OpenAI potentially considering reinstating its freshly-ousted CEO Sam Altman

Following his surprise firing on Friday, currently-former OpenAI CEO Sam Altman might not be as out of a job as we initially thought he was, according to new word from The Verge on Saturday. Reportedly, sources close to Altman say that the board itself, in a stunning reversal, have “agreed in principal” to resign while reinstating him to his former position. However, the board has since reportedly missed a 5pm PT deadline regarding the decision.

Shortly after Altman’s firing on Friday afternoon, several senior staffers including former Chairman and President Greg Brockman, Director of Research Jakub Pachocki, Head of Preparedness Aleksander Madry and Senior Researcher Szymon Sidor tendered their resignations in protest. Numerous additional OpenAI staffers were set to quit in solidarity at that meeting. They’re reportedly willing to follow Altman, a la Jerry Maguire, to a new AI startup venture should he decide to launch one. 

An internal memo circulated after Altman’s dismissal argued that his termination was not related to “malfeasance or anything related to our financial, business, safety, or security/privacy practices,” per Axios’ reporting.

Sam and I are shocked and saddened by what the board did today.

Let us first say thank you to all the incredible people who we have worked with at OpenAI, our customers, our investors, and all of those who have been reaching out.

We too are still trying to figure out exactly…

— Greg Brockman (@gdb) November 18, 2023

Microsoft is a major investor in the OpenAI venture — having injected some $10 billion into the project’s coffers this past January as part of a long term partnership between the two. It maintains the “utmost confidence” in OpenAI interim-CEO Mira Murati, and “remains confident” in the partnership overall. 

Despite those assurances, rank-and-file employees were given little notice prior to the official announcement going out (Altman himself receiving even less) of the change in leadership. Altman had, in the days leading up to his termination, remained an active supporter and recruiter for the firm, appearing at the Asia-Pacific Economic Cooperation forum less than a day prior to his firing. 

According to the New York Times, neither Altman nor Brockman are guaranteed a return to power, largely on account of the company’s non-profit origins, which preclude investors from directing company-wide decisions. They instead leave those choices to members of the board itself. Altman and Brockman were both members of the OpenAI board. However, with their departures, only lead researcher, Ilya Sutskever; Quora CEO Adam D’Angelo; director of strategy at Georgetown’s Center for Security and Emerging Technology Helen Toner; and computer scientist Tasha McCauley remain members — at least, through the weekend.

This article originally appeared on Engadget at https://www.engadget.com/openai-potentially-considering-reinstating-its-freshly-ousted-ceo-sam-altman-051223213.html?src=rss 

Echo Show 8 bundles are up to 64 percent off in Amazon’s Black Friday deals

If you’ve been holding out for a deal on the Echo Show 8, it doesn’t get any better than Amazon’s current Black Friday bundles for its smart displays. Amazon is selling the second-generation Echo Show 8 with a Kasa Smart multicolor lightbulb for just $55. Normally, these would cost over $150 together. The third-generation Echo Show 8, released this year, is also deeply discounted on Amazon in a bundle with the Kasa Smart Bulb, going for just $105 compared to the list price of $173.

The 2023 Echo Show 8 (3rd gen) brought a refreshed design to what was already one of the best smart displays out there. The latest version has a sleeker build and upgraded capabilities, with spatial audio, a 13MP camera and faster response times from Alexa. Still its predecessor, released in 2021, achieves solid performance for tasks like video calls and smart home control. It’s equipped with automatic face framing to keep you centered on calls, and has a privacy cover for the camera. Both models have a compact 8-inch touchscreen that’s big enough for viewing content without taking up too much counter space.

