Amazon’s Echo Pop smart speaker drops to $23

These days, you don’t need to break the bank to add a smart speaker to your home setup. Thanks to one of Amazon’s current deals, you can snap up such a device for less than usual too. The Echo Pop, Amazon’s latest addition to its lineup of Alexa-powered audio devices, has dropped from $40 to $23 as long as you opt for the teal or lavender color options. While that’s not quite the lowest price we’ve seen for it yet (it dipped to $18 for Prime Day), it’s a solid discount all the same.

The Echo Pop is now Amazon’s entry-level smart speaker. At the standard price, it’s $10 less than the $50 Echo Dot. It has a half-globe look and borrows two key features from the most recent Echo Dot: a AZ2 Neural Edge processor that can handle machine learning tasks on-device and the ability to act as a WiFi extender for those with an Eero mesh router system. Amazon says the Echo Pop can extend the range of your home network by as much as 1,000 square feet. There’s Bluetooth connectivity too.

Of course, you can ask Alexa to play audio from a range of services on the Echo Dot, including Amazon Music, Apple Music, Spotify, Pandora and Sirius XM. You’ll be able to ask Alexa for information and use it to control your smart home devices. There’s a blue light bar on top of the Echo Dot that only turns on when Alexa is listening, which is a good visual indicator of whether the voice assistant is paying attention to you. There’s also the option to switch off the speaker’s microphone.

The Echo Pop could be an intriguing option for anyone looking to dip their toes into the world of smart speakers or those who are interested in expanding their current setup with low-cost devices. Thanks to this discount, you’ll be able to add the Echo Pop to your home for less than usual, which could make the decision whether to pick one up somewhat easier.

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This article originally appeared on Engadget at https://www.engadget.com/amazons-echo-pop-smart-speaker-drops-to-23-143951155.html?src=rss 

Spider-Man 2 is following the Sony sequel playbook, and I’m not mad about it

Spider-Man is easily one of the most recognizable fictional characters of the last 50-plus years, appearing in countless iterations across comics, movies, cartoons, video games and other media I am surely forgetting. Fans will argue about the best iteration — but for my money, the Spider-universe Insomniac Games introduced in 2018 on the PS4 with Marvel’s Spider-Man is an all-time great. It spent no time rehashing Peter Parker’s origins, throwing the player into a vibrant and massive rendering of Manhattan. The city felt alive, with tons to do investigate and a horde of Spider-Man’s most famous villains to contend with. It also skillfully introduced a world in which Parker would eventually fight side-by-side with a second Spider-Man, Miles Morales.

But, most importantly, Marvel’s Spider-Man was an absolute delight to play. Insomniac nailed the mechanics of swinging around the city and fighting bad guys to such a degree that I think web-slinging around Manhattan is up there with my all-time favorite game mechanics.

As I’ve contemplated with other single-player, story-drive masterpieces from Sony like The Last of Us,Horizon Zero Dawn and God of War: What the helldo you dofor an encore? I played about two hours of Marvel’s Spider-Man 2 at a press event earlier this week, and it seems the answer is “go bigger.” That’s the same tactic used for the sequels to those three games I mentioned earlier, and the results were always impressive, if not a bit overstuffed. Of course, it’s too early to say whether Insomniac got the balance right, because we’ve seen plenty of open-world games that simply try and do too much. But based on Insomniac’s history and the excellent ingredients it has to work with, I have high hopes for the latest spider-adventure.

Insomniac Games

My demo started well into the game’s narrative — which I won’t spend too much time on, as I didn’t get the whole picture of what was going on. I do know that classic villain Kraven is hunting another iconic Spider-Man bad guy, Dr. Curt Conners (better known as the Lizard), and Peter and Miles are both trying to defend the city from Kraven’s hunters while also finding a cure to turn the Lizard back into his mild-mannered human form.

In a demo like this, getting a feel for the gameplay is a lot more important than digging into story beats, and Spider-Man 2 had plenty to show me. Because the world in this game is almost twice as big as the original, with the addition of Brooklyn and Queens, finding new ways for players to get around was a major focus for Insomniac. Enter the web wings, a tool that allows you to glide around the city, catching wind tunnels and updrafts that sling you around at high speed. It’s not meant to replace the core web-slinging mechanic, but augment it. Given how amazing swinging around Manhattan felt in the original games (and still feels here), that’s a tall order. But it didn’t take me long to get the hang of gliding through long stretches of the city, and mixing in web-swings to regain height.

