The Morning After: Starliner’s launch pushed back again

Starliner, the Boeing-made vehicle intended to carry the next generation of astronauts, has had its launch scrubbed once again. NASA called off the maiden crewed launch after a number of key engineering faults were discovered, and has declined to announce a new test date. Until then, the two personnel expected to soar into the heavens will just have to standby and hope that engineers are able to address the flaws with the Boeing-made craft.

— Dan Cooper

The biggest stories you might have missed

Bluesky finally has DMs, with encrypted messaging coming ‘down the line’

Snap brings its AR lenses to Chrome through an extension

There’s a new Vision show coming to Disney+ with Paul Bettany

New research places the sun’s magnetic field close to the surface, upending decades of theories

INDIKA weaves a mature tale of absurdity, hypocrisy and sexual violence

Volkswagen indefinitely delays the ID.7 electric sedan’s arrival in North America

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Panasonic S9 hands-on: A powerful creator camera with a patented LUT simulation button

But it’s also missing a bunch of features.

Photo by Steve Dent / Engadget

Steve Dent, our resident camera expert, has been playing with Panasonic’s new S9, its attempt to out-do Fujifilm’s cameras with film simulation. The S9 comes with a dedicated Look Up Table button, which will let you tweak the stills and video with custom film filters. Unfortunately, that comes at the cost of some other key features that may, or may not, be worth the trade off.

Continue Reading.

OpenAI didn’t intend to copy Scarlett Johansson’s voice, ‘The Washington Post’ reports

The company says it’s all a big misunderstanding.

Scarlett Johansson accused OpenAI of using a soundlike when she wouldn’t lend her voice to one of its products. Now, the company has fired back, claiming that its courting of the actress took place long after the “Sky” voice had been cast, and that nothing sinister went down here. Even though OpenAI CEO Sam Altman tweeted “her” as a reference to the character ScarJo played in the movie of the same name.

Continue Reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-starliners-launch-pushed-back-again-111527644.html?src=rss 

Microsoft outage impacts Bing, Copilot, ChatGPT internet search and other sites

Multiple Microsoft services including Bing and Copilot, along with ChatGPT internet search and DuckDuckGo are down in Europe, Bleeping Computer reported. Bing.com and Copilot return blank pages and 429 errors, while DuckDuckGo simply states: “There was an error displaying the search results. Please try again.

On its @MSFT365Status X page, Microsoft stated that “We’re investigating an issue where users may be unable to access the Microsoft Copilot service. We’re working to isolate the cause of the issue. More information can be found in the admin center under CP795190.” OpenAI also confirmed the issue and said it’s investigating. 

Both ChatGPT internet search (available to Plus or corporate users) and DuckDuckGo rely on the Bing API, hence why those sites are down as well. The outage appears to have started at around 3AM ET today (May 23). 

Microsoft was clobbered by another outage in January, when Teams went down across North and South America. The company was also hit by a massive breach that same month, with a US government review board calling Microsoft’s security culture “inadequate” and in need of an overhaul.

This article originally appeared on Engadget at https://www.engadget.com/microsoft-outage-impacts-bing-copilot-chatgpt-internet-search-and-other-sites-102456872.html?src=rss 

OpenAI didn’t intend to copy Scarlett Johansson’s voice, ‘The Washington Post’ reports

OpenAI cast the actor of Sky’s voice months before Sam Altman contacted Scarlett Johansson, and it had no intention of finding someone who sounded like her, according to The Washington Post. The publication said the flier OpenAI issued last year looked for actors that had “warm, engaging [and] charismatic” voices. They needed to be between 25 and 45 years old and had to be non-union, but OpenAI reportedly didn’t specify that it was looking for a Scarlett Johansson voice-alike. If you’ll recall, Johansson accused the company of copying her likeness without permission for its Sky voice assistant.