Amazon’s smart display deals don’t just stop at the Echo Show 8. The retailer is also offering discounts on the Echo Show 5 and the larger Echo Show 10. There are bundles to include additional accessories — including the Blink Mini camera and Kasa Smart bulbs — and deals on individual devices for 30 to 64 percent off.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/echo-show-8-bundles-are-up-to-64-percent-off-in-amazons-black-friday-deals-220607231.html?src=rss 

Internal memo says Sam Altman’s firing wasn’t due to ‘malfeasance’ or OpenAI safety practices

An internal memo sent to OpenAI staff on Saturday after former CEO Sam Altman’s abrupt firing reiterates that “a breakdown in communication” led to the decision, not “malfeasance or anything related to our financial, business, safety, or security/privacy practices,” according to Axios and The New York Times. The memo obtained by both publications was sent to employees by OpenAI’s Chief Operating Officer Brad Lightcap.

Speculation has been nonstop since Altman was ousted unexpectedly as CEO on Friday and dropped from the company’s board of directors, with little concrete information from OpenAI itself to go on. In its announcement of the decision, the board said only that he was not “consistently candid in his communications with the board, hindering its ability to exercise its responsibilities.” The board named Mira Murati, OpenAI’s Chief Technology Officer, as interim CEO.

In response, OpenAI’s now-former president, Greg Brockman, announced he was stepping down too, tweeting, “Sam and I are shocked and saddened by what the board did today.” Three senior researchers later resigned as well, according to The Information. Now, in another report, sources told The Information that Altman already has a “new venture” in the works, and he plans to bring Brockman and possibly others on with him. It’s as yet unclear if this venture is separate from Altman’s other known upcoming projects, including a purported collaboration with former Apple designer Jony Ive.

Numerous reports in the aftermath have attempted to provide an explanation for Altman’s firing, with some claiming there were concerns over the rapid development of the company’s AI products and, according to journalist Kara Swisher, its “profit driven direction.” In Saturday’s memo, per Axios, Lightcap wrote that the announcement “took us all by surprise,” and “we have had multiple conversations with the board to try to better understand the reasons and process behind their decision.”

if i start going off, the openai board should go after me for the full value of my shares

— Sam Altman (@sama) November 18, 2023

The sudden shakeup could now have ramifications for the impending sale of OpenAI’s employee shares, valued at roughly $86 billion, The Information reported. In a cryptic tweet on Saturday, Altman quipped, “if i start going off, the openai board should go after me for the full value of my shares (sic).”

This article originally appeared on Engadget at https://www.engadget.com/internal-memo-says-sam-altmans-firing-wasnt-due-to-malfeasance-or-openai-safety-practices-205156164.html?src=rss 

Xbox Black Friday deals include all time low console bundle and $20 off controllers

The Xbox Series S starter pack is down to a record low price in a Black Friday deal from Microsoft. The starter bundle for the 512GB Series S — which also includes a wireless controller and three months of Game Pass Ultimate — is just $240, compared to its normal price of $300. You can also pick up extra controllers at an exceptionally low price from Amazon right now, with a choice from a slew of different colors. The Xbox Core Wireless Controller is 31 percent off, bringing it down to $45 from its usual price of $65 for a $20 savings.

The Xbox Series S is the more budget-friendly, compact version of the console. It can run games at 120 frames per second and at resolutions above 1080p, and supports ray tracing for some titles. While it’s not as powerful as the more expensive Series X, it’s still one of the best gaming consoles around today for its price range. We gave it a review score of 85 when it came out (and dubbed it “the cutest console of the next generation”). 

The current deal comes with three months of Game Pass Ultimate, which means buyers will get instant access to hundreds of popular games. There’s also a high-speed HDMI cable in the box alongside a wireless controller.

