CD Projekt Red used AI to include a deceased actor’s voice in Cyberpunk 2077 DLC

Cyberpunk 2077 developer CD Projekt Red has confirmed it used AI voice cloning software to reconstruct the voice of a deceased actor for its Phantom Liberty DLC. Actor Miłogost Reczek voiced the character Viktor Vektor in the Polish version of the game and would have been tapped to reprise the role for the DLC, which came out last month, but he died in 2021 before its production. The developer told Bloomberg it decided to go this route as a way to “pay tribute to his wonderful performance,” and was given permission to do so by his family.

Instead of replacing Reczek outright, CD Projekt Red worked with Respeecher, the Ukraine-based voice tech company known for deaging Mark Hamill’s voice in The Mandalorian and The Book of Boba Fett to create a young Luke Skywalker. Another actor was hired to speak the new lines, and Respeecher’s software reworked them into Reczek’s voice, CD Projekt localization director Mikołaj Szwed told Bloomberg. Reczek, who Szwed described as “one of the best Polish voice talents,” had also voiced major roles in The Witcher series.

AI has become a contentious topic in the entertainment industry, and striking Hollywood actors are currently fighting for more protections around the use of their likenesses, among other things. In September, SAG-AFTRA voted in favor of a strike authorization for video game actors, too, whose jobs could be threatened by studios’ increasing reliance on AI. Zelda Williams — Robin Williams’ daughter — recently slammed the practice of emulating deceased actors using AI, saying that they cannot consent. In this case, CD Projekt Red says Reczek’s family was “very supportive.”

This article originally appeared on Engadget at https://www.engadget.com/cd-projekt-red-used-ai-to-include-a-deceased-actors-voice-in-cyberpunk-2077-dlc-161521634.html?src=rss 

Apple’s M2 Mac Mini is just $499 right now

While most Apple chatter tends to concern the iPhone, iPad, Apple Watch and Macbook lines, the company is hardly neglecting those who prefer a desktop Mac. The Mac mini is a capable piece of kit, especially now that the company is shoving its Apple Silicon chips into them. Those interested in picking up a Mac mini may be interested to learn that an M2-powered model is currently on sale at B&H. It has dropped by $100 to $499 to match a solid deal that popped up in August.

This model includes an M2 chipset with an eight-core CPU, 10-core GPU and 16-core neural engine, along with 8GB of unified RAM and 256GB of SSD storage. It has a pair of Thunderbolt 4/USB4 ports, two USB-A slots and one each for Ethernet and HDMI. The M2 Mac mini supports Wi-Fi 6E and Bluetooth 5.3. It has a 3.5mm headphone jack too.

We gave the M2 Mac mini a score of 86 in our review back in January. We appreciated the machine’s performance and variety of ports, as well as its quiet operation. We liked the design too. While it largely looks similar to earlier models, this Mac mini has a slightly elevated base to improve airflow.

We didn’t have any major reservations with this version specifically, though upgrades are expensive and the more advanced M2 Pro model is too pricey. Our main quibble was not having any front-facing ports. Ultimately, there’s not a ton to dislike about the M2 Mac mini.

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This article originally appeared on Engadget at https://www.engadget.com/apples-m2-mac-mini-is-just-499-right-now-163023701.html?src=rss 

Proton VPN review 2023: Why it’s our top-choice VPN

Proton sells a suite of privacy products, from email to document storage, so when I used Proton VPN I was already familiar with the company. We tested nine of the best VPN services available for our overall guide, including ExpressVPN, NordVPN, Surfshark and Tunnelbear. Proton promises “privacy by default,” but that left me wondering if the company meant rigorous security testing — and if a focus on privacy would take away from ease of use. Because it balanced all of the above, Proton VPN landed at the top of our list.

VPNs can be used for general web browsing, but I tested each one by streaming, gaming and evading geoblocking on the servers. I measured streaming speeds by watching Canadian Netflix from my home in the US, playing an online game from a UK-based VPN server and watching a live news channel on YouTube from a Hong Kong-based VPN.