The agent of Sky’s voice told The Post that the company never talked about Johansson or the movie Her with their talent. OpenAI apparently didn’t tweak the actor’s recordings to sound like Johansson either, because her natural voice sounded like Sky’s, based on the clips of her initial voice test that The Post had listened to. OpenAI product manager Joanne Jang told the publication that the company selected actors who were eager to work on AI. She said that Mira Murati, the company’s Chief Technology Officer, made all the decisions about the AI voices project and that Altman was not intimately involved in the process.

Jang also told the publication that to her, Sky sounded nothing like Johansson. Sky’s actress told The Post through her agent that she just used her natural voice and that she has never been compared to Johansson by the people who know her closely. But in a statement Johansson’s team shared with Engadget, she said that she was shocked OpenAI pursued a voice that “sounded so eerily similar” to hers that her “closest friends and news outlets could not tell the difference” after she turned down Altman’s offer to voice ChatGPT. 

Johansson said that Altman first contacted her in September 2023 with the offer and then reached out again just two days before the company introduced GPT-4o to ask her to reconsider. Sky has been one of ChatGPT’s voices since September, but GPT-4o gave it the power to have more human-like conversations with users. That made its similarities to Johansson’s voice more apparent — Altman tweeting “her” after OpenAI demonstrated the new large language model didn’t help with the situation and invited more comparisons to the AI virtual assistant Johansson voiced in the movie. OpenAI has paused using Sky’s voice “out of respect” for Johansson’s concerns, it wrote in a blog post. The actor said, however, that the company only stopped using Sky after she hired legal counsel who wrote Altman and the company to ask for an explanation. 

her

— Sam Altman (@sama) May 13, 2024

If you’re wondering if Sky truly does sound like Johansson, we embedded a video below so you can judge for yourself. It’s a recording of Johansson’s statement as read by the Sky voice assistant, posted by Victor Mochere on YouTube. Opinions in the comment section are divided, with some saying that it does sound like her if she were robotic, while others say that the voice sounds more like Rashida Jones.

This article originally appeared on Engadget at https://www.engadget.com/openai-didnt-intend-to-copy-scarlett-johanssons-voice-the-washington-post-reports-041247992.html?src=rss 

OpenAI will reportedly pay $250 million to put News Corp’s journalism in ChatGPT

OpenAI and News Corp, the owner of The Wall Street Journal, MarketWatch, The Sun, and more than a dozen other publishing brands, have struck a multi-year deal to display news from these publications in ChatGPT, News Corp announced on Wednesday. OpenAI will be able to access both current and well as archived content from News Corp’s publications and use the data to further train its AI models. Neither company disclosed the terms of the deal, but a report in The Wall Street Journal estimated that News Corp would get $250 million over five years in cash and credits.

“The pact acknowledges that there is a premium for premium journalism,” News Corp Chief Executive Robert Thomson reportedly said in a memo to employees on Wednesday. “The digital age has been characterized by the dominance of distributors, often at the expense of creators, and many media companies have been swept away by a remorseless technological tide. The onus is now on us to make the most of this providential opportunity.”

Generative AI has exploded in popularity ever since OpenAI released ChatGPT at the end of 2022. But the quality of the responses provided by AI-powered chatbots is only as good as the data that is used to train the models that power it. So far, AI companies have trained their models by scraping publicly available data from the internet often without the consent of creators. But in recent times, they have been striking financial deals with the news industry to make sure that AI models can be trained on information that is current and authoritative. Over the last few months alone, OpenAI has announced partnerships with Reddit, the Financial Times, Dotdash Meredith, the Associated Press, German publisher Axel Springer, which owns Politico and Business Insider in the US and Bild and Die Welt in Germany, and Spain’s Prisa Media. Last month, News Corp also struck a deal reportedly between $5 and $6 million with Google to train its AI models, according to a report in The Information.

Google and OpenAI aren’t the only companies striking these deals to train their AI models. Hours before the News Corp announcement, Business Insider reported that Meta, which recently stuffed its own AI chatbot into Facebook, Messenger, WhatsApp, and Instagram, and also sells AI-powered sunglasses, was thinking about striking its own deals with news publishers to get access to training data.

