NY AG: Valve’s loot boxes can get kids hooked on gambling

New York Attorney General Letitia James has accused Valve of promoting illegal gambling through its video games in a lawsuit filed by her office. According to the AG’s announcement, her office conducted an investigation and had concluded that Valve enabled gambling by enticing users to pay for a chance at rare items from loot boxes in Counter-Strike 2, Team Fortress 2 and Dota 2. In the lawsuit, the New York AG stressed that Valve’s loot boxes are “particularly pernicious,” because the games are popular among children and teenagers.

The lawsuit described the loot box model, which requires a player to open a mystery chest for the possibility of winning rare items, as “quintessential gambling.” It argued that people introduced to gambling at an early age are at a significantly higher risk of developing gambling addictions later on, based on research. In addition, it explained that gambling is mostly illegal in New York.

Players have to pay for chests or boxes and the keys to be able to open them in Valve’s games, and the company has reportedly sold billions of dollars’ worth of keys for Counter-Strike alone. The lawsuit said that Valve has made tens of millions of dollars in fees from the sale of virtual items on the Steam Community Market, as well. In addition to being able to sell items on Steam for funds directly credited to their Steam Wallet, players can also sell on third-party marketplaces for cash.

According to James’ office, Valve facilitates and even assists third-party marketplaces in their operations, based on its investigation. Engadget has asked Valve for a statement about the lawsuit, but we have yet to hear back. However, the company previously denied being involved with third-party marketplaces that allow the sales of its game items for real-world money. In a response to an inquiry by the Danish Gambling Authority, Valve explained that those third-party websites create sock puppet accounts to sell and receive items on Steam in exchange for cash. “[T]his behavior is in violation of our terms of service,” Valve said.

The lawsuit also pointed out that there’s a huge market for Counter-Strike skins and referenced a Bloomberg article from 2025, which reported that the market for those skins had already surpassed $4.3 billion. As an example of in-game items sold for real money, it cited the sale of a Counter-Strike 2 AK-47 skin in 2024 for $1 million. The Attorney General’s Office wants the court to stop Valve from violating New York laws, to give up money it allegedly earned from illegal activities and to pay a fine three times what it allegedly earned from illegal business practices.

The most expensive skin in Counterstrike history was publicly sold this morning, a StatTrak Factory New AK-47 Blue Gem pattern 661

For over $1 million pic.twitter.com/1FdxoNM2ov

— Jake Lucky 🔜 GDC (@JakeSucky) June 5, 2024

This article originally appeared on Engadget at https://www.engadget.com/gaming/ny-ag-valves-loot-boxes-can-get-kids-hooked-on-gambling-122503556.html?src=rss 

Gaming accessory maker and publisher Nacon files for insolvency

French AA gaming developer and accessory manufacturer Nacon has filed for insolvency after its majority shareholder Bigben failed to make a loan repayment, the company said in a press release. “To date, the company reports available assets do not allow it to meet its liabilities,” Nacon wrote. The objective with insolvency, it said, was to allow “continued operation, protect employees and maintain jobs while renegotiating with its creditors.” 

Nacon is behind the games Styx: Blades of Greed and was set to publish Terminator: Survivors before that title was delayed. It published Hell is Us last year to some praise, but Test Drive Unlimited Solar Crown was buggy on release and failed to find much of an audience. The company will stream its next Nacon Connect presentation on March 4, and will supposedly show off some new games and footage for previously revealed games like Endurance Motorsport Series and Cthulhu: The Cosmic Abyss

The company also makes hardware like controllers and headsets and racing sim accessories via its Revosim brand. Those products never really caught on with mainstream gamers but did have some success with the pro gaming crowd. 

With Nacon’s insolvency, the future of those games and accessories is now in question. A court will decide on the company’s insolvency request at a hearing in early March, but in the meantime, trading of its shares is suspended. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/gaming-accessory-maker-and-publisher-nacon-files-for-insolvency-104832702.html?src=rss 

New Webb Telescope photos show off the Exposed Cranium Nebula

It’s always a fun day for the space nerds when a NASA team has new images to share from the James Webb Space Telescope. Today’s pair has brains on the brain, with a look at the fittingly named Exposed Cranium Nebula. More officially, this cloud of space dust and debris is known as Nebula PMR 1. The images shared today may capture a moment in the final stages of a star, as well as giving hints as to how the nebula got its brain-like shape.  