How much does Proton VPN cost?

Proton offers a free, but limited, version of its VPN. It can be used on one device with access to servers in the Netherlands, United States and Japan. For $5.99 per month, Proton VPN’s paid subscription includes access to more than 3,000 servers in over 65 countries, use on up to 10 devices and an included ad-blocker and malware protection. Or for $9.99 per month, Proton sells an “unlimited” package with access to all of its mail, calendar, drive, VPN and password manager products.

Privacy and security

When I tried out VPNs, I looked for options that kept my information secure without impacting my ability to easily browse the web. Proton VPN has a no-logs policy, meaning it doesn’t collect data that passes through its network. It’s passed external audits, is based on an open-source framework and it runs a vulnerability disclosure program. Proton VPN has a policy not to comply with law enforcement requests and has no forced logging requirements because it’s based in Switzerland, according to the company.

Speed and availability

There was little to no lag when I used Proton VPN for its streaming, geoblocking and gaming capabilities. I also did a ping test to measure internet latency. Without a VPN, it took 43 milliseconds, but connected to Proton VPN, it took 49 milliseconds, which is not a big difference at all.

For paid users, Proton VPN is available on more than 1,800 servers in 64 countries. It’s available across iPhone, Android, Mac, Windows, Linux, streaming services and more. Because it supports up to 10 devices at once, it’s also easy to use across an entire household of tech.

Proton VPN pros and cons

Even our top choice isn’t perfect. The free version can be a bit finicky, and struggles to stay connected at times. According to Consumer Reports, it doesn’t meet password complexity requirements and didn’t offer clear protections against unauthorized access. Like many of its competitors, Proton VPN also tends to use misleading marketing language. Proton VPN makes lofty claims — like bypassing censorship, keeping you safe from hackers and surfing the web without surveillance — that can’t always be factually backed up.

The VPNs I tested were consistently good. They made it easy to browse the web securely. Proton VPN took the top spot because of its overall security and ease of use.

This article originally appeared on Engadget at https://www.engadget.com/proton-vpn-review-2023-why-its-our-top-choice-vpn-153046020.html?src=rss 

The Fabulous Fear Machine is a delicious pulp game about the horrors of propaganda

Did you know AMC makes video games? The television network responsible for Mad Men, Breaking Bad and The Walking Dead has a full-blown publishing label for video games, and it’s shepherded four titles to market since 2020. Its first was a real-time flight simulator from the NYU Game Center Incubator called Airplane Mode, which trapped players in the window seat of a commercial airliner for six literal hours, complete with the small luxuries and major annoyances of actually flying coach. AMC’s IFC channel even produced the in-flight safety video for that game.

So, yeah, AMC publishes video games. Its latest project is a collaboration with Shudder, the network’s horror-focused streaming service, and it’s developed by Fictiorama Studios, the team behind 2018’s Do Not Feed the Monkeys. Their new title is called The Fabulous Fear Machine and it’s a cheeky real-time strategy game about using terror to gain ultimate power. It’s a heady topic presented in a pulp art style, with a magical fortune-telling automaton, exaggerated stakes and dramatic noir dialogue softening the narrative’s serious edge. Think Tales from the Crypt, but with propaganda and disinformation as the target subject. It’s kitsch, it’s camp, and at times it makes you pause and say, huh. Put simply, I adore it.

Fictiorama Studios

The Fabulous Fear Machine is a dense game that responds to your decisions moment-to-moment and then collects your story in the pages of an old-school comic book. The fortune teller, encased in glass and lights, uses this comic to fuel its own supernatural whims, but all of that is secondary to your personal quests for control, wealth and power. The game features multiple Masters of the Machine, each with a unique goal, and it kicks off with a brilliant, sociopathic scientist who wants to conquer the corporate world through a pharmaceutical company. As a Mistress of the Machine, she first sows seeds of panic and paranoia across the United Kingdom and Scotland.

