Bitwig Studio update brings tons of new sound design options

The digital audio workstation (DAW) Bitwig Studio just received a substantial update that brings plenty of new sounds and effects. Version 5.1 boasts a spate of enhancements, including new waveshapers, new filters, polyphonic voice stacking, a dual oscillator and more. This is especially good news for avid sound designers, as the filters and waveshapers should allow for plenty of tinkering to find that perfect tone.

The filters are all rather unique, going a step further than a simple lowpass or something. For instance, the Fizz filter offers two separate cutoffs with embedded feedback. The Rasp filter is bright and resonant with a host of adjustment options. Vowels is a morphing format filter with an array of models, pitch and frequency offsets that can be programmed to change over time. Finally, there’s Ripple, which is described as a “hyper-resonant circuit.”

There are six new waveshapers to choose from, including the Push soft clipper and Heat S-shaped clipper. Both of these could be great for adding a bit of sizzle to dry tracks. Soar is a soft wavefolder that “makes the quietest parts loud” and Howl does something similar, but with a focus on creating harsh, glitchy sounds. Shred helps get rid of unwanted artifacts and Diode is a classic circuit, which Bitwig calls “a warm, familiar option.”

All filters and waveshapers can be used within the DAW’s Filter+ and Sweep devices, though they are also available as standalone Grid modules. That’s the magic of Bitwig Studio and what sets it apart from other DAWs. Everything is modular, with mix-and-match options for every effect, filter, oscillator and waveshaper.

As for other tools, there’s a new Voice Stacking module that offers layered playback of up to 16 voices per note and a dual oscillator called Bite. Bitwig has also added experimental elements to the quantizing function, which should make for some wild remixes, and adjusted the UI so the mixer can be dragged and dropped anywhere. These changes follow Bitwig Studio 5.0, which offered many new audio playback tools.

Bitwig Studio 5.1 is out now, and it’s a free upgrade for license holders with an active plan. The company constantly adds new features to the DAW, as recent-ish updates saw tools to mangle MIDI performances and the addition of a hybrid modular synth.

The DAW is also on sale at the moment. You can get Bitwig Studio for $299, down from its usual $399 price. The bare-bones Essential version of the software, meanwhile, is $79 at the moment instead of $99.

This article originally appeared on Engadget at https://www.engadget.com/bitwig-studio-update-brings-tons-of-new-sound-design-options-201512397.html?src=rss 

Ubisoft’s Rocksmith+ guitar-learning app now teaches piano

Ubisoft’s Rocksmith+ guitar-learning platform just got an update that’s sure to please ivory ticklers, as the app now teaches piano. A single subscription allows access to every instrument under Rocksmith’s umbrella, including acoustic guitar, electric guitar, electric bass and, now, piano.

The newly-updated Rocksmith+ already boasts 400 piano arrangements to practice, with at least 40 more arriving each month. These songs include pop hits like Elton John’s “Rocket Man”, Adele’s “Make You Feel My Love” and titles culled from a diverse array of genres, including classical to soundtracks and beyond. These piano-based compositions join over 7,000 pre-existing songs for guitar and bass players.

The app’s available for both mobile devices and PCs via the Ubisoft store, and the update lets you use a digital piano, keyboard or wired MIDI controller. It supports keybeds with 25 keys up to the full complement of 88 keys. You’ll have your choice of practice methods, as the app offers an interactive 3D interface or traditional sheet music. Also, you don’t need any extra gear to get going, like a dedicated microphone.

Reviews for the guitar and bass elements of Rocksmith+ have been mixed, with some publications praising the intuitive interface and others decrying the limited song selection. The app offers a free trial for a week, but subscriptions cost $15 per month, if you go with a monthly plan, or $100 per year. The free trial is only available for the yearly subscription, so exercise caution when signing up and be sure to set a reminder to cancel before the week is up if you aren’t jiving with the software.

This article originally appeared on Engadget at https://www.engadget.com/ubisofts-rocksmith-guitar-learning-app-now-teaches-piano-184530282.html?src=rss 

Meta’s AI image generator is available as a standalone website

Meta has launched a standalone version of its image generator as it tests dozens of new generative AI features across Facebook, Instagram and WhatsApp. The image generator, called Imagine, was first previewed at the company’s Connect event in November and has been available as part of Meta’s AI chatbot.

