Sony A7 V review: Awesome speed and photo quality

Sony A7 series camera launches are eagerly anticipated by camera lovers, as those models are typically a showcase for the company’s latest imaging tech. The new A7 V is a great example of that: it’s equipped with Sony’s new 33-megapixel partially-stacked sensor — the most advanced in any midrange full-frame mirrorless model.

The A7 V’s resolution is higher than rivals like Panasonic’s S1 II and the Nikon Z6 III in this category while matching Canon’s R6 III. However, Sony trumps the latter with a faster sensor that promises lower rolling shutter distortion in electronic mode. Sony also boasts that it offers the highest dynamic range of any of its cameras to date. 

Unlike Canon with the R6 III, Sony didn’t bend over backwards to accommodate creators, though. Video resolution is limited to 4K, and the A7 V lacks any RAW video capability, compared to 7K and RAW for Canon’s latest model. All of that means the A7 V may be great for some buyers, but fall short for others.

Design and handling

Like other recent Sony cameras, I didn’t find the A7 V comfortable to hold for long periods of time. That’s because the grip, while deep, is a bit short and too small for large hands. At the same time, it has harder exterior materials than Canon’s cameras and is a bit heavier than the A7 IV at 1.53 pounds (698 grams) compared to 1.45 pounds (653 grams) for its predecessor. 

The handling makes up for the lack of comfort, though. It has two dials for the primary controls (shutter speed and aperture), along with a third for exposure compensation. There’s a dual dial with a shooting mode on top and video/photo/S&Q below, plus a rear joystick, rear dial and nine buttons. The main controls fell nicely to my hands, which made camera control a cinch. 

The A7 V has the same well-organized menu system as other recent Sony models and it’s easy to customize dials, buttons and quick menus to your liking. Overall, Sony’s menus are now among the best, and functions are easier to access than on Canon’s R6 III, for example.

The 3.69-million dot EVF display is relatively sharp and on par with the R6 III, but falls short of 5.76-million-dot EVF on the significantly cheaper Nikon Z6 III. The 3.2-inch rear display fully articulates as before, but it also tilts now, so I was able to easily shoot from high and low angles. It’s also slightly bigger and has 2.1 million dots, up from 1.65 million dots on the A7 IV. 

The A7 V has a dual-slot card system with two SD UHS II slots and a faster CFexpress Type A slot. However, Type A CFexpress cards are less than half as fast as the CFexpress B cards used in other cameras. The A7 V includes a full-sized HDMI port for external display, 3.5mm mic and headphone ports, and two USB-C ports — one for charging and one for 10Gbps data transfers. Battery life is decent with up to 630 shots on a charge or 100 minutes of continuous 4K 30 fps capture. The camera isn’t constrained much by temperature limits, as I was able to shoot 4K 30p video for 90 minutes straight with no issues. 

Performance

The 33MP partially-stacked sensor has made a big difference in the A7 V’s speed and autofocus accuracy. It can now hit 30 fps blackout-free RAW burst speeds with the electronic shutter (with autofocus and auto exposure enabled), compared to an anemic 10 fps with the A7 IV. That makes it a surprisingly good choice for sports and wildlife photography, or just shooting fast-moving kids or pets. Speeds drop to 10 fps in mechanical shutter mode, which is on par for this category.

ISO 6400, f/2.8, 1/40th

Steve Dent for Engadget

Rolling shutter distortion is only an issue when shooting super fast subjects like airplane propellers or golf swings. And unlike Canon’s R6 III and other rivals, the A7 V maintains full 14-bit RAW quality during electronic shutter bursts instead of dropping to 12-bit RAW, which allows for higher dynamic range.

As you’d expect with Sony, autofocus is fast and extremely accurate, delivering the best in-focus hit rate of any camera in this price range. When tracking moving subjects like bikes, birds or kids, I rarely saw a blurry shot. This applied even in tricky lighting and chaotic situations with multiple subjects. The A7 V also nailed auto exposure and auto white balance, even when I shot at dusk with a mix of indoor and outdoor lighting.

Sony’s latest AI features make it easy to track nearly anything. Face, eye and body tracking are supported for people, and you can also follow animals, birds, insects, cars, trains and airplanes. The AI has been trained to track people in any position, even if they’re partially obscured or disappear in the frame. This proved to be convenient when I shot street photos in crowds with a specific subject in mind. 

