Sony’s $200 Pulse Explore earbuds will be available on December 6

Sony has revealed when you’ll be able to snap up the only two wireless audio devices that will work with its PlayStation Portal handheld any time soon. The $200 Pulse Explore earbuds will hit markets including the US, UK, France, Germany, Austria, Belgium, Luxembourg, Netherlands, Italy, Spain, Portugal, Japan, Canada, Australia and New Zealand on December 6. The $150 Pulse Elite headset will arrive in most markets starting on February 21, Sony says.

Pre-orders for both products, as well as extra PlayStation Link USB adapters, will open on November 9. You can lock in an order for the earbuds, headset or adapter on PlayStation Direct or at other select retailers.

PlayStation Link, you may recall, is Sony’s own wireless audio tech. The company claims it will deliver low latency, lossless audio. Sony says it’ll be easy to switch between PlayStation Link devices, such as the PlayStation Portal and your PS5 (which can only connect to the Pulse Explore or Pulse Elite with the help of a USB adapter).

Sony Interactive Entertainment

The earbuds and headset both include Bluetooth. Multipoint support means you can connect them to your PS5 or Portal and your phone at the same time, so you can answer a call while playing the likes of Marvel’s Spider-Man 2. However, there’s no Bluetooth option on the PlayStation Portal, Sony’s PS5 remote play handheld that’s arriving on November 15. As such, you’ll need to either use the device’s speakers, plug a wired headset into the 3.5mm jack or connect a Pulse Explore or Pulse Elite.

For the time being, those are the only two devices that will support PlayStation Link. According to IGN, Sony eventually plans to allow third-party makers of audio devices to use the standard in their products. 

Low-latency, lossless wireless audio is certainly nothing to sniff at. However, Sony’s decision to refrain from offering Bluetooth support in the Portal and instead nudge consumers toward an expensive headset and earbuds that use its proprietary tech is disappointing, if not surprising.

This article originally appeared on Engadget at https://www.engadget.com/sonys-200-pulse-explore-earbuds-will-be-available-on-december-6-165017764.html?src=rss 

I taught my daughter to love RPGs by playing Sea of Stars

I’ve always dreamed of revisiting classic RPGs with my kids — I wanted them to jump across time with me in Chrono Trigger, or pretend to be sky pirates in Skies of Arcadia. It’s not that tough to transform a well-told RPG into an interactive storybook for children (though I may have to shield their eyes from the more gruesome bits of Final Fantasy VII). I’ve been planning my “intro to RPGs” playlist for years, waiting for the moment my daughter Sophia began to look beyond the storytelling stylings of Peppa Pig.

But one night she saw me playing Sea of Stars, the recent Chrono-inspired retro RPG from Sabotage Studio, and she was hooked. I didn’t need to entice her like I originally thought. The game’s gorgeous 2D pixel art, catchy music (including some tunes from Chrono Trigger composer Yasunori Mitsuda) and epic story were more than enough to captivate her. While I held the Switch, she kept an eye out for enemies and treasure chests, and she stayed engaged with the story as I broke it down for her. She also clapped whenever I hit the action button at just the right time to deliver an extra hit, or to block an enemy’s blow (a nifty feature taken from Super Mario RPG).

Sabotage Studio

Sophia loved the two leads — Valere and Zale, who she calls Moon Girl and Sun Boy — and their colorful companions. She teared up when a major character sacrificed themself to defeat the Big Bad (that was a long conversation). And she held tight as we took on the final boss, setting the two leads up for a larger adventure once we defeated them. Now, we’re mopping up additional side quests and working towards the “true” ending. Sophia doesn’t want to stop until we’ve seen everything the game has to offer, a sign that she’s going to be quite the completionist when she’s ready to play on her own.

Don’t judge me, but games have become an integral part of my daughter’s wind-down time at night. They help her to calm down and relax before bathtime, a sort of pre-storytime before we read some actual books before bed. We’re not playing anything fast-paced or loud, and the games offer plenty of teachable moments when it comes to spelling words, counting and complex moral choices. From what I can gather, watching a screen at night (which I keep distant from her and a bit dim) hasn’t affected her ability to fall asleep on schedule either. (Yes, I know it’s not recommended. I also waited until Sophia was over four years old before we started nightly gaming — I’m sure it would have been more troublesome if I started earlier.)

