Apple may cut EyeSight display and Mac chip for its cheaper Vision Pro

If Apple does release a cheaper Vision Pro headset, it’s likely to be a stripped-down version with fewer external cameras, no EyeSight feature and an iPhone chip in place of the current Mac chip. Bloomberg’s Mark Gurman reported in his Power On newsletter that the company is looking at these options as ways to bring the cost down to between $1,500 and $2,500 for a lower-end model. Apple Vision Pro, which is set to begin shipping in early 2024, currently starts at an eye-watering $3,500.

In an earlier report, Gurman said the cheaper Vision Pro would also use lower resolution displays inside the headset. The big indication now is that it may drop the external display that enables its signature EyeSight feature, according to Gurman. EyeSight projects the wearer’s eyes onto an outward-facing OLED display so anyone who approaches can see where their attention is focused. It was one of major selling points in Apple’s Vision Pro announcement, though it isn’t exactly mission critical.

According to Gurman, a follow-up to the premium Vision Pro is in the works already, too. That will have EyeSight, and potentially a more lightweight design that opts for built-in prescription lenses for those who need it rather than the Zeiss inserts it’s working with now.

This article originally appeared on Engadget at https://www.engadget.com/apple-may-cut-eyesight-display-and-mac-chip-for-its-cheaper-vision-pro-204548008.html?src=rss 

Apple’s M3 MacBook Pro and MacBook Air will likely both be released next year

Apple’s M3 MacBook Pro may arrive in the beginning of 2024, with the M3 MacBook Air to follow a few months later, according to Bloomberg’s Mark Gurman. Gurman had previously predicted that a MacBook Air featuring the new chip might see an October launch, but he now says it seems to be shaping up for a release between next spring and summer “at the earliest.”

In the latest installment of his Power On newsletter, Gurman reports that the 13-inch and 15-inch M3 MacBook Airs are now in the engineering verification test (EVT) stage. M3 MacBook Pros, on the other hand, are further along in the process and “nearing mass production.” According to Gurman, “The 14-inch and 16-inch MacBook Pros with M3 Pro and M3 Max chips have reached the DVT stage — short for design validation test.” This puts them on track for release “between early and spring 2024,” he notes. Apple released its 2023 MacBook Pros with M2 Pro and M2 Max chips in January.

Gurman’s report also contradicts rumors from this weekend that Apple will introduce new iPads this week. Supercharged and 9to5Mac reported that the iPad Air and iPad mini are getting chip upgrades, with the former adopting the M2 chip and the mini upgrading to A16 Bionic. In his report, Gurman says upgrades along these lines are in development, but writes, “I don’t believe updates of any significance are imminent.”

This article originally appeared on Engadget at https://www.engadget.com/apples-m3-macbook-pro-and-macbook-air-will-likely-both-be-released-next-year-185124991.html?src=rss 

The full trailer for Scott Pilgrim Takes Off is here, and it brings the heat

Netflix just dropped the official trailer for its upcoming Scott Pilgrim anime, Scott Pilgrim Takes Off. The highly anticipated eight-episode series brings back the original cast from the 2010 movie, Scott Pilgrim vs. the World, and counts Bryan Lee O’Malley — creator of the comics it’s all based on — as a co-writer and executive producer. Edgar Wright, who directed the movie, is also on board as an executive producer. Scott Pilgrim Takes Off will be released on November 17.

The show will return to the story of 23-year-old Sex Bob-Omb bass player, Scott Pilgrim (Michael Cera), and his plight to defeat the seven evil exes of his new love interest, Ramona Flowers (Mary Elizabeth Winstead). While Scott Pilgrim Takes Off will build on what we’ve seen in the comics and movie, it won’t be a straight adaptation, according to the show’s creators. In an interview with the Netflix companion site Tudum, Wright said O’Malley’s idea for the show “was way more adventurous” than that. 

Alongside Cera and Winstead, actors including Kieran Culkin, Ellen Wong, Brie Larson, Chris Evans, and Aubrey Plaza will be reprising their roles. Scott Pilgrim Takes Off will also feature music by Anamanaguchi, the band that did the soundtrack for Scott Pilgrim vs. the World: The Game. The action-packed trailer set to the Mortal Kombat theme is doing everything to drum up the hype, and honestly, it’s working. 