This does bring up one sore point with the A7 V. When using third-party lenses, the burst rate speeds drop from 30 fps to 15 fps. In addition, you may not be able to use some lenses at all in AF-C (continuous) mode without applying a firmware update.  

In-body stabilization is improved significantly over the A7 IV from 5.5 to 7.5 stops with compatible lenses, but falls short of all rivals that hit at least eight stops. Still, I was comfortably able to shoot at shutter speeds as low as a half second handheld without any camera blur. 

Image quality

Photo quality is where the A7 V shines. Dynamic range is superior to rival cameras, both in the real world and specialized testing. This is due to Sony’s latest dual gain output tech that combines two ISO levels at once integrated with the new 33MP partially-stacked sensor (when using the mechanical shutter). 

I noticed this when taking photos at twilight in several of Paris’ squares. After shooting a statue against a bright sky, I was able to extract noise-free shadow detail from RAW files and easily adjust bright areas. When shooting ducks in water that reflected a bright sky, I saw similarly high levels of detail in both dark and bright picture areas. There is one thing to keep in mind, though: As Photons to Photos noted, there’s a slight drop in dynamic range below ISO 1,000 when using the electronic shutter.

Should you need even more detail and dynamic range, Sony’s new Composite RAW feature that’s borrowed from the A9 III combines four, eight, 16, or 32 RAW images to reduce noise and improve image quality. I used it to photograph some high-contrast scenes on a sunny Paris day and it dramatically reduced noise, but isn’t a good option for moving subjects.

Sony’s A7 V has plenty of manual controls for easy operation

Steve Dent for Engadget

JPEGs look great straight out of the camera with excellent detail, though noise reduction can be a bit excessive at high ISOs. Sony’s color science has improved over the last model, so colors are accurate and the magenta-hue issues seem to be largely resolved. However,I still find Canon’s cameras capture more accurate skin tones.

The A7 V is a low-light marvel, with relatively noise-free photos all the way up to ISO 12,800 and usable shots at ISO 25,600. What’s remarkable is that the A7 V beats all its 24MP rivals in this regard, despite the nearly 50 percent higher resolution. 

Sony added a new “Compressed RAW HQ” mode with the A7 V, designed to deliver better compressed RAW quality while keeping files smaller than “Lossless RAW.” Note that this new mode is not currently supported by Adobe Lightroom, so I’d avoid using it for now. 

Video

Sony’s A7 V can take sharp video but doesn’t stand up against rivals.

Sony

Two or three years ago, the A7 V would have been fine for video but not in 2026. While all its rivals are embracing internal RAW video at 6K or 7K, Sony is sticking with 10-bit 4K MP4 at up to 60 fps, or 4K 120 with an APS-C crop. The video is oversampled from a 7K sensor size so it’s very sharp though, and S-Log3 is available to boost dynamic range. 

Sony likely thinks that creators using this camera will mostly shoot 4K MP4 (as I do), so it didn’t feel that RAW was a must. However, users who do need the benefits of RAW — like minimal degradation when editing, flexible white balance and improved dynamic range — can’t even do external RAW capture. The 4K max resolution and lack of open gate 3:2 is also a downside for creators who like to reframe shots in post or output to social media. 

With that all said, you can capture high-quality 10-bit 4K 60 fps video with the A7 V. The S-Log3 Cine/S-Log 3 option and high data rate 4:2:2 HS video provide flexibility in post, letting you easily correct over- or under-exposed video or tweak colors. As with photos, color accuracy is nearly on par with Panasonic and other rivals. Shooting in low-light is a breeze, especially when you know that noise levels will be minimal even at high ISO speeds. 

Sony has some extra video tricks like focus breathing compensation that eliminates zooming when focusing from a near to a far subject. And the A7 V comes with a new AI Auto Framing mode, which recognizes and crops in on humans, keeping them centered in the frame. I was able to keep subjects centered (while stabilizing the shot) as long as I didn’t move the camera excessively.

Autofocus is just as excellent for video as photos, with the same level of speed and accuracy. AI-powered autofocus supports all the same modes (people, animals, etc.) and usually nails focus of human or animal eyes, like when I captured footage of some ducks and dogs. 

