The Morning After: In a bid to stop ban, TikTok creators are suing the US government

Eight TikTok creators are suing the US government in an effort to block a law requiring TikTok’s parent company, ByteDance, to sell the service or face a US-wide ban. The lawsuit claims the Protecting Americans from Foreign Adversary Controlled Applications Act is unconstitutional because it violates the First Amendment rights of the creators who depend on the platform.

TikTok has already filed its own lawsuit against the government, but according to The Washington Post, the company is “covering” the legal fees for this separate suit too. ByteDance has money.

But will it work? Maybe? A group of TikTok creators sued Montana over an attempted statewide ban last year. And that ban never happened.

— Mat Smith

The biggest stories you might have missed

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Apple brings eye tracking to recent iPhones and iPads

The company is making it easier to use your gaze to navigate iOS and iPadOS.

Coinciding with Global Accessibility Awareness Day, this week, Apple is bringing eye-tracking support to recent models of iPhones and iPads (with an A12 chip), as well as customizable vocal shortcuts, music haptics, vehicle motion cues and more.

With eye tracking enabled, people can look at their screen to move through apps and menus, then linger on an item to select it. That pause to select action is called Dwell Control, which has already been available on Macs. There are also new vocal shortcuts and music haptics for Apple Music.

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The Proteus Xbox controller is an accessible gamepad of modular cubes

A huge array of customizable input options.

Microsoft

Xbox is also expanding its accessibility with the Proteus Controller, a modular gamepad created by peripheral company ByoWave. The controller is a group of palm-sized cubes connected in a variety of configurations, with interchangeable buttons and controller faceplates. This means players can set up the Proteus Controller in myriad ways: in one hand, flat on a desktop or as part of a traditional gamepad with palm grips. The Proteus Controller is available for pre-order now at a discounted price of $255. It’s expected to ship in the fall.

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Bandai is finally rereleasing a beloved Tamagotchi from 2004

Pre-orders are open.

Bandai

Bandai announced this week it’s bringing back the Tamagotchi Connection to celebrate the 20th anniversary of the toy’s release. Yes, you’re old.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-in-a-bid-to-stop-ban-tiktok-creators-are-suing-the-us-government-111555478.html?src=rss 

AT&T deal will make every phone a satellite phone

Soon, AT&T subscribers will have the option to ensure that they have access to cell service even in typical dead zones, like deep inside national parks or far-flung rural locations. The mobile carrier has been working with AST SpaceMobile since 2018 under a Memorandum of Understanding, helping the latter test two-way audio calls, texts and video calls via satellites in space using ordinary smartphones. Now, the companies have entered a definitive commercial agreement, which means AT&T is getting close to offering subscribers the capability to transform their regular phones into legit satellite devices.

Phones need to be close enough to cell towers to be able to get any sort of service. That’s why people aren’t usually able to call their families, or even text them, when they’re in a forest or in the mountains. AT&T’s satellite-to-phone service will use satellites as cell towers, and since they’re placed in orbit, they’re able to provide connectivity even in remote areas.

The companies have reached an agreement just in time for a rocket launch this summer that will ferry five commercial AST satellites to space. Those satellites will enable AT&T to roll out its service and are just the first ones in the company’s planned constellation. Unfortunately, AT&T has yet to reveal a specific rollout date for the service, and it’s also unclear if it will charge extra for the capability.

Last year, AT&T wrote the FCC to raise concerns about a similar satellite-to-phone technology T-Mobile and SpaceX’s Starlink are working on. The two companies formed an alliance in 2022, promising to provide users with a service that they’ll be able to access even if they’re in the middle of the ocean. SpaceX launched the first Starlink satellites with direct-to-cell service capability in January 2024, and the companies sent and received the first text messages via T-Mobile using the satellites a week later. The carrier said it’s planning to offer satellite-based texting to the public sometime this year.

This article originally appeared on Engadget at https://www.engadget.com/att-deal-will-make-every-phone-a-satellite-phone-101351590.html?src=rss 

Fujifilm’s medium-frame GFX 100S II is lighter, cheaper and AI-enhanced

Fujifilm’s successor to the GFX 100S, its 2021 medium format camera with terrific performance but slow speeds, is the aptly named GFX 100S II. The new model is $1,000 cheaper, smaller, lighter and has (shocker) AI features to improve its autofocus, one of our gripes with its predecessor.

