You can now delete your Threads profile without nuking your Instagram account

Meta is continuing to (slowly) untangle some aspects of Threads from Instagram. Threads users are now able to delete their accounts on the app without also deleting their Instagram, the app’s top exec, Adam Mosseri, said in an update.

Users can remove their profile from the Threads app via Settings -> Account -> Delete or deactivate profile

The change has been a long-requested feature among Threads users, many of whom were frustrated by the inability to purge their Threads profile without also nuking their Instagram account. The update comes shortly after Meta introduced another settings change that allows Threads users to opt out of having their posts promoted in Instagram and Facebook’s main feeds.

Despite the changes, Instagram and Threads are still tied very closely together. An Instagram account is required to join Threads, and the app’s only messaging feature relies on Instagram’s inbox. Threads also draws on users’ Instagram presence for recommendations and other features.

While Meta is unlikely to completely separate the two services, there’s reason to hope that Threads may eventually become more independent. Meta has said it intends to make Threads compatible with ActivityPub, the open-source protocol that powers Mastodon and other services in the fediverse. The company hasn’t shared much about how this will work, but the integration should provide social media users with new ways to interact with Threads content even if they prefer to steer clear of Instagram.

This article originally appeared on Engadget at https://www.engadget.com/you-can-now-delete-your-threads-profile-without-nuking-your-instagram-account-232844974.html?src=rss 

Amazon cuts 180 jobs from its gaming division

Amazon has cut around 180 jobs from its gaming division. Sources from Reuters, Aftermath and Bloomberg reported on the cuts, which affected the entire Game Growth team and all staff working on Crown, an Amazon-backed Twitch channel. A leaked email reportedly cited a company pivot to refocus resources on growth areas like free monthly games for Prime subscribers.

“After our initial restructuring in April, it became clear that we needed to focus our resources even more on the areas that are growing with the highest potential to drive our business forward,” Amazon Games VP Christoph Hartmann wrote in the internal email viewed by Reuters. “We’ve listened to our customers and we know delivering free games every month is what they want most, so we are refining our Prime benefit to increase our focus there.” The company reportedly began telling employees on Monday morning that their jobs had been cut.

Amazon’s Crown channel on Twitch, which The Verge reports is shutting down after Amazon let go of its staff, included original shows and content. It aimed for the feel of traditional television, offering ad-supported programming, including Screen Invaders, which featured “mobile games transformed into arcade and IRL experiences like you’ve never seen them before.” The channel had big-name sponsors like Intel and Progressive.

However, a report from Bloomberg earlier this year suggested Amazon inflated the Crown channel’s metrics with “junk views,” or people who aren’t actively watching or serving any purpose for advertisers. The channel’s relatively paltry follow counts and chat participants aligned with Bloomberg’s reporting that its popularity may have been lower than expected.

The reported 180 jobs cut today are part of a broader restructuring that also saw alleged cuts to its streaming and podcast divisions last week. The online retailer last laid off employees from its gaming unit in April, impacting more than 100 workers from its gaming division. The company has reportedly cut 27,000 jobs since last fall — part of a broader trend of Big Tech companies tightening their belts and displacing workers in 2023.

This article originally appeared on Engadget at https://www.engadget.com/amazon-cuts-180-jobs-from-its-gaming-division-204231214.html?src=rss 

Popular AI platform introduces rewards system to encourage deepfakes of real people

Civitai, an online marketplace for sharing AI models, just introduced a new feature called “bounties” to encourage its community to develop passable deepfakes of real people, as originally reported by 404 Media. Whoever concocts the best AI model gets a virtual currency called “Buzz” that users can buy with actual money.

Many of the bounties posted to the site ask users to recreate the likeness of celebrities and social media influencers, most of them female. The reporting also calls out the lion’s share of these results as “nonconsensual sexual images.” This is the kind of thing that has been proliferating across the internet for years and years, but artificial intelligence allows for a more realistic end result. Additionally, 404 Media found some requests for private people with no significant online presence, making this even more creepy.

“I am very afraid of what this can become,” Michele Alves, an Instagram influencer who has a bounty on Civitai, told 404 Media. “I don’t know what measures I could take, since the internet seems like a place out of control.”

