Unreal Engine will get more expensive, but not for game devs

Epic Games CEO Tim Sweeney says the company is adjusting Unreal Engine pricing for non-gaming developers in fields like film / TV and automotive. “We haven’t officially announced this, but in the interest of transparency, we want to put it out there,” Sweeney said in a presentation from Unreal Fest 2023 posted on X (formerly Twitter) by @ImmatureGamerX (via Game Developer). The CEO didn’t mention specific pricing but said Epic’s licensing model would resemble those of tools like Maya and Photoshop.

Sweeney sounded (understandably) determined to differentiate Epic’s price hike from Unity’s. The latter stirred the ire of countless developers as it announced a per-install pricing model that many smaller developers claimed would have put them out of business. Unity ended up walking back many of the plan’s most contentious changes. However, whether the softened stance will prevent a full-on developer exodus remains to be seen. Several months before its pricing fiasco, Unity cut its workforce for the third time in less than a year. 

Epic’s CEO briefly addressed his company’s recent layoffs, where it let go of 16 percent of its workforce. “This was a survival move that was necessary,” Sweeney said. He added that Epic began running into “financial problems” about 10 weeks ago, but he sounded satisfied that the move puts Epic back on solid ground. “One thing, we stabilized our finances so we won’t run out of money as we build the metaverse,” he said. Epic has been bullish on constructing a virtual universe, including a partnership with Meta, Microsoft, and others to develop metaverse standards.

Epic Games

Sweeney explained that Fortnite‘s revenue had subsidized other parts of the company and that it was time for change. He claimed aspects of Epic’s business had grown too reliant on the cash cow. “A funny thing about being funded so heavily by Fortnite over the past six years is we’ve had different parts of our business get disconnected from their revenue streams. We have big teams serving different industry verticals, building this and that set of features for custom clients without revenue to support it,” he said.

The co-founder sounded as invested as ever in the Epic Games Store. “We think the Epic Games Store is a cure to a disease that’s impacting a lot of the industry right now, where the mobile platforms have become overlords and are extracting vastly higher payment processing fees than any same payment process around there,” he stated. “And we’re fighting that.” The company has taken on Apple and Google’s stranglehold on mobile payments.

Sweeney’s speech wrapped by framing the moment as a crucial turning point laced with optimism. “In summary, this is a pivotal moment for us,” he explained. “Our commitment now is to operate differently. We are determined to avoid falling back into a precarious position. Through the highs and lows, we promise to support you,” Sweeney said.

This article originally appeared on Engadget at https://www.engadget.com/unreal-engine-will-get-more-expensive-but-not-for-game-devs-191959514.html?src=rss 

Three kitchen gadgets to take the guesswork out of sourdough

Archaeologists figure we’ve been baking for anywhere from 11,000 to 14,000 years. And while the fundamental chemistry of leavening bread hasn’t much changed over the intervening years, we have developed countless shortcuts to make the bread baking process easier, faster and more convenient through products like baking soda, baking powder, instant dry yeast; and tools like electric ovens, stand mixers and food processors.

With the busy holiday baking season right around the corner and visions of sourdough stocking stuffers for friends and family dancing through my mind, I recently picked up a new starter culture (shout out to MatKat Bakery of Modesto, California). Normally when I maintain a starter it will either live in the fridge or on my kitchen counter. The problem with that is the yeast and bacteria that make sourdough, well, sour, prefer the ambient temperature to be in the mid-70s to low-80s, making my kitchen counter a little too cold — and fridge far too cold — for the starter to expediently rise when I feed it. But you better believe we have gadgets to fix that. Here are three that will maintain an ideal temperature for sourdough starter to live in.

Sourhouse Goldie

That is precisely what the Sourhouse Goldie is designed to do. Growing out of a significantly-overfunded Kickstarter, the Goldie is essentially a small heating pad enclosed by a large glass dome meant to create a tiny, cozy microenvironment for your starter to live in.

An integrated thermometer tracks the temperature under the dome and relays that information via a three-color LED in the base. Blue means it’s too cold, red means it’s too hot and yellow indicates you’ve reached the “goldilocks zone.” If it is too cold, you can turn on the heat which will raise the temperature to the goldilocks zone and then keep it there indefinitely. If your kitchen is too hot, an included “cooling puck” that otherwise lives in your freezer can be set on top of your starter jar to lower the temp.