If the limitations of the Series S are too much, though, there are also Black Friday deals on Series X bundles. You can pick up the Series X with Diablo IV for just $440 at Walmart — a savings of over 20 percent, or $120 off. Or, if racing games are more your speed, Microsoft is selling the Xbox Series X bundled with Forza Horizon 5 for $450, shaving $50 off the usual price.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/xbox-black-friday-deals-include-all-time-low-console-bundle-and-20-off-controllers-183704686.html?src=rss 

Nothing pulls its iMessage-compatible Chats app amid widespread privacy concerns

Nothing has pulled the beta for its new messaging app, Nothing Chats, from the Play Store just a day after its release, and says it’s delaying the launch “until further notice.” The company touted the Sunbird-based Nothing Chats as the answer to the longstanding “Android versus Apple” texting woes, with support for both RCS and iMessage to bridge the gap. But since its announcement, a growing number of critics have voiced concerns over the risks that workarounds like this bring, arguing that Nothing Chats is an inherently less secure messaging option.

We’ve removed the Nothing Chats beta from the Play Store and will be delaying the launch until further notice to work with Sunbird to fix several bugs.

We apologise for the delay and will do right by our users.

— Nothing (@nothing) November 18, 2023

In a teardown of the app, 9to5google pointed out that Nothing Chats does not have end-to-end encryption, and found that attachments sent by other users could easily be accessed in plain text. The findings added support to concerns voiced by others that Sunbird uses HTTP instead of HTTPS. Kishan Bagaria, founder of Texts.com, called it out as “extremely insecure” and said further investigation from his team showed “all outgoing texts are being leaked to a sentry server in plaintext.”

On X, Nothing didn’t directly address the privacy issues but said it’s working with Sunbird to “fix several bugs” and “will do right by our users.” Nothing Chats was announced on November 14, and the beta hit the Play Store on Friday. 

This article originally appeared on Engadget at https://www.engadget.com/nothing-pulls-its-imessage-compatible-chats-app-amid-widespread-privacy-concerns-165157058.html?src=rss 

SpaceX loses another Starship after rocket explodes during test flight

SpaceX’s second test flight of its Starship spacecraft — which it hopes will one day ferry humans to the moon and Mars — ended in an explosion Saturday morning minutes after taking off from the company’s spaceport in Boca Chica, Texas. 

The booster experienced a rapid unscheduled disassembly shortly after stage separation while Starship’s engines fired for several minutes on its way to space

— SpaceX (@SpaceX) November 18, 2023

This is a developing story. Please check back for updates.

This article originally appeared on Engadget at https://www.engadget.com/spacex-loses-another-starship-after-rocket-explodes-during-test-flight-143503845.html?src=rss 

Alan Wake II is great, but it doesn’t need guns

Alan Wake II is a fantastic game. It tells a twisted, serpentine story of paranormal murder, shifting realities and demonic possession, with two brooding investigators at its core. Developers at Remedy Entertainment are masters of mood and Alan Wake II is their latest showpiece, highlighting the studio’s eye for psychedelic terror and complex mysteries. This game is packed with monsters, ghosts, cults, Old Gods, rock operas and mind-bending perspective swaps. And on top of all that, its character models and set pieces are absolutely gorgeous. Even though it just came out at the end of October, it’s no surprise that Alan Wake II is nominated in multiple categories at The Game Awards, including Game of the Year.

There’s a lot more than clue-gathering going on in Alan Wake II. The game regularly mixes full-motion video with CGI in a way that doesn’t feel silly or contrived; set in a universe of broken realities, the visual styles bleed into each other like alternate timelines fighting for dominance, fitting both the narrative and mechanical storytelling on display. 

Remedy Entertainment

There are two playable characters, Saga Anderson and Alan Wake, and they’re each able to escape inside their own mind to solve the mysteries at hand. Saga, the stoic FBI agent, has a Mind Place where she can connect pieces of evidence with red string on a large, wood-paneled wall, and she can also profile people of interest, using her intuition to speak with their subconscious selves and uncover their secrets. Alan, the author who’s been lost in purgatory for 13 years, has a Writer’s Room with a plot board that literally alters reality when he adds new ideas to it. Players are able to switch between Saga and Alan throughout the game, as they attempt to crack the same case from opposite sides of the underworld.

