‘NBA 2K24’ introduces a LeBron era and more updates

Basketball season is fast approaching, and so is a new opportunity to virtually get in on the action: NBA 2K24 New Gen. 2K shared preliminary information about the game in July but has just announced new details about September 8th’s NBA 2K24, including adding a LeBron Era. This new mode follows LeBron James’ 2010 journey of leaving the Cleveland Cavaliers to play for the Miami Heat and leads into the already existing Modern Era. NBA 2K23 also introduced the Magic vs. Bird Era, Jordan Era and Kobe Era to the game. 

Another potentially exciting eras update (if you like being reminded about the passage of time) is an aging feature, which shows the athletes growing older as you play across a person’s career. Other new era additions include curated reactions from spectators and journalists, depending on the time period you’re in. After a game, you’ll also see an article sharing a summary of your match — initially as a newspaper and, as time passes, a social media webpage. 

NBA 2K24 should also reflect aspects of the collective bargaining agreement (CBA) reached by the NBA and the National Basketball Players Association and currently in place through the 2029 to 2030 season. These include each NBA team being positionless and shifting the Restricted Free Agent Right of Refusal Period to 24 hours. 

MyNBA online has some updates as well, including a range of roles for you to take on: commissioner, admin, gameplay tuner, time manager, designer, appearance editor or attribute editor. Each position has specific tasks, such as the designer, who can make and change logos, arenas and jerseys. Plus, there’s now MyNBA Lite which removes some of the steps typically required for gameplay, such as CBA restrictions and scouting. 

WNBA gameplay also has new features coming on NBA 2K24, such as the ability to start as either a college basketball star or an up-and-comer. There’s also “In Pursuit of Greatness,” which has you play against rival players to be the best. These games, and those against a veteran of your team or a historic all-star player, allow you to earn badge perks. You can use these rewards to get updated 2K Breakthrough Skins and MyTEAM Jersey Cards. 

This article originally appeared on Engadget at https://www.engadget.com/nba-2k24-introduces-a-lebron-era-and-more-updates-140015258.html?src=rss 

‘Half-Life 2’ is getting an unofficial RTX remaster

Valve may not have touched the Half-Life franchise in over a decade apart from releasing its VR-only game Alyx, but that isn’t stopping enthusiasts from giving the game a visual overhaul. NVIDIA has unveiled a community-led Half-Life 2 RTX: An RTX Remix Project that, as the name implies, will remaster the classic shooter for PCs with GeForce RTX graphics. The team isn’t just adding ray tracing, though — this is an attempt to modernize the overall look and feel of the game.

The ray-traced lights are the star attraction, of course, but the modders are also using an early version of RTX Remix to add extra model detail (through Valve’s Hammer editor) and rework materials with physical-based rendering properties. The result is what you’d expect. Where the original Half-Life 2 graphics look flat and otherwise dated, the RTX port is moodier and far more detailed. You might want to spend extra time inspecting Dr. Kleiner’s desk or the pet headcrab Lamarr. Not surprisingly, the refresh makes use of additional NVIDIA tech like DLSS 3 upscaling, Reflex anti-lag and RTX IO GPU-accelerated storage.

The project is only just getting started, and there’s no tentative release date. Right now, this is more of a marketing showcase than a practical release. It comes alongside news of DLSS 3.5, which uses AI to improve ray-traced light quality by generating pixels between sampled rays. Titles like Alan Wake 2 and Cyberpunk 2077: Phantom Liberty will support the feature on launch.

The unofficial port is notable all the same. Existing RTX conversions like those for Portal and Quake II are pretty, but limited by either the age of a game or its relative scale. Half-Life 2 set a new standard for modern first-person shooters between its tightly integrated story, expansive (and seamless) world and physics-driven gameplay. Now, it’s getting an upgrade that could keep it relevant on modern PCs.