Insomniac Games

The web wings are also particularly useful in places like Central Park or Queens, where there aren’t nearly as many tall buildings to swing from. Getting around Central Park always felt a little awkward in the first game, so this is a welcome addition that makes traversing different terrain much easier. It’s also great for getting across rivers — or doing battle on them. Gameplay footage revealed earlier this year showed both Spider-Men chasing the Lizard down a river while also being chased by Kraven’s hunters (both on the river and in the sky), and the web wings were crucial for catching up and dispatching the massive crew of baddies.

Another side mission saw me controlling Miles as he chased down one of Kraven’s drones — to keep up with it, you had to use the web wings to draft behind it while downloading data from it. Once you got all the data downloaded, you could take it down, but getting all that data takes a while. So you need to stay right on its tail, twisting and turning throughout the city. There’s definitely a learning curve to making tight turns and quick ascensions with the web wings, and I bounced off numerous buildings that slowed me down enough that the drone made its escape.

I got the hang of it after a few tries, but even then I was on the edge of my seat trying to keep pace – it almost had the feeling of a racing game. Challenges like this are a smart way of introducing these new mechanics and schooling players on how to best use them, though.

Unsurprisingly, combat has also gotten a few tweaks, though anyone who played the previous Insomniac games can jump right in here and start beating up the countless goons roaming New York City. Both Parker and Morales have four special moves that correspond to the four face buttons on the controller – holding L1 and pressing one of those buttons activates a special attack. When I was playing as Peter, they all involved the symbiote suit going wild, while Miles had variations on the electrical attacks introduced in his game. They charge up as you fight, and you have to wait for them to replenish; I assume you can also learn and slot new ones as the game progresses.

Insomniac Games

In the first games, mashing the circle button to dodge was a big part of combat, but Insomniac mixed things up here. Now, there are some enemies whose attacks you have to parry by pressing the block button at just the right moment – dodging won’t keep you safe. Other attacks require a dodge, as they can break through any parry or block you try. These different attacks are represented by a color flash above the enemy, indicating when it’s the right time to throw up a block or dodge away. Dealing with these attacks threw a wrench into the familiar gameplay, as it took me a while to remember that my old habits from prior games weren’t going to be enough to keep me alive here.

The gadgets both Spider-Men carry got a big improvement over the older games, too. Before, you could hold down R1 and switch from your standard web-shooters to various other hardware to help you in battle. But now, R1 defaults to web-shooters, always, a change I appreciated. From there, you can hold R1 and select a face button to activate a specific gadget.

This gives you immediate access to as many as four gadgets at once, plus your web shooter. Truth be told, I didn’t dive into the menus to find out much about the tools at my disposal, but they’re things like web bombs that wrap up multiple enemies or shock traps that zap everyone around you. Naturally, all these abilities can be leveled up with skill points you accumulate through the game, and there are the expected skill trees here as well.

It’s going to take more than just a few hours of playing to see just how well these new additions fit into the core game, but one thing was undeniable from the start: Spider-Man 2 is a visual feast. It’s the first game of the series developed exclusively for the PS5, and it shows in everything from the sunsets and water on the river to the details of the different spider-suits I tried on. Character models also look impressive, perhaps none more so than the Lizard himself, with glistening fangs and incredibly textured green skin. The amount of detail in that model was stunning, but Peter’s symbiote suit is a close second. When it gets hurt, it writhes in pain and truly feels like a living creature. Even when it’s just serving as a Spider-Man suit, the variety of textures and details is impressive – it’s a lot more than just a black outfit.

Insomniac Games

Perhaps the most exciting thing about this sequel, though, is the fact that you can control both Peter Parker and Miles Morales. When you’re in the open world and not directly in a main story quest, you can swap between the two Spider-Men at will by going to your communicator and holding down a button, GTA V style. Each character has their own main quests, and the game will move you back and forth between the two depending on what’s next on the docket, but there’s plenty of freedom to pick your character and explore NYC.