The Fujifilm GFX 100S II uses a 102MP high-speed sensor and the X-Processor 5 processing engine. The company says its medium format sensor is about 1.7 times larger than a 35mm full-frame sensor. Its body weighs around 883g (including the battery and memory card), making it the lightest in the lineup.

The camera has “enhanced” in-body image stabilization, allowing for a maximum of eight-stop, five-axis performance. This could boost its image quality when using longer exposure times. 

Fujifilm says it improved the sensor’s pixel layout design, enabling a standard sensitivity of ISO80. “When the sensor sensitivity is set at ISO80, the camera can capture images at greater dynamic range and lower noise than with the previous model” when shooting in 16-bit RAW mode, the company wrote in a press release. This should lead to better low-light performance, autofocus accuracy and overall image quality.

The camera’s sensor has an improved micro-lens design, increasing light use efficiency at its edges. Fujifilm says this gives it better image quality and autofocus accuracy around the edges than its predecessor.

Fujifilm

Like nearly every other bit of recent tech gear, Fujifilm is using AI in its products — in this case, AI-based subject detection. Fujifilm says it can automatically recognize animals, birds, cars, motorcycles, bicycles, airplanes, trains, insects, and drones and focus accordingly. The company claims its improved autofocus predictive algorithm and a continuous shooting speed of up to seven FPS make it better at tracking high-speed subjects. Autofocus was one of our nitpicks in Engadget’s review of the GFX 100S, so we’ll be curious to see if those claims hold up in practice.

On the video front, the new camera supports 4K / 30P 4:2:2 10bit videos (for more precise color reproduction) when using its internal SD card. It’s equipped with the F-Log 2 profile for improved dynamic range. Its compatibility is boosted by supporting Apple ProRes, but only when using an external solid-state drive connected via USB-C.

The Fujifilm GFX 100S II costs $4,999, or €5,499 in Europe. That’s cheaper than the $7,500 GFX 100 II, trading some extra video perks for less of a hit on the wallet. You can order it on Friday from Fujifilm’s website.

This article originally appeared on Engadget at https://www.engadget.com/fujifilms-medium-frame-gfx-100s-ii-is-lighter-cheaper-and-ai-enhanced-060037826.html?src=rss 

Fujifilm’s X-T50 has a special dial for film simulations

Fujifilm has unveiled the X-T50 APS-C mirrorless camera, a long-awaited follow-up to the consumer-friendly X-T30 and X-T30 II. The new model retains key features from the past model, including the light weight and generous manual controls. At the same time, it adds a higher-resolution 40.2-megapixel sensor, 6.2K 30p video and other features from the X-T5 and other recent models. However, it also has a much higher price than the X-T30 and unusual new dial that may prove controversial. 

The X-T50 looks similar to the X-T30 II, with a relatively slim and light 438 gram (15.45 ounce) body, just a bit heavier than before. However, in place of the shooting mode dial on the previous model, Fujifilm introduced a dedicated film simulation dial with eight preset modes (Acros, Nostalgic Negative, Classic Neg and others), three custom slots for other built-in simulations and a custom slot for user-designed simulations.

The company likely believes that sales of the X100 V and VI took off due to the popularity of film simulations with the TikTok and influencer set. However, users may find that it’s more of a hassle to change shooting modes (burst, single-shot etc.) than before.

Fujifilm

One key feature missing from the X-T30 was in-body stabilization, but with the X-T50, Fujifilm has introduced a five-axis system with seven stops of shake reduction that hardly adds any weight. That will make it a much better tourism and street photography camera, as handheld shooting is possible at shutter speeds down to 1/4th of a second or so. It will also make the X-T50 far more useful for video. 

Unfortunately, the rear 1.8-million-dot display still only flips up/down and not out, so it’s not going to be great for vlogging. Another feature carried over is the NP-W126S battery (about half the power of the battery in the X-T5), which is pretty small considering the higher-resolution sensor and upgraded video capabilities. 

With the same sensor as the X-T5, X-H2 and X100 VI, you can expect similar image quality and speeds, up to 13 fps bursts with the electronic shutter. Autofocus performance is likely to be in line with the X100 VI, which is to say, pretty good but not great. The main attraction, Fujifilm hopes, will be the film simulations that let creators take Instagram-ready shots straight out of the camera.