Before Sea of Stars, we also played around 20 hours of Dave the Diver, another recent release with a glorious pixel art aesthetic. Recently, we’ve also spent some time with the delightful Super Mario Bros. Wonder. But after playing a few levels of that, Sophia almost always wants to play Sea of Stars instead. Now she can tell the difference between a platformer like Mario, a game with a variety of experiences like Dave the Diver and an RPG (she calls them “adventure games,” officially settling that debate). I’m sure she’ll appreciate the mechanics of other genres more once she learns how to both run and jump at the same time in Mario. For now, she leans towards story.

Sabotage Studio

Once it was clear that Sophia was truly into RPGs as a concept, I introduced her to Chrono Trigger. For whatever reason, Square Enix hasn’t re-released it yet on the Switch, and I wanted to play it on a more portable system than the Steam Deck. That left me with the iPhone port of the game, which looks pretty great on my iPhone 15 Pro Max. While there’s no option to use the game’s original graphics — a perk of the Steam release — the iOS version of Chrono Trigger still has all of the charm and whimsy that made me fall in love with the SNES version. (And as a nice bonus, there’s an auto button to speed through minor fights!)

Sophia immediately noticed the many (many!) similarities between Sea of Stars and Chrono Trigger. The overworld map is framed similarly, they both feature some of the best pixel art of their time and they both ultimately weave an epic story. Playing both games back-to-back reveals some of Sea of Star’s weaker elements — it takes a while to truly get going and the writing is a bit more simplistic. But it also makes me really want to play a proper Chrono sequel with Sea of Stars’ battle system.

Within 15 minutes of starting Chrono Trigger, Sophia and I were thrown back 400 years into the past. We were looking for Marle, the princess-in-hiding, who vanished soon after we found her. Then I had to explain the potential consequences of timeline interference to a 5 year old. And Sophia immediately understood what was happening: We had to save Marle’s ancestor before Marle ceased to exist! Just try competing with that, Peppa!

Sabotage Studio

To be clear, this isn’t really Sophia’s first rodeo with complex storytelling. She’s devoured almost all of Miyazaki’s films (we’re holding off on Princess Mononoke because it may be too scary, and she’s probably not ready for the mature exploration of death and art in The Wind Rises), and I’ve guided her through Avatar: The Last Airbender and The Legend of Korra. So I shouldn’t be surprised that she’s fully embracing the power of RPGs. After envisioning this moment for years, I’m going to enjoy it while it lasts.

It won’t be too long before she’ll be regaling me with stories of her own RPG adventures. And when she’s ready, I’m going to blow her mind with a one-two punch of Xenogears and Neon Genesis Evangelion. She’ll thank me later.

This article originally appeared on Engadget at https://www.engadget.com/i-taught-my-daughter-to-love-rpgs-by-playing-sea-of-stars-170038097.html?src=rss 

Avatar: Frontiers of Pandora’s adventurous spirit might just win you over

After 30 minutes or so with Avatar: Frontiers of Pandora, I was fully invested. A broad grin crept across my mug as my Na’vi bounded from platform to platform up a mountain in the sky. The rousing music, lush vegetation and minimal user interface pulled me into Ubisoft’s take on Pandora. Having ikran, the distant moon’s answer to dragons, swooping around during my ascent helped me feel like I was actually exploring this alien environment.

The journey up to the ikran rookery was the highlight of my two hours or so with the game, closely followed by having the chance to explore Pandora from the skies after bonding with my new companion. Calling your new irkan flying friend to swoop in and rescue you in mid-air is thrilling, and your sidekick can land pretty much anywhere.

Ubisoft/Massive Entertainment

Avatar: Frontiers of Pandora is an open-world adventure game from Ubisoft studio Massive Entertainment. It’s a canonical part of James Cameron’s fictional universe and it’s set shortly before the events of Avatar: The Way of Water, the sequel to the original 2009 film. Frontiers of Pandora was initially supposed to arrive at around the same time as The Way of Water, but Ubisoft pushed it back to this year.