This article originally appeared on Engadget at https://www.engadget.com/the-full-trailer-for-scott-pilgrim-takes-off-is-here-and-it-brings-the-heat-161223113.html?src=rss 

How to watch Baidu’s AI-focused product event

We’re not quite done with the busy fall season of tech events. It’s Baidu’s turn to reveal what it has been cooking up. The company will host its Baidu World showcase on October 16th at 10PM ET.

After several years of holding the event entirely virtually, Baidu is returning to an in-person format with “real-world demos and experiences” for the first time since 2019. Perhaps unsurprisingly, given the direction almost every major tech company has gone in recent times, there will be a significant focus on artificial intelligence.

Baidu says it will discuss “a range of AI-native applications and the latest advances in foundation models.” That suggests we’ll learn more about what’s next for ERNIE Bot, its large language model and generative AI chatbot. The company may also have more to share about the impact of artificial intelligence on its self-driving initiatives.

The two-hour event will open with a keynote address from Baidu co-founder and CEO Robin Li. You can watch a live stream of Baidu World 2023 below.

This article originally appeared on Engadget at https://www.engadget.com/how-to-watch-baidus-ai-focused-product-event-150014257.html?src=rss 

Hitting the Books: Voice-controlled AI copilots could lead to safer flights

Siri and Alexa were only the beginning. As voice recognition and speech synthesis technologies continue to mature, the days of typing on keyboards to interact with the digital world around us could be coming to an end — and sooner than many of us anticipated. Where today’s virtual assistants exist on our mobile devices and desktops to provide scripted answers to specific questions, the LLM-powered generative AI copilots of tomorrow will be there, and everywhere else too. This is the “voice-first” future Tobias Dengel envisions in his new book, The Sound of the Future: The Coming Age of Voice Technology.

Using a wide-ranging set of examples, and applications in everything from marketing, sales and customer service to manufacturing and logistics, Dengel walks the reader through how voice technologies can revolutionize the ways in which we interact with the digital world. In the excerpt below, Dengel discusses voice technology might expand its role in the aviation industry, even after the disastrous outcome of its early use in the Boeing 737 MAX.       

PublicAffairs

Excerpted from THE SOUND OF THE FUTURE: The Coming Age of Voice Technology by Tobias Dengel with Karl Weber. Copyright © 2023. Available from PublicAffairs, an imprint of Hachette Book Group, Inc.

REDUCING THE BIGGEST RISKS: MAKING FLYING SAFER

Some workplaces involve greater risks than others. Today’s technology-driven society sometimes multiplies the risks we face by giving ordinary people control over once-incredible amounts of power, in forms that range from tractor trailers to jet airplanes. People carrying out professional occupations that involve significant risks on a daily basis will also benefit from the safety edge that voice provides — as will the society that depends on these well-trained, highly skilled yet imperfect human beings.

When the Boeing 737 MAX airliner was rolled out in 2015, it featured a number of innovations, including distinctive split-tip winglets and airframe modifications that affected the jumbo jet’s aerodynamic characteristics. A critical launch goal for Boeing was to enable commercial pilots to fly the new plane without needing new certifications, since retraining pilots is very expensive for airlines. To achieve that goal, the airliner’s software included an array of ambitious new features, including many intended to increase safety by taking over control from the crew in certain situations. These included something called the Maneuvering Characteristics Augmentation System (MCAS), which was supposed to compensate for an excessive nose-up angle by adjusting the horizontal stabilizer to keep the aircraft from stalling— a complicated technical “hack” implemented by Boeing to avoid the larger cost involved in rewriting the program from the ground up.

The 737 MAX was a top seller right out of the gate. But what Boeing and its airline customers hadn’t realized was that the software was being asked to do things the pilots didn’t fully understand. As a result, pilots found themselves unable to interface in a timely fashion with the complex system in front of them. The ultimate result was two tragic crashes with 346 fatalities, forcing the grounding of the 737 MAX fleet and a fraud settlement that cost Boeing some $2.5 billion. Additional losses from cancelled aircraft orders, lowered stock value, and other damages have been estimated at up to $60 billion. 