Fujifilm

Like the X-100 VI, the X-T50 is surprisingly competent at video as well, with 6.2K at up to 30p and 10-bit F-Log2 on tap. That’s why, again, it’s a shame that it doesn’t have a flip-out screen as vloggers and content creators may prefer the form factor and interchangeable lenses over the X100 VI. 

Fujifilm also introduced the Fujinon XF16-50mmF2.8-4.8 R LM WR (24-75 or so in full-frame terms). It’s a compact, lightweight and decently fast kit zoom that should be ideal for the X-T50. Though it costs $700 by itself, it’s a much better deal if purchased in a kit.

The X-T50 is now on pre-order for $1,400 (body only), or $1,800 with the XF16-50mm. That’s a hefty $500 more than the X-T30 II cost at launch, and just a few hundred dollars less than the X-T5. I’m not sure that the extra features justify such a large jump, but Fujifilm must be confident that people will pay it, given the runaway success of the X100 series. 

This article originally appeared on Engadget at https://www.engadget.com/fujifilms-x-t50-has-a-special-dial-for-film-simulations-060043643.html?src=rss 

Sony PSP emulator PPSSPP hits the iOS App Store

PPSSPP, an app that’s capable of emulating PSP games, has joined the growing number of retro game emulators on the iOS App Store. The program has been around for almost 12 years, but prior to this, you could only install it on your device through workarounds. “Thanks to Apple for relaxing their policies, allowing retro games console emulators on the store,” its developer Henrik Rydgård wrote in his announcement. If you’ll recall, Apple updated its developer guidelines in early April, and since then, the company has approved an app that can emulate Game Boy and DS games and another that can play PS1 titles

Rydgård’s app is free to download, but as he told The Verge, there’s $5 gold version coming, as well. While the paid version of PPSSPP for Android does have some extra features, it’s mostly available so that you can support his work. At the moment, the emulator you can download from the App Store doesn’t support Magic Keyboard for the iPad, because he originally enabled compatibility using an undocumented API. Retro Achievements is also currently unavailable. Rydgård said they’ll be re-added in future updates.

The emulator’s other versions support the Just-in-time (JIT) compiler, which optimizes code to make it run more smoothly on a particular platform. However, the one on the App Store doesn’t and will not ever support it unless Apple changes its rules. Rydgård says iOS devices are “generally fast enough” to run almost all PSP games at full speed, though, so you may not notice much of a difference. Of course, the PPSSPP program only contains the emulator itself — you’re responsible for finding games you can play on the app, since Apple will not allow developers to upload games they don’t own the rights to. 

This article originally appeared on Engadget at https://www.engadget.com/sony-psp-emulator-ppsspp-hits-the-ios-app-store-052506248.html?src=rss 

Ubisoft’s planned free-to-play Division game is dead

Just over three years ago, Ubisoft announced The Division Heartland, a free-to-play entry in its survival-action shooter series. At the time, it suggested that Heartland would arrive later in 2021 or in 2022, but that never happened. In fact, Heartland isn’t coming out at all.

In its quarterly earnings report, Ubisoft said it ended development of the game, which Red Storm Entertainment, a studio that author Tom Clancy co-founded, was working on. Ubisoft is shifting resources to what it calls “bigger opportunities,” including other aspects of the Clancyverse in XDefiant and the Rainbow Six series.

Ubisoft canceled a number of games over the last couple of years to try and streamline its pipeline and reduce costs. It noted that it had reduced its headcount by more than 1,700 workers over 18 months to have 19,011 employees at the end of March.

The company also provided an update on its overarching strategy. It plans to focus on two core pillars: open=world titles (like Assassin’s Creed Shadows and Star Wars Outlaws) and ongoing live-service games (XDefiant and Rainbow Six Siege). That’s where Ubisoft sees room for growth, so expect more Far Cry and Ghost Recon titles in the coming years.

As for the more immediate future, we’ll find out the latest about the likes of AC Shadows, Star Wars Outlaws, Rainbow Six Mobile (which should finally arrive in September), The Division Resurgence and XDefiant at Ubisoft Forward on June 10.

This article originally appeared on Engadget at https://www.engadget.com/ubisofts-planned-free-to-play-division-game-is-dead-200334383.html?src=rss 

Threads search will finally be usable with ‘recent’ tab rollout

Threads is inching closer to becoming an actually useful source for real-time news and updates. The app is finally rolling out the ability to search posts in order of recency, after testing the feature last month.