“The nebula appears to have distinct regions that capture different phases of its evolution — an outer shell of gas that was blown off first and consists mostly of hydrogen, and an inner cloud with more structure that contains a mix of different gases,” NASA’s blog post reads. The dark line that runs vertically through the nebula, giving it the cranial appearance, could be the result of “an outburst or outflow from the central star, which typically occurs as twin jets burst out in opposite directions.” Both Webb’s Near-Infrared Camera (NIRCam) and its Mid-Infrared Instrument (MIRI) were used to document the nebula.

This article originally appeared on Engadget at https://www.engadget.com/science/space/new-webb-telescope-photos-show-off-the-exposed-cranium-nebula-235609619.html?src=rss 

Everything announced at Samsung Unpacked: The Galaxy S26 Ultra, Galaxy Buds 4 and more

Mobile World Congress is right around the corner, but Samsung got out ahead of many rivals that will be showing off new handsets at that event by running the latest edition of Unpacked on Wednesday. At its event in San Francisco’s Palace of Fine Arts, the company revealed the Galaxy S26 lineup, which includes the base S26, the S26+ and the S26 Ultra. We’ve got some hands-on time with all three handsets as well, and you can read about our in-person experience with the Galaxy S26 Ultra, as well as our S26 and S26+ impressions in those articles.

In addition to those, Samsung announced the Galaxy Buds 4 along with (you guessed it) some AI updates. All the devices unveiled today are already available for pre-order, should you already be dying to get your hands on them. Here’s a look at everything Samsung announced at the latest Unpacked:

Galaxy S26 and S26+ 

Sam Rutherford for Engadget

New-ish year, new Samsung phones. Let’s deal with the out-and-out bad news first. The S26 and S26+ are each $100 more expensive than their predecessors (the RAM shortage isn’t exactly helping to keep prices down). They start at $900 and $1,100, respectively, for variants with 256GB of storage.

Samsung has tweaked the design a bit this time by rounding the corners to align them more with the S26 Ultra’s look. The base model has a slightly larger display than the S25 at 6.3 inches, though the S26+ still  has a 6.7-inch screen (albeit with a higher resolution than the S26 can handle). The S26 has a larger battery capacity than the S25 too at 4,300mAh.

In North America, China and Japan, Samsung is sticking with Qualcomm chips rather than using its own Exynos 2600. If you pick up an S26 or S26+ in those markets, it will run on the Snapdragon 8 Elite Gen 5 chipset.

The camera modules are the same as last year, but Samsung is aiming to supercharge them with upgrades elsewhere, such as ProScaler image upscaling and an MDNIe chip that’s said to greatly improve color precision. There’s also a video stabilization feature that tries to keep the horizon level while you’re following a moving person or pet, which sounds useful for action shots. The new Object Aware Engine is said to better render skin tones and hair textures to make your selfies look better. Samsung has reworked some AI features too, such as making Now Brief and Auto Eraser compatible with more apps.

Pre-orders for the S26 and S26+ are open today, and they’ll be available on March 11. The phones will be available in purple, blue, black, white, silver and rose gold, though the latter two are online exclusives.

Galaxy S26 Ultra

The Galaxy S26 Ultra will be available in the same colorways and on the same date as its smaller siblings. It starts at $1,300, so there’s no price increase from the S25 Ultra. Preorders open today.

The S26 Ultra has a 6.9-inch AMOLED display with a QHD+ resolution of 3120 x 1440 and a 120Hz refresh rate. That’s all well and good, but the display is hiding (that being the key word) what’s perhaps the Galaxy S26 Ultra’s most interesting feature.

The device has a Privacy Display that’s said to be the first of its kind on a smartphone. The idea here is to prevent people around from seeing what’s on the screen from acute angles. There’s a small decrease in brightness when Privacy Display is active, and there are lots of customization options.

You can set up Privacy Display to activate when you’re asked for a password or PIN, or when you get a notification or open certain apps. So if (for instance) you tend to look at your banking apps when you’re on public transit and don’t want other passengers to see how much moolah you have, Privacy Display seems like a very handy feature.

Elsewhere, the S26 Ultra runs on the same chipset as its smaller siblings. It comes with 12 or 16GB of RAM and 256GB, 512GB or 1TB of storage. The battery is larger than the ones in the other S26 models, as the Ultra has a 5,000 mAh capacity. There’s support for Super Fast Charging 3.0 as well. Alas, Samsung still hasn’t seen fit to offer built-in Qi2 charging magnets in the S26 lineup, which seems like a wild oversight in the year 2026.