Now, with its own dedicated website at imagine.meta.com, the tool will be available outside of the company’s messaging apps. Like other generative AI tools, Imagine allows users to create images from simple text prompts. Imagine, which relies on Meta’s Emu model, will generate four images for each prompt.

The images all have a visible watermark in the lower left corner indicating they were created with Meta AI. Additionally, Meta says it will soon begin testing an invisible watermarking system that’s “resilient to common image manipulations like cropping, color change (brightness, contrast, etc.), screen shots and more.” For those interacting with the image generator in Meta’s messaging apps, the company also introduced a new “reimagine” tool, which allows users to tweak existing images created with Meta AI in chats with friends.

Interestingly, the standalone site for Imagine requires not just a Facebook or Instagram login, but a Meta account, which was introduced earlier this year so VR users could use Quest headsets without a Facebook login. It’s unclear for now if Meta planning an eventual virtual reality tie-in for Imagine, but the company has recently used its new generative AI tools try to breathe new life into its metaverse.

Meta is also testing dozens of new generative AI features across its apps. On Instagram, the company is testing the ability to convert a landscape image to portrait in Stories with a new creative tool called “Expander.” On Facebook, generative AI will also start to show up in places like Groups and Marketplace. Meta is also testing AI-generated writing suggestions for Feed posts, Facebook Dating profiles as well as AI-generated replies for creators to use in replies to Instagram direct messages.

With the latest changes, Meta is also making its 28 celebrity-infused chatbots available to all users in the United States. The company says it will test a new “long-term memory” feature for some of its AI characters so that users can more easily return to previous chats and pick up the conversation where they left off. The chatbots are available in Instagram, Messenger and WhatsApp.

The updates highlight how Meta has sought to make generative AI a core part of its service as it tries to compete with the offerings of other AI companies. Mark Zuckerberg said earlier this year that the company would bring gen AI into “every single one of our products.”

This article originally appeared on Engadget at https://www.engadget.com/metas-ai-image-generator-is-available-as-a-standalone-website-185953058.html?src=rss 

Researchers develop under-the-skin implant to treat Type 1 diabetes

Scientists have developed a new implantable device that has the potential to change the way Type 1 diabetics receive insulin. The thread-like implant, or SHEATH (Subcutaneous Host-Enabled Alginate THread), is installed in a two-step process that ultimately leads to the deployment of “islet devices,” which are derived from the cells that produce insulin in our bodies naturally.

First, the scientists figured out a way to insert nylon catheters under the skin, where they remain for up to six weeks. After insertion, blood vessels form around the catheters which structurally support the islet devices that are placed in the space when the catheter gets removed. The newly implanted 10-centimeter-long islet devices secrete insulin via islet cells that form around it, while also receiving nutrients and oxygen from blood vessels to stay alive.

The implantation technique was designed and tested by researchers at Cornell and the University of Alberta. Cornell’s Minglin Ma, a Professor of Biological and Environmental Engineering, created the first implantable polymer in 2017 dubbed TRAFFIC (Thread-Reinforced Alginate Fiber For Islets enCapsulation), which was designed to sit in a patient’s abdomen. In 2021, Ma’s team developed an even more robust implantable device that proved it could control blood sugar levels in mice for six months at a time.

The current problem with SHEATH is its long-term application in patients. “It’s very difficult to keep these islets functional for a long time inside of the body… because the device blocks the blood vessels, but the native islet cells in the body are known to be in direct contact with vessels that provide nutrients and oxygen,” Ma said. Because the islet devices eventually need to be removed, the researchers are still working on ways to maximize the exchange of nutrients and oxygen in large-animal models — and eventually patients. But the implant could one day replace the current standard treatment for Type 1 diabetes, which requires either daily injections or insulin pumps.

This article originally appeared on Engadget at https://www.engadget.com/researchers-develop-under-the-skin-implant-to-treat-type-1-diabetes-191005726.html?src=rss 

Apple’s latest tvOS beta kills the iTunes Movies and TV shows apps

Apple’s latest tvOS beta suggests the iTunes Movies and TV Shows apps on Apple TV are on their way out. 9to5Mac reports the set-top box’s former home of streaming purchases and rentals is no longer in the tvOS 17.2 release candidate (RC), now available to developers. (Unless Apple finds unexpected bugs, RC firmware usually ends up identical to the public version.) Apple’s folding of the iTunes apps into the TV app was first reported in October.