Money from AI companies is increasingly a growing revenue source for a struggling news industry. But some publishers are still wary of striking these deals. The New York Times has sued OpenAI and Microsoft over using content for training AI systems. And the NYT, the BBC and The Verge have blocked OpenAI from scraping their websites.

This article originally appeared on Engadget at https://www.engadget.com/openai-will-reportedly-pay-250-million-to-put-news-corps-journalism-in-chatgpt-214615249.html?src=rss 

There’s a new Vision show coming to Disney+ with Paul Bettany

Disney+ has greenlit a standalone show for Marvel’s Vision, as reported by Variety. Paul Bettany will return to portray everyone’s favorite android/synthezoid and reporting indicates that the story will pick up after the events of WandaVision. We have a long time to wait, however, as it won’t air on the streaming platform until 2026.

This tracks with Disney CEO Bob Iger’s recent announcement that it would start being much more picky when it comes to Marvel content. The current plan is to reduce the number of shows from four per year to two. 

As for Vision, it’s not being helmed by Jacqueline Schaeffer, who created WandaVision. Showrunning duties fall to Terry Matalas. He created the criminally underrated 12 Monkeys TV show and acted as showrunner for the final season of Star Trek: Picard, which was miles better than those early seasons. Schaeffer was working on an earlier version of the concept before moving to the forthcoming spinoff Agatha All Along.

While the presence of Matalas may be good news for Marvel fans, it’s bad news for Star Trek fans. Ever since the breakout success of Picard’s final season, fans have been pushing Paramount to greenlight a show they have been calling “Star Trek Legacy” with Matalas at the helm. This would be a continuation that follows the events of Picard season three, spotlighting Star Trek: Voyager’s Seven of Nine and other returning characters from the 1990s era of the franchise. Now that Matalas has been snatched up by Marvel, this is unlikely to happen. Between that and the recent cancellation of Star Trek: Lower Decks, it looks like 90s Trek is just about over and done with. 

This article originally appeared on Engadget at https://www.engadget.com/theres-a-new-vision-show-coming-to-disney-with-paul-bettany-185730521.html?src=rss 

The best way to compost your food scraps

The EPA estimates each person in the US sends 200 pounds of food to the landfill each year where it disgorges methane and contributes to climate change. Composted, those scraps turn into soil-feeding, carbon-capturing humus instead. If that sounds like the better option, you have a couple choices: compost at home, with or without a machine to help you out, or let someone else do the work. 

The DIY route requires a bit of science and a lot of labor, which I learned first-hand out of necessity living off-grid for five years. Adding a kitchen composting machine to the mix can help take some of the work (and odor) out of the process. But my preference, now that I’ve headed back to civilization, is to have someone else do the composting. That’s easy if you live where there’s a municipal curbside composting program. I don’t, so I pay for a local composting service to come pick up my family’s scraps twice a month.

How to compost at home

It’s tempting to think of composting as building a holder, throwing in food and coming back a few weeks later to something you can toss in your garden, but the reality requires much more time, space and effort. For me, the toughest part of composting was the consistency it required. At least a few times per week, any active compost pile needs tending, including adding to it, turning it, watering it in dry climates or shielding it from excess rain. In addition to time, home composting requires the space and materials to build the bins. You’ll also need a regular source of “brown” or carbon-rich materials like dried leaves, untreated paper, cardboard, sawdust or wood chips.

Plenty of people (with more knowledge than I) have put together how-tos on the subject. I followed The Mini Farming Guide to Composting, but these online guides will also serve you well:

EPA: Offers a high-level overview of the process and includes a handy chart with examples of green and brown materials.

ILSR: A more in-depth guide, complete with illustrations and the reasoning behind each step.

NMSU: A science-rich reference with multiple methods and troubleshooting suggestions.

Joe Gardener: A multi-page, highly detailed PDF from Joe Lamp’l, the host of PBS and DIY Network gardening shows.