Andrew Tarantola / Engadget

The dome is quite tall, able to accommodate my normal quart-sized starter containers, though the included pint-sized graduated cylinder is plenty big enough to hold a few hundred grams of fed starter. Despite its height, the bell sits sturdily atop the heating platform and forms a firm seal at its base — enough that things can get rather steamy under the dome if you trap any moisture in there while feeding your starter. Overall the device has a surprisingly small footprint and a sub-six-inch diameter. I can pick it up, move it around my kitchen as I work, shove it into a corner or onto a pantry shelf when I’m not using it –— the thing fits most anywhere. It runs off a USB plug (and an included wall adapter) giving you added options in potential power sources.

Beyond providing a quick visual reference for how the starter is doing, I also like that the Goldie provides a bit of entertainment as the starter rises. I always get a little tingle of pride as I see the culture that I have raised and cared for flourish and grow under the dome.

Overall it’s ludicrously easy to use — you plug it in, turn it on and put your starter under the dome. From there it can keep indefinitely, assuming you maintain power and keep feeding the culture. This method can get labor and resource intensive given that keeping a starter active at those temperatures will require feeding it every 12 to 24 hours. Think of it like a yeast-based teenager — depending on your feeding ratio (starter vs flour vs water added each time) you can end up running through food for it far faster than you realized possible. I like to keep my starter in the fridge if I’m not planning on using it for a few days (to dramatically slow the culture’s metabolism) and I’ve found that I can bring my starter back to activity far more quickly by putting it in the Goldie rather than my kitchen counter.

I’m not so hot on the Goldie’s price point, however. For as much as I like it, $130 for a hot plate and bell jar feels steep to me (they don’t even include the jar for the starter pictured in their marketing), especially when the user has very little direct control, or even understanding of what the starter is currently experiencing. It’s a very vibe-heavy experience for an activity where I’m then expected to calculate hydration percentages out to two decimal places.

Brod & Taylor Sourdough Home

The Sourdough Home, from baking equipment purveyors Brod & Taylor, takes the nearly opposite tack in heating, cooling and maintaining a starter. Where the Goldie is a kitchen gadget, the Home is kitchen equipment.

It’s a mini-mini fridge, one that sits on your countertop to house jars of sourdough starter, and can dial in your desired air temperature to the degree. It’s bigger and boxier than the Goldie; taller, wider and deeper too. The interior is split horizontally by a removable shelf that can hold either a single quart jar or a pair of pints. The front face features an LED touch-sensitive thermostat which ranges from 41 – 122 degrees fahrenheit. It really is a tiny refrigerator that also gets warm on command — or a tiny oven that gets very cold, depending on how you look at it.

Andrew Tarantola / Engadget

With the Goldie, I find myself splitting the starter’s time between living in my regular refrigerator and in the device itself, getting ready for use. And that generally works when I’m only baking on the weekends or need to activate the starter for a spur of the moment project. The Home replaces that entire situation with a single countertop device. The starter lives there — I never get it lost in the back of my full-size refrigerator, I never forget to feed it for a week with it hanging out on my counter.

Getting the starter ready is as simple as adjusting the thermostat up a handful of degrees; preparing it for hibernation is the same, in the opposite direction. The Home incorporates a fan into its design, so it does make slightly more noise than the completely silent Goldie, but the whirring is barely audible to me, a middle-aged guy with moderate tinnitus.

I like the Home. It provides a degree of control and precision that the Goldie cannot match at a price point $30 lower, at $99. Interestingly, it appears that both the Goldie and the Home draw the same amount of power (100 – 240V), so don’t worry about electrical efficiency when deciding between them.

The Breadwinner

While both the Goldie and the Home do an excellent job of keeping your starter at its optimal temperature, neither will alert you when the culture is ready for use. That’s where the Breadwinner comes in. This Wi-Fi connected growth sensor screws onto the top of any wide mouth (86mm) mason jar. It measures the starter’s rate of rise after a feeding and until it peaks a few hours later, marking its readiness to use.

Traditionally I use my eyes and a series of rubber bands around the jar measuring its growth at the top of every hour to figure out when my starter’s rise is slowing down (which means its ready to use). The Breadwinner not only does that for me, but also sends me email alerts when it’s ready. It also saves all of that data to an online portal where I can track it in real-time and mine it for historical trends about the culture’s previous performance. I can also plug into a social network / online journal of like-minded bakers, share recipes I’ve used my starter in and generally keep track of everything I’ve used it for.