Both of their environments have been infiltrated by shadow people, the standard enemies in this universe. The black silhouettes, glitching around the edges and hissing Alan Wake’s name, are affected by light — many of them fade away under the beam of a flashlight, but some of them transform into corporeal enemies and immediately attack, requiring multiple gunshots or one strong explosion to take them out. Saga and Alan can find temporary solace under lampposts and other well-lit areas, but these tend to flicker out in the heat of combat.

Which brings us to my issue with Alan Wake II, a game I very much enjoyed and highly recommend. Because I can still hear the furious typing from people who won’t read a negative word about something they love — please remember, it’s possible to enjoy something and also discuss what it could’ve done better. In the case of Alan Wake II, this means removing the guns.

There’s a delicious undercurrent of tension running beneath Alan Wake II, propelled by dark corridors, gruesome rituals and a creeping wave of personal loss. This sense of unease builds throughout the story and bursts through the screen in jump-scare vignettes as the characters’ situations become more desperate. Mystery is the heart of Alan Wake II’s horror. Unfortunately, the slow-burning narrative tension is routinely interrupted by gunplay, replacing it with a different, harsher kind of anxiety that feels out of place in this survival horror experience.

Again and again, I’d be exploring a new area, mentally putting the clues together as the story unspooled, when suddenly — time for a gunfight. The tone would immediately shift from dark, inquisitive terror to pew pew pew, replacing my train of thought with standard action-game things like landing headshots and dodging. After the scuffle, it would take a long moment for me to find the rhythm again, remind myself what I was looking for, what was at stake, what reality I was in. The tension and terror would start to build again, and then — another gunfight.

Remedy Entertainment

There’s nothing wrong with the combat in Alan Wake II, but it isn’t revolutionary and it doesn’t serve the game’s narrative. It’s an unnecessary interruption. Alan Wake II has intense detective work, horrific setpieces, paranormal drama, reality-shifting mechanics, secrets uncovered with light, two versions of a Sherlock-style mind palace, small puzzles, grand mysteries, murderous demons and plenty of action without guns at all.

Light is the shadow people’s weakness, and Saga and Alan both carry flashlights for most of the game. Turning on the high beam stuns the shadow enemies and sometimes opens weak points in their chests. Light hurts the ghosts, but it doesn’t kill them. To kill the ghosts you need bullets. I find this concept silly enough, but there are also scenes where the ghosts have guns, which is downright hilarious. On top of that, some of the shadow people are true bullet sponges, eating eight to twelve shots before going down. This sucks in general, but it’s especially egregious in a horror game, as it replaces feelings of dread with frustration and bullet math. Tediously shooting a ghost eight times instead of one doesn’t make an encounter any scarier.

With light as a weapon, Alan Wake II doesn’t need guns. Activating the high beam already uses precious battery power, and both Saga and Alan have to find batteries hidden around their environments, keeping resource-management fears alive. There are scenes where a flashlight and weapon combination actually works well — mainly, the flashlight and flare gun offer a swift one-two punch for standard enemies, preserving the panic of an attack while offering twitchy combat moments that don’t interrupt the overall vibe. Here, the gun is secondary, while the light does most of the work. In terms of game logic, this makes way more sense than a ghosts-and-guns approach.

Remedy Entertainment

Remedy is calling Alan Wake II the studio’s “first foray into the survival horror genre,” which makes its reliance on guns and even more perplexing. Regardless of whether Alan Wake II is more of an action horror or survival horror game, I’m most concerned with how it serves horror. In this regard, the gunplay just gets in the way.

I turned on story mode about two-thirds through my playtime, and I didn’t feel cheated out of any tension or terror; the enemies were still scary, and the game’s puzzles remained challenging. Remedy does weird stuff really well, and Alan Wake II is grotesque, mind-melting and darkly soapy, like The X-Files or Twin Peaks, with a touch of Outlast and Resident Evil 4. I just wonder what game we would’ve gotten if the developers didn’t design around basic third-person shooter tropes (feel free to save those for Control, Remedy — guns make sense in that game).