Each source gives the same basic advice: build your bin, collect your food scraps, stockpile brown materials, maintain your ratios, monitor and amend moisture and aeration levels, then let a full heap finish for six to eight weeks (so yes, you generally need two piles).

As you can see, composting correctly isn’t as easy as chucking scraps into a bin and letting time handle the rest. Of course, if the process appeals to you (and it is pretty fascinating) that’s not a drawback. Gardeners in particular, who are out in the yard anyway, make excellent candidates for keeping up healthy piles — not to mention, they also have the most use for the finished product. People without yards, however, are out of luck (unless they’re comfortable hosting an indoor worm farm).

Photo by Amy Skorheim / Engadget

Kitchen composting machines

Calling them “composters” is a misnomer, since these devices don’t actually create compost – that requires microbial processes that take weeks. Instead, these appliances chop and dehydrate food, creating an odor-free material that’s substantially smaller in volume than what went in. You can even include meat and dairy – an advantage over home compost piles in which animal products are generally not recommended. As for what comes out, it can be added to your backyard pile, spread in your garden, added to houseplants or thrown in the green bin or trash – where it will take up less room and won’t stink anything up.

I haven’t tested any of these devices, but after researching from the perspective of a fairly informed composter, here’s what I see as the pros and cons of a few of the more popular devices on the market.

Mill ($40 to $65 per month with USPS pickups, $30 – $50 per month without pickups)

I like that Mill offers a solution for the substance it produces and that it’s large enough to hold the scraps an average family might generate over the course of a few weeks. Instead of buying the machine outright, you sign up for a subscription, which includes the Mill bin and USPS pickup for the “grounds” it creates. Add food throughout the day and the dehydration and mixing cycles run automatically each night. …Once it’s full, you empty the contents into a prepaid box and ship it to Mill’s facility in Washington where the grounds are turned into food for chickens.

You can also keep the grounds, feeding them to your own backyard chickens, adding them to a compost bin or sprinkling them (sparingly) in your yard where water will begin the actual composting process. If you go that route, you’ll pay $30 or $50 per month, depending whether you pay annually or monthly for the bin itself. For the Mill machine plus pickup for the grounds, you’ll pay an extra $10 per month on the annual plan or $15 each month.

Lomi ($828)

Lomi also chops and dehydrates your scraps. The unit is smaller than the Mill, so you’ll likely have to empty it every few days. It offers three modes, one of which, Grow Mode, uses small capsules of probiotics called Lomi Pods to create “plant food” in about 20 hours. Lomi suggests mixing the results with regular soil at a ratio of one to ten.

If you have a yard, it’s easy enough to add a little here and there to maintain the ratio, and if you’re an apartment dweller with houseplants you can mix small amounts into the soil. But the end product should only be used sparingly, like a fertilizer, so you’ll probably need to do something else with the excess. Lomi suggests adding the excess to your compost, dropping it into your green bin if your city provides curbside compost pickup or throwing it in the trash where it will take up less space and won’t smell.

Vitamix FoodCycler ($400)

All of these devices are basically blenders with a heating element, so it makes sense that Vitamix has a unit on the market. The FoodCycler is smaller than the Lomi, so it’s probably best for households with one or two people. The results can be mixed sparingly into plants, added to your green bins or thrown out. Whichever way, the processed scraps will stink less, take up less space and won’t add more methane rot to a landfill.

Reencle ($499)

Reencle is larger like the Mill bin, and involves microorganisms in the process like Lomi. You can buy it outright or rent it for $30 per month, but that doesn’t include pickup for the results. I like that Reencle is, in essence, a living pile of fermentation, using low heat, grinders and a regenerating bacterial population to break down your food scraps.

Adding scraps daily “feeds” the pile, and when it’s full, you’re only supposed to remove about half of what’s in there, leaving the rest to breed more Bacilli. Again, the material works as a plant food or fertilizer, not like standard compost. Reencle recommends a byproduct-to-soil ratio of one part to four, and that you let the mixture sit for five days before adding to your monsteras and gardens.