Andrew Tarantola / Engadget

This is a really handy gadget when I’m getting ready for a bake but not necessarily able to hang around my kitchen until it’s ready. I can do other chores or run errands and feel secure in the knowledge that the Breadwinner will shoot me a note when it’s time to get baking. I also like that the device can be tuned to the size of the jar — 16, 24, 32 or 64 oz — for more accurate readings. The Breadwinner runs on four AA batteries, which will last anywhere from two weeks to a couple months, depending on how often you’re feeding your starter and using the device. If you want to get really fancy, you can use the Breadwinner and the Home or Goldie in tandem with each other, rapidly rewarming the starter and knowing precisely when it is ready to use.

Engadget

I do wish the activation button wasn’t quite so easy to, uh, activate. I kept accidentally turning it when I was just moving the jar around between feedings, which required me to log into the portal and delete the blank records from my starter’s profile. I’m also not sold on the price of $125 MSRP, which is a solid chunk of change for a narrowly applicable and entirely optional kitchen tool (though we could see a discount arrive ahead of the holiday shopping season). I also have concerns given that the company behind the Breadwinner is still a small startup. If they go out of business, their servers, where the Breadwinner’s data and utility reside, will go offline as well and you’re left with a hundred-dollar novelty jar lid. If Brod & Taylor or Sourhouse go under, yeah I’ll lose warranty repairs, but the devices themselves will keep working.

Who would find these gadgets most useful?

This is $355 worth of gear altogether — a new, not refurbished, KitchenAid 4.5-quart stand mixer worth of gear. That’s a lot of flour. Still, the prospect of having my starter ready to use “in a few hours” rather than “later this evening,” and of not kicking myself for forgetting to take the jar out of the fridge the night before — that’s worth at least $100 to me. Maybe $225, but I’ve been burned like starter in a hot oven by proprietary kitchen platforms before.

Andrew Tarantola / Engadget

Really, the choice of keepers comes down to your personal preference: between the more whimsical vibes of the Goldie and the calculating precision of the Sourdough Home. If you’re only planning on using your starter on one or two bakes a week, splitting its time between your fridge and the Goldie is the way I would go. Conversely, if you’re working with your starter more than half the days in a week and need to keep it perpetually at the ready, a dedicated housing space like the Sourdough Home would likely serve you better. The Breadwinner works equally well with either warmer, or on its own. If you tend to multitask other chores and responsibilities during your recipe’s proofing times, the Breadwinner can help keep you on task and keep your bake from falling flat.

This article originally appeared on Engadget at https://www.engadget.com/three-kitchen-gadgets-to-take-the-guesswork-out-of-sourdough-164536914.html?src=rss 

Nobel Prize in Chemistry awarded to trio of quantum dot researchers

The Royal Swedish Academy of Sciences (KVA) has chosen its 2023 Nobel Prize in Chemistry winners, and they’re all about quantum dots. The three researchers — Alexei I. Ekimov, Louis E. Brus and Moungi G. Bawendi — will share the honors for their contributions to nanotechnology.

Although quantum dots had been proposed theoretically earlier in the 20th century, this year’s trio of Nobel winners began verifying them experimentally. The nanoscale semiconductor particles exhibit quantum mechanical properties, glowing in different colors when exposed to light. “Quantum dots have many fascinating and unusual properties. Importantly, they have different colours depending on their size,” wrote Johan Åqvist, Chair of the Nobel Committee for Chemistry, in a press release. The smaller the dot, the bluer its light is; the bigger the dot, the redder its light is. By changing their size, researchers can tune their colors, leading to various scientific advances.

The Nobel recipients’ work with quantum dots has led to progress in display technology (like QLED TVs and monitors), medical and biological imaging, solar cells, drug delivery and quantum computing (among other things). Researchers’ consensus is that we’re still only scratching the surface of quantum dots’ practical capabilities.

Ekimov, a solid-state physicist, was the first to experimentally discover quantum dots when he synthesized them in colored glass in 1981. Meanwhile, Brus proved their size-dependent effects in particles floating freely in a fluid. In the following decade, Bawendi spearheaded breakthroughs in the nanoparticles’ chemical production, leading to “almost perfect particles,” as the KVA’s press release described.