9to5Mac says the home screen icons for iTunes Movies and iTunes TV Shows are still present in the tvOS 17.2 firmware, but they point to the TV app, where the old functionality will live. The publication posted a photo of a redirect screen, which reads, “iTunes Movies and Your Purchases Have Moved. You can buy or rent movies and find your purchases in the Apple TV App.” Below it are options to “Go to the Store” or “Go to Your Purchases.”

The change doesn’t remove any core functionality since the TV app replicates the iTunes Movies and TV Shows apps’ ability to buy, rent and manage purchases. The move is likely about streamlining — shedding the last remnants of the aging iTunes brand — while perhaps nudging more users into Apple TV+ subscriptions.

The update also adds a few features to the TV app on Apple’s set-top box. These include the ability to filter by genre in the purchased section, the availability of box sets in store listings and a new sidebar design for easier navigation.

Apple has increasingly invested in video content as it relies more on its services division for growth. Martin Scorsese’s Killers of the Flower Moon debuted in theaters in October, earning critical acclaim and awards-season buzz for the months ahead. (It already became the first streamer to win a Best Picture Oscar in 2022.) Scorsese’s film is currently available to rent or buy in the TV app, and it’s scheduled to land on Apple TV+ “at a later date.” Apple’s high-profile original series include Ted Lasso, Severance, The Morning Show, Foundation and Silo, among others.

This article originally appeared on Engadget at https://www.engadget.com/apples-latest-tvos-beta-kills-the-itunes-movies-and-tv-shows-apps-192056618.html?src=rss 

How to use Personal Voice on iPhone with iOS 17

Ahead of the International Day of Persons with Disabilities last Sunday, Apple released a short film that showcased its Personal Voice accessibility feature, which debuted earlier this year in iOS 17. Personal Voice allows users to create digital versions of their voice to use on calls, supported apps and Apple’s own Live Speech tool.

For those who are at risk of permanently losing their voice due to conditions like Parkinson’s disease, multiple sclerosis, ALS and vocal cord paralysis, not sounding like yourself can be yet another form of identity loss. Being able to create a copy of your voice while you’re still able might help alleviate the feeling that you’ll never feel like yourself again, or that your loved ones won’t know what you sound like.

All iOS 17, iPadOS 17 and macOS Sonoma users can create a personal voice in case you need it in the future — whether temporarily or for long-term use. I found the process (on my iPhone 14 Pro) pretty straightforward and was surprisingly satisfied with my voice. Here’s how you can set up your own Personal Voice, as long as you’ve upgraded to iOS 17, iPadOS 17 or macOS Sonoma (on Macs with Apple Silicon).

Before you start the process, make sure you have a window of about 30 minutes. You’ll be asked to record 150 sentences, and depending on how quickly you speak, it could take some time. You should also find a quiet place with minimal background sound and get comfortable. It’s also worth having a cup of water nearby and making sure your phone has at least 30 percent of battery.

How to set up Personal Voice on iPhone

When you’re ready, go to the Personal Voice menu by opening Settings and finding Accessibility > Personal Voice (under Speech). Select Create A Personal Voice, and Apple will give you a summary of what to expect. Hit Continue, and you’ll see instructions like “Find a quiet place” and “Take your time.”

Importantly, one of the tips is to “Speak naturally.” Apple encourages users to “read aloud at a consistent volume, as if you’re having a conversation.” After you tap Continue on this page, there is one final step where your phone uses its microphone to analyze the level of background noise, before you can finally start reading prompts.

The layout for the recording process is fairly intuitive. Hit the big red record button at the bottom, and read out the words in the middle of the page. Below the record button, you can choose from “Continuous Recording” or “Stop at each phrase.”

Screenshot

In the latter mode, you’ll have to tap a button each time you’ve recorded a phrase, while Continuous is a more hands-free experience that relies on the phone to know when you’re done talking. For those with speech impairments or who read slowly, the continuous mode could feel too stressful. Though it happened just once for me, the fact that the iPhone tried to skip ahead to the next phrase before I was ready was enough for me to feel like I needed to be quick with my reactions.

