to hand.

Perhaps the bigger problem for the 2S, or Ayaneo owners in general, is that… even in the time between starting this review and finishing it the company’s lineup has changed. The Ayaneo Air 1S, a more compact 7840-based handheld, has been announced. That’s not to be confused with the Air Pro and the Air Plus. Then there’s the Ayaneo Kun, a new, new flagship that’s all new, including an 8-inch display and Steam Deck-like touchpads. Not to mention the dizzying amount of different configurations within each of those, meaning Ayaneo probably has more SKUs than all of its competitors put together.

Predictably, the Ayaneo 2S is a great gaming handheld that outperforms most of its rivals in several key areas. It’ll handle almost any game you throw at it, and likely do so surprisingly well. But there’s still the matter of price. $999+ for a gaming handheld is a huge spend for most people. One of the reasons the Steam Deck has remained so popular despite new, “superior” competition from Ayaneo and ASUS etc. is that it’s relatively affordable.

Ayaneo looks set to continue to cater for those who are willing to pay for the latest and greatest, but it’s also at risk of alienating those users by making their $1,200 handheld feel last-gen in just seven months. At the moment, the company’s fans appear to enjoy the rapid-fire approach to releases. Just as they’re about to stop salivating over the latest product, another one pops up on the horizon. There is, of course, a question mark over how long Ayaneo can keep this up without alienating its fans, or even over-stretching its own resources. At least, for now, the next APU refresh from AMD isn’t set for another year or so, so perhaps that’s a chance for Ayaneo to catch its breath. Or not.

This article originally appeared on Engadget at https://www.engadget.com/ayaneo-2s-review-160047194.html?src=rss 

Apple’s MacBook Air M2 drops back to a record low of $950

The base model of Apple’s 13-inch MacBook Air with the M2 chip has returned to a record low of $949 at B&H Photo and Best Buy. The price has dipped this far before, but this is still a rare sale — and a good buy as the 13-inch Air is our current favorite Apple laptop. The list price for this configuration is $1,099 (Apple dropped the MSRP by $200 when the 15-inch MacBook Air came out earlier this summer), making this a tidy, $150 discount. You get 8GB of RAM and 256GB of SSD and Apple’s latest M2 system-on-a-chip, which improves both the machine’s speed and battery life. The discount applies to all four colorways, instead of just one or two.   

While the M2 chip is currently Apple’s latest processor, it’s worth noting that new M3-equipped Macs will probably debut this fall, along with the expected iPhone 15, both of which we anticipate hearing about in September. As the company has done in the past, Apple will likely keep the M2 machines in its lineup, though the price may come down even further. That said, if you’re in the market right now for a solid ultraportable for college or nomadic work, this is a good deal. 

Despite the release of the 15-inch MacBook Air, we still think the 13-inch model is the best Apple laptop for most people, and it’s the top recommendation in our guide. Engadget’s Devindra Hardawar gave it a high score of 96 in his review, praising it’s speed and versatility. The quad speakers can fill a room without distortion and the three-mic array does a good job of clearly picking up your voice on calls. The M2 chip makes it plenty fast enough to handle streaming and cloud gaming and does a great job with Apple Arcade games. 

Despite being less than a half-inch thick, the M2 MacBook Air retains its headphone jack, provides two Thunderbolt ports and a MagSafe connector for charging. And the battery lasted for 16 and a half hours in our rundown tests. We think it’s a great laptop for everyday use and standard productivity, though if you want to do intensive video editing, you may want to step up to a Pro model. The base model of that machine is $200 off at B&H Photo, but will still run you $1,799. 

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This article originally appeared on Engadget at https://www.engadget.com/apples-macbook-air-m2-drops-back-to-a-record-low-of-950-161530350.html?src=rss 

Tesla sued for false advertising after allegedly exaggerating EV ranges

Tesla is already facing the fallout from a report that it exaggerated EV ranges and tried to muffle complaints. Three owners in California have launched a proposed class action lawsuit accusing Tesla of false advertising. The trio claims their cars fell well short of their estimated ranges, and that they’ve had no success lodging complaints. The customers either wouldn’t have bought their cars or would have paid considerably less for them, according to the suit.