Gameplay takes place on a bright world map, zoomed in to the appropriate locations. After planting a seed of terror in one spot, players help it spread by dispatching agents to major cities, collecting information, and then dropping Legends cards there, cultivating dark myths and conspiracy theories based on local beliefs. Players set a goal for each region; for the pharmaceutical baron, this could be implanting the dogma that natural medicines are harmful, or that generic drugs don’t work.

There are four psychic centers that the Masters of the Machine can target: The Power, The Form, The Passions and The Occult. There are two sub-categories for each psychic center. Terror of Conspiracy and Terror of the Future fall under The Power, Decrepitude and Pain are part of The Form, Violence and Death are in The Passions, and the Irrational and the Unknown are subsets of The Occult. Specific cards are tied to these sub-categories, and the stories on these cards evolve as they’re played on the map and upgraded.

Fictiorama Studios

Cards include scenarios like The Ultimate Virus, The Toaster is Listening, The Climate Machine, The Boogeyman and The Homicidal Nurse — conspiracies, myths and anxieties that can be exacerbated with the proper messaging. Spreading these terrors is a game of asset management and intuition, feeding the appropriate fears in the right regions.

Things get complicated quickly, though. With the help of agents on the ground, players have to mine resources, generate and maintain fuel for propagating their fear campaigns, and also fend off counter-attacks from activists and rival companies. Upgrading cards progresses the amount of unrest they invoke and involves selecting related terms from a word cloud. The cards tell their own little stories as they’re upgraded, and these evolve from whisper campaigns, to regional talk-radio topics, to headlines on major news programs. Rival companies and peace organizations pop up along the way, attempting to thwart your efforts, and they have to be infiltrated and dispatched by any means necessary.

Fictiorama Studios

Every action requires the appropriate element, which players can mine from cities they’ve discovered. Mining takes time, as does infiltration, intelligence-gathering and fuel cultivation, and deciding what to focus on at any moment drives the game’s tension. Be warned: It gets very difficult.

The Fabulous Fear Machine is available on Steam for $18, just in time for the spookiest season. Input-wise, it would make for a fantastic mobile game, but the amount of fine detail and on-screen writing might explain why it’s only on PC, at least for now.

Fictiorama Studios

Turns out, taking over the world with terror alone is complex, strangely funny and filled with dead ends. At least in The Fabulous Fear Machine, it’s also entirely fictional — and supremely stylish.

This article originally appeared on Engadget at https://www.engadget.com/the-fabulous-fear-machine-review-delicious-pulp-game-about-the-horrors-of-propaganda-141529423.html?src=rss 

Microsoft officially owns Activision Blizzard, ending a 21-month battle with regulators

The biggest acquisition in gaming history and one of the largest in the tech industry is in the books. Twenty-one months after the deal was announced, Microsoft has bought Activision Blizzard for $68.7 billion, the largest acquisition in the company’s history. CEO of Microsoft Gaming Phil Spencer has asked Activision CEO Bobby Kotick to stay on until the end of 2023, at which point he’ll be leaving the company. It’s been a long road filled with plenty of twists and turns to get to this point.

The UK’s Competition and Markets Authority (CMA) initially blocked the deal in April, though it and the companies agreed to pause Microsoft’s appeal to try and resolve the regulator’s reservations over the merger’s impact on the cloud gaming industry. An appeal tribunal approved a request to delay the proceedings. 

In an attempt to win over the UK regulator, Microsoft agreed to sell the cloud gaming rights for Activision Blizzard titles to Ubisoft. That means that not only should Activision Blizzard’s games be on Xbox Game Pass, but they’ll land on Ubisoft+ and any other game-streaming service Ubisoft decides to work with. Concerns about competition in the cloud gaming market was the CMA’s reasoning for initially blocking Microsoft’s takeover of Activision, but the watchdog said in September that the Ubisoft concession “opens the door to the deal being cleared.” A few weeks later, the CMA has rubberstamped the merger.