This article originally appeared on Engadget at https://www.engadget.com/half-life-2-is-getting-an-unofficial-rtx-remaster-130006917.html?src=rss 

NVIDIA’s DLSS 3.5 makes ray traced games look better with AI

Last year, NVIDIA unveiled DLSS 3 with frame interpolation, which used its AI-driven rendering accelerator to add extra frames to games. Now at Gamescom it’s introducing DLSS 3.5, which adds Ray Reconstruction, a new feature that will use the company’s neural network to improve the quality of ray traced images. It’ll be available for all RTX GPUs—unlike DLSS 3’s frame interpolation, which only works with RTX 40-series cards.

NVIDIA says Ray Reconstruction will replace “hand-tuned denoisers with an NVIDIA supercomputer-trained AI network that generates higher-quality pixels in between sampled rays.” That’s similar to NVIDIA’s original pitch for DLSS — making low-res textures look better thanks to AI — and it could potentially lead to better ray tracing performance as well. In images shown to media, Ray Reconstruction appears to deliver sharper reflections and textures in supported titles. (See comparisons below.)

According to the company, Cyberpunk 2077 in Overdrive Mode (its most powerful ray tracing offering) hit 108 fps with DLSS 3.5 and Ray Reconstruction, while the same system reached 100fps with DLSS 3 alone, 63fps with DLSS 2 (which lacks Frame Generation) and 20fps without any DLSS help.

Just like previous DLSS releases, developers will have to manually implement support for Ray Reconstruction. Cyberpunk 2077 (and its expansion Phantom Liberty) will be the first DLSS 3.5 title in September, followed by Portal RTX and Alan Wake 2. NVIDIA will be showing off Ray Reconstruction at Gamescom this week, and hopefully we’ll get a look ourselves sometime soon.

This article originally appeared on Engadget at https://www.engadget.com/nvidias-dlss-35-makes-ray-traced-games-look-better-with-ai-130012143.html?src=rss 

Meta’s new multimodal translator uses a single model to speak 100 languages

Though it’s not quite ready to usher in the Doolittle future we’ve all been waiting for, modern AI translation methods are proving more than sufficient in accurately transforming humanity’s roughly 6,500 spoken and written communication systems between one another. The problem is that each of these models tends to only do one or two tasks really well — translate and convert text to speech, speech to text or between either of the two sets — so you end up having to smash a bunch of models on top of each other to create the generalized performance seen in the likes of Google Translate or Facebook’s myriad language services. 

That’s a computationally intensive process, so Meta developed a single model that can do it all. SeamlessM4T is “a foundational multilingual and multitask model that seamlessly translates and transcribes across speech and text,” Meta’s blog from Tuesday reads. It can translate between any of nearly 100 languages for speech-to-text and text-to-text functions, speech-to-speech and text-to-speech supports those same languages as inputs and outputs them in any of 36 others tongues, including English. 

In their blog post, Meta’s research team notes that SeamlessM4T “significantly improve[s] performance for the low and mid-resource languages we support,” while maintaining “strong performance on high-resource languages, such as English, Spanish, and German.” Meta built SeamlessM4T from its existing PyTorch-based multitask UnitY model architecture, which already natively performs the various modal translations as well as automatic speech recognition. It utilizes the BERT 2.0 system for audio encoding, breaking down inputs into their component tokens for analysis, and a HiFi-GAN unit vocoder to generate spoken responses. 

Meta has also curated a massive open-source speech-to-speech and speech-to-text parallel corpus, dubbed SeamlessAlign. The company mined “tens of billions of sentences” and “four million hours” of speech from publicly available repositories to “automatically align more than 443,000 hours of speech with texts, and create about 29,000 hours of speech-to-speech alignments,” per the blog. When tested for robustness, SeamlessM4T reportedly outperformed its (current state-of-the-art) predecessor against background noises and speaker style variations by 37 percent and 48 percent, respectively.