The owners allege Tesla committed fraud, violated warranties and conducted unfair competition. If the lawsuit gets class action status, it would cover all people in California who bought a Tesla Model 3, Model S, Model X or Model Y. The plaintiffs are hoping for unspecified damages. Tesla has disbanded its communications team and isn’t available for comment.

The lawsuit follows a Reuters report that Tesla began modifying EV ranges about a decade ago. Its cars would supposedly show inflated figures when fully charged, and would only start showing accurate numbers under a 50 percent charge. To head off complaints, the automaker is said to have created a “Diversion Team” that would persuade users to drop range-related support calls.

It’s not certain that Tesla still uses these purported exaggerations. The Environmental Protection Agency did ask the company to trim its range estimates from the 2020 model year forward, and South Korea recently issued a $2.2 million fine over an alleged failure to adequately inform customers that EV ranges would drop in cold weather.

Tesla isn’t alone in boasting EV range estimates that don’t hold up in real conditions. An SAE International study found that electric cars tend to fall about 12.5 percent short of their advertised ranges. The report and lawsuit suggest Tesla’s figures are less accurate than for other brands, however, and that the company may have tried to silence unhappy customers.

This article originally appeared on Engadget at https://www.engadget.com/tesla-sued-for-false-advertising-after-allegedly-exaggerating-ev-ranges-151034923.html?src=rss 

The Bose QuietComfort Earbuds II are back on sale for $249

Folks on the lookout for the best wireless earbuds around should definitely consider what Bose has to offer. That’s especially true if you want to block out as much environmental noise as possible when it’s time to focus. The Bose QuietComfort Earbuds II are your best option for noise cancellation right now and, as luck would have it, they’re on sale. You can pick up a pair for $249, which is $50 off the regular price.

That’s the same discount that was available during Prime Day last month, but it’s not quite the lowest price we’ve seen. The earbuds briefly dropped to $229 during last year’s holiday shopping season. However, the current discount is still a good deal on a pair of high-quality earbuds.

We gave the Bose QC Earbuds II a score of 87 in our review last September. Along with excellent active noise cancellation (ANC), the earbuds boast good sound quality. We found that the smaller size compared with the previous model made for a better fit, while Bose improved the ambient sound.

The QC Earbuds II lack multipoint connectivity and wireless charging, which might be dealbreakers for some. We found call quality to be somewhat mediocre too. Still, if ANC is your top concern, these earbuds are worth your attention.

Elsewhere, Bose’s QuietComfort 45 over-ear headphones are also on sale. They have dropped to $279, which is $60 off the usual price of $329.

We gave the headset a review score of 86. These cans also deliver great ANC performance, along with clear and balanced audio. They have a long battery life (over 22 hours on a single charge in our testing) and Bose says a 15-minute charge adds three hours of listening time.

Although the QC45 headphones are comfortable to wear, the design isn’t much to write home about, while the lack of automatic pausing and some niggles with multi-device connectivity may cause some frustration. Those are relatively minor quibbles, though, given the overall performance.

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This article originally appeared on Engadget at https://www.engadget.com/the-bose-quietcomfort-earbuds-ii-are-back-on-sale-for-249-152721106.html?src=rss 

Waymo is bringing its driverless ride-hailing service to Austin

Waymo only just reached Los Angeles earlier this year, but that isn’t stopping it from expanding further. The company is expanding its Waymo One ride-hailing service to Austin. The first phase starts this fall, with completely driverless operations and public rides coming in the months ahead. The coverage will be “truly useful,” Waymo claims — it should cover major stretches of the Texas capital, including the downtown core as well as well-known areas like Barton Hills and Hyde Park. You can join a waitlist today.

