Horizon Forbidden West battles its way to PCs in 2024

Sony continues its mission to release first-party titles on PC, as the critically-acclaimed PS5 sequel Horizon Forbidden West is coming to Steam and the Epic Games Store early next year. The port’s being handled by Nixxes Software, a company Sony purchased back in 2021. Nixxes was behind the well-received PC ports of the Spider-Man games, so we should be in good hands here.

This isn’t a bare-bones port. It’s the recently-announced Horizon Forbidden West Complete Edition, so expect plenty of bells and whistles. There’s the game itself, of course, but the update also includes the Burning Shores DLC, a digital soundtrack, a digital artbook, a comic book and more in-game items than you can shake a spear at. You can check out some in-game screen shots on the official Steam page.

Horizon Forbidden West Complete Edition comes to PS5 first, on October 6, and costs $70. There’s no concrete release date for the PC version, other than early next year. It’s also worth noting that this edition is not coming to the PS4, despite the original game being available on the now-ancient console.

We praised Horizon Forbidden West when it launched last year, citing the surprisingly fun underwater traversal mechanics, new power ups and the massive scope of the world, calling it a “triumph in many ways.” PC players can already wishlist the port on Steam and Epic. It remains to be seen if the game will run on the Steam Deck, but we’ll be sure to cross our fingers and give it a shot early next year. In any event, Marvel’s Spider-Man runs pretty well. 

This article originally appeared on Engadget at https://www.engadget.com/horizon-forbidden-west-battles-its-way-to-pcs-in-2024-172658431.html?src=rss 

Ex-Microsoft exec Panos Panay is confirmed as the new head of Amazon’s devices team

Former Microsoft executive Panos Panay will be taking over as the head of Amazon’s Devices and Services (D&S) division, the company confirmed. He’ll start his new role at the end of October, CEO Andy Jassy said.

“As a strong product builder and inventor who has deep experience in both hardware and integrated services, Panos will be a great addition to our D&S organization moving forward,” Jassy wrote in a memo. “I remain quite excited about the invention happening and businesses that we’re building in D&S, and look forward to working with Panos.”

It emerged last week that Panay was leaving Microsoft after a 19-year run, most recently as the chief product officer, where he oversaw Surface devices and Windows 11 development. Rumors quickly suggested that Panay would move to Amazon to lead the Alexa and Echo teams.

Panay will be taking over from outgoing D&S head Dave Limp, and the pair will work together for a couple of months to make the transition a smooth one. Limp also has a new job. He is leaving Amazon to become the CEO of Jeff Bezos’ space company Blue Origin. 

This article originally appeared on Engadget at https://www.engadget.com/ex-microsoft-exec-panos-panay-is-confirmed-as-the-new-head-of-amazons-devices-team-154233605.html?src=rss 

Threads will allow users to delete accounts separately from Instagram

Threads is preparing a feature that allows users to delete a Threads account without also deleting their Instagram account, as reported by TechCrunch. This comes straight from Meta’s chief privacy officer Michael Protti. He stated at last week’s TechCrunch Disrupt event that the feature would be ready for primetime by December.

What’s the holdup? This is a more difficult process than it seems to the layperson. Threads was built on top of Instagram so the two are linked like two kids in a trenchcoat pretending to be a grown up. Protti said the difficulty to separate the two accounts led the company to develop alternative tools to minimize frustration, like the ability to deactivate accounts or to set them to private. Instagram head Adam Mosseri said back in July that the company was experimenting with methods to decouple the platforms and it looks like the devs finally figured it out.

Last week, web developer Alessandro Paluzzi managed to peek behind Meta’s code curtain and found early versions of the forthcoming update, noting that these beta builds block users from opening a new Threads handle with the same Instagram account for 120 days after they participate in the deletion process. Things tend to change as experimental software prepares for an official release, so we don’t know if that 120 days thing is set in stone.

Protti also confirmed that Meta is still working on integrating Threads with the sprawling fediverse. For the uninitiated, the fediverse is a collection of social networks that, while separate, can communicate with one another. Mastodon is the most well-known example of this type of network. He says the company’s trying to iron out some bugs, citing an issue where a Threads post heads to another server and is then deleted by the original author, while remaining on the secondary server.

Threads certainly has some engagement issues, but Meta’s been pretty consistent about pumping out updates that address user concerns. The company recently added keyword search and a robust web app, among other upgrades. Mosseri recently chronicled upcoming Threads features on an Instagram Stories post, stating that the company’s working on introducing improved account recommendations, an edit button for posts and more. 