As massively successful as the Avatar movies have been at the box office, they’ve hardly made much of a lasting cultural impact. I saw Avatar three times in theaters because of its absorbing spectacle, but had forgotten almost everything within a year and had to rewatch it before checking out the long-delayed sequel. I appreciate the technical wizardry and astonishing visuals of the films, as well as their salient points about environmentalism and colonialism, but the plots are largely rudimentary.

With more time and scope, the game has a chance to tell a richer narrative. Your character and some other Na’vi were kidnapped at a young age and were trained to serve under the RDA, a human military operation that’s harvesting resources from Pandora. Something goes wrong and the protagonist is put into emergency cryosleep. After waking up 15 years later, you’re effectively an outsider and need to relearn the ways of the Na’vi.

That’s a setup that effectively draws the player in as someone who needs to gradually understand how everything works. Naturally, as one of the Na’vi, you’ll square off against the RDA and try to drive them from Pandora.

My demo started with a modest fetch mission. I had to harvest some nectar needed for a ritual. After taking a few minutes to drink in the unusual flora and get my bearings, I made my way over to a mangrove hive. Harvesting the nectar involves a minigame that I’m sure will become annoying after having to do it a few times. You need to use a thumbstick to find the correct angle to pull an item from a plant or tree. Thankfully, Ubisoft offers the option to turn off this special interaction, much like you can skip the irritating pickpocketing minigame in Assassin’s Creed Mirage.

The publisher’s most recent open-world title is a blast. That was largely helped by Ubisoft showing restraint and avoiding much of the bloat for which it’s become notorious over the last several years. I was worried that Ubisoft would revert back to its old habits and stuff too many things into Frontiers of Pandora; it’s difficult to say whether that’s the case, based on a relatively brief look at an early section

Between side missions, looting, crafting and exploring, there’s certainly going to be lots to keep you busy outside of the main quests. You’ll be able to experiment with cooking by combining ingredients and seeing what happens (a familiar task to anyone who has played a recent Zelda game). This doesn’t seem too complex as you can only cook with two ingredients at once. Eating food can be helpful as meals can provide temporary boosts to things like base health and damage delivered while in stealth. It can also help you recover health. There are the expected multiple skill trees to juggle too, focused on survival, combat, hunting, crafting and ikran riding.

Most of these features seem additive rather than things that will pull you too far from the main story. On that note, it’s too early to say whether the narrative of the game will be much better than the humdrum narratives of either Avatar film (I’m still not over the rare mineral humans were mining from Pandora being called “unobtainium”).

Ubisoft/Massive Entertainment

After learning how to use your ikran, you’ll need to disable some aerial devices that are disrupting a Na’vi clan and then take out an enemy base. Destroying those floating beacons isn’t too difficult. You’ll need to use your hacking tools to disable the device before blowing it up. This section gave me a chance to try out aerial combat as RDA aircraft hover around the beacons to protect them. Playing on normal mode, I found that it was pretty easy to take down the flying machines with an automatic rifle (your Na’vi is pretty comfortable with guns after their RDA training).

Defeating mechs and human opponents is relatively straightforward too — unless you get overeager and rush headlong into an RDA base, only to get overwhelmed by enemies. I did just that a couple of times and died on each attempt. Taking a stealthy approach was both more successful and satisfying. Your Na’vi is powerful, so their bows are effective against humans and mechs alike. Taking out a soldier from a long distance with the longbow and thunking large arrows into mechs using the heavy bow helps to thin out the numbers without causing too much of a ruckus.

I deftly snuck between tunnels and pipes as I disabled drill towers and generators. When the enemies eventually discovered me, I made good use of my rifle as well as the staffsling to hurl explosives at them. Frontiers of Pandora affords you a lot of freedom when it comes to combat, and I enjoyed figuring out the best approach to various encounters.

The side missions I was able to try add some flavor too. One will see you taking out RDA installations and outposts to reduce pollution. Elsewhere, you’ll free animals that the military operation has captured.