Photo by Amy Skorheim / Engadget

Why you should consider a composting service

DIY home composting is a lot of work. Countertop machines are expensive and, from what users say, noisy and often unreliable. Both methods leave you to figure out what to do with the byproduct, whether it’s the finished compost from your bins or the dehydrated proto-compost from the appliances.

If you’re a gardener, you’re golden – compost makes plants happy. But I’ve tried farming and now I’d rather ride my bike to the burrito stand than grow my own food. Since I don’t live in a city that offers municipal curbside organics pickup, I pay for a local service and I recommend it.

Most subscription-based compost pick-up services work the same way: for a monthly fee, they provide you with a bucket and lid. You fill the bucket with leftovers and set it on your front porch/steps/stoop on pickup day. They collect your bucket, leaving you a fresh one on a weekly, bi-weekly or monthly basis. Scraps are then composted on a large scale and the results are sold to local farms or people in the community.

Each service has different rules about what you can add, but most let you throw all food and food-related items in the bucket (including meat, bones, dairy and fruit pits). You can also usually include coffee filters, pizza boxes, houseplants, BPI-certified compostable plastics and paper towels (without cleaning products on them). All services ask that you remove produce stickers and pull the staples from your teabags.

I have our pickup scheduled for every other Tuesday. Does two weeks’ worth of food in a bucket stink? It does. To help with that, we keep our bucket outside with the lid firmly on. I keep a canister on the countertop to fill with scraps throughout the day and empty it into the bucket when the canister is full or starts to smell. I also keep old food in the fridge until right before collection day.

Of course, these services aren’t available everywhere, and they cost $20 to $40 per month, so it’s not a universal solution. I pay $22 for a twice monthly pickup and I look at the cost in terms of time: I would spend more than two hours a month maintaining a compost pile, so if I value my labor at $12 per hour, which is my state’s minimum wage, the cost is worth it.

I like the little perks too, like getting a “free” bag of compost twice per year and having a place to drop off our yearly batch of jack-o-lanterns once the faces start caving in. I also know that some of what I put in eventually goes to the lavender farm up the road from me. That’s a much better end game for my avocado pit than being sealed up for eternity in a landfill.

A sampling of composting services in the largest US markets

Modern tech is making it easier for these services to pop up in more cities. Sign-up is done online and most payments are automatic. My driver told me they use the Stop Suite app to optimize their pickup routes, send out text reminders and handle other customer service functions. Composting may be old as dirt, but the way we’re creating it is brand new.

Of the 20 largest metro areas in the US, nine have or will have municipally-run compost collection programs. Each of the other eleven areas have at least one community composting service available. Here’s a list:

New Jersey: Garden State Composting, Neighborhood Compost

Chicago: WasteNot Compost, The Urban Canopy, Collective Resource Compost

Dallas: Recycle Revolution, Turn Compost

Houston: Moonshot Compost, Zero Waste Houston

Washington DC: Compost Crew, Veteran Compost

Philadelphia: Mother Compost, Circle Compost, Bennett Compost

Atlanta: Awesome Possum Composting, Compost Now

Miami: Compost for Life, Renuable

Phoenix: R.City

Detroit: Midtown Composting, Scrap Soils

Tampa: Suncoast Compost

Albuquerque (the service I use): Little Green Bucket

This article originally appeared on Engadget at https://www.engadget.com/how-to-compost-at-home-140047133.html?src=rss 

Snap brings its AR lenses to Chrome through an extension

Back when we were all stuck at home in 2020 and had to stay on video calls all day, some companies tried to liven things up with augmented reality filters and background replacements. Maybe they caused someone, somewhere to smile once or twice. Although it’s hard to argue that they lifted most people out of the doom and gloom of the pandemic, the filters by and large stuck around. 

That’s not entirely true in Snap’s case. The company used to have a desktop camera app that included AR folders, but it killed that last year. Now Snap is bringing its AR lenses to the desktop in a different way — via a Google Chrome extension.