This article originally appeared on Engadget at https://www.engadget.com/threads-will-allow-users-to-delete-accounts-separately-from-instagram-160038998.html?src=rss 

Sony investigates the alleged data breach that has led to hacker infighting

The alleged Sony data breach just got messier. On Monday, relatively new hacking group Ransomed.vc made the lofty claim that it had successfully compromised “all” of the company’s systems, as reported by Cybersecurity Connect. Now a second threat actor has leaked the data believed to be in Ransomed.vc‘s possession, claiming the former are “scammers” trying to “chase influence.” How either group obtained this data, or the extent of the breach, remain unknown but Sony has confirmed to Engadget it’s investigating the situation.

Ransomed.vc said it wouldn’t ransom Sony, and instead would be selling the data “due to Sony not wanting to pay.” It posted a sampling of files as “proof” of their claims. Ransomed.vc gave a deadline of September 28. On Tuesday, a threat actor under the name “MajorNelson,” claimed that Ransomed.vc lied about the breach, and leaked the data that Ransomed.vc claimed to have, according to malware repository vx-underground. Engadget could not independently verify the claims.

“We are currently investigating the situation,” a Sony spokesperson told Engadget. 

Ransomed.vc emerged as attackers and a ransomware-as-a-service organization that lets others pay to launch attacks. The group threatens victims with data protection fines under laws like the GDPR if they do not pay the ransom. In other words, pay us a few hundred thousand dollar ransom, or we’ll report you to pay up a million dollar fine. MajorNelson appears to be an independent threat actor motivated by a disdain for Ransomed.vc, calling the reports about their efforts lies.

“RansomedVCs are scammers who are just trying to scam you and chase influence,” MajorNelson wrote. “Enjoy the leak.” According to MajorNelson, the leak includes credentials for internal systems, incident response policies and more. 

In 2011, a threat actor exposed personally identifiable information from 77 million PlayStation network accounts. Sony took the network offline for 23 days as it mitigated the damage, and in 2019, it agreed to pay a £250K fine in the UK for its failure to adequately prepare for the attack. 

This article originally appeared on Engadget at https://www.engadget.com/sony-investigates-the-alleged-data-breach-that-has-led-to-hacker-infighting-161559960.html?src=rss 

Blizzard veteran Chris Metzen returns to build WoW’s ‘next generation of adventures’

It seems the lure of building the Warcraft universe is irresistible for some folks. Long-time Blizzard lore chief Chris Metzen has returned to the publisher on a full-time basis to help shape the future of the franchise.

Before he retired from Blizzard in 2016, Metzen worked on every Warcraft game, helping to build the story and lore. He eventually became Blizzard’s senior vice president of story and franchise development and was involved in all of the studio’s projects (he voices Bastion in Overwatch 2, for instance).

Metzen kept himself busy after leaving Blizzard. He opened a tabletop game company called Warchief in 2018. However, he returned to Blizzard in an advisory role last year and now he’s fully back in the saddle as Warcraft’s executive creative director. His main focus is on “supporting our World of Warcraft leadership in crafting the next generation of adventures,” the Warcraft team wrote on X (formerly Twitter).

It’s been amazing working on Warcraft again. Like coming home. The stories we’re developing right now – how the world unfolds over the next few years… Well, I can’t wait for y’all to see where we’re headed.

SOON… 🙂 https://t.co/7hPIR8YEr0

— Chris Metzen (@ChrisMetzen) September 26, 2023

“It’s been amazing working on Warcraft again,” Metzen wrote. “Like coming home. The stories we’re developing right now — how the world unfolds over the next few years… Well, I can’t wait for y’all to see where we’re headed. SOON…”

You won’t have to wait too long to find out what Metzen and the Warcraft team have been working on. Blizzard is planning to reveal some details at BlizzCon, which starts on November 3. We might learn details about the next WoW expansion, which will follow 2022’s Dragonflight. Updates on the Warcraft Rumble mobile game, which recently opened up for pre-orders on iOS, may be on deck too.

News of Metzen’s return to Blizzard on a full-time basis emerged as the publisher carried out layoffs. It let go 10 people from the Hearthstone division, according to Kotaku reporter Ethan Gach. Activision Blizzard confirmed that it made some roles redundant following organizational changes to the Hearthstone development team.