Personal Voice on iOS 17: First impressions

Still, for the most part the system was accurate at recognizing when I was done talking, and offered enough of a pause that I could tap the redo button before moving to the next sentence. The prompts mostly consisted of historical and geographical information, with the occasional expressive exclamation thrown in. There’s a fairly diverse selection of phrases, ranging from simple questions like “Can you ask them if they’re using that chair?” to forceful statements like “Come back inside right now!” or “Ouch! That is really hot!”

I found myself trying to be more exaggerated when reading those particular sentences, since I didn’t want my resulting personal voice to be too robotic. But it was exactly when I was doing that when I realized the problem inherent to the process. No matter how well I performed or acted, there would always be an element of artifice in the recordings. Even when I did my best to pretend like something was really hot and hurt me, it still wasn’t a genuine reaction. And there’s definitely a difference between how I sound when narrating sentences and having a chat with my friends.

That’s not a ding on Apple or Personal Voice, but simply an observation to say that there is a limit to how well my verbal self can be replicated. When you’re done with all 150 sentences, Apple explains that the process “may need to complete overnight.” It recommends that you charge and lock your iPhone, and your Personal Voice “will be generated only while iPhone is charging and locked” and that you’ll be alerted when it’s ready to use. It’s worth noting that in this time, Apple is training neural networks fully on the device to generate text-to-speech models and not in the cloud.

Screenshot

In my testing, after 20 minutes of putting down my iPhone 14 Pro, only 4 percent of progress was made. Twenty more minutes later, the Personal Voice was only 6 percent done. So this is definitely something you’ll need to allocate hours, if not a whole night, for. If you’re not ready to abandon your device for that long, you can still use your phone — just know that it will delay the process.

When your Personal Voice is ready, you’ll get a notification and can then head to settings to try it out. On the same page where you started the creation process, you’ll see options to share your voice across devices, as well as to allow apps to request to use it. The former stores a copy of your voice in iCloud for use in your other devices. Your data will be end-to-end encrypted in the transfer, and the recordings you made will only be stored on the phone you used to create it, but you can export your clips in case you want to keep a copy elsewhere.

How to listen to and use Personal Voice

You can name your Personal Voice and create another if you prefer (you can generate up to three). To listen to the voice you’ve created, go back to the Speech part of the accessibility settings, and select Live Speech. Turn it on, choose your new creation under Voices and triple click your power button. Type something into the box and hit Send. You can decide if you like what you hear and whether you need to make a new Personal Voice.

At first, I didn’t think mine sounded expressive enough, when I tried things like “How is the weather today?” But after a few days, I started entering phrases like “Terrence is a monster” and it definitely felt a little more like me. Still robotic, but it felt like there was just enough Cherlynn in the voice that my manager would know it was me calling him names.

With concerns around deepfakes and AI-generated content at an all-time high this year, perhaps a bit of artifice in a computer-generated voice isn’t such a bad thing. I certainly wouldn’t want someone to grab my phone and record my digital voice saying things I would never utter in real life. Finding a way to give people a sense of self and improve accessibility while working with all the limits and caveats that currently exist around identity and technology is a delicate balance, and one that I’m heartened to see Apple at least attempt with Personal Voice.

This article originally appeared on Engadget at https://www.engadget.com/how-to-use-personal-voice-on-iphone-with-ios-17-193002021.html?src=rss 

Here’s the cream of the crop from the Day of the Devs Game Awards stream

Day of the Devs is awesome. It’s a showcase that pops up a few times a year to promote promising, in-progress indie games, irrespective of publisher, genre, budget, visual style or release window. It’s curated by the folks at Double Fine and iam8bit, and they’ve been hosting Day of the Devs live events and digital showcases for the past 11 years.

The latest Day of the Devs celebration wrapped up on December 6, the day before The Game Awards, and it featured 20 marvelous and strange independent projects. The virtual show included a few world premieres and release date announcements, but mostly, it was a celebration of creativity and innovation in indie games. This is particularly relevant right now: The Game Awards reignited the debate around the definition of “indie” in November, when its jury voted Dave the Diver into the Best Independent Game category — even though the title is made by Nexon, one of the largest studios in South Korea.