As with most all of its previous machine translation efforts — whether that’s Llama 2, Massively Multilingual Speech (MMS), Universal Speech Translator (UST), or the ambitious No Language Left Behind (NLLB) project — SeamlessM4T is being open-sourced. “we believe SeamlessM4T is an important breakthrough in the AI community’s quest toward creating universal multitask systems,” the team wrote. “Keeping with our approach to open science, we are excited to share our model publicly to allow researchers and developers to build on this technology.” If you’re interested in working with SeamlessM4T for yourself, head over to GitHub to download the model, training data and documentation.

This article originally appeared on Engadget at https://www.engadget.com/metas-new-multimodal-translator-uses-a-single-model-to-speak-100-languages-133040214.html?src=rss 

The Apple Watch Ultra falls to a new low of $700

Now’s a good moment to get a smartwatch that can easily handle your end-of-summer hikes. Amazon is selling the Apple Watch Ultra with a green Alpine Loop at a new all-time low price of $700, or $100 off, after a checkout voucher. That’s the same price as a 45mm Series 8 in steel, making it the obvious choice if you want more rugged Apple wristwear.

The Apple Watch Ultra remains the company’s most powerful smartwatch, and it’s the clear pick if you’re an outdoor adventurer. The large, extra-bright screen makes it easy to read even in direct sunlight, and the added water resistance is helpful for recreational dives. The action button also comes in handy for marking hike waypoints or starting the next leg of a run. And it’s hard to ignore the extra battery life — this watch can last an entire weekend without a charge, depending on how you use it.

You’ll need an iPhone to even consider the Apple Watch Ultra, of course. Its size may also be off-putting if you have thin wrists or simply prefer sleeker timepieces. There’s also the question of timing — Apple might introduce a refreshed Ultra at an event that could be just weeks away. If you’re more interested in value than having the absolute latest model, though, this discount is hard to top.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/the-apple-watch-ultra-falls-to-a-new-low-of-700-133522809.html?src=rss 

The Morning After: The voice of Mario is stepping away from games after nearly three decades

After voicing Mario for 27 years, Charles Martinet will no longer play the plumber. Nintendo announced in a tweet yesterday that he’ll move into a newly created Mario Ambassador role and “continue to travel the world sharing the joy of Mario,” the company said. Martinet also voiced Luigi, Wario, Waluigi and several other Nintendo characters over the years, with a few cameo roles in the recent Mario movie, where Chris Pratt voiced Mario.

Nintendo has confirmed to Kotaku that he is not involved in the upcoming Super Mario Bros. Wonder, which comes out on October 20. It’s the end of a gaming mascot era.

– Mat Smith

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Russia’s Luna-25 spacecraft crashes into the Moon

The country’s last attempt to reach the moon was in 1976.

Roscosmos

Over a week after its August 10 launch, Russia’s state-run space agency, Roscosmos, confirmed its Luna-25 spacecraft had spun out of control and rammed into the Moon. “The apparatus moved into an unpredictable orbit and ceased to exist as a result of a collision with the surface of the Moon,” Roscosmos explained in a statement. Luna-25 was heading to the south pole to find water ice and spend a year analyzing how it emerged there, and if there was a link with water appearing on Earth.

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Tesla says data breach was an inside job

The leaks detail thousands of Autopilot complaints over the past years.

A Tesla data breach earlier this year affecting more than 75,000 people was caused by “insider wrongdoing,” according to a notification on Maine’s Attorney General website. The 75,735 people impacted were likely current or former Tesla employees. In the employee letter, Tesla provided more information about the incident, confirming the May 10 breach date and that Handelsblatt had obtained Tesla confidential information. “The investigation revealed that two former Tesla employees misappropriated the information in violation of Tesla’s IT security and data protection policies and shared it with the media outlet.”

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Hard sail test aims to reduce cargo ship emissions by 30 percent

With 123-foot solid sails.

BAR

A cargo ship equipped with rigid sails, each the height of a 10-story building, has departed on its inaugural journey. The Pyxis Ocean vessel will test WindWings sails, designed to harness old-school air power to help reduce fuel use — and the shipping industry’s CO2 emissions. The sail’s creators estimate the technology could decarbonize cargo ships by about 30 percent. The rigid sails are made from the same materials as wind turbines and can be added to cargo ships’ decks, providing an option for upgrading older, less fuel-efficient vessels.