Some aspects of the demo were unintuitive, however. I spent a few minutes figuring out how to ascend a steep cliff face before realizing I had to shoot a plant with my bow so it would drop a climbable vine. That was a little frustrating, as was not immediately knowing how to use the hacking tool — you need to apply just enough pressure to the controller’s trigger to line up two circles.

Overall, Avatar: Frontiers of Pandora is showing a lot of promise. I went into the demo with low expectations after a gameplay showcase in June left me underwhelmed, much like the two Avatar movies did. But now I can’t wait to jump back in and once again soar through the skies on my own ikran.

Avatar: Frontiers of Pandora will hit PlayStation 5, Xbox Series X/S, PC and Amazon Luna on December 7.

This article originally appeared on Engadget at https://www.engadget.com/avatar-frontiers-of-pandoras-adventurous-spirit-might-just-win-you-over-160024430.html?src=rss 

Google’s Pixel Tablet is on sale for a new low of $399

Google’s Pixel Tablet is one of the more compelling options for those in the market for an Android tablet, as it’s designed to double as a smart display when you aren’t holding it. If you’ve been thinking of picking one up, now looks like a good time to do so: The 11-inch slate is on sale for $399 at multiple retailers, including Amazon, Target, Best Buy and Google’s own online store. While there’s always a chance we see a better offer on Black Friday, this $100 discount marks a new all-time low. It’s also $10 less than the previous low we saw during Amazon’s Prime Big Deal Days sale earlier this month. This price applies to the base models with 128GB of storage; if you need more space, the 256GB versions are also $100 off at $499. Google says the offer will run through November 5.

We gave the Pixel Tablet a score of 85 in our review this past June, and we highlight it in our guide to the best tablets. While we don’t think it’s better purely as a tablet than our top Android pick, the vibrant Samsung Galaxy Tab S9, it’s a good ways cheaper, and it’s still more than competent for streaming video, playing games and doing most of the other casual things people do with a tablet. Its 2,560 x 1,600 LCD is crisp and punchy, its Tensor G2 chip is fast enough, its 5,000mAh battery should last a full day and the hardware doesn’t feel cheap. This is still an Android tablet, so some apps aren’t as optimized for this large display as they are on an iPad, but Google at least promises to supply the device with OS and security updates through June 2026 and June 2028, respectively.

That smart display functionality is the Pixel Tablet’s big selling point, though. Included with the device is a dock that both charges the device and provides a dedicated speaker — plop the Pixel Tablet on, and the slate becomes something like a detachable Nest Hub Max. You can use it to control and monitor smart home devices, access the Google Assistant, cast video from your phone, display photos, stream music and so on. 

There are still issues: There’s no headphone jack, the display is limited to a 60Hz refresh rate and we had a few software quirks with the tablet’s “Hub Mode” during the review process. Generally speaking, though, the Pixel Tablet is a clever melding of two useful devices. A few other Google devices are also on sale this week, including the unlocked Pixel 7a for $374, the Pixel Buds Pro for $119 and the indoor Nest Cam for $70, among others.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/googles-pixel-tablet-is-on-sale-for-a-new-low-of-399-161521267.html?src=rss 

Amazon’s Fire Max 11 tablet just dropped to a record-low price of $150

Amazon’s flagship Fire Max 11 tablet just dropped to a record-low price of $150, representing a savings of $80 from the MSRP of $230. That’s 35 percent off, for you math-heads out there. This deal is for the standard tablet and doesn’t include a stylus, keyboard or any other accessories. Being as this is an Amazon tablet, you also get those ads on the lockscreen, but they are fairly unobtrusive.

This is the most powerful Fire tablet out there, with an 11-inch LCD screen, a slim aluminum frame and Alexa-powered smart home controls. You get a fingerprint sensor in the power button, WiFi 6 support and split-screen/picture-in-picture features. We were impressed by the inherent value of the tablet at its full price, so we are 35 percent more impressed now.

The Fire Max 11 is also light, weighing around a pound, and is designed around multi-tasking, with an octa-core MediaTek processor that is nearly twice as fast as any other Amazon-branded tablet. In other words, this is a far cry from the kinds of affordable, kid-friendly tablets the company typically releases.

There’s a keyboard and stylus available for this device, but you’ll pay extra for the added functionality. There are bundles that include these accessories that are also on sale, ranging from $185 to $275.