The selfie camera is the same as on the S26 and S26+. The S26 Ultra has 50MP ultrawide and 200MP wide lenses, along with dual 10MP 3x and 50MP 5x telephoto sensors. The resolutions of those cameras are the same as on the S25 Ultra, but the main 200M and 5x telephoto sensors now have wider apertures to let in more light. The S26 Ultra of course has the camera software features (and other AI features) found in the S26 and S26+.

We’ll have a review of the devices soon. In the meantime, head on through to our hands-on story for our initial impressions of the S26 Ultra.

Galaxy Buds 4 and Buds 4 Pro

Sam Rutherford for Engadget

While the S26 phones are more iterative updates this year, Samsung has given its Galaxy Buds a proper refresh. It revamped the design and shape of the Galaxy Buds 4 and Galaxy Buds 4 Pro to do away with the angular look of the stems and remove the lights from them.

The earbuds have a “more refined, computationally designed fit” too, according to Samsung. The company claims the latest earbuds have smaller earbud heads that allow for a better, more secure fit and a more “comfortable experience during all-day wear.” The Galaxy Buds 4 remain in an open-fit format while the Buds Pro 4 have a canal-fit design.

The latest earbuds are said to offer improved audio quality and active noise cancellation (ANC), with an ambient sound mode, adaptive EQ and adaptive ANC. On Buds 4 Pro, there’s a siren detection feature that enables ambient sound to let you hear things like alarms or emergency vehicle warnings.

The Buds 4 Pro have a wide woofer that increases the effective speaker area by nearly 20 percent compared with the previous gen earbuds, Samsung said. They support 24-bit/96kHz audio.

If you’re using Galaxy Buds 4 or Buds 4 Pro with a Galaxy device, you’ll be able to use Bixby, Google Gemini and Perplexity with hands-free voice controls (though the “hey, Plex” command for the latter might be a tad confusing for folks who use a certain media server app). The Buds 4 Pro support head gesture controls for managing calls and Bixby interactions as well.

As with the S26 phones, pre-orders for the earbuds open today and they’ll hit shelves on March 11. The Galaxy Buds 4 cost $180 and Galaxy Buds 4 Pro will run you $250. Both models are available in white and black with a matte finish. There’s an online-exclusive pink option for Buds 4 Pro as well.

Android AI features

Ahead of Unpacked, Samsung confirmed that it would offer Perplexity as an AI agent option in Galaxy AI on the S26 lineup. As part of that update, it shared that the S26 series would respond to the “Hey Plex” wake phrase, and that Perplexity’s features would also be embedded in the Samsung Browser app. The company also recently updated Bixby to make its own virtual assistant more conversational.

On top of that news, Google had announcements of its own to make at Unpacked regarding new Android AI features, which will of course be available on S26 devices. On those handsets and the Pixel 10 lineup, the Gemini app will soon have a feature (in beta) that enables you to offload multi-step tasks, such as booking a ride or putting a grocery order together, to AI. It sure sounds like an attempt to build out agentic AI features on mobile devices.

Launching soon as a beta feature in the Gemini app for #Pixel10, Pixel 10 Pro, and Samsung Galaxy S26 series, you can offload multi-step tasks directly to Gemini.

Simply long-press the power button and ask Gemini to help book you a ride home or reorder your last meal. Gemini… https://t.co/GjfXTnGg0k pic.twitter.com/YGIvqBkbu3

— Google Gemini (@GeminiApp) February 25, 2026

Starting this week on Pixel 10 devices (and soon on S26 phones), Circle to Search will offer the ability to find details about multiple objects at once, such as entire outfits instead of single pieces. Moreover, Gemini-powered, on-device Scam Detection for phone calls will be available for S26 devices in English in the US.

Update, February 25 2026, 4:35PM ET: This story has been updated to include more details on the Perplexity AI integration, as well as include mentions in the intro of our hands-on and pre-order articles.

This article originally appeared on Engadget at https://www.engadget.com/mobile/everything-announced-at-samsung-unpacked-the-galaxy-s26-ultra-galaxy-buds-4-and-more-180000530.html?src=rss 

Skate’s developer is laying off staff before the game leaves early access

Full Circle, the developer behind the new Skate game, has announced that it is restructuring and laying off staff. It’s not yet clear how many roles will be impacted by the changes, but the restructuring is happening less than six months after skate. launched in early access on September 15, 2025.

“We’re reshaping Full Circle to better support skate.’s long-term future,” Full Circle says. “These shifts mean making changes to our team structure, and some roles will be impacted. The teammates affected are talented colleagues and friends who helped build the foundation of skate. Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact and we’re committed to supporting them through this transition.”

Engadget has contacted Full Circle’s owner EA for more information about the layoffs. We’ll update this article if we hear back.