There are also parts of the story that’ll bounce you between both characters as things progress. We saw a look at this in the aforementioned gameplay preview a few months ago, but I got to play it out this time. The battle started with me playing as Peter, beating up some thugs in a Queens neighborhood, but then it switches to Miles across the city so you can get the jump on more hunters before they track the Lizard down. Peter eventually joins you, all hell breaks loose, and then you’re flying down the river taking out hunters on jet skis as Miles and bringing down a massive chopper as Peter.

All these changes were fluid and natural (but also very scripted) and the basic experience of controlling both Spiders-Man is similar enough that it didn’t throw me off. I am hoping that there are missions where you can decide which character you want to use, or flip between both depending on what play style you’re feeling at the moment. Regardless, having missions where you play as both significantly expanded the scope of this epic set piece.

Insomniac Games

The preview ended with Peter uncharacteristically going off on his own to track the Lizard down after he escapes into the sewers — he’s clearly showing some symbiote-inspired darkness that Miles says is totally out of character for him. But the demo didn’t stop, and I instead was treated to the only true “boss battle” of the demo, with Peter squaring off against Conners. This was a positively huge, multi-stage showdown that required me to use all the skills I picked up over the prior two hours, including a lot of well-timed dodging and all the special attacks I had at my disposal.

As with the big battles in prior Spider-Man games, there were multiple tricks I needed to figure out to make the Lizard vulnerable – just trying my standard set of attacks wasn’t going to be enough. I died a handful of times trying to get the hang of it, but fortunately these deaths didn’t feel cheap. Usually, it was a case of me not recognizing the need to dodge rather than block, or some other variation on me not executing a skill the game had taught me. Once I got the hang of things, I made semi-quick work of the Lizard. At least, I thought I did, until the demo ended on a big old cliffhanger that made me think Peter might pay a bit of a price for going rogue.

Fortunately, I won’t have to wait long to find out how things turn out – Spider-Man 2 will be out on the PS5 on October 20. We’ll have to wait to do a full review before we can give it a full recommendation, but I think anyone who enjoyed the first games will want to check this one out. And if you haven’t tried them before, you should be able to jump right into this new one without much trouble. While I enjoy the stories Insomniac has crafted for the two Spider-Men, the delight of swinging and fighting around NYC is still one of my favorite gaming experiences out there, and it’s one that doesn’t require an encyclopedic knowledge of Spider-Man’s history.

This article originally appeared on Engadget at https://www.engadget.com/spider-man-2-following-sony-150058057.html?src=rss 

The first-ever party-based RPG is getting a serious facelift

Wizardry took the gaming world by storm when it was released for the Apple II back in, gulp, 1981, and now it’s coming back to enthrall new generations of RPG fans. Developer Digital Eclipse is remaking the turn-based title, which is now called Wizardry: Proving Grounds of the Mad Overlord.

The remake is a modernized version of the 1981 RPG and its built right on top of the original Apple II code, so you can easily swap from the old-school interface to the brand-new graphics, similar to how the ‘Halo 2: Anniversary’ edition handled things, or the just-announced Tomb Raider remasters for the Nintendo Switch.

Modern visuals are nice, but Wizardry is over 40 years old, so the gameplay’s likely a bit dated. To that end, the developers promise a number of quality-of-life improvements, including a revamped party management system, new spellcasting options and navigation tools, among other minor upgrades.

Wizardry is generally considered to be the first party-based RPG ever released for computers or consoles and inspired countless modern franchises, including Final Fantasy and Dragon Quest. It’s not the first Dungeons & Dragons style RPG to grace computers, but it did invent many mechanics that are still active in JRPGs to this day. It was an instant hit when it launched for the Apple II and was ported over to numerous other systems including the Mac, C64 and even the NES and Game Boy Color.

This is not Digital Eclipse’s first remake rodeo. The team has helmed a number of retro compilations, including Atari 50 and Teenage Mutant Ninja Turtles: The Cowabunga Collection, among others.

Wizardry: Proving Grounds of the Mad Overlord is available today as an early access build via Steam and GOG. The game costs $30, but the developers say that price will likely increase as we get closer to an official release.