This article originally appeared on Engadget at https://www.engadget.com/blizzard-veteran-chris-metzen-returns-to-build-wows-next-generation-of-adventures-163032921.html?src=rss 

Mercedes take the wheel: Testing Drive Pilot L3 autonomy in traffic

The day is finally here: There’s a self-driving car available for purchase in the US. Or, at least, there will be within the next few months. Mercedes-Benz is bringing its Drive Pilot-equipped cars to California and Nevada, and, when they’re deployed, you’ll not only be able to take your hands off the wheel but also take your eyes off the road.

Drive Pilot is the first proper SAE Level 3 autonomy system on the road, meaning when the car is driving itself you, the driver, aren’t even liable for the car’s behavior. That’s an impressive feat, but it’s one that comes with a lot of caveats. The biggest is that it only works at up to 40 mph, and even then only in clear weather conditions. You have to be on a highway that has been mapped by Here’s HD maps, and you must have a car ahead of you.

There are restrictions within the car, too. You can’t take a nap, can’t turn around and look at the people in the back seat (at least not for long), and, perhaps most frustrating, you still can’t use your phone. That’s a lot of can’t, sadly, but Mercedes-Benz promises this is just the beginning, with higher speeds and more flexible use-cases to come with time. What’s it like today? Check out our test drive to see.

This article originally appeared on Engadget at https://www.engadget.com/mercedes-take-the-wheel-testing-drive-pilot-l3-autonomy-in-traffic-140038217.html?src=rss 

EA pulls its FIFA games from digital storefronts such as Steam

Electronic Arts has pulled its FIFA games from digital storefronts such as Steam and console stores just as EA Sports FC 24 arrives. As noted by X (formerly Twitter) user MauroNL, none of EA’s FIFA titles are available for purchase on those storefronts anymore, including last year’s title, FIFA 23.

It’s still possible to play some of the games through EA Play, the publisher’s subscription service. You’ll still be able to find physical copies of the delisted games on consoles if you really want them and, if you’ve already purchased a FIFA game on a digital storefront, you’ll still be able to download it again.

EA’s annual football game, now called EA FC, no longer sports the FIFA name in its title. All prior entries in the series have been delisted from all major storefronts.

Every FIFA title from 14 up to 23 can’t be purchased anymore. FIFA 22 & 23 can still be played via EA Play. pic.twitter.com/VupU3Off44

— MauroNL (@MauroNL3) September 26, 2023

But you’re out of luck if you hadn’t yet snapped up FIFA 23 or one of the earlier games on the likes of Steam. “At the request of the publisher, EA Sports FIFA 23 is unlisted on the Steam store and will not appear in search,” a notice on that game’s Steam page states.

It’s not yet clear exactly why EA has removed all these games from sale. Engadget has contacted the publisher for clarification. However, it seems likely that a licensing issue is at play.

Last year, EA and FIFA ended their long-running licensing partnership for the classic series of soccer sims. EA has rebranded the franchise as EA Sports FC. It will officially release the first entry on September 29, though the game has been in early access since last week.

The FIFA name will still appear on other games in the future, just (in all likelihood) not ones made by EA. “I can assure you that the only authentic, real game that has the FIFA name will be the best one available for gamers and football fans,” FIFA president Gianni Infantino said last year, presumably with a straight face.

This article originally appeared on Engadget at https://www.engadget.com/ea-pulls-its-fifa-games-from-digital-storefronts-such-as-steam-141312879.html?src=rss 

Shure hid a preamp inside its latest SM7dB microphone

Even if you’ve never heard of Shure’s SM7B, you’ve almost certainly heard the SM7B. From live radio to podcasting and streaming, the sleek, black microphone can be found hanging in front of mouths, delivering its trademark broadcast sound. Today, Shure is unveiling the latest edition — the SM7dB — to celebrate the microphone’s 50th anniversary. It also happens to solve one of the mic’s biggest pain points (the clue is in its name). The $499 Shure SM7dB comes with a built-in preamp that adds either 18- or 28dB of much-needed gain. 

The SM7B famously needs a lot of amplification which can lead to quiet audio or an undesirable “hiss” on inferior preamps. To solve this, people often purchase an in-line preamp such as a FetHead or a CloudLifter — which is an additional $100 or so on top of the $399 SM7B.