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YouTube wants to benefit from AI-generated music without the copyright headaches

The platform and Universal have unveiled principles for handling the emerging category.

YouTube and partners like Universal Music Group (UMG) have unveiled a set of principles for AI music. In theory, the aim is to encourage adoption while keeping artists paid. YouTube also says AI music must include “appropriate protections” against copyright violations and provide “opportunities” for partners who want to get involved. While the video giant hasn’t detailed what this will entail, it suggests it’ll build on the Content ID system that helps rights holders flag their material. It’s all rather vague at the moment, but at least the video service is aware of the incoming challenges of AI. Even if others aren’t quite getting it.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-voice-of-mario-is-stepping-away-from-games-after-nearly-three-decades-111640482.html?src=rss 

Facebook and Instagram will offer chronological Stories and Reels to comply with EU law

Meta will soon offer Stories and Reels in chronological order, among other changes, to comply with the European’s Digital Services Act (DSA), the company announced. The changes were expected after the European Commission announced that it had reached an agreement in April to create new rules that would require platforms like Facebook to offer alternative systems “not based on profiling” as a key requirement. 

Meta said it has mobilized over 1,000 people to “develop solutions to the DSA’s requirements.” Some of the changes will increase transparency about how its systems work and provide users more options to tailor their experiences on Facebook and Instagram. At the same time, it’s establishing an “independent compliance function” to ensure it meets ongoing regulatory obligations. 

Starting later this month, Meta will offer Reels, Stories, Search and other parts of Facebook and Instagram that are unranked by Meta using its AI recommendation process. “For example, on Facebook and Instagram, users will have the option to view Stories and Reels only from people they follow, ranked in chronological order, newest to oldest,” wrote Meta President of Global Affairs Nick Clegg. 

It’s not clear how Meta will implement the change. The main Feed on Instagram already allows users to sort by Following instead of using the algorithm-based approach. However, the “Following” feature is effectively a secondary page on Instagram, and the app always defaults to the algorithmic “For You” option when first opened. Facebook is even more of a hassle, forcing you to select a menu, go into Feeds and tap “Friends” rather than “All.” 

Users will also be able to view Search results based only on the words they enter, rather than results personalized specifically to them based on their previous activity and personal interests. The company is also providing more information about how its AI systems rank content via 22 system cards for Facebook and Instagram, adding to its “Why Am I Seeing This” feature. 

“These cards provide information about how our AI systems rank content for Feed, Reels, Stories, and other surfaces; some of the predictions each system makes to determine what content might be most relevant to people; and the options available to help customize an experience on Facebook and Instagram,” Meta said.

Meta is also expanding its Ad library to display and archive all ads (for one year) that target EU users, including date run, parameters used for targeting (age, gender, location), who received the ad and more. It’s also rolling out two new tools for researchers that include publicly available content from Pages, Posts, Groups and Events. 

The company said that it “welcomes the principles of transparency, accountability and user empowerment at the heart of the DSA,” adding it has “long advocated for a harmonized regulatory regime.” However, Meta previously expressed extreme displeasure when Apple introduced changes that allowed users to easily opt out of targeted advertising starting with iOS 14. To that end, observers will no doubt be keenly interested in how the changes are implemented and whether they follow the letter, if not the spirit, of the new law.

This article originally appeared on Engadget at https://www.engadget.com/facebook-and-instagram-will-offer-chronological-stories-and-reels-to-comply-with-eu-law-103612256.html?src=rss 

Microsoft will sell Activision Blizzard streaming rights to Ubisoft in attempt to win UK approval

Microsoft is significantly restructuring its Activision Blizzard merger proposal by selling cloud gaming rights for Activision Blizzard games to rival Ubisoft, it wrote in a blog post late yesterday. That would address a key concern of UK regulators, which blocked the deal in part become of Microsoft’s potential dominance in cloud gaming — but nothing is likely to be approved until October 18th. 