This article originally appeared on Engadget at https://www.engadget.com/the-first-ever-party-based-rpg-is-getting-a-serious-facelift-153737569.html?src=rss 

Meta starts testing Horizon Worlds on mobile and the web

Meta has taken a step towards achieving its goal of making Horizon Worlds more accessible by bringing it to the web and to mobile devices. The company has announced that Super Rumble, the first game out of its in-house studio Ouro Interactive, is now available to a small number of mobile users through the Meta Quest app on Android. It’s also making its way to the app on iOS devices in the coming weeks, while those who want to play on desktop can access it — or request access to it — through Horizon’s official website

When Meta launched the first-person shooter, it said that Super Rumble would be one of the first worlds to be available when its new app comes out. It also said that the game will feature cross-platform play, so people can enjoy it with their friends, whether they’re also on mobile, the web or a VR headset. It looks like Meta has stayed true to its word. The company also announced that it’s rolling out more worlds over the next few months to give people a way to hang out, chat and even enjoy free concerts in the metaverse, regardless of what device they’re using. 

Meta explained: “The metaverse should be available to everyone — no matter what device they’re on. And while Quest headsets are the most immersive way to access the metaverse, we believe there should be multiple entry points. Bringing Worlds to more surfaces is a step toward delivering on that vision and opening up the experience to more people.”

Since each device has a different interface, though, Meta had to optimize the game’s controls like mute and pause for mobile devices and computer. It’s unclear how the experiences across platforms differ from each other, but Super Rumble on mobile and the web is still in the testing phase, so players could encounter bugs and other issues.

This article originally appeared on Engadget at https://www.engadget.com/meta-starts-testing-horizon-worlds-on-mobile-and-the-web-114028350.html?src=rss 

European regulators fine TikTok $368 million over failing to protect the data of young users

European authorities have found that Twitter had violated General Data Protection Regulation (GDPR) rules when it comes to how it processes its younger users’ personal data. Along with its decision, the regulator has revealed that it has slapped the social network with a €345 million ($368 million) fine. As the regulating body where TikTok is headquartered and where its first data center is located, the Irish Data Protection Commission investigated whether TikTok adhered to its privacy protection obligations for users between 13 and 17 years old between July 31 and December 31, 2020.

The regulator said it found that TikTok set child users’ — or users that fall within the aforementioned age bracket — profiles to public by default. That means their information was easily accessible, especially since the videos they posted were also made public by default and anybody could comment. Further, TikTok didn’t make Duet and Stitch opt in features for their accounts, so anybody could take parts of their videos to create new ones. 

In addition, the regulator found that TikTok allowed child users’ accounts to be paired with adult users’, without verifying whether that person is their parent or guardian. It even allowed that adult user to enable direct messaging for both of them, when the feature shouldn’t be available for the underage user. 

The UK Information Commissioner’s Office (ICO) fined TikTok £12.7 million ($15.75 million) earlier this year for misusing children’s data, as well. To be exact, it found that the service allowed 1.4 million UK children to sign up even when they were under the age of 13. The Irish Data Protection Commission didn’t establish whether TikTok had violated GDPR rules with regards to letting kids under 13 sign up. However, it did find that TikTok was in violation of GDPR for not implementing the proper measures and allowing anybody, regardless of their age and including kids 12 and below, to view content on its platform.

This article originally appeared on Engadget at https://www.engadget.com/european-regulators-fine-tiktok-368-million-over-failing-to-protect-the-data-of-young-users-120008357.html?src=rss 

How to take a screenshot on an Apple Watch

You can take a screenshot on your iPhone, your MacBook, your iPad, you name it. But what about your Apple Watch? If there’s an alert you want to keep safe, or you want to show off your personalized watch face to a friend, you can easily do that without whipping out your iPhone to take a picture of your watch. The Apple Watch has a built in way that makes taking a screenshot more accessible — it just takes a few steps to enable. Here’s how to take a screenshot on an Apple Watch.

How to set up the screenshot feature on an Apple Watch

To take a screenshot on an Apple Watch, you first have to enable the feature, which you can do directly from your wearable. Just go into the Watch’s settings and select general, then scroll to screenshots. Toggle on the enable screenshots option.

Photo by Julia Mercado / Engadget

How to set up the screenshot feature from an iPhone

You can also use your iPhone to set up the screenshot feature for your Watch. Go into the Watch app, select general and scroll down to toggle the enable screenshots option.