The three honorees will split (evenly) a prize of 11 million Swedish krona (US$998,515).

This article originally appeared on Engadget at https://www.engadget.com/nobel-prize-in-chemistry-awarded-to-trio-of-quantum-dot-researchers-170057741.html?src=rss 

There’s a live-action Cyberpunk 2077 show or movie on the way

Developer CD Projekt Red just announced it is in the early stages of developing a live-action TV show or movie based on the once-hated and now-beloved Cyberpunk 2077 game. Details are scant, as we don’t even know if it’ll be a film or ongoing series, but the game developer has teamed up with production company Anonymous Content to bring Night City to glorious live-action life.

You probably don’t know Anonymous Content by name, but the company’s behind a slew of high-profile and critically-acclaimed TV shows, like True Detective and Mr. Robot. It’s also helped produce recent films like The Revenant and Spotlight, but also classics like Eternal Sunshine of the Spotless Mind and Being John Malkovich. This is a serious production company, so we could be in for something special.

While CD Projekt Red hasn’t announced whether this will be a show or movie, there are some hints indicating it’ll be a TV series. The developer went out of its way to note that it’s working closely with certain members of the Anonymous Content team, all of which are heavily involved in the TV side of things. For instance, the dev called out the company’s Head of Television Garret Kemble and noted Chief Creative Officer David Levine’s decade-long tenure at HBO. Levine was heavily involved with getting Game of Thrones and Westworld on the network, in addition to other hit shows.

This situation here looks slightly different from Netflix’s The Witcher show, as that’s adapted from the source books and not the video game series. Cyberpunk 2077 is a wholly original IP, giving CD Projekt Red a good amount of creative control over how the story plays out. To that end, the developer hasn’t indicated this would be a one-to-one adaptation of the game, rather stating its “set in the world” of Cyberpunk 2077.

This looks to be in the extreme early stages of development, so it could be years before we see the lawless Badlands or the slums of Dogtown in live action. This series or movie will join the Netflix cartoon Cyberpunk: Edgerunners.

When you think about it, it’s pretty nuts that the Cyberpunk IP is flourishing in this way. The game launched as a buggy mess, forcing Sony to actually pull it from its online store and both CD Projekt Red and Microsoft to issue refunds to unhappy customers. Since that disastrous launch, the developer has slowly and steadily improved just about every aspect of the game, transforming whole gameplay mechanics in the process. The end result? Cyberpunk 2077 is now considered to be a truly special video game, with 25 million sales to prove it. Even the recently-released Phantom Liberty DLC has already racked up 3 million downloads. There’s also a pseudo-sequel on the way.

This article originally appeared on Engadget at https://www.engadget.com/theres-a-live-action-cyberpunk-2077-show-or-movie-on-the-way-172248247.html?src=rss 

Diablo IV comes to Steam on October 17

Blizzard’s hit dungeon-romping sequel Diablo IV is officially coming to Steam on October 17. This is a boon for PC gamers, as it was previously only available on Blizzard’s proprietary sales platform Battle.net, and Steam is a more widely-used service. The news should be of particular interest for Steam Deck owners. It was already possible to jump through the hoops required to get the game running on the portable console, but this will radically streamline the process.

Valve hasn’t rated the game for Steam Deck compatibility, but that’ll likely happen closer to launch. Additionally, you’ll still need a Battle.net account to get started, so have those login credentials ready. Just like the Battle.net release, standalone PCs require at least an Intel Core i5 or AMD FX-8350 CPU and 8 GB of RAM, though 16 GB is preferred, to get this running.

The Steam release joins a new DLC called Season of Blood, also launching on October 17. The content drop brings a new questline, updated vampire powers, five new endgame bosses and much more, like the addition of actress Gemma Chan as a vampire hunter.

There’s also a big-time patch coming out on the same day. Patch 1.2.0 brings all kinds of quality of life improvements, like faster XP gain, better navigation around Nightmare Dungeons, streamlined character rewards, more durable NPC companions, reduced backtracking and an increase in world boss spawns for loot gathering purposes. That’s just scratching the surface. For a full list of improvements, check out the patch notes.

We were impressed by many aspects of Diablo IV at launch, praising the world design for having the “most detailed and creative assets Blizzard has ever produced.” We also said that it’s basically the Diablo game we’ve been “dreaming of ever since” the original title launched back in the hazy Clinton-infused days of 1997.