EA originally formed Full Circle in 2021 with a staff of development talent from the original Skate team. Skate was often positioned as a more realistic competitor to the Tony Hawk’s Pro Skater series, but the new studio has ultimately taken the franchise in a slightly different direction than fans may have expected. Previous Skate games were paid experiences with single-player and multiplayer modes, while skate. is a free-to-play live-service game supported with microtransactions.

Recent history, both the failure of Concord and the ongoing struggles of Highguard, serves as a testament to how hard it is to launch a live service game in the 2020s. Full Circle’s announcement notes the “tens of millions” of players that have tried the new game, but it’s possible a struggle to keep players interested and spending on microtransactions could be why it’s restructuring.

This article originally appeared on Engadget at https://www.engadget.com/gaming/skates-developer-is-laying-off-staff-before-the-game-leaves-early-access-220916797.html?src=rss 

Snap is hosting its own creator awards show

It seems like any and every industry can have its own awards show these days. And why not? Most of us appreciate a chance to bust out the sequins and satin from time to time. If you can celebrate excellent work or make some extra biz dev bucks at the same time, all the better. Snap is the latest social media company to launch its own take on the glitz and glam. The Snappy Awards Show will be held at the company’s headquarters on March 31. Comedian and content creator Matt Friend will host the event.

Snapchat has been adding more tools for influencers to build audiences, most recently launching individual creator subscriptions. An awards show seems to be part of that same agenda, spotlighting popular personalities from many different fields. There will be Snappys handed out for categories such as Spotlight MVP, Best Storyteller and Breakout Creator of the Year, plus awards for collaboration, cultural impact and success in single subjects.

Snapchat isn’t the first social media platform to honor the personalities using it. TikTok hosted its inaugural awards show in the US last year.

This article originally appeared on Engadget at https://www.engadget.com/social-media/snap-is-hosting-its-own-creator-awards-show-221859681.html?src=rss 

Xbox consoles now support 1440p streaming

Microsoft has announced that its rolling out support for streaming games at 1440p on Xbox consoles. Game streaming is a key benefit of paying for a Game Pass subscription, and as of 2025, now also includes games players own that aren’t part of the larger Game Pass library.

The higher bitrate streaming option will let subscribers with an Xbox Series X or S, Xbox One X or Xbox One play their games at a higher resolution, provided the game and their display supports it. Microsoft previously only offered 1440p streams on select Fire TVs, LG TVs, Samsung TVs, web browsers and the Xbox PC app. At least for now, 1440p is only available to Game Pass Ultimate subscribers.

Beyond the new streaming option, Microsoft is also making improvements to the Xbox PC app and the Xbox experience on ROG Xbox Ally handhelds. On PC, the Xbox PC app now includes “navigation sounds” that play when you use the app’s interface with a controller. These new sounds are supposed to make controller input feel more responsive and intuitive. On the ASUS ROG Xbox Ally and Xbox Ally X, meanwhile, Microsoft is making it even easier to format removable storage like microSD cards, and updating drivers to improve compatibility on select games.

The last week has been particularly tumultuous for Microsoft’s gaming division. Former Microsoft Gaming CEO Phil Spencer announced his retirement on Friday, alongside the appointment of Asha Sharma, the President of Microsoft’s CoreAI division, as his replacement. Opinions differ as to whether Sharma’s new position will be good or bad for Xbox, but more changes are likely on the way.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/xbox-consoles-now-support-1440p-streaming-204115304.html?src=rss 

Canadian government demands safety changes from OpenAI

Canadian officials summoned leaders from OpenAI to Ottawa this week to address safety concerns about ChatGPT. The crux of the government concerns was that OpenAI did not notify authorities when it banned the account of a user who allegedly committed a mass shooting in British Columbia earlier this month. 

“The message that we delivered, in no uncertain terms, was that we have ‌an expectation that there are going to ⁠be changes implemented, and if they’re not forthcoming very quickly, the government is going to be making changes,” Justice Minister Sean Fraser said of the company and its AI chatbot. It’s unclear what those government-led changes or rules might be. There have been two previous, unsuccessful attempts to pass an online harms act in Canada.

A recent report by The Wall Street Journal claimed that in 2025, some OpenAI employees flagged the account of the alleged shooter, Jesse Van Rootselaar, as containing potential warnings of committing real-world violence and called for leadership to notify law enforcement. Although Van Rootselaar’s account was banned for policy violations, a company rep said that the account activity did not meet OpenAI’s criteria for engaging the local police. 