The SM7dB eliminates the need for additional hardware and also promises a “clean” boost in volume. What’s more, it does this without adding any significant size or a change in form factor. To be clear, the new microphone is a shade longer than its un-amplified counterpart. And there’s a minor cosmetic change from the sleek, stealthy matte black to a slightly shinier paintjob. There’s also a glossy “Shure” logo now on the microphone body which makes the whole thing look a bit less cool if you ask me but you might not be so sensitive to such things.

The addition of a preamp brings with it some other practical changes. The classic SM7B has two switches on its rear: a high pass filter and a mid-frequency boost. The SM7dB still has those, but there are two more switches — one for bypassing the preamp and the other for toggling between the amount of gain (the aforementioned 18- and 28-dB boosts).

Photo by James Trew / Engadget

When “bypass” is activated, the SM7dB acts as a regular dynamic microphone and won’t need phantom power. Once you activate that preamp though, you’ll need to supply 48v to drive the preamp. The vast majority of audio interfaces with an XLR input will also supply phantom power, so there’s no issue here but if you’re used to working with dynamic microphones and the mild convenience of not having to think about phantom power, just know there’s a slight workflow change here.

One of the main benefits of a dynamic microphone is its noise rejection —- they’re much more forgiving on background noise or the sound of passing traffic, for example. Thankfully, the built-in preamp here doesn’t change that as the microphone still works as a dynamic should (unlike condensor microphones that need phantom power to work and are much more sensitive). 

With the full 28dB of gain applied, I initially thought there was some audible noise when recording silence, but it quickly became clear that with all that extra gain and my audio interface set to record at full volume it was simply just too loud and was picking up more ambient noise — it would have been far too loud if I had started speaking into it. Once the levels were adjusted accordingly, the noise floor disappeared. 

Perhaps unsurprisingly, without any preamp turned on, the new SM7dB sounds near identical to its legacy sibling. I tested both via a Rodecaster Duo which has ample gain to drive these microphones on its own. However, when I tested both of the SM7dB’s preamp settings (while lowering the gain on the Rodecaster accordingly) the output remained just as clear and noise free with no obvious change in character — which is exactly what Shure was going for.

Shure

The obvious downside is that, the SM7dB costs about $100 more than the regular SM7B. That’s a decent amount more, especially if you don’t really need the preamp but are maybe hoping to future-proof your setup, or just upgrade to the newest model. On the other hand, if you were going to buy an SM7B knowing you’d also need a separate preamp then the new model costs about the same as buying both separately. 

Given the sheer popularity of the SM7B, the new edition should be well received. Not least because of the obvious advantage of it being louder, but for a more practical, if slightly superficial reason, too. That being that the design of the SM7B puts the XLR port facing either directly up or down on most boom arms or mic stands (rather than perpendicular) which certain inline preamps can look a little, well, ridiculous sticking out of the top of bottom. With the SM7dB, then, you can possibly eliminate one more visual distraction from your streams. Whatever your motivation for considering the new microphone, it’s available starting today.

This article originally appeared on Engadget at https://www.engadget.com/shure-hid-a-preamp-inside-its-latest-sm7db-microphone-130009353.html?src=rss 

Honbike’s e-bike of the future is perfect for cities

Editorial Note: Apologies for the delay in this review, earlier this year I was in a bike accident – not with this bike, I should add – that left me with a months-long concussion.

I am a proud townie. I don’t mind the odd nature walk, but I’m far happier striding for hours at a time through cities, coffee in hand. I loved walking from law school in the center of London back to my apartment, six miles away, through the hustle and bustle. That’s possibly why I feel such a kinship with Honbike’s Uni4. It’s an elegant, efficient and beautifully-designed city e-bike of the future that is a joy to ride, just so long as you never think about taking it out of its comfort zone.

Hardware

Photo by Daniel Cooper / Engadget

I won’t lean too hard into the “unique design” angle because plenty of bikes eschew the usual diamond frame template. It’s undeniably eye-catching, with a crossbar running from the headset / head tube down to the rear wheel, which then appears to bleed into the chain stay. I quite like the commitment to making it look as if it’s one continuous structural unit, even if it is divided by a wheel. The chunky crossbar gets much of its strength from the 432Wh worth of battery inside, which promises a top range of 100 km or 62 miles. The squared-off tube ends and built-in front light gives it a look and feel best described as “VanMoof-y.”