Video stabilization is also very good, just behind Panasonic’s S1 II and ahead of the Canon R6 III. In regular optical-only mode, it removes shaking from handheld video without too much movement. When you engage the “Active” mode, it adds electronic stabilization with a small crop for panning or tilting, and “Dynamic Active” lets you walk with surprisingly smooth results. Rolling shutter is rarely an issue for most types of shooting, including walking, unless you really whip the camera around. The lack of rolling shutter skew also makes it easier to apply stabilization in post with Adobe Premiere or DaVinci Resolve.

Wrap-up

ISO 800, f/2.8, 1/500th

Steve Dent for Engadget

The A7 V is an incredible camera for photography, with speeds, autofocus accuracy and image quality ahead of rivals, including the Canon R6 III, Panasonic S1 II and Nikon Z6 III.However, Sony isn’t keeping up with those models for video. The A7 V is missing RAW, native resolution and open gate capture, all of which can be found on the aforementioned cameras. That makes it hard to recommend for serious video users or creators who use full-frame open gate to export high-quality vertical video. 

There’s one intangible, though. I enjoyed taking pictures with the A7 V more than other cameras I’ve tested lately because of the AF accuracy and image results. For anyone who wants a fast, reliable and easy-to-use camera for photography, I can’t recommend it enough. For video creators, though, I’d look at Canon’s R6 III, the Panasonic S1 II, or if you’re on a budget, Nikon’s Z6 III.

This article originally appeared on Engadget at https://www.engadget.com/cameras/sony-a7-v-review-awesome-speed-and-photo-quality-130000592.html?src=rss 

The Morning After: The Nex Playground channels the spirit of Xbox’s Kinect

You might not have heard of the Nex Playground, but it’s a tiny gaming system built entirely around Kinect-like games. With its camera and computer vision processing, the $249 Nex Playground can track up to four players as effectively as Microsoft’s old Xbox motion tracker, according to Engadget’s Devindra Hardawar.

NEX

NEX

The hardware is cute and well-designed, there are plenty of games, and it works offline. The only issue is the ongoing subscription needed to access most games. Check out our full review to learn more.

— Mat Smith

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Tesla is killing off its Model S and X cars to make robots

Even if demand for Optimus is still unknown.

TMA

Tesla

Tesla is going to wrap up production of its Model S and X EVs next quarter, CEO Elon Musk has announced. It’s less of a major shift for the company than it sounds: The newer Model 3 and Y now make up the bulk of the company’s sales. Tesla delivered over 1.5 million Model 3 and Y vehicles but sold under 450,000 Model S and X units. Musk added that Tesla’s long-term goal is to manufacture 1 million Optimus robots in the current Model S and X production space.

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Snap makes its AR glasses into a separate business

It’ll still be under the umbrella of Snap.

Snap’s augmented reality glasses business will now be its own company called Specs Inc. It’ll still be fully owned by Snap, though. The company has been trying to figure out ways to raise outside money for its AR glasses to better compete with Meta, which has a lot more money to spend on development. Earlier this week, Mark Zuckerberg said his Reality Labs will (eventually) stop losing so much money as it doubles down on AI glasses and shifts away from virtual reality. According to the Meta boss, the company’s smart glasses sales “more than tripled” in 2025.

How can Snap’s Specs match the might of Meta? Well, its next pair will apparently be lighter, smaller and more capable than its older smartglass model, which was pretty dev-focused.   One request: make them not look awful.  

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The best TV deals ahead of Super Bowl 2026

Maybe it’s time for an upgrade.

Hosting a Super Bowl party? Maybe you’ve been thinking about replacing an aging set, or you’re itching for a full refresh of your home theater setup — either way, if you’re looking for a good deal on a new TV, we’ve got you covered. TV prices steadily decrease after a new model comes out. The 2026 TV models were announced at CES and are expected to arrive this year, making now a good time to look for discounts on 2025 sets. Aside from the holiday shopping season, this is one of the best times of the year to save on a TV — it’s like the manufacturers know there’s a Super Bowl.

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This article originally appeared on Engadget at https://www.engadget.com/general/the-morning-after-the-nex-playground-channels-the-spirit-of-xboxs-kinect-121500965.html?src=rss 

Amazon discovered a ‘high volume’ of CSAM in its AI training data but isn’t saying where it came from

The National Center for Missing and Exploited Children said it received more than 1 million reports of AI-related child sexual abuse material (CSAM) in 2025. The “vast majority” of that content was reported by Amazon, which found the material in its training data, according to an investigation by Bloomberg. In addition, Amazon said only that it obtained the inappropriate content from external sources used to train its AI services and claimed it could not provide any further details about where the CSAM came from. 