“In an effort to make it easier to find timely, relevant content on Threads, we’re introducing a Recent tab for your searches,” Instagram’s Adam Mosseri wrote in an update. “Search results here are still evaluated for quality, but you can now see them in chronological order.”

The change has been a long requested one from users hoping Meta’s app will one day be a source of breaking news and real-time information the way that Twitter historically functioned. Being able to search for topics and keywords and find the most recent results is key to finding up-to-date details and commentary about breaking news, sports and anything else happening in real time.

On the other hand, Meta has also made it clear that it would prefer “news” to not be what Threads is known for. Mosseri has said he doesn’t want to “encourage” hard news on Threads and the company actively discourages political content. Threads’ default “for you” algorithm is also known for surfacing days-old posts, random personal stories and other content that’s not exactly timely.

It’s also worth pointing out that Threads’ new recency filter in search is not the same as the “latest” search filter on X. As Mosseri noted in his post, Meta still hides an unknown number of posts in search results that have been “evaluated for quality,” so Threads search will never surface all of the posts containing your search terms. But being able to at least find posts that aren’t a few days old should make looking for timely information a lot less frustrating.

This article originally appeared on Engadget at https://www.engadget.com/threads-search-will-finally-be-usable-with-recent-tab-rollout-202054011.html?src=rss 

The Shark AI robot vacuum and mop drops to a record low of $230 at Amazon

The Shark AI robot vacuum and mop combo unit has dropped to a record low of $230 at Amazon. This is a massive discount of 52 percent, which knocks nearly $250 off the price. It does look to be one of those deals that ends when the stock runs out, so you might want to act quickly instead of popping it on your wishlist.

This is a version of our very favorite robot vacuum. The only difference between this robovac and the one that took the top spot is that this edition doesn’t come with a self-emptying base. That model, however, is also currently on sale for $370.

If you can get over the absence of the base, the Shark AI vacuum is a fantastic cleaning partner. It ticks all of the boxes. The suction power is fantastic, the obstacle avoidance is on point and it works with voice assistants like Alexa. It’s also a great mop, cleaning hard surfaces with 100 scrubs per minute.

We also enjoyed using the mobile app, which easily creates accurate maps of your space. The app can also be used to operate the vacuum when not at home, so you can return from work to find a freshly-cleaned living area. You can even set “no-go” zones for the robot to avoid, so it won’t mop carpet. The best robot vacuums are the ones that do their job without requiring constant surveillance, and this lil robovac consistently manages to get itself out of tight spots to continue cleaning. The AI in the name refers to obstacle avoidance. 

There’s only one major downside, besides the lack of a base. This robovac/mop hybrid can get pretty loud when vacuuming, so you may want to schedule the book club meeting for somewhere else. Other than that, this is pretty much the perfect mid-range robot vacuum. 

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This article originally appeared on Engadget at https://www.engadget.com/the-shark-ai-robot-vacuum-and-mop-drops-to-a-record-low-of-230-at-amazon-184259470.html?src=rss 

Assassin’s Creed Shadows brings stealthy mayhem to feudal Japan on November 15

Assassin’s Creed Shadows will be available globally on November 15. The latest iteration of the historical murder sim will be playable on a bunch of devices, including PS5, Xbox Series X/S and PC via the Ubisoft Store and the Epic Games Store. It’ll also be available for Apple silicon Mac computers right at launch, which is something of a rarity, and on cloud gaming platforms like Amazon Luna and Ubisoft+.

If the name sounds unfamiliar, the game used to be called Assassin’s Creed Codename Red and it’s been in development since at least 2022. It’s set in feudal Japan and the developer promises “a very different type of Assassin’s Creed game.” Ubisoft Quebec is leading work on the project, suggesting it could resemble something like the expansive Assassin’s Creed Odyssey more than the streamlined Assassin’s Creed Mirage.

It’s hard to make out any major gameplay changes from the trailer, as it’s primarily cinematics. The vibes seem pretty cool though. Also, 16th-century Japan is one heck of a great setting. Here’s hoping Ubisoft nails it. The game features two playable characters, a samurai and a shinobi assassin. Each has unique playstyles, with the assassin Naoe favoring stealth and the samurai Yasuke preferring brute force.

Assassin’s Creed Shadows will also be playable a bit early for Ubisoft+ subscribers, on November 12. It’ll be available in the usual array of editions. The standard version costs $70, which has somehow become the new normal price for AAA games. The Gold Edition costs $110 and nets players a season pass for DLC, a bonus quest and early access to the game on November 12, just like Ubisoft+ subscribers.