Microsoft also signed 10-year agreements with Nintendo and several cloud-gaming companies to offer its titles on their platforms. Those moves led to the European Union giving the merger the green light. The bloc’s competition officials reportedly didn’t see anything in the amended merger agreement (with the Ubisoft plan factored in) that would prompt a fresh antitrust investigation. 

The Federal Trade Commission’s attempts to stop the deal over competition concerns haven’t panned out. The agency sued to block it in December and an evidentiary hearing in that case was slated to take place on August 2nd. The FTC tried to temporarily block the merger with a preliminary injunction ahead of its administrative trial, but a judge denied that effort

The FTC still plans to challenge the merger. If that effort is successful, Microsoft could be forced to divest some or all of Activision Blizzard.

But for now, the deal is done. It means, among other things, that Activision Blizzard titles will be available on cloud gaming platforms for the first time since the publisher pulled its titles from GeForce Now in early 2020. Its games will surely join Game Pass in the coming months, including on Xbox Cloud Gaming, and they’ll pop up on Ubisoft+ and other platforms Ubisoft works with.

Those waiting for Activision Blizzard’s two biggest games of 2023 to hit Game Pass will certainly need to remain patient, though. The publisher has said Call of Duty: Modern Warfare III and Diablo IV won’t hit the service until next year.

Meanwhile, Blizzard games are already coming to Steam rather than being siloed on the Battle.net launcher. We’ll probably see them appearing on Xbox’s PC app too. For what it’s worth, in court filings, Microsoft called Activision’s strategy of releasing PC versions of Call of Duty titles exclusively on Battle.net in a bid to grow the platform a “resounding failure.”

ASSOCIATED PRESS

One of the key reasons Microsoft gave for pursuing the deal was to accelerate its aim of becoming a major player in the mobile gaming market. With Activision Blizzard pulling in $1.9 billion in mobile revenue in the first six months of 2023 alone, it will achieve that goal practically overnight. 

King, which is behind the hugely successful Candy Crush franchise, generated more revenue ($1.49 billion) than Activision ($1.15 billion) in the first half of this year. Thanks largely to the massive success of Diablo IV, Blizzard brought in the most of the three units during that period with a hair over $1.5 billion. Still, King had 238 million monthly active users as of June 30th, just over twice as many as Activision and Blizzard combined. It recently emerged that Candy Crush Saga has generated over $20 billion in lifetime revenue.

Blizzard has also been making a push into mobile gaming with the likes of Diablo Immortal. Activision, meanwhile, has Call of Duty Mobile in its portfolio and Call of Duty: Warzone Mobile is on the way. The company said in its most recent earnings report Call of Duty has around 90 million monthly players, “with over half of all engagement on the mobile platform.”

As for exclusivity of future projects, Microsoft Gaming CEO Phil Spencer has promised to “do whatever it takes” to keep shipping Call of Duty games on PlayStation. After months of refusing to do so, Sony eventually signed a 10-year pact just before the initial merger deadline of July 18th to keep that particular franchise on PlayStation, conceding defeat in its efforts to halt the acquisition. However, Microsoft will likely opt to keep other Activision Blizzard games off of PlayStation platforms, as it has done with ZeniMax/Bethesda titles Redfall and Starfield, as well as MachineGames’ upcoming Indiana Jones project.

Meanwhile, many observers hope that Microsoft will help stamp out the alleged toxic workplace culture at Activision Blizzard. Earlier this year, Activision Blizzard paid $35 million to settle SEC charges related to how it handled employees’ workplace misconduct complaints.

In 2021, the California Civil Rights Department (formerly the Department of Fair Employment and Housing) sued the company and accused it of fostering a “frat boy” culture in which female employees were harassed and discriminated against. Activision Blizzard countersued the CRD in December. The case hasn’t been resolved. In fact, the CRD’s lawsuit (which, along with other events, sent Activision’s stock tumbling) set the ball rolling on Microsoft’s acquisition of the company in the first place.

