Blue Origin’s New Shepard rocket will return to flight tomorrow after over a year grounded

Blue Origin, the space company founded by Jeff Bezos, has finally set a date for its New Shepard rocket’s first flight in more than a year, after a failure last September left it grounded by the Federal Aviation Administration (FAA). The company is targeting Monday, December 18 for liftoff from its West Texas facility. The launch window opens at 9:30AM ET.

New Shepard won’t be carrying a crew for this flight, but will have science and research payloads on board, plus 38,000 student postcards stamped “Flown to Space!” from the Club for the Future program. It’ll be livestreamed on Blue Origin’s website starting 20 minutes before takeoff.

Blue Origin’s reusable suborbital rocket has completed both crewed and payload missions in its past, including a flight with Bezos on board in 2021 that kicked off its entry into human spaceflight. Six of its 24 flights have had humans on board its crew capsule. On September 12, 2022, an uncrewed New Shepard experienced a failure after takeoff and crashed back to the ground. Before doing so, though, it was able to abort the capsule, which separated and made a safe parachute landing.

The FAA conducted an investigation into the incident and gave Blue Origin 21 corrective actions to complete before it could fly again. The cause of the issue was found to be the failure of an engine nozzle that overheated. The FAA closed its investigation at the end of September this year.

This article originally appeared on Engadget at https://www.engadget.com/blue-origins-new-shepard-rocket-will-return-to-flight-tomorrow-after-over-a-year-grounded-191711814.html?src=rss 

Apple is testing a feature to help App Store developers undercut competitors’ subscription prices

Apple says it has begun piloting a new App Store feature called “contingent pricing” that will help developers lure in customers with cheaper subscriptions based on their previous purchases. The contingent pricing model will let developers offer discounts to customers who already have subscriptions to other services, be it those developers’ own apps or their competitors’. It’s starting with a select group of participants before rolling it out to more developers “in the coming months.”

“Contingent pricing for subscriptions on the App Store — a new feature that helps you attract and retain subscribers — lets you give customers a discounted subscription price as long as they’re actively subscribed to a different subscription,” Apple wrote in a post on the Apple Developer website. “It can be used for subscriptions from one developer or two different developers.” Per 9to5Mac, Apple further explained that these competitive discounts will be highly visible to customers both on the App Store and “in off-platform marketing channels” so they can easily find and get in on the perks. 

It comes at a time of ongoing scrutiny into Apple’s practices with its App Store and how it handles in-app purchases, which came to a head in Apple’s battle with Fortnite owner Epic Games. Just this fall, Apple asked the Supreme Court to reverse its previous ruling that required it to allow developers to circumvent its 30 percent transaction fee by supporting outside payment systems. But it’s still looking for ways to get back in developers’ good graces. The company says it will release more information on the new program next month.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-testing-a-feature-to-help-app-store-developers-undercut-competitors-subscription-prices-222205325.html?src=rss 

Apple, Visa and Mastercard sued in proposed class action antitrust case over Apple Pay card fees

A proposed class action lawsuit has accused Apple of accepting a form of bribe from Visa and Mastercard to ensure their dominance over point-of-sale payment card services for Apple Pay transactions, according to Reuters. As a result, the lawsuit says merchants have been forced to pay higher fees.

The companies are being sued by beverage retailer Mirage Wine & Spirits in Illinois on behalf of “all merchants in the United States that accepted Apple Pay as a method of payment at the physical point-of-sale.” According to the complaint, Apple made an agreement with Visa and Mastercard that did away with any incentive for it to develop its own competing point-of-sale transaction payment network or allow other companies to make use of iPhone’s “tap to pay” NFC functionality with third-party wallet apps. On the iPhone, Apple’s own wallet app is the only option. All of this has led to inflated merchant fees, the suit argues.

“In exchange for agreeing not to compete with Visa and Mastercard in the Relevant Market, the two card networks offered Apple a very large and ongoing cash bribe,” the lawsuit states. This bribe came as a percentage of the two companies’ transaction fees for credit and debit card payments made with Apple Pay. “Even as Apple Pay was in its infancy, the Entrenched Networks and Apple understood that this bribe would amount to hundreds of millions of dollars per year.”

Apple has been accused of anti-competitive behavior with Apple Pay in the past for how it blocks third-party access to its contactless payment technology. But earlier this week, Reuters reported that Apple may open up NFC access in the EU to avoid a fine in a case that has been ongoing since 2020.