The Uni4 costs $1,699 in the US and £1,799 here in the UK, less than the £2,000 you can pay for a half-decent e-bike. Honbike hasn’t scrimped too obviously, with a Gates carbon belt drive with a quoted life of 10,000 km. There are Tektro Aries disc brakes on custom, six-spoke wheels that make it look like you’re riding a sport bike. The front and rear fenders are included although the instructions do tell you to put the front fender on backwards. There’s an integrated front light but only an aftermarket, battery-powered rear light bolted onto the seat. It’s less than ideal, but the logic for why it’s there is obvious: With no top tube, there’s nowhere to install an integrated rear light that’s high enough to be visible at night.

Photo by Daniel Cooper / Engadget

Integrated into the headset is a dot matrix display that’s supremely bright and perfectly visible in bright sunshine. There’s a small control unit on the left hand grip where you’ll turn it on, run the lights and set your power level. On the right, a built-in throttle will activate walking assist mode and give you a tiny shot of power from a standing start.

There are plenty of e-bikes costing around two grand that often feel a little phoned in, and no, I won’t name names. But for every standout like the gorgeous Raleigh Trace, there are plenty that look like their manufacturer took an old road bike, added a rear wheel motor, bolted a battery onto the downtube, and called it a day. I don’t think it’s unreasonable to expect the industry to up its game – and the big brands are getting better – in the face of better-designed competition. The Uni4 is a better-looking bike than lots of those in its price bracket and, I’d say, looks like it costs a little bit more than you’ll actually pay.

The bike is hewn from 7,000-series aluminum and weighs about 20 kg or 44 pounds, which is a little heftier than it may look. It’s a two-handed job to lug it about, and so you probably wouldn’t want to carry this up several flights of stairs on a regular basis.

In Use

Photo by Daniel Cooper / Engadget

I often wonder to what extent we should judge a bike upon the merits the company itself sets for it versus a more general-purpose view. The Uni4 is marketed as a city bike, engineered to eat up the long, flat stretches of asphalt between us and our destination. It’s no surprise – because I already tipped my hand here – that it’s ideally-suited to that environment, comfortably cruising along the road whenever and wherever I chose to go. In fact, judged on that merit alone, if you’re only ever riding this on the road (or a dedicated cycle lane) you can just order one right now. When the electric assist is off, the Uni4’s essentially the world’s most overbuilt single speed, and it works in that configuration, too. If you’re on flat, well-paved roads, then you should feel very comfortable that you’ll get where you need to go quickly and easily.

It’s only when we take a more general-purpose view and test the Uni4 out of its comfort zone do you see its weaknesses. Like many townies, it starts to struggle the further from civilization you get, even if you’re well within the boundaries of a city. Not far from where I live, there’s a path through a small wood that you can use to cut the distance between two major roads. It’s a well worn path, and on sunny days it’s a (mostly) flat and dry stretch that’ll save you 10 minutes or more. Sadly, even the gentlest of terrain will pose a problem because there’s no suspension or shock absorption, shaking your bones to a fine powder. Afterward, I took the bike to some tree-lined residential avenues, the sort where the roads are only relaid once every three or four decades. The trees have had time and opportunity to burrow across the road and make the terrain less than smooth as a consequence. Your municipality may be fine with potholes and uneven roads, but take it as read that the Uni4 is not.

Photo by Daniel Cooper / Engadget

You’ve noticed, too, I’ve mentioned flat roads a few times, because you’re not going to get too much help up hills. There are only three acceleration modes, and no fine-grain control beyond to help you get more power where you need it. Here in Norwich, there’s a daily savage hill that, up one side, has an incline of between 11 and 14 degrees, while its opposite hits 22.4. It’s so steep that it’s the site of an annual endurance cycling competition, and seemed an ideal place to test the Uni 4’s gyroscopic uphill assistance. Essentially, the bike is meant to know the gradient you are cycling up, and automatically adjust the power to suit your needs. Yeah.

For the gentler side, it’s doable, but you can expect far less help from the bike than you might expect. The company says it’ll run between nine and 12 mph on a 18 degree incline, but only if the rider’s maximum weight is 90kg. Sadly, I’m a few kilos over that figure, and so I really had to work for every little bit of help, leaving me fairly sweaty by the time I’d reached the summit. For the latter, however, you’ll struggle to go more than halfway up before the bike simply refuses to continue. During my testing, a pair of dudes in a panel van were hooting with sadistic glee as I tried, and failed, to motivate the Uni4 to climb any further. This isn’t a dealbreaker, since there aren’t too many really nasty hills in the center of most towns and cities. But you might need to plan your route to avoid anything too extreme during your morning commute.