Indie is more than a label; it identifies teams that are operating outside of the AAA system, without a safety net, and it helps players determine where to spend their money. We published nearly 2,000 words on the topic of defining indie games, so read that if you want more juice. But right now, efforts like Day of the Devs feel extra necessary.

Day of the Devs: The Game Awards Edition 2023 offered a non-stop flow of indie goodness, so watch the whole show if you’re into cool stuff like that. We’ve broken out the news and highlights here:

New games

Kind words 2 (lofi city pop)

Kind Words (lo fi chill beats to write to) came out at both the perfect and most upsetting time — it landed in September 2019, a few months before the pandemic shut down everyday life across the globe. Kind Words is a game about listening to smooth lo-fi beats and writing real letters to real people, and during quarantine, it served as an outlet for thousands of players seeking interpersonal connection, warmth and encouragement.

Kind Words 2 (lofi city pop) is an expanded sequel coming from the original team, Popcannibal. Writing nice letters to strangers is still a core gameplay mechanic, but players are no longer confined to their bedrooms. There’s a whole city to explore, with coffee shops for writing poetry, mountaintops for making wishes on stars, and public spaces filled with people to talk to. The sequel also introduces a social media system with no quantitative feedback — no likes, no popularity metrics, just good vibes.

The Steam page for Kind Words 2 is live now. It’s coming in 2024.

Loose Leaf

The studio behind Boyfriend Dungeon is back with something completely different, but potentially just as sexy. Loose Leaf is a tea-drinking, tarot-reading, witchy experience with a serene 3D art style, and Kitfox Games is advertising it as the most in-depth tea-brewing simulator ever created. It looks like an incredibly detailed version of the potion-making minigame from Pottermore, with a side of social interaction in the form of tarot readings.

Loose Leaf is a game about patience, friendships and the magic therein. There’s no release date at the moment, but it has a Steam page.

The Mermaid’s Tongue

SFB Games, the team that brought us Snipperclips and Tangle Tower, has a new project called The Mermaid’s Tongue. It’s part of the Tangle Tower universe and stars Grimoire and Sally, the two detectives from that series. The Mermaid’s Tongue is a murder mystery game about the death of a submarine captain, and players have to interrogate bystanders, investigate their surroundings and solve environmental puzzles.

The Mermaid’s Tongue is heading to Steam and Xbox in 2024, and a Steam demo is out now.

Nirvana Noir

Genesis Noir is one of the most visually striking games of the past few years, and its sequel, Nirvana Noir, looks just as stunning. Nirvana Noir is Feral Cat Den’s follow-up to Genesis, and it offers a jazzy, psychedelic twist on the series. The main character, No Man, is caught in a cosmic conspiracy and players will use dialogue-based detective work to understand the surrounding characters, read between the lines and hunt for clues.

There’s no release date for Nirvana Noir at the moment, but it’s coming to Steam, the Epic Games Store and Xbox. It’ll be published by Fellow Traveller.

Release dates

Flock

Flock looks like a charming, cozy game about soaring around fantastical environments and collecting flying friends, with singleplayer and multiplayer settings. It comes from Hollow Ponds and Richard Hogg, one of the creators of Hohokum, and it is incredibly cute. Aside from befriending birds, the game includes a creature guide for identifying new beasts and there’s a wool-collecting mechanic tied to the sheep roaming the lands below. Flock didn’t have a release window until today: It’s due out in spring 2024 on Steam, PlayStation and Xbox, published by Annapurna Interactive.

Annapurna Interactive

Open Roads

Open Roads has been on the indie radar for a while now, and it finally has a release date: February 22, 2024. Open Roads follows a mother and her 16-year-old daughter on a road trip that reveals hard truths about their family and ultimately tests their bond. It looks like an emotional, moving story, and it stars actors Keri Russel and Kaitlyn Dever.

Open Roads comes from The Open Roads Team, a group of developers that split off from indie studio Fullbright. It’s published by Annapurna Interactive and it’s heading to PC, PlayStation, Xbox and Switch. It’ll be on Game Pass at launch.