Speaking of sales, this is part of a larger early Black Friday event that includes many other Amazon tablets. You can snag the Fire HD 10 for $75, which is half off, or the Fire 7 Kids edition for just $55. The Fire 10 Plus and the Fire 10 Kids Pro tablets are also both on sale for a limited time.

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/amazons-fire-max-11-tablet-just-dropped-to-a-record-low-price-of-150-163018884.html?src=rss 

Amazon Fire TV streaming devices are up to half off right now

Amazon Fire TV streaming sticks and related devices are up to half off right now, starting at just $18. Some of these prices match record lows found during recent Prime Day events. All told, there are five devices on sale, from the entry-level Fire TV Stick Lite to the powerful Fire TV Cube.

The Fire TV Stick Lite is on sale for $18 and the standard Fire TV Stick comes in at $20. The Fire TV Stick 4K costs $30, while the beefier TV Stick Max clocks in at $45. Finally, the Borg-like TV Cube will set you back $110, a savings of over 20 percent. This is the latest Cube, with a 2GHz octa-core processor and an HDMI input connection to plug in your cable box, which lets you use voice commands to watch regular cable TV.

The Fire Stick TV Max, typically $60, is the company’s most powerful streaming stick, with 40 percent more power than the Fire TV Stick 4K. To that end, you get 4K streams, fast app boot times and fluid menu navigation. This stick integrates with WiFi 6, Dolby Vision, HDR, HDR10+ and Dolby Atmos audio. Of course, you can use Alexa voice commands to do just about anything via the included voice remote.

The Fire TV Stick 4K is no slouch, offering support for WiFi 6 and 4K streams. It also ships with an Alexa remote and a 6-month subscription to one of Amazon’s many streaming platforms, MGM+. That’s the one with the Harold Perrineau-led supernatural thriller From. The standard Fire TV stick and the Lite don’t offer 4K streams, but they do ship with a voice remote.

This sale is part of an early Black Friday event and it remains unseen when prices will balloon up back to the original MSRPs. So if you’re looking to get a capable streaming stick, or cube, on the cheap you should probably be quick about it.

This article originally appeared on Engadget at https://www.engadget.com/amazon-fire-tv-streaming-devices-are-up-to-half-off-right-now-152416126.html?src=rss 

Facebook and Instagram will start offering ad-free plans in Europe in November

Meta has confirmed it will start offering Facebook and Instagram users in Europe an ad-free subscription option in November. Those in the European Union, European Economic Area and Switzerland will be able to use both platforms without ads for a monthly fee of €10 ($10.61) if they sign up on the web or €13 ($13.79) if they take out a subscription through iOS and Android apps. The difference is to account for the cut of in-app payments that Apple and Google take.

Meta says that subscribers’ data will not be used for advertising purposes. For the time being, the subscription will cover all linked accounts in a user’s Accounts Center. Starting on March 1 next year, users will need to pay an extra €6 on the web and €8 more on iOS and Android for each linked account on which they want to have an ad-free experience.

Users will still have the choice to use Facebook and Instagram for free but with ads in their feeds. Meta says it will “continue to offer people free access to our personalized products and services regardless of income.”

The company claims it’s starting to offer the ad-free plan to comply with “evolving European regulations” such as the Digital Markets Act and stricter interpretations of the General Data Protection Regulation. Privacy regulators in the EU have pressured Meta to seek explicit consent from users before showing them targeted ads based on their activity. The company offered to oblige with that request but reportedly suggested to regulators that it should be able to charge users who opt out, likely in an attempt to make up for any shortfall in revenue. It says the Court of Justice of the European Union stipulated in a ruling “that a subscription model, like the one we are announcing, is a valid form of consent for an ads funded service.”

Reports over the last couple of months have suggested Meta would start offering ad-free plans in Europe as part of an effort to sate EU regulators, who haven’t shied away from penalizing the company. In May, the bloc fined Meta $1.3 billion for moving EU citizens’ data to servers in the US. It was previously reported that the ad-free plans could cost as much as $17 per month, but that isn’t quite the case.