Photo by Julia Mercado / Engadget

How to take a screenshot on the Apple Watch

To take a screenshot on the Apple Watch, press the Digital Crown and the side button simultaneously. They will go right to your Photos library.

How to view Apple Watch screenshots

You can find Apple Watch screenshots in the Photos app on your iPhone under media types in the screenshots folder. If you would like to see those screenshots on the Watch itself, you can sync the album from your iPhone to show them on your watch. To enable this, go to your Watch app, tap Photos and select photo syncing then tap sync album to link the album of your choice.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-a-screenshot-on-apple-watch-120036396.html?src=rss 

Engadget Podcast: iPhone 15 and Apple Watch Series 9 hands-on

This week, Cherlynn gives us her on-the-ground thoughts from Apple’s iPhone 15 launch event. It turns out the iPhone 15 Pro’s titanium case is actually noticeably lighter! We’re all also intrigued by Apple’s new double-tap gesture in the Watch Series 9. (Don’t be surprised if it ends up training us how to use the Vision Pro’s gesture commands!)

Also, Engadget reporter Malek Saleh joins to discuss her review of the Samsung Galaxy Watch 6, as well as Dyson’s ridiculous Zone air filter mask/headphones.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

iPhone 15 and Apple Watch Series 9 hands-on – 1:05

Samsung Galaxy Watch 6 review – 37:40

The U.S. v Google antitrust trial is underway – 45:50

Intel officially unveils Thunderbolt 5 – 48:57

Unity’s per-install fee upsets indie game devs – 55:21

Dyson Zone personal air filter review – 1:02:22

Working on – 1:14:32

Pop culture picks – 1:15:47

Credits
Hosts: Devindra Hardawar and Cherlynn Low
Guest: Malak Saleh
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-iphone-15-apple-watch-series-9-hands-on-123032507.html?src=rss 

X attempts to fight impersonation with government ID verification

X has launched government ID verification for paid X Premium subscribers, after clues emerged in August that the feature was coming, TechCrunch has reported. The service, which appears to be optional, has launched in “numerous countries” including the US, but is not available for now in the European Union (EU), the European Economic Area (EEA), and the United Kingdom. 

In a new help center page, X said the verification is for “safety and security purposes” and to “prevent impersonation.” It may also be used to screen age appropriate content in the future. Meanwhile, users will receive benefits like prioritized support, along with a visible label that shows your identity has been verified (though only if someone clicks on the blue checkmark). Down the road, X plans to expedite Premium reviews for users who verify with ID. 

The social network partnered with Au10tix, an Israeli-based company specializing in identity verification. X requires you to check a consent form allowing “X and Au10tix [to use] images of my ID and my selfie, including extracted biometric data, to confirm my identity and for X’s related safety and security purposes, including preventing impersonation.” Au10tix may store such data for up to 30 days. 

After Elon Musk purchased X (then Twitter), he announced that the verification program would be revamped and badges only given to paid users. The new program experienced problems from the get-go, though, thanks to issues like rampant impersonation and checkmarks being assign to scammers and bots. The program was later modified to give verification marks to large organizations and users with millions of followers. 

X doesn’t conduct ID checks itself, apart from safeguards for verified organizations. Meanwhile, Au10tix advertises “8-second verification without even partial human involvement” and “first-of-a-kind tech detecting synthetic fraud patterns globally.” The company says it has previously worked with companies like Google, PayPal and Uber.

Last month X changed its policy adding the ability to capture certain user information, but it has a checkered history in terms of privacy. The FTC recently said that Elon Musk “may have jeopardized data privacy and security” at X and has reportedly been investigating the company and Musk since March.

This article originally appeared on Engadget at https://www.engadget.com/x-attempts-to-fight-impersonation-with-government-id-verification-104016771.html?src=rss 

The Morning After: Nintendo’s Direct showcase marks the return of a classic

This week, Nintendo’s Direct livestream showcased a bunch of new games for the Switch, and an awful lot of them featured the company mascot (and movie star) Mario, if not his brother Luigi,Princess Peach and moreDonkey Kong. And this is all on top of the incomingSuper Mario Wonder.

To start, the company is bringing another classic Mario RPG to the Switch. The company plans to release an updated version of Paper Mario: The Thousand-Year Door on the console in 2024, 20 years after the original game debuted on the GameCube. That’s not the only game getting remade: Mario vs. Donkey Kong, originally a GameBoy Advance game, is on its way and we’re waiting on Super Mario RPG’s remake too.