This article originally appeared on Engadget at https://www.engadget.com/apple-visa-and-mastercard-sued-in-proposed-class-action-antitrust-case-over-apple-pay-card-fees-203445696.html?src=rss 

These tomatoes were lost on the International Space Station for almost a year

In an interview this fall following his return to Earth from the International Space Station, NASA astronaut Frank Rubio shared a little mission anecdote that had us gripped: after he’d harvested one of the first tomatoes grown in space and bagged it up for a presentation, the bag and its contents went missing. With no trace of the fruit, the other astronauts jokingly accused Rubio of eating it. Then, eight months later at the beginning of December, the lost tomato reappeared. A photo shared by NASA now shows there were actually two tomatoes in the rogue sample — and, all things considered, they don’t look half bad.

While a tomato left to rot on Earth isn’t a pleasant thing to come across, Rubio’s tomatoes just look a bit dried out. “Other than some discoloration, it had no visible microbial or fungal growth,” NASA wrote in a blog post.

One small step for tomatoes, one giant leap for plant-kind. 🍅

Two rogue tomatoes were recovered after roaming on station for nearly a year. NASA Astronaut Frank Rubio accidentally lost the fruit while harvesting for XROOTS, a soil-less plant experiment. https://t.co/ymAP24fxaX pic.twitter.com/AeIV8i6QKR

— ISS Research (@ISS_Research) December 14, 2023

NASA has for years been experimenting with ways to grow food on the ISS and studying how the space environment affects plant growth. The red dwarf tomatoes were grown as part of a program called the eXposed Root On-Orbit Test System, or XROOTS, which uses a combination of hydroponic and aeroponic techniques instead of soil. Rubio, who was on the ISS for a record-breaking 371 days before his return in September 2023, harvested a batch of the tomatoes in March to be sent back to Earth and examined for the VEG-05 study.

As for the sample Rubio hung onto, which he intended to show to schoolkids in an event a crewmember had planned, the astronaut said the tomatoes simply disappeared. “I was pretty confident that I Velcroed it where I was supposed to Velcro it, and then I came back and it was gone,” he said. Rubio said he spent “eight to 20 hours” looking for it, to no avail. Now that they’ve turned up (and since been thrown away), we’re just dying to know where they were hiding all that time. We’ve reached out to NASA and will update this story if we find out any more information.

This article originally appeared on Engadget at https://www.engadget.com/these-tomatoes-were-lost-on-the-international-space-station-for-almost-a-year-182601610.html?src=rss 

The Morning After: The sad end of E3

It’s Saturday morning and I’m still thinking about the end of E3, once the biggest gaming show on earth, and the teenage dream destination for many Gen Z / Millennial gamers, by which I mean: me. Will there be a gaming (or tech) show in 2024 that will match my enthusiasm (in the past) for E3? Probably not.

Apple is also testing out improved anti-theft software for iPhone users — just don’t get your phone stolen before the feature gets out of beta.

This week:

 🎮😵 E3 is officially dead

📲🥷 iOS 17.3’s Stolen Device Protection will make life harder for iPhone thieves

🥚🤖 Tesla’s latest Optimus robot can handle an egg without breaking it

And read this:

Social media account takeovers continue to happen, and with many reliant on platforms like Facebook, Instagram and YouTube for their income, an attack can derail everything. High-level hackers still tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, aimed at mid-level creators with less experience (and resources). Katie Malone reports on how some victims have lost much to social engineering hacks.

Like email more than video? Subscribe right here for daily reports, direct to your inbox.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-sad-end-of-e3-140035020.html?src=rss 

Microsoft Office apps arrive on Meta Quest VR headsets

Meta Quest users will now be able to write reports, edit spreadsheets and create presentations — if they event want to do any of those tasks on a VR headset, that is. Android Central reports that support for the basic Microsoft Office suite has arrived on the original Oculus Quest, the Meta Quest 2, the Meta Quest Pro, and the latest model, the Meta Quest 3. Users can now download Microsoft Word, Excel and PowerPoint from the Meta Quest store for free.