According to market firm Andreessen Horowitz, Civitai is the seventh most popular generative AI platform at the moment. In other words, there are a whole lot of eyeballs on these bounty requests. It only took staffers at 404 Media moments to source images sent via a bounty request to a private person with personal social media accounts boasting just a few followers. The person who posted the bounty claimed it was his wife, but her social media accounts said otherwise. Gross.

One Civitai user declined the bounty on the grounds that it was “asking for legal problems in the future.” To that end, Virginia just updated its revenge porn laws to punish deekfake creators with up to one year in jail. Still, this particular request was fulfilled and several images were uploaded to the site, though they were non-sexual in nature.

It’s worth noting that very few of the bounty requests specifically state the poster’s looking for sexual material, couching the request in vague language. Some, however, go all-in, using terms like “degenerate request” along with comments on female breast size. Civitai, for its part, says that these bounties should not be used to create non-consensual AI-generated sexual images of real people.

However, both sexual images of public-facing figures and non-sexual images of regular people are allowed. After that, it’s just a matter of combining the two. 404 Media used the company’s text-to-image tool to create non-consensual sexual images of a real person “in seconds.”

This article originally appeared on Engadget at https://www.engadget.com/popular-ai-platform-introduces-rewards-system-to-encourage-deepfakes-of-real-people-194326312.html?src=rss 

PlayStation Portal review: A baffling handheld for no one but Sony diehards

Sony has apparently learned nothing from the success of the Nintendo Switch and Steam Deck. Or from its own portable systems like the Vita and PSP, for that matter. The PlayStation Portal (yes, technically it’s another PSP) is a $200 handheld system that can only stream games from your PlayStation 5. There aren’t any built in apps, it can’t play anything locally, and there’s no connection to Sony’s cloud game streaming service. It’s purely a streaming window into your PS5, hence the name.

Consequently, it’s also a device that lives and dies based on the quality of your internet connection. While it’s mostly meant for in-home play, you could technically hop on any Wi-Fi connection to play remotely when you’re traveling. But that’s only possible if that connection and your home internet can keep up, and if your PS5 doesn’t crash or get wonky. If anything along that chain fails, you’re left with an ugly $200 doorstop.

That’s the main problem with the PlayStation Portal. Its downsides are so immediately apparent, it’s unclear why anyone should get one. You could, for example, spend $100 for a Backbone controller to stream games from your phone. Or you could use any existing gamepad to access the PS Remote app on a phone, table, Mac or Windows PC. There are so many better ways to access games on the go, the PlayStation Portal already feels obsolete before it launches.

Even its design seems haphazard: It’s as if Sony chopped up a DualSense controller and shoved a basic 8-inch tablet in the middle. In place of the DualSense’s center touchpad, you can tap and swipe on the Portal’s screen (a process that was never as smooth as I wanted). On the bright side, the Portal includes the DualSense’s satisfying haptics, and its sci-fi-ish black and white case looks right at home alongside the PlayStation 5.

Photo by Devindra Hardawar/Engadget

Holding the PlayStation Portal feels like holding an oversized DualSense controller. My hands and fingers were perfectly comfortable, but the 8-inch screen throws off the balance. I also couldn’t help but notice how fragile the bottom corners of the screen were. It really does look like a tablet, with thick bezels and a relatively thin profile. But unlike the Switch, Steam Deck or even PlayStation Vita, there’s nothing protecting the lower part of the Portal’s screen from a hard drop, or from being crushed inside of a backpack. (Sony isn’t selling a Portal case of its own, but you can find some from third-parties.)

I’m sure the controller arms would offer some protection for many falls, but I couldn’t help treating the system with kid gloves during my testing. I didn’t let my 5-year old daughter handle it during my review, even though I feel comfortable letting her hold a Switch. Perhaps this is just my paranoid dad brain speaking, but the Portal’s screen is practically asking to be damaged — it’s like getting your child an overly-expensive doll and just knowing it’s going to lose a limb within a day.

Setting up the PlayStation Portal involves linking it to your PlayStation 5 from within the console, or the PlayStation app. For some reason, my phone (an iPhone 15 Pro Max) had a hard time making out the QR code on the Portal’s screen, so I plugged in the pairing code manually. Once that was clear, I sat back and waited for the Portal to connect to my PS5. And I waited. And waited.