Annapurna Interactive

These look especially dope

Cryptmaster

Cryptmaster looks like Inscyrption mixed with hell’s cel-shader, and I’m personally very into it. Cryptmaster blends word puzzles with action sequences; players build their arsenals by solving letter-guessing games with text or voice, unlocking the resulting attack skills. It comes from Paul Hart and Lee Williams, published by Akupara Games, and it’s due to hit Steam in 2024.

Akupara Games

Drag Her!

This one’s for the royalty in everyone. Drag Her! is a fighting game featuring real-life superstar drag queens and kings from RuPaul’s Drag Race, Boulet Brothers’ Dragula and beyond, and it looks like a camp ol’ time. Drag Her! stars Alaska, Asia O’Hara, BenDeLaCreme, Kim Chi, Landon Cider and Laganja Estranja, with voice acting by each performer and unique attacks based on their personalities.

Drag Her! comes from Fighting Chance Games and it’s slated for release in early 2025.

Holstin

Holstin brings horror to a small Polish town in the 1990s, with beautifully dark pixel-art scenes that swap between isometric and first-person perspectives. The developers at Sonka grew up in this world of post-communism religious influence, and they used their experiences to build a game dripping in psychological and supernatural horror. Holstein is an eerie game that values investigation and sharpshooting in equal measure, set in a rare locale.

There’s no release date for Holstin, but it’s coming to PC, Xbox, PlayStation and Switch eventually. A demo showing off its first-person combat system recently went live on Steam, and another demo is coming in 2024.

Home Safety Hotline

As a true ’90s kid, this one is weirdly comforting. Home Safety Hotline is a text-based horror game that plays out on a Windows 96 desktop, complete with pixelated icons and sad gray pop-up windows. Players log on to work at a call center, where they help their clients get rid of spooky, paranormal creatures and occurrences invading their homes.

Home Safety Hotline is heading to PC in early 2024 (a slight delay from its original release date).

Night Signal Entertainment

Militsioner

Militsioner is essentially 1984, the video game: It features a cop as an all-seeing colossus, sitting watch over a quiet town, alert and eager to throw you in jail. Players have to escape without attracting the attention of the giant policeman, learning when to sneak and how to talk their way out of capture, and exploring empty buildings and solving spatial puzzles along the way.

Militsioner comes from Tallboys and doesn’t have a release date, but its Steam page is live.

Tallboys

If you’re still craving more, check out the full Day of the Devs: The Game Awards 2023 show here.

This article originally appeared on Engadget at https://www.engadget.com/heres-the-cream-of-the-crop-from-the-day-of-the-devs-game-awards-stream-174701334.html?src=rss 

Netflix renews the Squid Game reality show for a second season of (mostly) fake torture

Netflix just announced that it has renewed Squid Game: The Challenge for a second season. The reality show is a toned-down version of the dystopian drama of the same name, a program known for its harsh critique of capitalism. Production on the second season is already ramping up, as casting is currently underway.

Attention players, are you ready for the next game? Squid Game: The Challenge is returning for a Season 2! Join the reality competition on https://t.co/rHt0nq0WtI. pic.twitter.com/QOtRDpdtD8

— Netflix (@netflix) December 6, 2023

The Challenge recreates many of the more popular scenarios from the original show, complete with fake deaths by gunshot when a player exits the game. Despite being a fictional version of the drama, the real-life players were put in dangerous situations while competing. Many players said they suffered injuries during the game, and others claimed that provisions were so scarce that people were forced to use condoms as lip balm, among other complaints.

Just like its fictional counterpart, the cash prize was so large that people were willing to put up with less-than-ideal and potentially hazardous circumstances. The winner of the first season will be announced tonight and will take home $4.65 million dollars, $10,000 for each of the 465 contestants. That’s the largest payout in reality show history. However, its winner takes all, so 464 players get nothing. As an aside, Netflix is valued at around $200 billion.

Despite the controversy surrounding the show, it’s obviously a hit. Squid Game: The Challenge has consistently perched atop the streamer’s top ten, likely helped by the abundance of news regarding the precarious conditions on-set. Bread and circuses, baby!