Meanwhile, as part of its shifting ad strategy in Europe, Meta will temporarily stop showing any ads to users aged under 18 in areas where the ad-free subscription is available, as first reported by The Wall Street Journal. This will come into effect on November 6. Earlier this year, Meta placed stricter limits on the data that advertisers can use to show teens targeted ads.

This is the first time that Meta has offered an ad-free subscription option. Confirmation of the plans follows X (formerly Twitter) starting to offer two additional Premium (formerly Twitter Blue) tiers last week. The more expensive one of these allows users to get rid of ads for $16 per month.

This article originally appeared on Engadget at https://www.engadget.com/facebook-and-instagram-will-start-offering-ad-free-plans-in-europe-in-november-141650104.html?src=rss 

Microsoft bans ‘unauthorized’ third-party Xbox controllers and accessories

Microsoft is putting its foot down when it comes to unauthorized controller use. The company has begun banning any third-party Xbox controllers and accessories that aren’t part of the “designed for Xbox” hardware partner program. A gamer posted the news to Restera after plugging in an Xbox-compatible controller and receiving a notification about the ban.

The error code is explained in detail on Microsoft’s support blog: “From the moment you connect an unauthorized accessory and receive error code 0x82d60002, you’ll have two weeks to use the accessory, after which time it will then be blocked from use with the console.” Microsoft’s advice? Get in touch with the company you bought the controller from and return it — a bit savage, but very clear.

Microsoft’s motivation for the crackdown could stem, in part, from a desire to block cheat devices like Cronus Zen. Fellow gaming companies have been working hard to ban their use during gameplay. Of course, Microsoft’s decision could also stem from a probable increase in sales of their own controllers and accessories.

Brook Gaming, one of the companies with impacted products, released a statement assuring customers that it would “spare no effort in identifying potential solutions” to this new policy. In the meantime, there’s likely to be a drop in sales for its and other third-party manufacturers’ Xbox products.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-bans-unauthorized-third-party-xbox-controllers-and-accessories-124703807.html?src=rss 

Lenovo Smart Paper review: A solid e-ink tablet spoiled by the cost

Despite an infatuation with most things e-ink, I’ve resisted the world of e-ink notebooks. I’m one of the few who once owned a Kindle DX, that huge e-reader that existed for only a few years before being retired.

In the last few years, we’ve seen Amazon get into e-ink scribes, while startups like ReMarkable have carved out their own niche with capable hardware for a reasonable price. Lenovo, having dabbled with e-ink on devices like the Yoga Book, has decided to join the fray with the Smart Paper.

While the product hasn’t yet launched in the US (and is now curiously absent from Lenovo’s retail site), the Smart Paper is now available in other countries, including the UK.

At around $400 (or £500 in the UK) it’s expensive. That’s more than the Kindle Scribe – and much more than the ReMarkable 2. I tried using the Smart Paper instead of a typical paper notepad, especially intrigued to see if the offline handwriting recognition would create a seamless way of sharing notes across to my laptop or phone. There are enough reasons that Lenovo’s digital notepad stands out – but not all of them are good.

Hardware

Photo by Mat Smith / Engadget

The Smart Paper has a relatively simple design, with an indent for the stylus, along the left side of the device, the only detail on the front of the device, besides the 10.3-inch E Ink touchscreen. You can interact with the screen through both the stylus and typical touch input, although you can’t scribble with your finger. The Smart Paper’s matte screen is crisp enough, at 227 pixels per inch (ppi), but noticeably a little jaggier than the Kindle Scribe’s 300-ppi screen, which is closer to a high-definition tablet display.

The hardware is solid too, and Lenovo bundles in both the stylus and a folio case for protecting the screen – which also keeps the stylus safe inside. Like the Kindle Stylus, the Lenovo pen can also be magnetically attached.

It’s more than sufficient for pencil sketches, doodles and note-taking. The Smart Paper’s matte finish makes it a delight to write on, and unlike the ReMarkable 2, it has a built-in light to use it regardless of ambient light levels. I only ever used it at its lowest brightness. (Who writes in the dark, anyway?) There’s also a built-in mic to record voice notes, but no speakers.