These needless losses — financial and human — were caused, in large part, by small yet fatal failures of cockpit communication between people and machines. The pilots could tell that something serious was wrong, but the existing controls made it difficult for them to figure out what that was and to work with the system to correct the problem. As a result, in the words of investigative reporter Peter Robison, “the pilots were trying to retake control of the plane, so that the plane was pitching up and down over several minutes.” Based on his re-creation of what happened, Robison concludes, “it would have been terrifying for the people on the planes.”

When voice becomes a major interface in airliner cockpits, a new tool for preventing such disasters will be available. In traditional aviation, pilots receive commands like “Cleared Direct Casanova VOR” or “Intercept the ILS 3” via radio from dispatchers at air traffic control. After the pilots get this information, they must use their eyes and hands to locate and press a series of buttons to transmit the same commands to the aircraft. In a voice-driven world, that time-wasting, error-prone step will be eliminated. In the first stage of voice adoption, pilots will simply be able to say a few words without moving their eyes from the controls around them, and the plane will respond. According to Geoff Shapiro, a human factors engineer at the former Rockwell Collins Advanced Technology Center, this shift trims the time spent when entering simple navigational commands from half a minute to eight seconds — a huge improvement in circumstances when a few moments can be critical. In the second stage, once veteran pilots have recognized and accepted the power of voice, the plane will automatically follow the spoken instructions from air traffic control, merely asking the pilot to confirm them.

A voice-interface solution integrating the latest capabilities of voice-driven artificial intelligence can improve airline safety in several ways. It gives the system self-awareness and the ability to proactively communicate its state and status to pilots, thereby alerting them to problems even at moments when they might otherwise be distracted or inattentive. Using increasingly powerful voice-technology tools like automatic speech recognition and natural language understanding, it also allows the airplane’s control systems to process and act on conversational speech, making the implementation of pilot commands faster and more accurate than ever. It facilitates real-time communications linking the cockpit, air traffic control, the airline carrier, and maintenance engineers to remove inconsistencies in communication due to human indecision or misjudgment. In the near future, it may even be able to use emerging voice-tech tools such as voice biometrics and real-time sentiment analysis to determine stress levels being experienced by pilots —information that could be used to transmit emergency alerts to air traffic controllers and others on the ground.

Voice technology won’t eliminate all the traditional activities pilots are trained to perform. But in critical moments when the speed of response to messages from a control tower may spell the difference between survival and disaster, the use of a voice interface will prevent crashes and save lives. This is not a fantasy about the remote future. Today’s planes have all the electronics needed to make it possible. 

One field of aviation in which safety risks are especially intense is military flying. It’s also an arena in which voice-enabled aviation is being avidly pursued. Alabama-based Dynetics has received $12.3 million from DARPA, the Pentagon’s storied defense-technology division, to develop the use of AI in “high-intensity air conflicts.” The third phrase of the current three-phase research/implementation program involves a “realistic, manned-flight environment involving complex human-machine collaboration” — including voice communication. 

The US Air Force is not alone in pursuing this technological advantage. The next generation of the MiG-35, the highly advanced Russian fighter jet, will apparently feature a voice assistant to offer advice in high-pressure situations. Test pilot Dmitry Selivanov says, “We call her Rita, the voice communicant. Her voice remains pleasant and calm even if fire hits the engine. She does not talk all the time, she just makes recommendations if the plane approaches some restrictions. Hints are also provided during combat usage.”

Voice-controlled flying is also in development for civilian aircraft. Companies like Honeywell and Rockwell are designing voice interfaces for aviation, with an initial focus on reducing pilot workload around tedious tasks involving basic, repetitive commands like “Give me the weather at LAX and any critical weather en route.” More extensive and sophisticated use cases for voice tech in aviation are steadily emerging. Vipul Gupta is general manager of Honeywell Aerospace Avionics. He and his team are deeply focused on perfecting the technology of the voice cockpit, especially its response speed, which is a crucial safety feature. Their engineers have reduced the voice system’s average response time to 250 milliseconds, which means, in effect, that the system can react more quickly than a human pilot can.