The company first revealed that it was going to launch Microsoft 365 app experiences for its headsets during its Connect 2022 event. It also promised users access to Outlook, Teams and a Windows experience as part of its partnership with Microsoft. To be able to use the basic Office suite apps on their device, users will need to have and log into their Microsoft account. The app files are pretty small because they run on the cloud, so they’re quick to download and can run side by side for the multitaskers out there. 

According to The Verge, though, the apps aren’t exactly optimized for virtual reality, so users may have to contend with tiny icons and other elements that don’t work as well in the environment. In addition, it’s not easy typing on the Quest’s onscreen keyboard, so users may have to link Bluetooth accessories if they need to get some serious work done. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-office-apps-arrive-on-meta-quest-vr-headsets-123030297.html?src=rss 

Activision Blizzard will pay $54 million to settle California’s gender discrimination lawsuit

California’s Civil Rights Department (CRD) has announced that it has reached a settlement agreement with Activision Blizzard for a case it filed in 2021, accusing the company of systemic gender discrimination and fostering a culture that encouraged rampant misogyny and sexual harassment. The agency, which sued the developer when it was still called the California Department of Fair Employment and Housing, said Activision Blizzard will have to pay $54 million to settle its allegations. Out of the total, $45.75 million will go towards a fund meant to compensate female employees and contract workers who worked for the company in California from October 12, 2015 until December 31, 2020. 

In addition, the developer is expected to retain an independent consultant to evaluate its promotion policies and training materials, as well as to make recommendations based on what they see. If you’ll recall, the agency’s lawsuit alleged that female employees were overlooked for promotions and were paid less than their male colleagues. According to Marketwatch, though, the settlement will also see the agency withdraw its claims that there was widespread sexual harassment at the company. The department will reportedly have to file an amended complaint that only focuses on gender-based pay gap and discrimination. 

California’s original lawsuit detailed how Activision Blizzard condoned a “frat boy” culture that encouraged certain unsavory behaviors. Male employees allegedly did “cube crawls,” wherein they routinely groped and sexually harassed their female colleagues at their desks. A spokesperson for the company told Marketwatch that it is “gratified that the CRD has agreed to file an amended complaint that entirely withdraws its 2021 claims alleging widespread and systemic workplace harassment at Activision Blizzard.” They added: “We appreciate the importance of the issues addressed in this agreement and we are dedicated to fully implementing all the new obligations we have assumed as part of it. We are committed to ensuring fair compensation and promotion policies and practices for all our employees, and we will continue our efforts regarding inclusion of qualified candidates from underrepresented communities in outreach, recruitment, and retention.”

Meanwhile, the department told the website that its announcement, which contains no reference to its earlier sexual harassment allegations, “largely speaks for itself with respect to the historic nature of this more than $50 million settlement agreement, which will bring direct relief and compensation to women who were harmed by the company’s discriminatory practices.”

As The Wall Street Journal noted when it reported the settlement, this lawsuit set the stage for Microsoft to acquire the developer. After reports came out that Activision Blizzard CEO Bobby Kotick kept sexual harassment allegations within the company from reaching its board of directors, the developer’s shares fell, giving Microsoft the opening to offer a deal. The $68.7 billion acquisition was finalized in October after almost two years of contending with regulators trying to block the purchase. 

This article originally appeared on Engadget at https://www.engadget.com/activision-blizzard-will-pay-54-million-to-settle-californias-gender-discrimination-lawsuit-101149166.html?src=rss 

Apple is settling a class action lawsuit over Family Sharing for $25 million

If you used Apple’s Family Sharing feature with at least one other person and bought a subscription to an app through the App Store between 2015 and 2019, you might just get a settlement of up to $50 from the company. MacRumors reports that Apple will pay $25 million to settle a class action lawsuit that accuses the tech giant of misleading customers over Family Sharing.

The feature lets up to six family members share app subscriptions with each other but allows individual developers to forbid people from sharing a single subscription if they wish to. The lawsuit, which was filed in 2019, accuses Apple of not being transparent about this and misleading customers by making them think they could share a subscription to every app available in the App Store. “[The] vast majority of subscription-based apps” did support Family Sharing, the lawsuit claims.

The complaint also alleges that Apple placed ads on the landing pages of some subscription-based apps that didn’t support Family Sharing. This led “millions of customers” to download subscription-based apps believing they would be able to access them through their Family Sharing subscription, it says, citing YouTube Red and a puzzle game called Brainwell as examples of apps that didn’t support sharing their subscriptions with family members. 