“As a result of the agreement with Ubisoft, Microsoft believes its proposed acquisition of Activision Blizzard presents a substantially different transaction under UK law than the transaction Microsoft submitted for the CMA’s consideration in 2022,” Microsoft President Brad Smith wrote. 

If the merger goes through, Microsoft would transfer “cloud streaming rights for all current and new Activision Blizzard PC and console games released over the next 15 years to Ubisoft Entertainment SA, a leading global game publisher. The rights will be in perpetuity,” Smith added. That means Microsoft wouldn’t be able to make Activision Blizzard games exclusive for Xbox Cloud Gaming, nor have any say on how they’re released on rival services. It will also allow Ubisoft to offer Activision Blizzard cloud gaming services on Apple and other non-Windows systems. 

As for the terms of the transaction, “Ubisoft will compensate Microsoft for the cloud streaming rights to Activision Blizzard’s games through a one-off payment and through a market-based wholesale pricing mechanism, including an option that supports pricing based on usage,” Smith said. 

The Ubisoft+ lineup is expanding!

We’re excited to announce a new agreement that will bring Activision Blizzard games to Ubisoft+ via streaming upon the completion of Microsoft’s acquisition of Activision Blizzard!

We’ll also be licensing the games to a range of cloud streaming… pic.twitter.com/sZTnEFJedC

— Ubisoft (@Ubisoft) August 22, 2023

In its own blog post, Ubisoft indicated that Activision Blizzard titles will be available across a range of services if the deal goes through. “With a single subscription to Ubisoft+ Multi Access, players will soon be able to play their favorite Ubisoft and Activision Blizzard games across multiple platforms including PC, Xbox consoles and Amazon Luna, and on the PlayStation platform through Ubisoft+ Classics,” wrote Ubisoft’s Daniel O’Connor.

The UK’s CMA (Competition and Markets Authority) blocked the proposed merger earlier this year citing cloud gaming monopoly concerns as the primary issue. However, after the US Federal Trade Commission (FTC) lost its own appeal to block the merger, the CMA agreed to extend negotiations until August 29th. “Based upon the discussion to date, both sides — Microsoft and the CMA — have confidence that Microsoft notifying a restructured transaction is capable of addressing the concerns that the CMA has identified,” the CMA said in July

The UK regulator will now examine the restructured deal and deliver a decision by October 18th, it said in an article published today. “This is not a green light. We will carefully and objectively assess the details of the restructured deal and its impact on competition, including in light of third-party comments,” said CMS chief executive Sarah Cardell. “Our goal has not changed — any future decision on this new deal will ensure that the growing cloud gaming market continues to benefit from open and effective competition driving innovation and choice.”

This article originally appeared on Engadget at https://www.engadget.com/microsoft-will-sell-activision-blizzard-streaming-rights-to-ubisoft-in-attempt-to-win-uk-approval-075237079.html?src=rss 

X plans to remove news headlines and text in shared articles

Those who follow publications like Engadget on X, the social network formerly known as Twitter, will know that the articles they share on the platform appear with a text snippet, an image and a sometimes-truncated version of their headline. That may not be the case in the near future. According to Fortune, the company is planning to implement major changes to the way shared articles appear on a tweet (or a post, as it’s now called) by removing their text elements and leaving just their lead images with an overlay of the URL. In a post about the update, Elon Musk has confirmed that X is working on the new format and that the idea came from him directly.

This is coming from me directly. Will greatly improve the esthetics.

— Elon Musk (@elonmusk) August 22, 2023

That corroborates Fortune’s report, which says Musk is pushing for the new format. It also says that the change going to happen even though X ran it by advertisers who didn’t like it. The company’s main reason for removing the text in shared tweets is apparently to make posts look less compact and to fit more of them in the portion of the timeline that appears on screen. Musk also thinks it could help lessen instances of clickbait shared on the website. As the publication explains, X’s current format typically cuts part of the headline in shared articles, which works to the advantage of websites that write clickbait headlines and posts. 