Snapchat Camera for Chrome can enable AR lenses directly on your webcam. You can then use them for video calls, livestreams, video recordings and so on. Unlike the previous desktop app, you will need to sign in with a Snapchat account to use the lenses. You’ll be able to employ any custom lenses you create too. 

Bringing the lenses to Chrome will give you a bit more flexibility, but they didn’t appear from the desktop entirely. Microsoft Teams started using the filters last year.

AR lenses have long been ingrained in Snapchat’s identity. They’re one of the major features that helped the app stand out alongside the early selling point of ephemeral visual messages. So it makes sense for Snap to make use of them in as many areas as possible. While the lenses might liven things up a bit when you’re on a Discord call with friends, it’s hard to imagine anyone having a shooting star effect or a virtual frog headpiece in place during a serious conference call.

This article originally appeared on Engadget at https://www.engadget.com/snap-brings-its-ar-lenses-to-chrome-through-an-extension-192805977.html?src=rss 

Bluesky finally has DMs, with encrypted messaging coming ‘down the line’

Bluesky, the open source social media service that began as an internal Twitter project, has gained a key feature as it looks to compete with X and Threads. The service has finally added direct messaging capabilities more than a year after it started onboarding new users.

Direct messages are now available on both Bluesky’s app and website, the company announced in a blog post. The default setting allows users to receive messages from people they follow, though settings can be adjusted to receive messages from “everyone” or “no one.” For now, it sounds like DMs on Bluesky are fairly basic and only support person-to-person text chats, but the company says it plans to add support for media and group messaging, as well as end-to-end encryption “down the line.”

Until then, the company notes that it will be able to access users’ messages in some situations when it’s “absolutely necessary,” such as an investigation into spam or harassment. “In rare cases, the Bluesky moderation team may need to open your DMs to investigate broader patterns of abuse, such as spam or coordinated harassment,” Bluesky says in a blog post. “This would only be done when absolutely necessary to keep Bluesky safe. Access is extremely limited and tracked internally.”

So, like most other social platforms, Bluesky DMs are probably not an ideal space for sharing sensitive information. But the addition of messaging will likely be welcome news from users hoping to make more connections on the service and have conversations out of public view.

This article originally appeared on Engadget at https://www.engadget.com/bluesky-finally-has-dms-with-encrypted-messaging-coming-down-the-line-193235051.html?src=rss 

Volkswagen indefinitely delays the ID.7 electric sedan’s arrival in North America

Volkswagen has delayed the launch of its ID.7 sedan in the US and Canada. Before Wednesday’s indefinite postponement, the automaker had slated the EV’s North American launch for this year. The ID.7, which was set to be Volkswagen’s first electric sedan in the US, has seen high demand in Europe, where it arrived last year.

“As market dynamics continue to change, Volkswagen is delaying the introduction of the ID.7 sedan in the U.S. and Canada,” the automaker wrote in a press release announcing the delay. Volkswagen added that its Microbus is still slated for a Q4 2025 stateside arrival. The company also touted in its press release how well its electric SUVs did in North America during Q1 2024.

Volkswagen

Volkswagen confirmed to Engadget sister site Autoblog that it doesn’t currently have a new timeline for the delayed ID.7 in North America, not an encouraging sign for folks who were eagerly waiting for the sedan. The Verge notes that the model would fill a gap in the American electric industry’s offerings: a decently affordable electric sedan. Right now, most non-SUV electric vehicles in the American market sit on the high end of the pricing spectrum, starting at around $70,000.

The European ID.7 is an “upper mid-size” EV sedan that merges a powerful and efficient 282-hp motor with a 77-kWh battery. Rated for around 300 miles of range, it was expected to start at around $50,000 in the US.

This article originally appeared on Engadget at https://www.engadget.com/volkswagen-indefinitely-delays-the-id7-electric-sedans-arrival-in-north-america-175929524.html?src=rss 

INDIKA weaves a mature tale of absurdity, hypocrisy and sexual violence

This story contains discussions of sexual violence.