You know how every big-studio action movie nowadays feels like a modified version of Iron Man? The Marvel Cinematic Universe set the modern standard for big-budget action flicks, and it seems like many other movies now attempt to imitate its tongue-in-cheek tone, the epic scale of each battle, its predictable narrative flow and climax, the green-screen action scenes, its cliffhangers and after-credits scenes. A similar phenomenon is occurring with big-budget mainstream games, where there seems to be a formula that developers attempt to emulate, and this includes gunplay with hordes of bullet-absorbing enemies.

It feels like Alan Wake II fell victim to this unnecessary constraint, with negative consequences for the game’s sense of storytelling and terror. I get it — guns, ammo and inventory management are a familiar, accepted mechanic in video games as a whole, which makes firearm combat an easy element to include in mainstream titles. I just don’t think Alan Wake II needed it to be successful.

This article originally appeared on Engadget at https://www.engadget.com/alan-wake-ii-is-great-but-it-doesnt-need-guns-130027149.html?src=rss 

Watch SpaceX’s Starship lift off for its second fully integrated test flight

At 8AM ET today, SpaceX will open a 20-minute launch window for Starship’s second-ever fully integrated test flight. If everything goes well during the pre-flight procedures, and if the weather cooperates, then we’ll see the company’s spacecraft make another attempt to reach space. SpaceX completed Starship’s first fully integrated launch in April. While it was considered a success, the company wasn’t able to meet all its objectives and had to intentionally blow up the spacecraft after its two stages failed to separate. 

As a result of that incident, the Federal Aviation Administration (FAA) had grounded Starship while authorities conducted an investigation. They found that the explosion scattered debris across 385 acres of land, caused pulverized concrete to rain down on areas up to 6.5 miles northwest of the pad site, and started a wildfire at Boca Chica State Park. The FAA required SpaceX to make 63 corrective actions before it could give the company clearance to fly its reusable spacecraft again. 

SpaceX said that this flight will debut several changes it implemented due to what happened during Starship’s first test flight. They include a new hot-stage separation system, a new electronic Thrust Vector Control (TVC) system for Super Heavy Raptor engines, reinforcements to the pad foundation and a water-cooled steel flame deflector.

The company’s live broadcast of the launch starts at 7:24AM ET on its website and on X. If the Starship’s stages can successfully separate this time around, its upper stage will fly across the planet before splashing down off a Hawaiian coast.

This article originally appeared on Engadget at https://www.engadget.com/watch-spacexs-starship-lift-off-for-its-second-fully-integrated-test-flight-121559318.html?src=rss 

Sam Altman was ‘shocked and saddened’ by OpenAI’s decision to fire him

Sam Altman and Greg Brockman were “shocked and saddened by what the board did” and are still trying to figure out what exactly happened. The former CEO and the former President of OpenAI have published a post on X, sharing the details of what they do know and how they found out the former was being fired. Apparently, company co-founder Ilya Sutskever invited Altman for a meeting at noon on Friday, which was then attended by the whole board except for Brockman. It was at that meeting that Altman found out he was being fired and that OpenAI was going to announce it “very soon.”

Shortly after that, Sutskever reportedly invited Brockman to a separate Google Meet conference, where he was told that Altman had gotten fired and that he was being removed from the board. However, the board members told him that he was “vital to the company and would retain his role.” Brockman chose to quit on his own. The two former OpenAI executives also said that the rest of the company’s management team outside of interim CEO Mira Murati only found out about the board’s decision after Altman was already removed from his post. “The outpouring of support has been really nice; thank you, but please don’t spend any time being concerned,” their joint statement reads. “We will be fine. Greater things coming soon.”

Sam and I are shocked and saddened by what the board did today.