Spencer hinted at efforts to improve the publisher’s workplace culture. “Today is a good day to play. We officially welcome Activision Blizzard King to Team Xbox,” he wrote on X. “Together, we’ll create stories and experiences that bring players together, in a culture empowering everyone to do their best work and celebrate diverse perspectives.” Spencer added that “whether you play on Xbox, PlayStation, Nintendo, PC or mobile, you’re always welcome here — even if Xbox isn’t where you play your favorite franchise. Because when everyone plays, we all win.”

Now that the acquisition has closed, a labor neutrality agreement between Microsoft and the Communications Workers of America will go into effect for Activision Blizzard workers in 60 days. That should make it easier for more of the publisher’s employees to unionize. Some of Activision Blizzard’s quality assurance (QA) workers have already formed unions. Earlier this year, hundreds of QA workers at ZeniMax Studios, a Microsoft subsidiary, voted to unionize with the CWA.

Update, October 10, 2023, 9:34AM ET: This story has been updated to include comments from Phil Spencer, and to add context about the labor neutrality agreement and unionization efforts at Activision Blizzard and Microsoft.

This article originally appeared on Engadget at https://www.engadget.com/activision-blizzard-now-officially-belongs-to-microsoft-125053787.html?src=rss 

Best Buy may end DVD and Blu-ray sales early next year

The fight to keep DVD sales going is taking another big hit. Best Buy is allegedly ending all physical media sales — that means Blu-ray, DVD and 4K Ultra HD — in-store and online, The Digital Bits reported. Multiple sources claim the move will occur in early 2024, possibly as soon as the first quarter. The news of Best Buy’s decision comes only a few weeks after Netflix ended its 25-year DVD delivery service, sending out its final copies on September 29.

Best Buy’s exit from the DVD and Blu-ray market leaves limited options in the United States. Walmart (which has a 45 percent share of the market) and Target still offer the discs at their physical stores, while Redbox is holding on to 29,000 rental kiosks. Amazon stands as a major player online, with Paramount recently releasing their Blu-ray and 4K Steelbook exclusive titles on the site versus Best Buy.

Disc purchases have been dropping since streaming came on the scene. According to the Digital Entertainment Group, the first six months of 2023 saw a 28 percent drop in physical products sold compared to the same period in 2022. Scondhand stores may be the best place to find DVDs for the time being, unless they come back in fashion like vinyls

This article originally appeared on Engadget at https://www.engadget.com/best-buy-may-end-dvd-and-blu-ray-sales-early-next-year-121318167.html?src=rss 

Engadget Podcast: Meta Quest 3 and Pixel 8 reviews (Guest: Norm Chan from Tested)

The Meta Quest 3 is here, and it’s the best standalone VR headset we’ve ever seen. But is that enough to make people care about virtual reality? In this episode, Devindra and Senior Writer Sam Rutherford chat with Tested’s Norm Chan about the Quest 3 and Meta’s mixed reality future. While the company’s vision of the metaverse is pretty sterile, it’s still nice to see Meta learning from the mistakes of the Quest Pro. (Be sure to check out Norm’s hour-long review of the Quest 3 as well!)

Sam also dives into his Pixel 8 and Pixel 8 Pro reviews, as well as his thoughts about the Pixel Watch 2. We also dive into Wired’s retraction of an op-ed claiming that Google manipulated your search queries, as well as Twitter/X’s complete inability to deliver accurate news during the Hamas and Israel conflict.

Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

Meta Quest 3 Review with Tested’s Norm Chan – 1:44

Sam Rutherford’s Pixel 8 review: We’re finally excited about mobile AI again – 36:18

Other News: Wired retracts op-ed about Google changing search queries – 56:04

Israel-Hamas conflict misinformation shows X moderation is completely broken – 58:09

Google reportedly pays Apple $18-20 billion a year to remain iOS default search engine – 1:03:08

Sony finally announces PS5 Slim – 1:09:31

California passes Right to Repair law – 1:11:29

Working on – 1:13:44

Pop culture picks – 1:16:26

Credits
Hosts: Devindra Hardawar and Sam Rutherford
Guest: Norm Chan
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-meta-quest-3-pixel-8-reviews-123048988.html?src=rss 

Cruise now offers paid robotaxi rides in Houston

Cruise has been testing its self-driving vehicles in Houston since May, and it started giving employees, along with select friends and family members, fully driverless rides in August. Now, it’s offering the public the chance to catch a ride to their destinations on robotaxis with no drivers behind the wheel. The company is now onboarding Houston residents who signed up for its waitlist, and it’s also encouraging those who’ve yet to do so to visit its website and send in a request for access. Those who do get in early will be able to hail a driverless ride through its app for a flat fare of $5 for a limited time. 

Initially, Cruise will have the authority to operate seven days a week from 9PM to 6AM only in Downtown, Midtown, East Downtown, Montrose, Hyde Park and River Oaks neighborhoods. The company typically begins by deploying a small fleet of vehicles to cover a limited number of locations in a city, but it eventually expands its vehicles’ availability. 

It will probably take some time before the company can operate around the clock in Houston, though. In San Francisco, for instance, Cruise was only given permission to offer paid daytime rides in August, months after staff members started testing its 24/7 service. It’s worth noting that while Cruise was able to secure permission for the expansion, the company still faces pushback from critics raising concerns about the safety of autonomous vehicle tech. One of the commissioners from the California Public Utilities Commission (CPUC) even voted against allowing the company to operate during daytime hours, arguing that the agency didn’t have enough information to accurately evaluate the impact of autonomous vehicles on first responders.

Shortly after the CPUC gave the company permission to offer paid daytime rides, the California DMV opened an investigation into a Cruise robotaxi’s collision with a fire truck. The agency then asked Cruise to cut its fleet in half and to limit its driverless vehicles in operation to 50 during daytime and 150 at night while the investigation is ongoing. 

Howdy, Houston 👋 Starting today we will be welcoming members of the public to our driverless service.

From Downtown to River Oaks, EaDo to Montrose, join our waitlist to experience the magic of driverless rides: https://t.co/0d4QmeyRiV pic.twitter.com/6WbkkbFgm1

— cruise (@Cruise) October 12, 2023

This article originally appeared on Engadget at https://www.engadget.com/cruise-now-offers-paid-robotaxi-rides-in-houston-105502822.html?src=rss 

The Morning After: Netflix’s next big thing is branded retail stores

Netflix is reportedly planning to open several bricks-and-mortar venues, called Netflix House. The stores will sell merchandise for hit Netflix shows, hopefully of a higher quality than that Target Squid Game tee you sleep in. Talking of Squid Game, the two initial locations will reportedly feature obstacle courses based on the hit show, entirely missing the point of the show’s scathing view of modern capitalism.

There will also be rotating hit-show art installations and live performances to excite fans. Additionally, an in-house restaurant will serve themed cuisine and drinks from Netflix’s food-based reality shows. I can’t get enough of themed restaurants, so count me in. The first two will be in the US, but more will appear across the world.

Netflix has dabbled in real-world events and venues before. It opened pop-up experiences across the planet to celebrate shows like Stranger Things and many of its reality shows. In the UK, Netflix’s Stranger Things: The First Shadow theater production will begin performances at the Phoenix Theatre in London this November.

— Mat Smith

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Microsoft’s $68.7 billion purchase of Activision Blizzard finally gets UK approval

That was the last major roadblock for the merger.

NurPhoto via Getty Images

The UK’s antitrust regulator has given Microsoft the green light to buy Activision Blizzard for $68.7 billion. The regulator called Microsoft’s concession to sell cloud gaming rights to Ubisoft a “gamechanger that will promote competition.” With the last major obstacle out of the way, the Competitions and Markets Authority (CMA) has now largely cleared the path for the companies to close the biggest merger in gaming history. The decision was widely expected after the watchdog said in September the company’s revised merger agreement “substantially addresses previous concerns and opens the door to the deal being cleared.”