The streamer has also revealed a bit more information regarding an upcoming video game set “in the Squid Game universe.” Netflix notes that players will “compete with friends in games they’ll recognize from the series,” so we know it has multiplayer at the very least. It also leaves us with one glaring question. The Squid Game… universe? The MCU better watch out.

This article originally appeared on Engadget at https://www.engadget.com/netflix-renews-the-squid-game-reality-show-for-a-second-season-of-mostly-fake-torture-180528484.html?src=rss 

Honda will reveal a new EV series at CES 2024

Honda is planning to make a bigger push into the EV market as part of its goal of introducing 30 electric models by 2030. We’ll soon get a look at a new EV series from the automaker, as it’s preparing to show off the lineup for the first time at CES 2024. We’ll get our first glimpse of these EVs during a press conference on January 9. The event starts at 1:30PM ET and you’ll be able to watch it below.

The automaker hasn’t revealed many more details about the new EV series. However, it did note that it will detail “several key technologies that illustrate the significant transformation Honda is currently undergoing.” Honda is aiming to only sell zero-emission vehicles in North America by 2040, including battery electric and fuel cell electric powered models.

As it stands, the company has quite a bit of work ahead to hit that goal and perhaps catch up with its more EV-focused rivals. Currently, Honda has the all-electric Prologue SUV (which isn’t available to the public yet) and two hybrids in its electrified lineup. In fact, it has killed off multiple hybrid models over the last few years..

This article originally appeared on Engadget at https://www.engadget.com/honda-will-reveal-a-new-ev-series-at-ces-2024-182012834.html?src=rss 

Meta faces another lawsuit over child safety

New Mexico is the latest jurisdiction to accuse Meta of failing to protect younger users. The state attorney general’s office filed suit against the company this week after investigators set up test accounts on Instagram and Facebook in which they claimed to be preteens or teenagers. They used AI-generated profile photos for the accounts. The AG’s office asserts that the accounts were barraged by explicit messages and images, along with sexual propositions from users. It also claimed that Meta’s algorithms recommended sexual content to the test accounts.

The suit claims that “Meta has allowed Facebook and Instagram to become a marketplace for predators in search of children upon whom to prey,” according to The Wall Street Journal. In addition, it asserts that Meta failed to employ measures to stop those under 13 from using its platforms and that CEO Mark Zuckerberg was personally liable for product choices that increased risks to children.

To get around Meta’s age restrictions, investigators provided the company with adult dates of birth while setting up phony accounts for four children (kids often misstate their ages to access online services that they’re not supposed to). However, they implied that the accounts were being used by children — one posted about losing a baby tooth and starting seventh grade. Per the suit, investigators also set up the account to make it seem as though the fictional child’s mother was possibly trafficking her.

The suit alleges that, among other things, the accounts were sent child sex images and offers to pay for sex. Two days after investigators set up an account for a phony 13-year-old girl, Meta’s algorithms suggested it follow a Facebook account with upwards of 119,000 followers that posted adult porn.

Investigators flagged inappropriate material (including some images that appeared to be of nude and underaged girls) through Meta’s reporting systems. According to the suit, Meta’s systems often found these images to be permissible on its platforms.

In a statement to the Journal, Meta claimed it prioritizes child safety and invests heavily in safety teams. “We use sophisticated technology, hire child safety experts, report content to the National Center for Missing and Exploited Children, and share information and tools with other companies and law enforcement, including state attorneys general, to help root out predators,” the company said. Meta has also claimed that it carries out work to stop malicious adults from contacting children on its platforms.

Earlier this year, Meta set up a task force to tackle child safety issues after reports indicated Instagram’s algorithms helped accounts that commissioned and bought underage-sex material to find each other. Just last week, the Journal reported on the alleged prevalence of child exploitation material on Instagram and Facebook. According to the Canadian Centre for Child Protection, a “network of Instagram accounts with as many as 10 million followers each has continued to livestream videos of child sex abuse months after it was reported to the company.” Meta says it has taken action over such issues.

The New Mexico lawsuit follows suits that a group of 41 states and the District of Columbia filed in October. Among other matters, they alleged that the company knew its “addictive” aspects were harmful to young users and that it misled people about safety on its platforms.

This article originally appeared on Engadget at https://www.engadget.com/meta-faces-another-lawsuit-over-child-safety-164732291.html?src=rss 

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