Photo by Devindra Hardawar/Engadget

Thirty seconds later I received a message saying that I needed to turn on my PS5’s Remote Play feature, something I could have sworn I did when reviewing the system. The only problem? I was snuggled in bed, hoping to get some portable Spider-Man 2 time in before I dozed off. Rather than trek down two flights of stairs to reach the PS5 in my basement, I decided to wait until morning. I’ll admit, this was mostly my fault, but it would have been nice to flip on Remote Play from the PlayStation app.

When I got up, I immediately flipped on the feature on my PS5 and proceeded to make breakfast. While my kids were chomping down on pancakes, I turned on the PS Portal and tried to connect to my PS5 — once again, I waited. About a minute later, I finally heard a successful chime from the system and was presented with my PlayStation 5’s home screen. But when I tried to get a game of Thumper going, all I saw was a sea of video compression artifacts. The game’s normally fluid controls felt like mud. I gave up after five minutes of frustration.

Here’s where I need to reiterate that your experience with the PlayStation Portal comes down to your home’s internet setup. Sony recommends having a connection of at least 5Mbps, and it suggests 15Mbps for better quality. But raw internet speed is just one factor: You also have to consider the age and networking technology in your router, as well as Wi-Fi reception throughout your home. For the best possible experience, you’ll want a modern router (or even better, a mesh setup) that can bathe your home in full wireless bars, as well as a direct Ethernet connection for your PS5. (Sony isn’t saying if the PS Portal supports Wi-Fi 6, but that’s a technology worth investing in if you have an older router.)

What’s confusing, though, is that I have pretty great internet throughout my home. I’m using AT&T’s gigabit service with a modern Wi-Fi 6 gateway on my first floor, and there’s a mesh extension for my office in the basement. I typically see full wireless reception on my main floor, with speeds between 600 and 800Mbps on most devices. So why was the PlayStation Portal having such a rough time? I have no clue. My PS5, which sits in the basement, isn’t connected via Ethernet. But I also see 500Mbps speeds down there, so it didn’t seem necessary. During breakfast, I was sitting about 20 unobstructed feet from my router, so there wasn’t much physical interference either.

When I moved to my living room later in the day, which is also where my router sits, the Portal was able to connect to my PS5 in around 15 seconds. I spun up Spider-Man 2 and crossed my fingers. For whatever reason, it loaded up just fine and I was able to play for an hour with my daughter curled up beside me. That was the first time I could actually see the potential of this thing. My daughter and I have been gaming together a lot, but only with portable systems we can use together in bed or on the couch. It would take a lot more effort to bring her into my basement home theater, and frankly, she’d probably be bored there.

Photo by Devindra Hardawar/Engadget

So there we were, swinging through NYC streets as Peter Parker and Miles Morales, and it felt like magic. Spider-Man 2 appeared to be running at 60fps on the Portal in performance mode, and it was perfectly fine. Colors certainly didn’t pop as they do on my Switch OLED, and it couldn’t hold a candle to the Steam Deck’s new 90Hz OLED HDR screen, but it was still decently immersive without many video artifacts. The controls felt just as responsive as the DualSense, and its haptic rumble felt powerful and nuanced (certainly more so than the Switch or Steam Deck).

Moving up to my bedroom later in the day (one floor above the router, two floors above the basement) we were able to clock another 30 minutes in Spider-Man 2 with only occasional hiccups. Thankfully, the game automatically paused in those instances, similar to what you’d see if your DualSense controller lost power during normal gameplay. Every time we disconnected, I couldn’t help but look over at the Switch OLED and Steam Deck, handhelds that can actually play games offline without a sweat.

During a recent grocery run, I brought the Portal along just to test the limits of its remote connectivity. To my surprise, I was able to tether it to my phone (using Verizon’s 5G ultra-wideband network) and launch Spider-Man 2 just fine. The game looked far less clear than when I was at home, naturally, but I could still make out enough to explore the city and take on a few side missions.