Over time, voice-controlled aircraft systems will become commonplace in most forms of aviation. But in the short term, the most important use cases will be in general aviation, where single-pilot operators are notoriously overloaded, especially when operating in bad weather or congested areas. Having a “voice copilot” will ease those burdens and make the flying experience safer for pilot and passengers alike.

Voice-controlled aircraft are also likely to dominate the emerging field of urban air mobility, which involves the use of small aircraft for purposes ranging from cargo deliveries to sightseeing tours within city and suburban airspaces. New types of aircraft, such as electric vertical takeoff and landing aircraft (eVTOLs) are likely to dominate this domain, with the marketplace for eVTOLs expected to explode from nothing in 2022 to $1.75 billion in 2028. As this new domain of flight expands, experienced pilots will be in short supply, so the industry is now designing simplified cockpit systems, controlled by voice, that trained “operators” will be able to manage.

Vipul Gupta is bullish about the future of the voice-powered cockpit. “Eventually,” he says, “we’ll have a voice assistant where you will just sit in [the aircraft] and the passenger will say, ‘Hey, fly me there, take me there. And then the system does it.’”

As a licensed pilot with significant personal experience in the cock- pit, I suspect he will be right —eventually. As with most innovations, I believe it will take longer than the early adopters and enthusiasts believe. This is especially likely in a critical field like aviation, in which human trust issues and regulatory hurdles can take years to overcome. But the fact is that the challenges of voice-powered flight are actually simpler in many ways than those faced by other technologies, such as autonomous automobiles. For example, a plane cruising at 20,000 feet doesn’t have to deal with red lights, kids dashing into the street, or other drivers tailgating.

For this reason, I concur with the experts who say that we will have safe, effective voice-controlled planes sooner than autonomous cars. And once the technology is fully developed, the safety advantages of a system that can respond to spoken commands almost instantly in an emergency will be too powerful for the aviation industry to forgo.

This article originally appeared on Engadget at https://www.engadget.com/hitting-the-books-the-sound-of-the-future-tobias-dengel-publicaffairs-143020776.html?src=rss 

You can now buy a Ferrari with crypto in the US, if that’s your thing

Anyone sitting on a mountain of cryptocurrency can now use it to buy a Ferrari in the US. According to Reuters, the luxury carmaker is working with the crypto payment processor BitPay to accept bitcoin, ether and USDC for purchases stateside, which customers were apparently begging for. Europe is expected to get the same treatment in early 2024, with other regions to follow.

There won’t be any upcharges for those paying with crypto, Ferrari’s Chief Marketing and Commercial Officer Enrico Galliera told Reuters, and BitPay will convert those payments to traditional currency at the time of the transaction to avoid any issues of volatility. Galliera said the move will help the company reach “people who are not necessarily our clients but might afford a Ferrari.”

Just last year, Ferrari announced a commitment to more sustainable operations, including reducing its environmental footprint, and embracing the notoriously energy-intensive cryptocurrencies would seem to go against that. But, the company insists this doesn’t get in the way of its mission. Galliera cited recent strides in improving crypto’s carbon footprint, like heavier reliance on renewable energy sources, and told Reuters, “Our target to reach for carbon neutrality by 2030 along our whole value chain is absolutely confirmed.”

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-buy-a-ferrari-with-crypto-in-the-us-if-thats-your-thing-214639691.html?src=rss 

US labor board says X illegally fired a worker in retaliation for critical tweet

X’s firing of an employee who pushed back against a return-to-office policy imposed by Elon Musk last year was illegal, the National Labor Relations Board alleges. In what Bloomberg reports is the NLRB’s first formal complaint against X Corp., filed on Friday, the labor board accused the company of retaliating against software engineer Yao Yue for attempting to organize workers in the wake of the new policy. After Musk gave then-Twitter employees an ultimatum in November 2022 to return to the office, Yue urged others not to resign in response but instead “let him fire you.”

Musk at the time had told employees, “If you can physically make it to an office and you don’t show up, resignation accepted.” Yue was fired five days after tweeting about it and writing a similar post on Slack. In terminating her, the complaint filed by a San Francisco branch of the NLRB alleges the company violated federal labor law by “interfering with, restraining, and coercing employees” exercising protected rights, according to CNBC. A hearing is now set for January 30.