The deployment is a homecoming of sorts, as Waymo chose Austin to conduct some of its first self-driving tests beyond its hometown of Mountain View. The company also made history by offering the first completely autonomous ride on public streets in 2015. The Alphabet-owned brand has been testing its self-driving SUVs in the city since the spring.

Austin will represent the fourth city to get Waymo One following Phoenix, San Francisco and Los Angeles. The firm is also operating in New York City, although it hasn’t announced plans to offer commercial service in the region. While rides have typically only been available in limited sections of these cities, Waymo recently doubled its operational area to include larger swaths of the Phoenix area and San Francisco.

The announcement reflects Waymo’s strengthened focus on ride-hailing. The company recently pushed back its autonomous trucking plans to help it concentrate on passenger service. Waymo wants One to be a commercial hit first, and that means expanding operations as well as securing permission to take paying customers. There’s pressure to move quickly when competitors like Cruise and Aurora are testing in Texas.

There are some obstacles to overall growth. Officials want to stop or slow robotaxi deployments in San Francisco over safety concerns, for instance. Vehicles from Waymo and GM’s Cruise have blocked traffic, interfered with first responders and otherwise created issues. Other cities and states haven’t greenlit self-driving cars, either. Texas’ openness to the technology may help, though, and Waymo notes that Austin’s rapidly growing economy (the second-fastest for a major US city) could help its chances.

This article originally appeared on Engadget at https://www.engadget.com/waymo-is-bringing-its-driverless-ride-hailing-service-to-austin-133949180.html?src=rss 

‘Star Trek: Strange New Worlds’ breaks into song

The following article contains spoilers for “Subspace Rhapsody.”

At some point in the ‘90s, it became law that all genre shows with a certain flexibility in their premise must do a musical episode. Xena, Ally McBeal, Buffy, Psych, Grey’s Anatomy and Scrubs have all done one, as has Supernatural, Once Upon a Time, 7th Heaven, Supergirl and The Flash. Now, it’s Strange New Worlds’ turn to make its characters spontaneously burst into song as it drops “Subspace Rhapsody” as the penultimate episode of its second season.

It’s clear from the start that Strange New Worlds was well-suited to do a musical given how broad its range is. In the last four weeks alone, we’ve had goofy comedy served up back to back with serious meditations on empathy and redemption. This is the first live action Trek of the streaming era to remember the franchise gets better when it allows itself to be goofy. The only surprise is that this is coming so early on its run; this is just the nineteenth episode of the series overall.

Musical episodes serve several purposes: It allows the cast to show off their hidden talents and lets the production crew indulge their latent musical theater nerd. They’re also, in many cases, a useful narrative crucible, forcing characters to reveal secrets they’d otherwise never let out. It’s an old trick to use the primary colors of a rousing number to drop something deep and dark on an audience. This comes in handy given the number of running storylines in the back of each episode, which get resolved more or less all in one go.

Michael Gibson/Paramount+

Uhura’s opening narration informs us the Enterprise has discovered a large subspace fissure. Spock believes it could be used to speed up communication over long distances, but despite several tries, he and Uhura can’t make it work. Not until Pelia suggests they test the system using music, so Uhura fires up Anything Goes and sends it into the ether. Before you can say that’s-a-good-macguffin, a large subspace wave hits the ship and sends everyone singing.

As this is happening, Pike and Batel – who I can’t believe Pike didn’t dump after arresting and prosecuting his first officer – argue about holiday destinations. Chapel has received word she’s been accepted for a prestigious fellowship with a high-profile academic. She’ll be away for a while but declines to share her news with Spock after the fraying of their relationship last week. And, to further complicate matters, James T. Kirk is back on board to shadow Una in preparation for his own promotion. But when they start spouting technobabble as lyrics and feeling the urge to dance, we’re straight into an acapella rendition of the theme tune.