“This is really an outlier,” Fallon McNulty, executive director of NCMEC’s CyberTipline, told Bloomberg. The CyberTipline is where many types of US-based companies are legally required to report suspected CSAM. “Having such a high volume come in throughout the year begs a lot of questions about where the data is coming from, and what safeguards have been put in place.” She added that aside from Amazon, the AI-related reports the organization received from other companies last year included actionable data that it could pass along to law enforcement for next steps. Since Amazon isn’t disclosing sources, McNulty said its reports have proved “inactionable.”

“We take a deliberately cautious approach to scanning foundation model training data, including data from the public web, to identify and remove known [child sexual abuse material] and protect our customers,” an Amazon representative said in a statement to Bloomberg. The spokesperson also said that Amazon aimed to over-report its figures to NCMEC in order to avoid missing any cases. The company said that it removed the suspected CSAM content before feeding training data into its AI models. 

Safety questions for minors have emerged as a critical concern for the artificial intelligence industry in recent months. CSAM has skyrocketed in NCMEC’s records; compared with the more than 1 million AI-related reports the organization received last year, the 2024 total was 67,000 reports while 2023 only saw 4,700 reports. 

In addition to issues such as abusive content being used to train models, AI chatbots have also been implicated in several dangerous or tragic cases involving young users. OpenAI and Character.AI have both been sued after teenagers planned their suicides with those companies’ platforms. Meta is also being sued for alleged failures to protect teen users from sexually explicit conversations with chatbots.

This article originally appeared on Engadget at https://www.engadget.com/ai/amazon-discovered-a-high-volume-of-csam-in-its-ai-training-data-but-isnt-saying-where-it-came-from-224749228.html?src=rss 

Apple just reported its best-ever quarter for iPhone sales

Apple shared its latest quarterly financial results today and the news is once again very, very good for the Cupertino company. The quarter ending December 27, 2025 marked “the best-ever quarter” for iPhones, which generated a record high revenue of nearly $85.27 billion for the business. Apple doesn’t disclose the number of devices sold any more, but even with the prices for many of its latest generation of smartphones surpassing $1,000 a pop, that’s still got to be a heck of a lot of iPhones. 

“The demand for iPhone was simply staggering,” CEO Tim Cook said on the conference call to discuss the results. “This is the strongest iPhone lineup we’ve ever had and by far the most popular.”

That wasn’t the only massive number in the earnings report. Services revenue also logged its biggest quarter yet, growing 14 percent over the same period last year to reach just over $30 billion. It was also Apple’s biggest quarter to date for total revenue, which was nearly $143.76 billion for the already fabulously wealthy company.

This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/apple-just-reported-its-best-ever-quarter-for-iphone-sales-234135513.html?src=rss 

Elon Musk’s SpaceX and xAI are reportedly holding merger talks

Two Elon Musk companies are reportedly planning to merge. On Thursday, Reuters reported that SpaceX and xAI are holding merger talks ahead of a planned IPO. Part of their plan is to launch AI data centers into space (but unfortunately, only as far as Earth’s orbit).

Last week, it was reported that Musk planned to take SpaceX public despite having once said it wouldn’t happen until the company had a presence on Mars. Now, the IPO could happen as early as this year. Shares of xAI would reportedly be exchanged for shares in SpaceX under the merger. Reuters reports that two entities were set up in Nevada on January 21 to facilitate the deal.

If the idea of two Musk companies becoming one sounds familiar, that’s because it happened less than a year ago. In March 2025, xAI bought X, putting Grok (known for nonconsensual “nudifying” images) and X (infamous for being a far-right hellscape) together under one unholy roof.

The latest idea Musk is pitching is blasting AI data centers off into space. At last week’s gathering of the rich and powerful in Davos, Switzerland, he said, “The lowest cost place to put AI will be in space. And that will be true within two years, maybe three at the latest.” The idea is that data centers in orbit could harness solar power and reduce cooling costs. However, industry analysts and executives consider it a risky bet, questioning whether the savings would warrant the massive investment. If or when the AI bubble bursts, the plan could go down in flames — if not literally, then figuratively.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musks-spacex-and-xai-are-reportedly-holding-merger-talks-211740150.html?src=rss 

Publishers are blocking the Internet Archive for fear AI scrapers can use it as a workaround

The Internet Archive has often been a valuable resource for journalists, from it’s finding records of deleted tweets or providing academic texts for background research. However, the advent of AI has created a new tension between the parties. A few major publications have begun blocking the nonprofit digital library’s access to their content based on concerns that AI companies’ bots are using the Internet Archive’s collections to indirectly scrape their articles.