Let us first say thank you to all the incredible people who we have worked with at OpenAI, our customers, our investors, and all of those who have been reaching out.

We too are still trying to figure out exactly…

— Greg Brockman (@gdb) November 18, 2023

i love you all.

today was a weird experience in many ways. but one unexpected one is that it has been sorta like reading your own eulogy while you’re still alive. the outpouring of love is awesome.

one takeaway: go tell your friends how great you think they are.

— Sam Altman (@sama) November 18, 2023

While OpenAI’s c-suite shakeup might have come as a surprise for onlookers, employees were reportedly very much aware that turmoil was already brewing within the organization. According to The Information, Altman’s ouster followed internal arguments on whether OpenAI was developing artificial intelligence technology in a safe manner. During the all-hands meeting after Altman’s firing, employees asked Sutskever if the CEO’s removal was a “coup” or a “hostile takeover.” That seems to imply that some personnel were wondering whether the organization’s leadership removed Altman because he was was commercializing OpenAI’s technology too quickly at the expense of potential safety concerns. 

Bloomberg says Altman and Sutskever were the two people within the organization who butted heads the most when it came to the speed of development and the company’s commercialization. Sutskever is one of the two employees leading a team within OpenAI that’s dedicated to preventing its technologies from going rogue.

Renowned journalist and podcast host Kara Swisher posted similar information on X. She said employees felt that “the profit direction of the company under Altman and the speed of development” were at odds with the “nonprofit side dedicated to more safety and caution.” Swisher also expects more major departures of “top folks” at OpenAI. 

Sources tell me that the profit direction of the company under Altman and the speed of development, which could be seen as too risky, and the nonprofit side dedicated to more safety and caution were at odds. One person on the Sam side called it a “coup,” while another said it was…

— Kara Swisher (@karaswisher) November 18, 2023

These concerns over the safety of AI development within the organization didn’t pop up overnight, however. OpenAI has been grappling with the issue from the beginning, and it’s the reason why a group of employees left in 2020 to form their own startup that became known as Anthropic. Still, investors were blindsided by Altman’s firing, Forbes reports. Even Microsoft, which pledged to invest $10 billion into the organization over the next few years, reportedly learned about his removal a minute before the announcement went out. 

This article originally appeared on Engadget at https://www.engadget.com/sam-altman-was-shocked-and-saddened-by-openais-decision-to-fire-him-051538582.html?src=rss 

The Last Of Us Part II Remastered is coming to PS5 next year

A remastered version of The Last Of Us Part 2 is coming to the PlayStation 5 in January, according to a leaked trailer from Sony. The new version of the hit post apocalyptic zombie adventure will be available on the platform on January 19, 2024, and will feature improved loading times, 4K graphics in the console’s Fidelity mode and full integration with the PS5’s new DualSense wireless controller. Insider Gaming and multiple leakers on X first wrote about the remastered version.

In addition to quality of life improvements, the game will also include a brand new “Roguelike Survival Mode,” which will allow players to “choose [their] path through a series of randomized encounters” and play as unlockable characters never before seen in the franchise. The remastered version will also include early versions of three new levels that weren’t present in the original game, as well as commentary from developers.

The Last of Us Part II Remastered leaked on PSN https://t.co/sQ215f50DJ

Experience the winner of over 300 Game of the Year awards now with an array of technical enhancements that make The Last of Us Part II Remastered the definitive way to play Ellie and Abby’s critically… pic.twitter.com/ED9XC1P3cg

— Wario64 (@Wario64) November 17, 2023

This isn’t the first time that a Last of Us trailer has leaked straight from Sony before an official announcement. The same thing happened last year with the remake of The Last of Us Part I.

This article originally appeared on Engadget at https://www.engadget.com/the-last-of-us-part-ii-remastered-is-coming-to-ps5-next-year-001232736.html?src=rss 

Generated by Feedzy
Exit mobile version