Blizzard has been protective of its IP with regard to allowing them to flourish on other sales platforms than Battle.net. However, Diablo IV isn’t the first high-profile game to migrate to Steam. Back in August, the hit multiplayer shooter Overwatch 2 launched on Valve’s storefront. At that time, Blizzard said that several titles would be making their way to Steam, but it didn’t say which ones. Obviously, Diablo IV is one, but we’re still waiting on more releases.

This article originally appeared on Engadget at https://www.engadget.com/diablo-iv-comes-to-steam-on-october-17-154524291.html?src=rss 

PS Plus Premium subscribers can now stream up to 100 Sony movies at no extra cost

Sony has released its own movie streaming app for PlayStation 4 and PlayStation 5. You’ll be able to buy and rent movies through the Sony Pictures Core app, but there’s a decent perk for subscribers of PlayStation Plus Premium and Deluxe (a version of Premium that’s available in select markets).

Members will get access to a library of up to 100 ad-free Sony Pictures films at no extra cost. Sony says the lineup includes movies such as Looper, Kingsglaive: Final Fantasy XV, Elysium and Resident Evil Damnation. The library will receive periodic updates. The company also plans to add some anime content from Crunchyroll to Sony Pictures Core, and it notes that benefits for all PS Plus subscribers are on the way.

Many observers have long suggested that Sony should grant PS Plus subscribers the ability to stream some movies as part of the subscription, so it’s nice that’s finally happening. Given Sony’s big push to turn its gaming franchises into movies and TV shows, it makes more sense than ever to offer that perk. On the other hand, Sony announced this update only a few weeks after it increased the price of the annual PS Plus Premium plan from $120 to $160.

PS4 and PS5 users will be able to buy some Sony Pictures films during an early access window. Right now, folks in the US, Canada, Australia and New Zealand can buy Gran Turismo through their console before it’s available for digital purchase elsewhere. Snap up that film through Sony Pictures Core, and you’ll get in-game credits for Gran Turismo 7 too.

The app has been available on Bravia TVs and some Xperia devices for a while. Until now, the app has been called Bravia Core, but Sony is rebranding it on those devices next year.

Unfortunately, it doesn’t seem that the PlayStation version of the app includes one of the key features that Bravia and Xperia users have been able to enjoy. On those devices, the Bravia Core app employs Sony’s Pure Stream tech, which can stream video at up to 80 Mbps. For comparison, Netflix recommends speeds of up to 25 Mbps for 4K video. Sony says the higher bit rate enables it to offer “near lossless” video streaming at a quality akin to 4K Blu-ray discs. That claim more or less holds up: I found that Spider-Man: Across the Spider-Verse looks astoundingly good with Pure Stream enabled.

However, as things stand, there are no video quality settings in the Sony Pictures Core app on PlayStation devices. Here’s hoping Sony enables Pure Stream there in the future.

This article originally appeared on Engadget at https://www.engadget.com/ps-plus-premium-subscribers-can-now-stream-up-to-100-sony-movies-at-no-extra-cost-163126159.html?src=rss 

Microsoft and Amazon face a UK antitrust probe over cloud services

Microsoft and Amazon are facing more antitrust scrutiny. The UK’s Competition and Markets Authority (CMA) says it will investigate the cloud services market in the country to determine if companies are engaging in anti-competitive practices.

Amazon (through Amazon Web Services) and Microsoft are by far the biggest players in that field in the UK. Between them, they had a market share of between 70 and 80 percent last year, according to a report from media regulator Ofcom, which asked the CMA to investigate the market. Google is in third place with a relatively paltry share of between five and 10 percent.

Ofcom believes that competition in the market is constrained by a number of factors that make it hard for customers to switch suppliers or use more than one at the same time. A key issue is egress fees, which customers often have to pay to transfer their data to another service. “The cost of transferring data between rival providers can discourage customers from using more than one cloud provider and in some cases make switching more costly,” Ofcom said in its report.

A lack of interoperability and portability can make it overly laborious for customers to configure their data and apps to work on different services, the regulator said. Discounts can also dissuade customers from using more than one provider.