Multiple scenes from INDIKA are seared into my brain. A palm-sized person crawls out of a nun’s mouth and runs down her arm, frenzied, in the middle of a Catholic ritual. A man is suspended in the air, his torso impaled on a strip of curling rebar, while a guitarist gently encourages him to die. Dozens of bus-sized fish dangle on rotating spits above a blazing silo. The mangled head of a feral dog flops repeatedly against the gears of a mill, neck limp and tongue lolling. The sudden glimpse of a demon: gray skin, too many arms and joints bent the wrong way, bug-like and hulking. When I move, it moves.

Back at home in front of my PC, my skin prickles with goosebumps. INDIKA generates visceral reactions effortlessly and always with a tinge of surprise. It’s a (mostly) third-person narrative adventure set in an alternative 19th century Russia, and it stars an ostracized nun, Indika, who has the devil’s voice in her head. From this foundation, the game offers a flurry of whimsical absurdity and raw human suffering, and even as its visual and mechanical styles shift from scene to scene, everything comes together in a cohesive package. INDIKA is a masterful example of maturity in video games.

Odd Meter

The devil is Indika’s constant companion. As she travels from her convent to deliver a letter in another village, the voice in her head gleefully vocalizes her cruelest thoughts and points out the hypocrisies built into Catholicism, her chosen religion. The devil speaks like he’s narrating a children’s book, a Rumpelstiltskin glee dripping from every syllable as he tells Indika how weak, unloved and naive she is. Indika debates him and, at a few points, he splinters reality around her, opening deep cracks in the scenery, revealing new pathways and filling the world with a red glow. Players can hold down a button to pray, keeping his machinations at bay. To progress in these scenes, Indika has to shift between the devil’s reality and her own, inviting him in at specific moments to make use of his hellish platforms. Indika becomes more comfortable with the devil in her mind as the game progresses, and the “press X to pray” moments are just the first examples of their uneasy alliance.

As a piece of religious criticism, INDIKA plays all the hits. Its jokes about the manipulation, hypocrisy and rigid inhumanity of Catholicism are clear and sharp, though not particularly revelatory. The devil’s laughing tone makes every line sound like a lullaby, and to my ears — an atheist who grew up Catholic and was extremely confused by the gaudy, culty exclusion being preached every Sunday — INDIKA is soul-soothing. The game never fully explains whether Indika is experiencing a psychotic break or is truly possessed by the devil in this world; everything exists in the gray area where both of these states meet. Psychosis or Satan, it’s all incredibly real to Indika.

INDIKA is underpinned by a delirious tension between levity and agony, and the developers at Odd Meter got the rhythm just right. Indika’s reality is a frozen hellscape filled with pain, betrayal and isolation, but it also has laugh-out-loud moments that feel more like a rom-com than a psychodrama about a sad nun. The game also slips into a lighter visual style as it delves into her past, mining memories out of pixelated platformers in sun-drenched environments. These contrast sharply against the 3D brutalism of the main scenes, and they’re incredibly engaging, offering smooth jumps with tricky timings.

Odd Meter

This is a game that requires an escape every now and then, and moments of reprieve are built into its progression, perfectly positioned to ease the anxiety as it reaches a fever pitch.

About a quarter of the way through the game, Indika encounters a blood-chilling scene: Through the crack of a doorway, she sees and hears a man attempting to rape a woman, scuffles and screams spilling into the hallway. Indika freezes, accidentally makes a noise, and then hides in a closet as the assaulter turns his attention toward the interruption. The devil taunts Indika — “Did you see the size of that thing?” and “Maybe you wanted to join them?” — as the man searches for her. The danger of the situation bursts through the screen, heavy and white-hot.

This is horror.