The Ultimate Edition costs $130 and includes everything just mentioned, plus a red and black photo filter and some character skins. Finally, the Collector’s Edition comes in at a jaw-dropping $280 and adds some nifty physical trinkets, including a SteelBook case, a paper world map, figurines of the main characters, a large art book, two lithographs and more. Ubisoft promises another trailer in June that will focus on gameplay.

This article originally appeared on Engadget at https://www.engadget.com/assassins-creed-shadows-brings-stealthy-mayhem-to-feudal-japan-on-november-15-180139119.html?src=rss 

Proteus Xbox controller is an accessible gamepad made of modular cubes

Xbox is expanding its accessibility footprint with the Proteus Controller, a modular gamepad created by nascent peripheral company Byowave as part of the Designed for Xbox program. The Proteus Controller is a group of palm-sized cubes that can be connected to each other in a wide variety of configurations, with interchangeable faceplates that include standard controller buttons, analog sticks and a directional pad. This means players can set up the Proteus Controller to be used in individualized ways: in one hand, flat on a desktop, as part of a traditional gamepad with palm grips, connected to a joystick, and other setups.

The Proteus Controller is available for pre-order now at a discounted price of $255. It’s expected to ship in the fall. The full kit includes two power cubes, two analogue cubes (with Hall effect sensors), one half cube and two spacers, plus the swappable peripherals. There’s a D-pad, left trigger, right trigger, two single-button options, an XYAB diamond, a mini analog stick and the Xbox home grouping. It also comes with left and right handles to create a traditional gamepad, and socket and plug covers featuring Byowave’s cute blue beastie. A USB-C charging cable and Bluetooth dongle are included in the package.

Byowave is selling the Proteus Controller in tiers, and it has just 150 available at the $255 VIP Price. After that, it’ll have 500 kits available at $268 (Early Bird), and then 1,000 kits available at $284 (Pre-Order). The standard price of the Proteus Controller will be $300.

As evidenced by the built-in Xbox home button, the Proteus Controller was backed by Microsoft and at launch it’ll work only with Xbox Series X/S, Xbox One, and Windows 10 and 11. It will not work with PlayStation 5 or Switch — at least not at first.

“It is very important to us to be officially licensed with console companies to ensure a seamless user experience and so that we can ensure the longevity of the controller,” the Proteus FAQ reads. “We would love to partner with these platforms in the future! 🤞”

The Byowave team says it can’t verify that the Proteus Controller will work with Steam Deck, but they’re hopeful that it will. They encourage interested players to reach out directly for more information about Steam Deck integration.

The Proteus Controller is part of the Designed by Xbox program, which means it was developed alongside Microsoft’s gaming teams and should work seamlessly with the company’s hardware. Companies like Razer, Turtle Beach, PowerA and Logitech also sell gadgets with the Designed by Xbox logo, but the Byowave partnership marks a new emphasis on accessibility products in this space. Microsoft today said it’s accelerating and streamlining the Designed by Xbox onboarding process for hardware manufacturers focused on serving the disability community.

The announcement of the Proteus Controller is part of Xbox’s recognition of Global Accessibility Awareness Day. Xbox has been a leader in accessible gaming hardware since it launched the Adaptive Controller in late 2018. The Adaptive Controller is a reimagined, deeply customizable gamepad designed in partnership with AbleGamers, Warfighter Engaged, SpecialEffect, Craig Hospital and the Cerebral Palsy Foundation, and it was the first piece of hardware from a major manufacturer to focus on players with disabilities. It costs just $100 and allows users to plug in their own third-party peripherals to create their ideal gaming setup.

The Adaptive Controller is also getting some love for Global Accessibility Awareness Day, as laid out on Xbox Wire: “Based on community feedback from an update impacting unauthorized accessories on our platform, we are updating the Xbox Adaptive Controller to expand support for more accessories connected via USB port. This update will better support full functionality of some accessibility peripherals.”

Each port on the Adaptive Controller will now support up to 12 buttons, a second stick and a hat switch. The update will hit Xbox Insiders first over the next few weeks and it’ll go public through a controller update prompt in the coming months.

This article originally appeared on Engadget at https://www.engadget.com/proteus-xbox-controller-is-an-accessible-gamepad-made-of-modular-cubes-180242918.html?src=rss 

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