Don’t resign, let him fire you. You gain literally nothing out of a resignation. https://t.co/4OcZKag0UZ

— Yao Yue 岳峣 (@thinkingfish) November 10, 2022

The formal NLRB complaint may be a first for X, but accusations of retaliation against employees are nothing new for a Musk-helmed company. In early 2023, Tesla workers in Buffalo, New York accused the company of firing them for unionizing, and eight SpaceX employees filed a complaint with the NLRB in 2022 claiming they were terminated for criticizing Musk.

This article originally appeared on Engadget at https://www.engadget.com/us-labor-board-says-x-illegally-fired-a-worker-in-retaliation-for-critical-tweet-183132363.html?src=rss 

NVIDIA’s GeForce Now will cost more in Canada and Europe starting in November

You may have to pay a bit more for NVIDIA’s cloud gaming service starting on November 1. The company has raised the subscription prices for GeForce Now in Canada and Europe “to account for increased operational costs in those areas.” To be exact, if you’re paying in CAD, GBP, EUR, SEK, NOK, DKK, CZK or PLN, expect to get hit by price adjustments next month. In Canada, for instance, the $10 Priority tier will cost $14 per month. Meanwhile, the Ultimate tier, which grants you access to servers with RTX 4080 GPUs, 240 fps gameplay and full support for hardware-based ray tracing, will cost $6 more at $26 per month. 

If you’re in the UK, you’ll have to pay £2 more for the UItimate tier. It’s also an additional €2 if you’re paying in Euros. As you can see, the amount you’ll have to add depends on your region, but there is a way to lock in the service’s current pricing for the next half year: Simply pay for a 6-month membership before November 1. Take note that a 6-month Ultimate membership will cost $40 more in Canada and £20 more in the UK when the new prices take effect next month. 

You can also purchase membership gift cards within the next couple of weeks at their current prices. NVIDIA says it will adjust gift card pricing after November 1, as well, but it will honor cards purchased before that even if they’re redeemed at a later date. If you got into the service early and are a “Founder” member, though, don’t worry — the price hikes don’t apply to you, and you can continue paying your current rates. 

NVIDIA

This article originally appeared on Engadget at https://www.engadget.com/nvidias-geforce-now-will-cost-more-in-canada-and-europe-starting-in-november-120104655.html?src=rss 

YouTube warned by EU official to keep a close eye on Israel-Hamas war content

EU Commissioner Thierry Breton has been sending warning letters to online platforms, reminding them of their duty to address disinformation going around regarding the Israel-Hamas war. Now Breton has written a letter addressed to Alphabet CEO Sundar Pichai, reminding him of the company’s “precise obligations regarding content moderation under the EU Digital Services Act.” Specifically, Breton is asking Alphabet to be “very vigilant” when it comes to Israel-Hamas-related content posted on YouTube. 

The European Commission has been seeing a “surge of illegal content and disinformation” being disseminated via certain platforms, he said, telling Pichai that Alphabet has an obligation to protect children and teens from “violent content depicting hostage taking and other graphic videos.” Breton also warned Pichai that if Alphabet receives notices of illegal content from the EU, it must respond in a timely manner. Finally, he reminded the CEO that the company must have mitigation measures in place to address “civic discourse stemming from disinformation.” The video-sharing service must also adequately differentiate reliable news sources from terrorist propaganda and manipulated content, such as clickbait videos. 

YouTube spokesperson Ivy Choi told The Verge that the service has “removed tens of thousands of harmful videos and terminated hundreds of channels” following the attacks in Israel and the “conflict now underway in Israel and Gaza.” The platform’s systems, she added, “continue to connect people with high-quality news and information.” She also said that YouTube’s teams are “working around the clock to monitor for harmful footage and remain vigilant to take action quickly if needed on all types of content, including Shorts and livestreams.”