Photo by Devindra Hardawar/Engadget

So sure, the Portal isn’t entirely useless on the go, but you’re risking a lot if it’s your only portable gaming option. You still couldn’t use it on a plane — even if the internet was fast enough, network latency would be abysmal — and hotel Wi-Fi is notoriously unreliable. Meanwhile, you could play Tears of the Kingdom on Switch or Baldur’s Gate 3 on the Steam Deck without issue. (Power is a concern, but planes often have outlets and both systems can be charged with portable battery packs.)

When I got back home, my daughter was excited to see more of Mile’s story in Spider-Man 2. But for whatever reason, the Portal refused to connect to my PS5 while we were sitting in bed, even though it worked just fine there the night before. We didn’t have enough time to run downstairs and reset the PS5, so we resorted to playing Dave the Diver on the Steam Deck instead.

I can’t abide hardware I can’t trust, and the PlayStation Portal is among the most fickle devices I’ve encountered. Even if you have an excellent home networking setup, it’s hard to predict just how well it will perform. That’s a shame, since its battery life is among the best we’ve seen for a portable system, lasting between seven and eight hours of gameplay. (The one bright side to being a streaming only device? It’s basically just decoding incoming video.)

Photo by Devindra Hardawar/Engadget

There are other annoyances too, like the Portal’s complete lack of Bluetooth support. You can connect a pair of Sony’s $200 Pulse Explore earbuds, but that’s your only wireless option. Otherwise, you’ll have to plug in wired headphones at the bottom of the Portal, or deal with the system’s anemic speakers. Sony likely wanted to keep the Portal’s price down, but losing Bluetooth feels like the Sony of yore forcing people to buy their proprietary Memory Sticks, instead of using SD cards like everyone else.

Despite its many downsides, I’m sure some PlayStation fans will jump on the Portal. Engadget Executive Editor Aaron Souppouris and Deputy Editor Nathan Ingraham were both intrigued about playing on the couch while watching something else on their TVs. And based on my time with it, I can see the Portal’s limited appeal — but not for $200.

As someone who genuinely loved the PlayStation Vita, it’s disappointing to see Sony delivering a bare minimum portable system. I’m not expecting the Vita 2, but at least give us true cloud gaming.

This article originally appeared on Engadget at https://www.engadget.com/playstation-portal-review-a-baffling-handheld-for-no-one-but-sony-diehards-201558485.html?src=rss 

Baldur’s Gate 3 and Alan Wake 2 lead the 2023 Game Awards nominees

The Game Awards 2023 are almost upon us and this year’s nominations have been revealed. Baldur’s Gate 3 and Alan Wake 2 lead the pack with eight nods each. They’re both up for the top prize of Game of the Year alongside Marvel’s Spider-Man 2 (seven nominations overall), the Resident Evil 4 remake (four nods), Super Mario Bros. Wonder (five) and The Legend of Zelda: Tears of the Kingdom (five).

Nintendo snagged the most nominations of any publisher with 15, followed by Sony (13), Microsoft (10, including Bethesda and Activision Blizzard’s nods) and Epic Games (nine). There are 31 awards in total, including Best Adaptation. The nominees in that category this year are Castlevania: Nocturne, Gran Turismo, The Last of Us, The Super Mario Bros. Movie and Twisted Metal.

A bunch of deserving indies picked up nominations as well, including Cocoon, Dave the Diver, Dredge, Tchia, Viewfinder, Pizza Tower and Hello Kitty Island Adventure. Meanwhile, continuing a redemption arc after its disastrous debut three years ago, Cyberpunk 2077 2.0 and its Phantom Liberty expansion racked up four nominations in total.

The results of a fan poll will be added to votes from a jury of more than 100 global media publications and influencer outlets to determine the winners. You can watch The Game Awards live on December 7, where the hosts will undoubtedly zip through many of the awards to get to the next big trailer (which may just include one for Grand Theft Auto VI).

This article originally appeared on Engadget at https://www.engadget.com/baldurs-gate-3-and-alan-wake-2-lead-the-2023-game-awards-nominees-185729344.html?src=rss 

Google reportedly pays Apple 36 percent of search advertising revenues from Safari

Google pays Apple 36 percent of all ad revenue it generates whenever someone does a Google search using Apple’s Safari browser. The number, which was supposed to remain confidential, was revealed by Kevin Murphy, an economics professor at the University of Chicago during his testimony on behalf of Alphabet at the company’s ongoing Justice Department trial in Washington on Monday, Bloomberg reported.