I’ve pointed out, too frequently this year, the confidence Strange New Worlds has in its own execution. This is the second time in three weeks that it’s not just screwed with its format but also its packaging in the form of its opening credits. It’s evidence of a show that knows it has the patience from its audience to play around with its formatting.

Urged on by Pike, stuck firmly in his eyebrow-raising sick-of-this-malarkey mode, the team find they’re trapped in a state of quantum uncertainty. They’re in a universe that follows the rules of a musical, so when emotions are high, people are likely to burst into song. That’s bad for La’an, who is struggling to contain her feelings with her alternate-history beau on board, especially since she’s prohibited from talking about it. Pike, too, starts to confess his misgivings about the holiday he and Captain Batel have been planning. La’an gets a solo about being emotionally shut off from the rest of the crew, followed soon after with a duet with Una talking about why it’s good to open up.

The improbability field starts to expand, encompassing more starships in the area and reaching Klingon territory. They soon dispatch a cruiser to shut it down, but the Enterprise crew discover that shooting the fissure will release enough energy to wipe out the quadrant. Uhura posits that, if they’re in a musical, their behavior might have to follow the tropes of the genre. Armed with a tricorder, she drags Spock to the bar where he bumps into Chapel, who then dumps him with a full-cast song-and-dance number about the importance of her career. He responds by singing his own solo in engineering in which he talks about his abandonment of logic and reason for love, a mistake he won’t make again.

La’an, who has spent more and more time with Kirk, decides to open up a little bit only to find her advances rebuffed. Not because he doesn’t feel similarly, but because he’s in an on-again, off-again relationship with a scientist called Carol. And that Carol is currently pregnant with Kirk’s child, who we might not get to see again until Kirk looks a lot more like William Shatner. (This episode has more than a few moments where it’s consciously drawing attention to its “evolution” into The Original Series.)

Spock’s judgment may be clouded but Uhura, whose awareness of musical tropes has been key all episode, spots the solution. In order to pop the uncertainty field, the whole crew needs to do a big full-cast finale, but not before Uhura gets her own solo. At Pike’s urging, Uhura gets on the ship’s PA and inspires the whole crew – complete with dancing redshirts and balletic starship dances to produce a showstopper climax. We even get a blast of the Original Series’ theme to underpin their victory, while Spock goes off to smooth things over with the Klingons and get over his split with another round of heavy drinking.

Much as the ending is ostensibly happy, with everyone learning the lesson to be more honest and authentic with each other, there’s trouble on the horizon. Batel has to cancel her holiday with Pike, she’s being sent on a top secret mission which, I’m sure, is our lead in to the finale. Spock’s nursing his grief, and the rest of his supersized emotions, while La’an has to deal with the ramifications of her not-quite-requited love.

Michael Gibson/Paramount+

It’s almost pointless to try and judge a musical episode by the standards of its peers given how different it is from the norm. The script, credited to Dana Horgan and Bill Wolkoff, efficiently and effectively works in the musical universe concept without a lot of setup. Demott Downs’ direction blends the closed nature of Strange New Worlds’ standing sets with the necessary scope a musical demands. And the songs, from Letters to Cleo’s Kay Hanley and Tom Polce, are perfectly fine. Musical lovers will have a greater appetite for enjoying each track on a loop, but as a casual enjoyer of the artform, I’m not sure how many would enter my regular Spotify rotation.

Obviously, much of the dramatic weight of the episode hangs on the shoulders of the cast members who can sing. Christina Chong, Jess Bush, Rebecca Romijn, Ethan Peck and Celia Rose Gooding all get showpiece numbers and boy, can they all sing. But that’s not to shade the names not on that list, especially those who are getting by with the help of autotune. It’s hard enough to sing and dance even if you’ve got years of experience behind you, let alone if you’re dropped into the deep end in an acting job. Now, onward to the finale!

This article originally appeared on Engadget at https://www.engadget.com/star-trek-strange-new-worlds-breaks-into-song-130044077.html?src=rss 

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