“Those reports were deeply disturbing, reports saying that OpenAI did not contact law enforcement in a timely manner,” said Canadian Artificial Intelligence Minister Evan Solomon ahead of the discussion with company leaders. “We will have a sit-down meeting to have an explanation of their safety protocols and when they escalate and their thresholds of escalation to police, so we have a better understanding of what’s happening and what they do.”

OpenAI has been implicated in mulitple wrongful death suits. The company’s ChatGPT was accused of encouraging “paranoid beliefs” before a man killed his mother and himself in a December 2025 lawsuit. It is also at the center of one of several wrongful death lawsuits against the makers of AI chatbots for helping teenagers plan and commit suicides.

This article originally appeared on Engadget at https://www.engadget.com/ai/canadian-government-demands-safety-changes-from-openai-204924604.html?src=rss 

The next Assassin’s Creed game loses its creative director

Ubisoft’s shakeups continue unabated. The creative director of the next Assassin’s Creed game, codenamed Hexe, has left the company. The departure of Clint Hocking, a 20-year veteran of the company over two stints, was reportedly announced in a staff meeting this week.

Hocking’s resume at Ubisoft included serving as creative director on Splinter Cell: Chaos Theory, Far Cry 2 and Watch Dogs: Legion. The details of why he’s leaving the company haven’t been reported.

Ubisoft told VGC, which first reported on Hocking’s exit, that development on Hexe will continue. Jean Guedson, one of three new leaders of the Assassin’s Creed franchise, will take over as the upcoming title’s new creative director. Guedson had the same role for Assassin’s Creed Origins and Black Flag, two of the franchise’s most well-received entries.

To say sailing hasn’t been smooth of late at Ubisoft would be an understatement. Last year, the company reorganized its corporate structure under a system of “creative houses.” The first, Vantage Studios, is partly owned by Tencent and now oversees Assassin’s Creed. Then in October, franchise head Marc-Alexis Côté left the company. He later claimed he was “asked to step aside” and is suing his former employer.

All of these changes came in the wake of layoffs, big-name flops, more layoffs, studio closures, even more layoffs, strikes and (yep) layoffs again. Earlier this month, Ubisoft even fired an employee who criticized the company’s return-to-office mandate.

But have no fear; some aspects of the company are doing quite well. Take, for example, nepotism. The future is looking bright indeed for a rising company star who is now co-CEO of Vantage Studios. That title belongs to Charlie Guillemot, the son of Ubisoft CEO Yves Guillemot.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-next-assassins-creed-game-loses-its-creative-director-210119005.html?src=rss 

Tecno just unveiled a ridiculously thin modular smartphone concept design

Tecno just unveiled a rather intriguing modular smartphone concept design at MWC 2026. The standout feature here is likely the size. Most modular smartphone concepts start bulky and only get bulkier once attaching accessories. Tecno’s base smartphone is just 4.9mm thin, which is significantly thinner than a pencil and the iPhone Air.

Of course, the size increases with each attached module. However, snapping on the power bank module makes the thickness comparable to a standard modern smartphone. Another key feature here is how these various modular components stick together. Tecno has developed new interconnection technology that uses both magnets and pin connectors. This should make it easy to both attach and remove components.

The company says this phone has been designed to grow with the user through hardware expansion. To that end, Tecno has developed 10 modules. There are various camera lenses and something that looks like a dedicated gaming controller.

Tecno

While the magnets are for attaching, the pin connectors assist with power delivery. Data transmission between the phone and the modules is handled wirelessly, with the ability to switch between Wi-Fi, Bluetooth and mmWave depending on where the user is located.

There are two colorways for both the phone and the ecosystem of accessories. There’s a silver-aluminum edition and a nifty-looking grey version. This doesn’t matter to actual consumers because, well, it’s just a concept design. It does look like the company’s magnetic attachment technology could make it to some actual products down the line.

Tecno has always been a company that marched to the beat of its own drummer. It has developed a surprisingly affordable foldable phone, a model with a pop-out portrait lens and a foldable with a novel circular display on the exterior.

The industry hasn’t quite embraced modular smartphones just yet, even though there have been some nifty concept designs. Google’s Project Ara prototype goes back more than a decade, and the same can be said of other concept designs that never saw the light of day.

There have been some modular phones released to the real world, but they weren’t nearly as ambitious as Tecno’s concept. LG launched a semi-modular phone called the G5 back in 2016, but it didn’t move too many units. Moto has also released a couple of semi-modular smartphones, but they didn’t set the world on fire.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/tecno-just-unveiled-a-ridiculously-thin-modular-smartphone-concept-design-194741776.html?src=rss 

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