“A lot of these AI businesses are looking for readily available, structured databases of content,” Robert Hahn, head of business affairs and licensing for The Guardian, told Nieman Lab. “The Internet Archive’s API would have been an obvious place to plug their own machines into and suck out the IP.”

The New York Times took a similar step. “We are blocking the Internet Archive’s bot from accessing the Times because the Wayback Machine provides unfettered access to Times content — including by AI companies — without authorization,” a representative from the newspaper confirmed to Nieman Lab. Subscription-focused publication the Financial Times and social forum Reddit have also made moves to selectively block how the Internet Archive catalogs their material.

Many publishers have attempted to sue AI businesses for how they access content used to train large language models. To name a few just from the realm of journalism:

The New York Times sued OpenAI and Microsoft

The Center for Investigative Reporting sued OpenAI and Microsoft

The Wall Street Journal and New York Post sued Perplexity

A group of publishers including The Atlantic, The Guardian and Politico sued Cohere

Penske Media sued Google

The New York Times and the Chicago Tribune sued Perplexity

Other media outlets have sought financial deals before offering up their libraries as training material, although those arrangements seem to provide compensation to the publishing companies rather than the writers. And that’s not even delving into the copyright and piracy issues also being fought against AI tools by other creative fields, from fiction writers to visual artists to musicians. The whole Nieman Lab story is well worth a read for anyone who has been following any of these creative industries’ responses to artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/ai/publishers-are-blocking-the-internet-archive-for-fear-ai-scrapers-can-use-it-as-a-workaround-204001754.html?src=rss 

Music publishers sue Anthropic for $3 billion over ‘flagrant piracy’

A group of music publishers led by Concord Music Group and Universal Music Group are suing Anthropic, according to a report by Reuters. The suit accuses the AI company of illegally downloading more than 20,000 copyrighted songs, including sheet music, lyrics and compositions.

These songs were then allegedly fed into the chatbot Claude for training purposes. There are some iconic tunes named by Universal in the suit, including tracks by The Rolling Stones, Neil Diamond and Elton John, among many others. Concord is an independent publisher that handles artists like Common, Killer Mike and Korn.

The publishers issued a statement saying that the damages could amount to more than $3 billion. This would make it one of the largest non-class action copyright cases in US history.

“While Anthropic misleadingly claims to be an AI ‘safety and research’ company, its record of illegal torrenting of copyrighted works makes clear that its multibillion-dollar business empire has in fact been built on piracy,” the lawsuit says.

The suit was filed by the same legal team as last year’s Bartz v. Anthropic case. The music publishers say they found that Anthropic had been illegally downloading thousands of songs during the discovery process of that suit.

For the unfamiliar, the Bartz v. Anthropic case ended with an award of $1.5 billion to impacted writers after it was found that the company had illegally downloaded their published works for similar training purposes. The terms of that agreement dictated that the 500,000 authors involved in the case would get $3,000 per work. The $1.5 billion looks like a big number, but not so much when broken down like that. Also, Anthropic is worth around $350 billion.

In the Bartz case, Judge William Alsup ruled that it was legal for Anthropic to train its models on copyrighted content but not legal to acquire that content via piracy. We’ll have to wait and see how this new suit shakes out. The legal precedent here seems to suggest that if Anthropic would have just spent a buck on each copyrighted song, then they’d be in the clear. That’s an odd distinction when it comes to building an entire company around snatching up copyrighted content, but whatever.

This article originally appeared on Engadget at https://www.engadget.com/ai/music-publishers-sue-anthropic-for-3-billion-over-flagrant-piracy-185459358.html?src=rss 

Waymo begins service at San Francisco International Airport

As fans and media prepare to descend on the Bay Area for Super Bowl LX, what does a high-tech city like San Francisco do? Why, call in the robotaxis, of course. On Thursday, Alphabet’s Waymo began offering fully autonomous rides at San Francisco International Airport (SFO).

There are some limits. For now, SFO access is restricted to “a select number of riders.” However, access will gradually expand over the coming months. The service is also limited to the SFO Rental Car Center (pickups and drop-offs) at launch. Waymo says it will expand to other airport locations, including terminals, “in the future.”