Continue reading.

Comcast starts squeezing higher internet speeds through old coaxial cables

Three areas are getting the X-Class upgrade to start.

Comcast is upgrading its residential cable internet service to offer upload and download speeds of up to 2 Gbps through decades-old coaxial cables. The company says it’s the first ISP in the world to offer multi-gigabit symmetrical speeds to customers through DOCSIS 4.0 technology, which it’s powering through the Xfinity 10G network. Comcast has been working on this technology for several years, and it aims to offer 2 Gbps symmetrical service in more than 50 million homes by the end of 2025.

Continue reading.

We were wrong: Coin flips don’t have 50/50 odds after all

Finally, some groundbreaking science.

Warner Bros.

A global team of researchers investigating the statistical and physical nuances of coin tosses worldwide concluded that a coin is 50.8% likely to land on the same side it started on. The authors of the new paper conducted 350,757 flips, using different coins from 46 currencies to eliminate a heads–tails bias between coin designs. (They also used a variety of people to rule out biased flipping techniques.) Regardless of the coin type, the same-side outcome could be predicted at 0.508, which rounds up to 49/51 odds.

Continue reading.

Stockholm bans most combustion engine cars from its city center

The Swedish capital joins other low-emission zones in Europe.

While we wait for electric vehicles to be the dominant engines on the road, some areas have taken it upon themselves to solve the issue of air pollution related to combustion engines. Stockholm, the capital of Sweden, just announced a ban on diesel and petrol-powered vehicles throughout its city center, starting in 2025. The ban doesn’t impact the entire capital city, only the 20-block city center.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-netflixs-next-big-thing-is-branded-retail-stores-111551264.html?src=rss 

Meta responds to EU misinformation concerns regarding Israel-Hamas conflict

Meta has shared an updated content monitoring action plan as the devastating Israel-Hamas war continues. It follows a stern letter from Thierry Breton, the European Union’s (EU) regulatory commissioner, to Meta CEO Mark Zuckerberg about misinformation concerns (such as deep fakes) and compliance with the EU’s Digital Services Act (DSA). The company had 24 hours to respond. 

In its statement, Meta said that it created an ever-evolving operations center with experts fluent in Hebrew and Arabic: “Since the terrorist attacks by Hamas on Israel on Saturday, and Israel’s response in Gaza, expert teams from across our company have been working around the clock to monitor our platforms while protecting people’s ability to use our apps to shed light on important developments happening on the ground.” Meta claims this new setup lets them remove content and fight misinformation faster.

Meta reportedly took over 795,000 distinct pieces of content in Hebrew or Arabic and removed or marked them with a disturbing label in the three days following the terrorist attack by Hamas. Seven times more content across these two languages was removed daily for violating its Dangerous Organizations and Individuals policy compared to the two months leading up to the conflict.

Hamas is listed under Meta’s Dangerous Organizations and Individuals policy and banned from all of the company’s platforms — as is any content praising the terrorist group. However, “social and political discourse,” such as news articles and general discussion, are allowed.

Further actions by Meta include restricting certain hashtags that are regularly associated with content that violates its policies and removing any content that clearly identifies a hostage (though blurred images are allowed). The company has also lowered the threshold for its monitoring technology, ideally reducing the chances of it recommending harmful content to users. “We want to reiterate that our policies are designed to give everyone a voice while keeping people safe on our apps,” Meta’s statement continued. “We apply these policies regardless of who is posting or their personal beliefs, and it is never our intention to suppress a particular community or point of view.”

Whether these steps will satisfy Breton is unclear. Breton sent a similar letter to X’s owner, Elon Musk. X then released an outline of updated policies, but the EU has decided to move forward with an investigation into its compliance with the DSA.

This article originally appeared on Engadget at https://www.engadget.com/meta-responds-to-eu-misinformation-concerns-regarding-israel-hamas-conflict-102640126.html?src=rss 

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