The number shed more light on the relationship between two of the world’s largest tech companies, which has come under antitrust scrutiny in the last few years. The DOJ has accused Google of using its vast resources to maintain market dominance by paying companies like Apple, whose iPhone, iPad, and Mac devices have billions of users collectively, to be the default search engine on Safari. In 2021, Google reportedly paid Apple “around $18 billion” to be the default search engine on Safari, a New York Times report revealed.

Last week, Google and Apple had raised objections making details of their arrangement public, Bloomberg noted. Google said that making more details public “would unreasonably undermine Google’s competitive standing in relation to both competitors and other counterparties” in a court filing

It’s not clear how much ad revenue Google generates from Safari, but it’s safe to assume that 36 percent of that number would likely be tens of billions of dollars. In 2022, Google’s total revenue was $279.8 billion, and a majority of it came from advertising.

Google and Apple did not respond to Engadget’s request for comment.

This article originally appeared on Engadget at https://www.engadget.com/google-reportedly-pays-apple-36-percent-of-ad-search-revenues-from-safari-191730783.html?src=rss 

This cordless vacuum is 23 percent off during Dyson’s Black Friday sale

Dyson is taking $175 off the V15 Detect Absolute stick vacuum. The device won’t only clean your floors; it will show you how much dirt it’s sucking up, thanks to a built-in laser light and dust particle counter. The early Black Friday deal brings the powerful stick vac’s price down to $575 from its standard $750.

Engadget tried the V15 Detect Absolute when it launched in 2021 and found it an elite cleaning machine for those willing to pay a premium. “It feels weird to consider a high-end vacuum as a luxury, or even a treat,” Mat Smith wrote. “But honestly, that’s how it felt when I was using it: reliable, powerful, and habit-forming.” He described the vacuum as a “total beast at extracting ingrained dust and dirt in carpets and rugs.”

In addition to its dirt-sucking prowess, the V15 Detect Absolute stands out with its laser-powered optic cleaner head. It illuminates dust particles you wouldn’t usually see, helping you better understand how dirty your floor is before tackling it. It also includes a piezo sensor, which sizes and counts dust particles, displaying them on the handle’s LCD. In addition to particle count, the screen shows your remaining runtime and maintenance alerts.

The stick vac has sensors that monitor brush bar resistance 360 times a second, adapting the device’s power usage across different floor types. It has an estimated hour of battery life and includes Auto, Eco and Boost cleaning modes to pace its energy use. Like all Dyson stick vacuums, you can convert it to a stubby handheld for getting those hard-to-reach spots.

If you’re looking for a cheaper model without the V15’s bells and whistles, Dyson also has a discount on the V8 Absolute. On sale for $300 compared to its usual price of $520, this vacuum has a less powerful motor than the V15 but is still plenty capable. It’s also lighter in hand and on the wallet. The stick vac ships with two cleaner heads (one specializing in carpets and another in hard floors) and lasts up to 40 minutes.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/this-cordless-vacuum-is-23-percent-off-during-dysons-black-friday-sale-193046941.html?src=rss 

Remedy scraps plans for a free-to-play multiplayer game

Remedy’s latest title, Alan Wake II, is garnering rave reviews and is a surefire game of the year contender. The studio will be hoping to build on that success with the several other games it has in the works, including a Control sequel and co-op spinoff. However, Remedy is going back to the drawing board with another game it has been piecing together.

It emerged in 2021 that the studio was working on a free-to-play co-op shooter with Tencent. Given the uncertainty of the market for free-to-play multiplayer games, though, the two sides have decided to go in a different direction. They’re rebooting Project Vanguard as Project Kestrel, which will be a “premium game with a strong, cooperative multiplayer component.”

The game is going back to a concept stage with core leadership and some members of the team remaining on Kestrel. Other folks who were working on Vanguard are being reassigned to other Remedy teams. The studio says Kestrel will “lean more into Remedy’s core strengths.” It plans to repurpose many of Vanguard’s assets, features and themes for Kestrel.