The San Francisco Standard notes that SFO is now the third airport in Waymo’s repertoire. The San Francisco launch follows the company’s service at Phoenix Sky Harbor and San Jose Mineta. As for the Bay Area, Waymo now serves more than 260 square miles in the region.

Unfortunately, this isn’t Waymo’s only appearance in the news this week. On Wednesday, the company said one of its robotaxis struck a child, who sustained minor injuries. The incident took place on January 23 in Santa Monica. The National Highway Traffic Safety Administration (NHTSA) has opened an investigation.

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/waymo-begins-service-at-san-francisco-international-airport-192913050.html?src=rss 

Apple acquires Q.ai for a reported $2 billion

Apple has acquired Israel-based startup Q.ai, a move that could provide a much-needed boost to the tech giant’s capabilities in artificial intelligence. Although Apple has not disclosed terms of the deal, sources told Financial Times that the arrangement is reportedly valued at nearly $2 billion. If that figure is accurate, the Q.ai acquisition marks Apple’s second largest acquisition to date, followed by its purchase of Beats for $3 billion back in 2014.

Johny Srouji, Apple’s senior vice president of hardware technologies, said in a statement that Q.ai “is a remarkable company that is pioneering new and creative ways to use imaging and machine learning.” Apple hasn’t shared any specifics about how it plans to leverage the startup, but its past work indicates the possibility of Apple moving deeper into AI-powered wearables. “Patents filed by Q.ai show its technology being used in headphones or glasses, using ‘facial skin micro movements’ to communicate without talking,” the Times reported. 

The startup’s founding team, including CEO Aviad Maizels, will join Apple as part of the deal. This acquisition marks Maizels’ second sale to Apple; he previously founded a three-dimensional hearing business called PrimeSense that Apple bought back in 2013.

For several months, many tech insiders have speculated that an acquisition might be Apple’s best path forward to catching up in the AI race. In the company’s Q3 earnings call in July 2025, CEO Tim Cook acknowledged that “We’re open to M&A that accelerates our roadmap.” A deal like this one could eventually lead to Apple developing its own fully in-house AI chatbot rather than relying on a competitor like Google to power artificial intelligence in its Siri assistant.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-acquires-qai-for-a-reported-2-billion-190017949.html?src=rss 

Maingear’s latest retro gaming desktop takes you back to the Quake era

Maingear is back with another nostalgia-fueled gaming PC. The Retro98 may look like it’s made for playing Quake while you wait for The Phantom Menace trailer to drop. But on the inside, the beige box is powerful enough to slay today’s most demanding AAA games. “You’re not going to find this PC at your local Radio Shack,” Maingear promises.

If you’re at least middle-aged, the Retro98’s exterior is instantly familiar. The hand-built tower includes an LED fan-speed display, a working turbo button and a power-lockout key. Sticking with the nostalgic motif, its front I/O is hidden behind the Maingear logo. I can already hear The Beastie Boys’ “Intergalactic” playing in the background.

Fortunately, you won’t be limited to 1998 games. (Dope as they are.) It has up to a Ryzen 9 9950X3D processor, GeForce RTX 5090 graphics, 64GB Kingston Fury RAM and 4TB Kingston FURY Renegade NVMe Gen5 SSD. The maxed-out version (described by Maingear as “unapologetically overkill”) even includes open-loop liquid cooling.

The Retro98 starts at $2,500 and goes all the way up to $9,799.

Maingear

Now for the bad news. As you might expect from a retro novelty PC like this, you’ll have to pay a pretty penny. The base model (Intel Core Ultra 7 265K / NVIDIA GeForce RTX 5070) costs $2,499. There are two other standard tiers, priced at $3,499 and $4,999. Finally, the open-loop-cooled “Alpha” build is a whopping $9,799. Hey, those aren’t 1998 prices!

The Retro98 also has an extremely limited run. Maingear is producing only 32 standard units and six alpha units. The company says it won’t bring this build back once those sell out. However, there is a workaround for tinkerers: Since it’s based on the SilverStone FLP02 tower PC case, you could grab one of those and build your own.

Those wealthy and nostalgic enough to take the plunge can order the Retro98 today from Maingear’s website.

This article originally appeared on Engadget at https://www.engadget.com/gaming/pc/maingears-latest-retro-gaming-desktop-takes-you-back-to-the-quake-era-174958445.html?src=rss 

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