Apple has reportedly denied any wrongdoing and has only agreed to settle the case to avoid the potential costs associated with a jury trial. The company did not respond to a request for comment from Engadget.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-settling-a-class-action-lawsuit-over-family-sharing-for-25-million-235208522.html?src=rss 

Teenage Engineering’s OP-1 Field just got a nifty bit crusher effect

Teenage Engineer’s OP-1 Field synthesizer/groovebox/thingamajig just got a fairly substantial system update. Software version 1.5.0 brings a fun new effect to the instrument and a long-requested feature.

First up, there’s a new effect called Terminal. This is a bit crusher, finally bringing distortion to the synthesizer. The OP-1 Field and its lower-powered sibling have always been known for a stellar effects lineup, but these instruments have never had a bit crusher or any real way to add color via distortion. As an avid player, I can’t tell you the number of times I’ve had to use workarounds to fake overdrive and distortion.

It looks simple enough to operate, with an aesthetic that calls to mind an old PC. You should be able to use this tool for gentle distortion and all-out audio mangling. Like all OP-1 effects, there are four parameters to fiddle with.

The update also brings a much easier way to bounce, or merge, tracks. Teenage Engineering’s calling it “tape merge drop” and the tool includes a shortcut that automatically combines all of the audio from copied tracks into one track, so you can drop it down and continue building out a song. You could always bounce tracks on the OP-1 and Field, but it required some menu diving and a lot more time.

Teenage Engineering has always been good about supporting the OP-1 line. It dropped a vocoder for the Field earlier this year and released multiple system updates for the original OP-1 in the recent past, and that thing came out in 2011. Obama wasn’t even in his second term yet.

The company has had a busy month or so. It set music gear internet ablaze with the surprise launch of the EP-133 sampler and did the exact opposite with whatever this is. The new OP-1 Field update is available now.

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineerings-op-1-field-just-got-a-nifty-bit-crusher-effect-185232932.html?src=rss 

Larian Studios chief says Baldur’s Gate 3 will never come to Game Pass

Don’t hold your breath waiting for Baldur’s Gate 3 to show up on Game Pass. It’s not happening, according to Larian Studios founder Swen Vincke in an interview with IGN. The game designer said point blank that “it’s not going to be on Game Pass.” Vincke went on to note that this was always the plan and that the title had never been considered for placement in Microsoft’s subscription gaming platform. These statements occurred just one week after the game officially launched on Xbox Series X/S consoles.

At the root of this decision is perceived value. Vincke says that Baldur’s Gate 3 is a “big game” that’s available for a “fair price.” He also touted the title’s lack of microtransactions and its complete story, saying “you get what you pay for.” To that end, a completionist run in Baldur’s Gate 3 takes more than 140 hours, according to HowLongToBeat. That breaks down to about 40 cents an hour, which seems like a good value to me.

Larian Studios isn’t Microsoft. This is a small company that needs all the money it can get, with Vincke suggesting that players who pay full-price for Baldur’s Gate 3 will allow the developer to “continue making other games.”

This speaks to a larger issue within the gaming community regarding the “all-you-can-eat” nature of streaming subscription platforms like Game Pass. Obviously, paying $10 each month for access to hundreds of games is a great deal for consumers, but it remains to be seen how it impacts developers. Some smaller developers praise the added exposure that comes with launching on Game Pass, while others like Take Two call it a “lost opportunity” for publishers. Sony head Jim Ryan even called the platform “value destructive,” but he’s speaking about a primary competitor so, grain meet salt.

Microsoft has held steady to the idea that Game Pass actually increases sales of included titles, as players fall in love with certain games and want to own them outright. There’s some evidence to support this. Starfield was available on the subscription service since launch day but still managed to be the best-selling title of September, according to figures published by VentureBeat. However, that old adage about cows and free milk must apply to some gamers.

Most importantly, Baldur’s Gate 3 doesn’t need Game Pass. It’s one of the most popular and critically-acclaimed releases of the year, racking up a boatload of trophies at The Game Awards and selling around 20 million copies on Steam alone. The game’s also available on PS5 and, as mentioned, Xbox Series X/S.

This article originally appeared on Engadget at https://www.engadget.com/larian-studios-chief-says-baldurs-gate-3-will-never-come-to-game-pass-175245059.html?src=rss 

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