Those factors give Microsoft and Amazon a leg up over the competition, Ofcom suggests. “Limits on the ability of customers to credibly threaten to switch away can reduce the competitive pressure on the market leaders, giving them a degree of market power,” the report states. “If customers have difficulty switching and using multiple providers, it could make it harder for competitors to gain scale and challenge AWS and Microsoft effectively for the business of new and existing customers.”

In addition, Ofcom notes that some cloud service providers have raised concerns over the business software licensing practices of some cloud players, especially Microsoft. “We have received submissions that say Microsoft engages in several practices that make it less attractive for customers to use Microsoft’s licensed software products on the cloud infrastructure of rival providers compared to Microsoft Azure,” the report states. “The submissions allege that this limits their ability to compete for customers.” The products in question include Windows and Microsoft 365. Ofcom says that Microsoft has disputed the veracity of these claims.

“We welcome Ofcom’s referral of public cloud infrastructure services to us for in-depth scrutiny,” CMA CEO Sarah Cardell said in a statement. “This is a £7.5 billion [$9.1 billion] market that underpins a whole host of online services — from social media to AI foundation models. Many businesses now completely rely on cloud services, making effective competition in this market essential.” The CMA plans to conclude its investigation by April 2025.

Microsoft and Amazon both say they’ll work constructively with the CMA. Amazon took issue with Ofcom’s claims, telling Reuters that the watchdog’s conclusions were rooted in “a fundamental misconception of how the IT sector functions, and the services and discounts on offer.”

The cloud has been a sticking point in another Microsoft-CMA tussle. The watchdog initially blocked the company’s proposed $68.7 billion takeover of Activision Blizzard due to concerns that Microsoft would hold too much power in the cloud gaming market. Microsoft later pledged to sell cloud game streaming rights to Activision Blizzard titles to Ubisoft if the deal goes through. That concession, made as part of Microsoft’s revised agreement, “opens the door to the deal being cleared,” the CMA said in September. The regulator will make its final decision on the merger this month.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-and-amazon-face-a-uk-antitrust-probe-over-cloud-services-151515071.html?src=rss 

Netflix nabs the iconic Dead Cells for its ever-growing games library

Netflix’s game studio is slowly but surely dropping new titles, adding around 40 mobile releases in 2023. One such game is the universally-acclaimed Metroidvania/roguelike action gem Dead Cells, which was just announced as part of the streamer’s “Netflix & Thrill” promotion for Halloween. I wouldn’t exactly call this a horror game, but you do play as a headless blob-infused ghost and it’s heavily inspired by the Castlevania series, so sure why not.

Dead Cells: Netflix Edition looks to include the full original game along with all kinds of DLC, including the recently-released crossover with the aforementioned genre stalwart Castlevania. A traditional Netflix subscription gives you access to the game on both iOS and Android devices. It remains to be seen if you can use the official game controller app to play the game on a supported television.

If you’ve been living underneath a rock that changes location each day, Dead Cells is a sidescrolling roguelike with procedurally generated maps that reset each run. The world is vast and filled with secrets and power ups. Many of these upgrades stick around from run to run, making this more of a “roguelite” like the equally stunning Hades. The Metroidvania aspect kicks in because there are parts of the map unavailable to you when you first play, requiring traversal mechanics (like the double jump) that you pick up as you play. It’s an addictive formula with one heck of a gameplay loop. There’s a reason it’s sold more than 10 million copies across platforms.

In addition to Dead Cells, Netflix also announced the forthcoming release of an enhanced version of horror puzzler Slayaway Camp. This game has you controlling a cute lil psychotic slasher called Skullface. The heartwarming tale tasks you with solving isometric puzzles and killing annoying camp counselors. Slayaway Camp: Netflix & Kill likely includes DLC from Slayaway Camp: Butcher’s Cut – Deluxe Edition, among other goodies.

Both of these spook-adjacent games are coming soon, though Netflix hasn’t dropped actual release dates. They’ll come out before Halloween, however, or else what’s the point. Just like all Netflix games, they won’t have ads or in-app purchases, just sweet, sweet gameplay.

There’s also a Dead Cells animated series in the works. Interestingly, there’s no home for it yet, but this move certainly hints that it could premiere on Netflix, particularly with the platform’s recent push into animated game adaptations. A recent Netflix animation event teased shows based on Sonic the Hedgehog, Tomb Raider and Devil May Cry. The streamer has also released a couple of well-regarded cartoons based on the Castlevania franchise. 