Minutes later, Indika is driving a steampunk motorcycle with a trailer full of corpses down a winding path, an unexpected friend perched on the bodies behind her, throwing out cheeky one-liners. Suddenly, it feels like the beginning of a buddy-cop movie. The shift in tone is a huge relief, and this balance of extremes is something that INDIKA does with incredible deftness, time and time again. The (first) sexual assault scene is quick and powerful, showing enough to drive home the depravity of the situation without becoming gratuitous. After I played through it, I took a deep breath, collected myself, and then dove back into the game, eager to uncover more of its commentary. The handling of this topic increased my trust in the developers’ artistic instincts and their ability to reveal the nature of true terror; it made me more invested in the rest of the game.

Odd Meter

Of all the memorable visuals in INDIKA, one remains particularly vibrant in my mind’s eye. Indika is kneeling in a prison cell and a guard enters alone, his intentions clear. He puts his hand on the back of Indika’s head and reality breaks like it often does in this game — but this time it’s softer, slower and all-encompassing. The screen becomes a red pool, and in the center, Indika and the devil float around each other like amoebae in a petri dish, quietly discussing the injustices of human existence. Indika dissociates while her body experiences violence, and the scene lingers on the red womb, providing space for players to absorb the situation from an artistic and philosophical distance. It’s authentic and powerful. It’s oddly calming.

INDIKA stands out for these moments of sexual violence, each so delicately handled. The video game industry in particular is built on a foundation of physical violence — guns, war, blood and murder — but there aren’t many games that broach the subject of sexual abuse. This is largely for the best, as sexual violence is a topic that we’re still learning how to talk about on a cultural scale. It’s the ugliest side of humanity, the most uncomfortable to address, yet it’s pervasive. Sexual abuse is as worthy of compassionate discussion as gun violence, but for a multitude of societal and individual reasons, it’s much harder to look at directly.

Interactive media in particular can be a powerful vessel for immersion and revelatory storytelling. Sexual violence demands empathy if it’s going to be included in any piece of entertainment media, and this is particularly true in video games, where players are acting out the events, placing themselves in the character’s shoes, getting lost in their second-to-second actions. There’s high risk in telling a story about sexual abuse in a video game, and it’s not only about alienating or offending a portion of the audience. The risk lies in the potential to literally retraumatize players. Mishandling a topic like rape can be damaging and perpetuate harmful messages about power, autonomy and self-worth in the real world.

Odd Meter

The best outcome for creators who don’t know how to approach the topic is to leave it alone, and for the most part, video game developers have. The alternative — adding sexual violence to a game without understanding the cruelty of the act, using it for shock value or lazily turning it into a point of motivation for a separate character — will always be much more upsetting.

For example, Immortality. This is one of the few contemporary games that uses sexual violence as a plot point, and, to me, its lens feels lecherous rather than poignant. Immortality employs real-life actors and puts the abuse itself center-screen, using the guise of edgy commentary to let the camera linger on extended scenes of softly lit molestation, the woman’s body in greater focus than her pain. The sexual abuse in Immortality feels like voyeuristic fantasy.

INDIKA, on the other hand, centers the person receiving the violence and reveals the true horror of the act. INDIKA demonstrates how a video game can tell a strange and beautiful story that involves sexual abuse, and proves it can be done without overwhelming the narrative or flow. These scenes add layers of insight and emotional heft to Indika’s journey, revealing truths about her psyche and her world. It’s encouraging to see these themes explored so deftly in a piece of interactive art.

INDIKA is not solely about sexual violence. The bulk of the game is filled with puzzles, platforming and witty wordplay from the devil, and most of it plays out in engaging and ridiculous ways. Plenty of segments in INDIKA are downright jovial, with a warped sense of humor that reminds me of Alice in Wonderland (or, more appropriately, American McGee’s Alice). However, it doesn’t shy away from the dark realities of Indika’s world, where rape is as pervasive as gun violence, war and religious oppression. The assault scenes — presented alongside running themes of death, manipulation, isolation, shame, guilt and cruelty — solidify one of INDIKA’s core messages: With a world like this, how much worse can Hell really be?

This article originally appeared on Engadget at https://www.engadget.com/indika-weaves-a-mature-tale-of-absurdity-hypocrisy-and-sexual-violence-182019378.html?src=rss 

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