The Smart Paper’s stylus feels almost like a pencil, with a single flat side aiding grip. The writing experience is smooth and responsive – it’s not at iPad levels, but the 25 ms latency is smooth enough to ensure it doesn’t interrupt your writing flow. The nibs are replaceable, and it feels, well, as good as most other e-ink styluses I’ve used so far. Compared to the Kindle Scribe’s pen, I prefer Lenovo’s streamlined design: no buttons, no eraser ends, just an input device. Tech-wise, the stylus has tilt and pressure sensitivity (4,096 levels of pressure), to better show off nine different input styles, including some decent calligraphy nibs, highlighter and more straightforward pen options.

Software

Photo by Mat Smith / Engadget

Lenovo’s Smart Paper runs Android 11, but with an open-source twist, which should make for more powerful software that I’d hoped would go beyond Amazon’s Kindle Scribe. Sadly, unless you’re willing to dive into sideloading and software tinkering, it’s not remotely the Android experience I was hoping for. Instead, it’s a way for Lenovo to offer a responsive but simple touch interface.

The Smart Paper’s notepad templates run the gamut from simple lined paper to multi-column affairs for spreadsheets on the go. Lenovo claims there are 74 templates, but the majority of them are incredibly similar.

Beyond tapping with the stylus, you can use swipes and taps to navigate between notepad pages, but it’s so temperamental. A tappable icon to nudge you between pages – arrows would have been fine – would have saved me a lot of fruitless swipes.

Instead, I’d have to wrestle with sliding from the center of the display outwards. Do it wrong, and you’ll bounce out to your notepad library or go back a page instead of forward.

There are also the most basic of basic apps, including a clock, calendar and email client. The reader supports EPUB, PDF and Office files, alongside your digital notepads made on the Smart Paper itself. You can also record voice notes and even dictate notes, if you’re feeling lucky. There’s an eBooks.com app, which will be your principal place for book shopping.

The eBooks.com portal is… fine? Amazon, predictably, dominates ebooks, but at least there’s something here compatible with an established platform. Having said that, even books bought through eBooks.com don’t look great. There are no borders, so the text goes from edge to edge. Instead of jumping to the next page, the body text itself slides across the screen, which is a little jarring on a low-refresh-rate e-ink display. Barring the whole sideloading can of worms, the only way to get your Kindle books on here is to load them up on the Firefox browser, which requires a data connection.

You can pretty easily transfer compatible files if you already have a PDF of a book, or an EPUB file. There is one app that could make it easier to move files: Google Drive. But it isn’t on the homepage, it’s tabbed away. You also can’t use Drive to move your digital notebooks, though. Unfortunately, for that you need a special subscription.

This is where Lenovo’s Smart Paper app comes in. It offers cloud-synced notebook files, if you’re willing to pay for a subscription. It’s prohibitively expensive, though. Here in the UK, the shortest option is £9 per month for three months, with an upload limit of 5GB. It scales up from there for longer periods and even more storage. By comparison, Google Drive gives you 200 GB of storage for a mere £2.49 a month. (And it works on everything.)

Photo by Mat Smith / Engadget

Even more bafflingly, to subscribe to the service, you’ll need access to a Windows or Android device and subscribe from those apps. For some reason, Lenovo doesn’t offer subscription purchases on iOS, despite offering the app on the App Store. It’s yet another headache for an incredibly overpriced, underwhelming service. Unfortunately, there’s no easy workaround, even with those Google Drive shortcuts,

I initially thought the Smart Paper’s offline handwriting recognition would be the standout feature, but without easier ways to sync your files (or copy and paste text), it’s more of a handy skill that occasionally comes in useful. Once I’d converted my chicken scratch to digital text, I was still beholden to a data connection – and either Lenovo’s cloud sync or G Drive – to utilize those digital notes. I have a horrible feeling that, with pages upon pages of handwriting to convert, it would just be easier for me to type out my written notes, which defeats the purpose of the thing.