This article originally appeared on Engadget at https://www.engadget.com/netflix-nabs-the-iconic-dead-cells-for-its-ever-growing-games-library-150038384.html?src=rss 

How to set up widgets in macOS Sonoma

In an otherwise incremental update, one of macOS Sonoma’s marquee features is interactive desktop widgets. Although Apple now lets you add widgets to the Notification Center on older versions of macOS, with Sonoma you can plop them down right on the desktop. Here’s how to set up and start using customizable widgets on your Mac computer.

Notification Center widgets

First, if you have any existing Notification Center widgets you’d rather put on the desktop, you can now drag them over directly. They’ll move seamlessly back and forth between the two places, and you can reposition them around the desktop to find a spot you like.

How to access the widget gallery

Apple added a widget gallery (similar to the one on iOS) to make setup easy. Start by right-clicking (or ctrl-clicking) on an unused space on your desktop, and choose the “Edit Widgets” option. The widget gallery will open, displaying available ones from installed Mac apps and your iPhone (if you have one).

Will Shanklin / Engadget

The gallery’s main window (above) displays all widgets, while the left sidebar lets you scroll through the list of apps with available ones. If your iPhone’s widgets aren’t showing, ensure your handset is running iOS 17 or later, signed in with the same Apple ID as the Mac and on the same Wi-Fi network.

For apps with both macOS and iOS versions, you’ll see “On This Mac” and “From iPhone” tabs on the upper right where you can switch views. Whichever you choose, tapping on a widget will immediately place it on your desktop, or you can drag it around until you find a spot you like.

How to customize widgets

Once you’ve placed a widget on your desktop, you can right-click (or ctrl-click) on it to view its available options. If you want to make it bigger or smaller, you can switch between sizes in this menu. In addition, “Edit [widget name]” lets you adjust its specific settings (when applicable). You’ll also see the option to “Remove Widget.”

Apple

Many native macOS widgets are interactive, allowing you to change settings or perform other tasks without opening the corresponding app. For example, you can check off to-do list items in Reminders or toggle your lights on or off in the Home app — right from the widget. Unfortunately, iPhone widgets on your Mac aren’t interactive and will prompt you to “open [app] on your iPhone to continue” if you click them.

This article originally appeared on Engadget at https://www.engadget.com/how-to-set-up-widgets-in-macos-sonoma-133045709.html?src=rss 

Hyundai EVs will support Tesla’s NACS charging starting in Q4 2024

With its popular and well-regarded Ioniq lineup, Hyundai has been conspicuously absent from the list of major automakers signing on to use Tesla’s North America Charging Standard (NACS). Now, the Korean automaker has announced that it has reached a deal to adopt NACS in North America starting in Q4 2024 in the US, with Canada to follow in the first half of 2025. 

Hyundai’s EVs with a NACS port will gain access to more than 12,000 Superchargers across North America, doubling the number of DC fast chargers available to customers. “This new alliance will provide Hyundai EV owners confidence in their ability to conveniently charge their vehicles… with at least 30,000 stations across North America,” said Hyundai Motor North America CEO José Muñoz.

Upcoming Hyundai EVs equipped with NACs, including the Ioniq 5, Ioniq 6 and upcoming Ioniq 7, will gain access to the chargers in late 2024. New and older CCS charger-equipped vehicles will be able to use them in the first quarter of 2025, the company said. 

Along with access to Tesla’s network, Hyundai is teaming up with BMW, GM, Honda, Hyundai and Mercedes to develop a North American network with at least 30,000 chargers. The first US stations are set to open in the summer of 2024, with chargers in Canada following at a later date. 

The lack of fast chargers has been a high hurdle for EV adoption, so most automakers have looked at Tesla as at least a stopgap solution. Hyundai Motors (including Kia) recently overtook GM for second place in US EV sales, but it’s still a distant second to Tesla, which sold 300,000 more EVs last year.

So far, major automakers that have now signed up to use Tesla’s Supercharger network include Hyundai, Fisker, Ford, GM, Honda, Jaguar, Mercedes-Benz, Nissan, Polestar, Rivian and Volvo. Those still in talks reportedly include Stellantis and Volkswagen. 

This article originally appeared on Engadget at https://www.engadget.com/hyundai-evs-will-support-teslas-nacs-charging-starting-in-q4-2024-120517284.html?src=rss 

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