Breton was the same the official who had previously sent Elon Musk an “urgent” letter about the spread of disinformation on X amid the Israel-Hamas war. He called out the spread of “fake and manipulated images and facts circulating on [the platform formerly known as Twitter] in the EU, such as repurposed old images of unrelated armed conflicts or military footage that actually originated from video games.” X CEO Linda Yaccarino published the company’s response a day later, claiming to have removed or labeled “tens of thousands of pieces of content” and to have deleted hundreds of Hamas-affiliated accounts from the platform. Even so, the European Union still opened an investigation into X for the lackluster moderation of illegal content and disinformation related to the war.

The EU commissioner also sent Meta a stern letter, voicing similar concerns about misinformation on its platforms. Meta responded by saying that “expert teams from across [ts] company have been working around the clock to monitor [its] platforms while protecting people’s ability to use [its] apps to shed light on important developments happening on the ground.” Breton sent TikTok a letter about disinformation spreading on its platform related to the Israel-Hamas war, as well, giving the company 24 hours to explain how it’s complying with EU law. 

In addition to asking YouTube to keep a close eye on Israel-Hamas disinformation, Breton also tackled the issue of election-related disinformation in his letter. He is asking the service to notify his team of the measures it has taken to mitigate deepfakes “in light of upcoming elections in Poland, The Netherlands, Lithuania, Belgium, Croatia, Romania and Austria, and the European Parliament elections.”

Given the extensive reach of #YouTube, recalling the precise obligations of the #DSA in the context of the terrorist attacks by Hamas against Israel and disinformation around elections ⤵️ pic.twitter.com/82UXy3a8Dc

— Thierry Breton (@ThierryBreton) October 13, 2023

This article originally appeared on Engadget at https://www.engadget.com/youtube-warned-by-eu-official-to-keep-a-close-eye-on-israel-hamas-war-content-090134619.html?src=rss 

Valve warns that AMD’s anti-lag feature can lead to Counter-Strike 2 bans

Valve has warned Counter-Strike 2 players that AMD’s latest graphics driver could get them banned. The problem lies in AMD’s Anti-Lag+ feature, which triggers the Valve Anti-Cheat (VAC) system, duping it into mistaking the driver’s low-latency mode for cheating.

The problem lies in Anti-Lag+ intercepting and redirecting Dynamic Link Library (DLL) functions. VAC views DLL reroutes as cheats (in other cases, they often are), which could lead to getting booted from Counter-Strike 2.

A Reddit thread about the issue claims “many players” have reported receiving VAC bans from using the latest AMD driver (23.10.1). “It seems that VAC is banning everyone BUT the cheaters,” quipped u/Volfong in the thread. “Can confirm I got banned today and Anti-Lag+ was turned on,” wrote u/trkemrasr. “They better reverse this shit quickly.”

Valve plans to do just that. “Once AMD ships an update we can do the work of identifying affected users and reversing their ban,” the publisher posted on X (formerly Twitter).

AMD’s latest driver has made their “Anti-Lag/+” feature available for CS2, which is implemented by detouring engine dll functions.

If you are an AMD customer and play CS2, DO NOT ENABLE ANTI-LAG/+; any tampering with CS code will result in a VAC ban.

Once AMD ships an update we…

— CS2 (@CounterStrike) October 13, 2023

Until the problem is resolved, Valve recommends turning off Anti-Lag+ in the graphics card settings. If you haven’t changed the default, you can disable Anti-Lag+ with the hotkey of Alt+L. You can double-check the shortcut’s setting by opening AMD Radeon Software, clicking on the gear icon and choosing Hotkeys from the sub-menu. Selecting the existing hotkey for Anti-Lag+ allows you to customize it.

Engadget has contacted AMD for comment and will update this article if we hear back.

Counter-Strike 2 launched in September after months of hype. The update, which replaced Counter-Strike: Global Offensive on Steam, adds upgraded graphics and maps alongside more realistic smoke. The game uses Valve’s Source 2 engine for improved lighting, clearer textures and updated geometry. You’ll need a somewhat modern Windows machine to play it as Valve says it has no plans to bring the sequel to macOS or older PCs.

This article originally appeared on Engadget at https://www.engadget.com/valve-warns-that-amds-anti-lag-feature-can-lead-to-counter-strike-2-bans-210239729.html?src=rss 

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