Nintendo

Nintendo revealed it’s also bringing back one of its oldest hits, space racer F-Zero, but with a twist. F-Zero 99 is the first new game in the series in nearly 20 years. We’ve had battle royale Tetris and Mario. Now, it’s F-Zero. 99 cars on a single track — chaos ensues. It’s available to play now for Switch Online subscribers.

And if you’re more a PlayStation gamer, then Sony’s State of Play revealed new PS5 colors and a Final Fantasy 7 Rebirth release date — and trailer!

— Mat Smith

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This is apparently an electric microscooter

Honda’s Motocompacto will retail for ‘under $995’ this November.

Honda

This is Honda’s Motocompacto, a throwback all-electric rideable inspired by the short-lived Honda Motocompo scooter of the ’80s. Yes, it looks like Muji toaster or something. Honda says its aluminum frame and wheels keep it “lightweight,” but at 41 pounds, it’s firmly in the same weight class as regular e-bikes. And with a range of “up to 12 miles,” it’s not getting you very far either. After you’ve used its 12-mile range, it takes 3.5 hours to rejoice.

Continue reading.

How to update your iPhone to iOS 17

When Monday comes around.

After several months of betas, iOS 17 is about ready to launch to the public. The new software, landing Monday, September 18, includes significant upgrades to Messages, FaceTime, keyboard and more. FaceTime adds video voicemails, so you can let your friends see you as you leave them a message. iOS 17 also works with tvOS 17, so you can take FaceTime calls on Apple TV, using your iPhone or iPad as a camera. The update also includes a new StandBy mode that transforms your iPhone into a smart display when it’s charging on the horizontal. Meanwhile, Contact Posters give you customizable full-screen profiles that flash on your phone’s screen when friends and family call.

Continue reading.

Samsung’s Galaxy Watch 6 review

More of the same.

Engadget

Samsung’s Galaxy Watch 6 is a modest upgrade from its predecessor, the Galaxy Watch 5. There are some health tracking improvements and a slightly sleeker design. The caveat is that the Watch 6’s predecessors, dating back to the Watch 4, will have access to all these updates. So, if you have one of the previous two models, you might not need to upgrade.

Continue reading.

The Angels face the Marlins in MLB’s first regular-season virtual ballpark game

They just made baseball even duller.

Major League Baseball is ready to test its virtual ballpark for a regular-season game. Fans can enter the digital stadium on Wednesday, September 20, to watch the Tampa Bay Rays host the Los Angeles Angels.

The league debuted the digital park earlier this summer for a celebrity softball game, but next week’s game will mark the first non-exhibition game to deploy the metaverse-like digital park. The entire setup sounds like something you’d eventually use with a VR or AR headset, like the Meta Quest or Apple’s upcoming Vision Pro. While it may be a precursor to those more immersive experiences, you’ll access this game on flat screens through a web browser.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-nintendos-direct-showcase-marks-the-return-of-a-classic-111519036.html?src=rss 

Threads now lets you quote posts on the web

Threads was missing a few features when it launched for the web back in August. One of those is the ability to quote other people’s post, which would be the equivalent of a retweet in a pre-X world. Now, Instagram chief Adam Mosseri has announced that Meta has rolled out the ability to quote posts on desktop. All they need to do is click on the familiar repost icon at the bottom of a post, and then choose the option “Quote.” By doing so, they can repost someone else’s thread while adding commentary of their own. 

In addition, Mosseri has announced that users can now follow the responses for a specific thread on mobile by turning on notifications for 24 hours. To do that, they only have to tap on the bell icon at the top-right corner of a post.

Meta released Threads from the start with a bunch of missing features, at an opportune time when X users were getting frustrated by the company’s attempts to make the service less useable for non-paying members. It’s only earlier this month, two months after the service went live, that Meta added the ability to search keywords and find content. Even so, this latest update shows Meta is working to add the features people want, which it frankly needs to do if it’s looking to get the users who’ve lost interest in the social network to come back.

This article originally appeared on Engadget at https://www.engadget.com/threads-now-lets-you-quote-posts-on-the-web-083759052.html?src=rss 

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