“We have made some great strides in free-to-play and multiplayer development in Vanguard,” Remedy CEO Tero Virtala said in a statement. “After a lot of careful consideration, we believe that taking on a new direction where the game will be built more around Remedy’s core competences is the right way to go. We are creating another distinct Remedy game with Tencent’s continued support in making a great cooperative multiplayer experience.”

Changing tack feels like a smart move. The free-to-play multiplayer shooter market is saturated with high-profile competition such as Apex Legends, Fortnite, Call of Duty: Warzone and Overwatch 2. As a result, a number of notable live service shooters have been shut down or canceled this year. One of those was CrossfireX, a free-to-play shooter that Remedy worked on, so the studio may be forgiven for feeling wary about re-entering that fray anytime soon.

This article originally appeared on Engadget at https://www.engadget.com/remedy-scraps-plans-for-a-free-to-play-multiplayer-game-174701519.html?src=rss 

Cybercriminal gang LockBit leaks alleged Boeing data

Ransomware group LockBit leaked data allegedly belonging to Boeing on Friday, about a week after the aerospace giant confirmed it had fallen victim to a cyberattack. The leak includes more than 43GB of backup files that LockBit says it stole from Boeing, according to Bleeping Computer

As of Monday afternoon, the Boeing services website remained out of order. A notice posted to the site acknowledged a cyber incident affecting Boeing’s parts and distribution business, but reiterated that it did not impact the safety of its aircrafts. “In connection with this incident, a criminal ransomware actor has released information it alleges to have taken from our systems,” a Boeing spokesperson told Engadget. “We continue to investigate the incident and will remain in contact with law enforcement, regulatory authorities, and potentially impacted parties, as appropriate.”

Boeing

The saga started on October 27 when LockBit listed Boeing as a victim on its website, saying that the company had until November 2 to negotiate a payment. While LockBit briefly removed Boeing from its list of victims on its website, the ransomware gang returned on November 7 stating that Boeing had ignored its attempts to negotiate. LockBit initially threatened to release 4GB of sample data before it decided to leak all of the data it had stolen on November 10. 

The Boeing backup data released by LockBit includes configuration data for IT management software, auditing and monitoring logs and some Citrix information believed to be connected to a previous exploit

LockBit has grown into a notorious ransomware gang since its first appearance on Russian cybercrime forums in January 2020. There have been about 1,700 attacks in the US linked to LockBit, with companies paying about $91 million in ransoms to the gang, according to the FBI. Victims include the Chinese bank ICBC, chip giant Taiwan Semiconductor Manufacturing Company and Canadian book seller Indigo Books and Music, among others. 

This article originally appeared on Engadget at https://www.engadget.com/cybercriminal-gang-lockbit-leaks-alleged-boeing-data-180021333.html?src=rss 

The Meta Quest 2 VR headset drops to an all-time low of $250 during Amazon’s early Black Friday sale

If you’ve been waiting for a reason to finally grab a headset to watch 360-degree videos on YouTube or have an exceptionally immersive experience with first-person shooter games, Amazon’s early Black Friday sale on the Meta Quest 2 VR headset might be your gateway into the world of VR. The Quest 2 with 128GB of storage is getting a $50 price cut in a Black Friday pre-sale, bringing it to $250. This record low price, which normally sells for $300, is worth considering, especially since Engadget hailed it as one of the best VR headsets your money can buy.

Despite being an older model, we still consider the Meta Quest 2 the best budget VR headset, and for good reason. Most competitors, including its successor, start at around $500 and can go for as much as $1000. The Quest 2’s screen resolution of 1832×1920 per eye, when coupled with a 90Hz refresh rate, makes activities like gaming a more pleasurable experience. And because the Quest 2 operates using Qualcomm’s Snapdragon XR2 processor and packs 6GB of RAM, the device can dabble with more demanding games. If you are already a console user, things like Xbox Cloud gaming pair quite nicely.

The Quest 2 Active bundle, which includes the 128GB headset and accessories for VR workouts, is also on sale on Amazon for $319. But if you want to go big and invest in the 256GB version of the Quest 2, Amazon’s deal on that model will make the device $300, knocking off $50 bucks from its $350 starting point.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/the-meta-quest-2-vr-headset-drops-to-an-all-time-low-of-250-during-amazons-early-black-friday-sale-181828211.html?src=rss 

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