While I’m piling on, the bike is designed to look like a single piece of metal that curls into itself. The lack of a second tube means there’s less of an obvious mounting point around the frame when you need to lock it to a public rack. Instead, you’re forced to wrap the chain around the wheel mount and then back again to try and create something that feels secure enough to leave. You can also electronically “lock” the electric assist, but that won’t stop the wheels from turning, leaving an enterprising thief with at least something usable. Given the cost of one of these things, the fact so little thought had been given about safely storing one is a bugbear.

Photo by Daniel Cooper / Engadget

Honbike says the 432Wh battery will squeeze out around 62 miles, or 100km in range via that 250W motor. Naturally, that’s in the best possible conditions with the lightest rider and the least amount of electric assist available. Here, in the real world, you can expect that figure to fall by a fair amount, and the company has tuned the motor to emphasize a smooth, gentle ride over world-beating power. You’ll pretty much find that the bike will just keep you gently cantering around at 10 mph in all but the highest power setting. You can push things to the current legal limit of 15 mph if you want, but you’d rarely need that sort of power unless you’re going hard in heavy traffic and need to work your legs. But I found that – as a heavier, more power-hungry rider – that my range would be closer to 30 miles on a single charge.

And here’s a nice thing: Honbike may have a perfectly fine app, it’s also completely inessential. The built-in display will give you most of all the information you’d need to access, including your speed and a basic battery monitor. If you want, and you splash out for a smartphone mount, then the app can show you a local map, your speed, distance and trip duration. At the end of each trip, it’ll also tell you how much carbon dioxide you’ve saved by cycling, if you really need the boost to your eco credentials.

If I have one other concern, it’s about how riders will be able to keep this bike running for a very long time. An end user can buy replacement tyres and inner tubes, brake pads, pedals, fenders and the front and rear lights, from the company’s online store. While brake cables that are run through the frame are an annoyance, it’s a common issue on high-end bikes, and most repair stores can handle it with little bother. But, for the other key parts, including the wheels, the motor and the battery, it appears that Honbike recommends you send it in to its service center. I don’t necessarily blame the company for getting nervous about user-repairs to power units, since the risk is fairly significant. 

Wrap-Up

Photo by Daniel Cooper / Engadget

It’s worth saying that more of this piece has been focusing on the Honbike’s flaws rather than its strengths. Which is a bit of an irony, really, since riding around on this thing has been pretty much a joy from start to finish. It’s just that it’s very much designed to be the apex predator in a single environment, and so you need to be aware of that before you buy. But if what you want and what you need is a bike that’ll get you from one end of the city to another, in an elegant and painless manner, then there’s plenty of reasons to buy one. Especially when you look at other bikes in this sub-two-grand bracket and realize that, as limited as it may be, it’s also a real looker.

This article originally appeared on Engadget at https://www.engadget.com/honbikes-e-bike-of-the-future-is-perfect-for-cities-133014272.html?src=rss 

Logitech’s new racing cockpit is a $299 foldable chair

Logitech has launched a new $299 cockpit for racing simulators that wouldn’t look too out of place at a backyard BBQ. The accessories maker has teamed up with gaming seat company Playseat to release the Playseat Challenge X. It’s equipped with all the right parts to support your gaming wheel, but when it’s not in use, it’s like any other foldable chair that you can stow away. 

As The Verge notes, it does look almost identical to Playseat’s non-Logitech-branded Challenge racing cockpit, which is $70 cheaper. This version, however, already comes with a tilting pedal bracket and a gearshift mount. While the chair doesn’t include the actual accessories needed to play racing sims, it is compatible with the company’s G wheels and the driving force shifters that support them. The Verge says it should work with other brand’s wheels, shifters and pedals, as well, assuming they’re compatible with the mounts on the chair.

Logitech

Speaking of the chair itself, it uses a breathable material that can keep you cool in the heat. You can easily adjust it and find the most comfortable one among its six positions, and you can move the pedals further if you’re tall and need the leg room. The maximum user height it can accommodate is around 7 feet, while the maximum user weight it can support is 359 pounds. It could be a good option if you’re looking for a simpler, relatively affordable chair for your racing games, and you can get it now from Amazon

This article originally appeared on Engadget at https://www.engadget.com/logitechs-new-racing-cockpit-is-a-299-foldable-chair-114510123.html?src=rss 

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