Wrap-up

Photo by Mat Smith / Engadget

The hardware is expensive, but solid. Despite those Android roots, though, it lacks the flexibility of upstarts like ReMarkable’s e-ink devices. While the Google Drive integration is useful, your digital scribblings are trapped in Lenovo’s pricey companion cloud service. Just a few more simple (relevant!) apps would also have made for a more compelling device. If there’s Google Drive hooks, why not try to get a basic interface for Google Docs? Even if it didn’t support handwriting recognition, the device lacks a way to transpose your text notes to a text editor easily.

Ignoring the poorly thought-out cloud subscription pricing, the Smart Paper is also almost £200 more than the ReMarkable 2. For that amount, the Smart Paper would have to be the perfect e-ink notepad, but it’s not.

This article originally appeared on Engadget at https://www.engadget.com/lenovo-smart-paper-review-a-solid-e-ink-tablet-spoiled-by-the-cost-133056534.html?src=rss 

The Morning After: Samsung pays tribute to its flip phone past with limited-edition foldable

Samsung has unveiled the Galaxy Z Flip 5 Retro, a limited-edition foldable that pays homage to the SGH-E700 (AKA the SGH-E715 in the US), which came out 20 years ago in 2003. It has the same indigo blue and silver color combo as the original and a few special widgets, but it’s otherwise the same foldable flip phone from earlier this year. This special edition will go on sale in Korea and several countries in Europe, but not the US.

Samsung

The SGH-E700 was Samsung’s first mobile phone with an integrated antenna and became a certified hit, selling more than 10 million units. Weirdly, this isn’t even the first time Samsung has tugged at nostalgia strings with this phone: in 2007, Samsung effectively reissued the same phone with new radios as a nostalgia play, even though it was only four years old at the time.

— Mat Smith

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

The biggest stories you might have missed

How to customize the double tap gesture on Apple Watch

The best gadgets for your pets

Is streaming video even still worth it?

What the evolution of our own brains can tell us about the future of AI

What we got right (and wrong) about Elon Musk’s takeover of Twitter

One year later, it’s X.

Getty Images

Exactly one year has passed since Elon Musk, fresh off a months-long legal battle that forced him to buy the company, strolled into Twitter headquarters carrying a sink. We weren’t entirely sure what to expect. But there was no shortage of predictions about just how messy and chaotic Twitter might become under Musk’s leadership. The biggest twist, however, might be Meta making its Twitter rival, Threads, into a viable (if flawed) alternative. Karissa Bell walks through what did (and didn’t) happen when Musk took charge.

Continue reading.

Threads is working on an API for developers

Threads aims to be the place for public conversations online.

Threads was missing a lot of features users would expect from a service similar to Twitter (now X) when it launched. But over the past few months, it has added more new features, but as it still doesn’t have an API, third-party developers can’t create features with hooks into their services. For example, local transport agencies can’t automatically post service alerts when a train is delayed.

According to Instagram chief Adam Mosseri, though, Threads is working on an API for developers — he just has some reservations. He’s concerned the API’s launch could mean “a lot more publisher content and not much more creator content.” Mosseri may be hinting at the early days of Threads, where people’s feeds were dominated by brands and accounts with (presumably) social media staffers posting up a storm.

Continue reading.

Google’s default search engine status cost it $26 billion in 2021

The figure was revealed in the DOJ’s antitrust trial against the search giant.

Google VP Prabhakar Raghavan testified the company paid $26.3 billion in 2021 for maintaining default search engine status and acquiring traffic. Most of that likely went to Apple, in order to remain the default search option on iPhone, iPad and Mac.

Raghavan, who was testifying as part of the DOJ’s ongoing antitrust suit against the company, said Google’s search advertising made $146.4 billion in revenue in 2021, which puts the $26 billion it paid for default status in perspective. The executive added that default status made up the lion’s share of what it pays to acquire traffic.

Continue reading.

How to watch Apple’s Scary Fast event

The night time is the right time for new iMacs and laptops.

Apple’s holding another streaming event today, Monday October 30, at 8PM ET. Yes, that’s in the dead of night, and you can watch the stream on YouTube, on Apple’s website and on Apple TV devices. Here’s what you can expect to see.

Watch here.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-samsung-pays-tribute-to-its-flip-phone-past-with-limited-edition-foldable-111618806.html?src=rss 

Generated by Feedzy
Exit mobile version