It’s also very much possible that X is implementing this change to encourage not just news publications, but also individuals, to write meatier posts on the website itself. After all, they will have to add context to the URL they share in order to get readers to click through the lead image. Musk has been encouraging users to post long-form pieces directly on the platform and allows Blue subscribers to write as many as 25,000 characters in a single post. More recently, Musk tweeted that journalists who want “more freedom to write and a higher income” should publish directly on X. As 9to5Mac notes, though, X recently had some issues paying creators part of its ad revenue-sharing program, because the number of interested users far exceeded its expectations. 

This article originally appeared on Engadget at https://www.engadget.com/x-plans-to-remove-news-headlines-and-text-in-shared-articles-063101122.html?src=rss 

Rode’s Wireless Pro mic kit lets you forget about ‘clipped’ audio

It might not be an overstatement to say Rode’s original Wireless GO microphone system changed how a lot of YouTubers work. It wasn’t the first wireless mic system, not by a long long shot, but its focus on creators made it incredibly popular. That success would inspire a lot of competing products — such as DJI’s — which have since won over fans in a category that Rode arguably defined. Today, Rode fights back with the Wireless Pro — its new flagship wireless microphone system for creators.

The headline feature is the inclusion of onboard 32-bit float recording which means you should no longer have to worry about setting mic gain levels (though it’s probably best that you do). This feature means the onboard recording will be almost impossible to “clip” or distort through being too loud. Effectively you should always have a useable recording if things went a bit too loud on the audio in your camera, which will be a great anxiety reducer to anyone who’s ever had a production ruined thanks to bad audio.

The Wireless Pro could arguably help bring 32-bit float into the mainstream. There are specialist audio recorders out there that already offer this feature. And Rode already included it on its NT1 hybrid studio microphone, but given that you can plug a lot of different microphones into the Wireless Pro transmitters, this opens the door for recording a wide variety of audio content in 32-bit float — as long as you can feed it into a 3.5mm jack.

In a further attempt at streamlining the creatory process, the Wireless Pro also has advanced timecode capability so you won’t need an external device for this. Though you will need to set this up via Rode Central, the companion app for the mic (there’s no option on-device for this setting).

Photo by James Trew / Engadget

The Wireless Pro borrows a few features from alternatives or aftermarket accessories by including a charging case as standard (Rode currently offers one as a standalone purchase). That case is good for two total charges of the entire system according to the company and comes as standard with the new model. The stated battery life for the transmitters and receiver is around severn hours, meaning the Wireless Pro should be good for at least 20 hours total recording onto the 32gb storage (good for 40 hours of material apparently).

Another key upgrade is the improved range. The Wireless GO II, for example, has an approximate range of 656 feet (200 meters). The new Pro models expands that to 850 feet (260 meters) which is, coincidentally, a shade more than DJI’s stated 820 feet (250 meters).

When Rode unveiled its more affordale Wireless ME kit, it introduced the idea of the receiver doubling as a “narrator” mic via a TRRS headset in the headphones/monitoring port. That’s a feature that carries over to the Pro meaning you can record up to three different speakers albeit one of them will be wired, rather than cable free.

There are a couple of minor, but welcome quality of life updates, too, such as locking 3.5mm jacks so you won’t rip your lav mic out and plugin power detection so the system can detect when the camera its plugged into is active, using that info to optimize power usage.

At time of publication, DJI’s dual-mic product retails for $330. The Rode Wireless Pro will cost $399. That’s obviously a slice more, but the company decided to include two Lavalier II mics as part of the bundle. The Lavalier II costs $99 on its own, so from that perspective the entire bundle represents a decent value if you’re looking for complete solution. 

This article originally appeared on Engadget at https://www.engadget.com/rodes-wireless-pro-mic-kit-lets-you-forget-about-clipped-audio-000028417.html?src=rss 

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