Google says its secure entry passkeys have been used a billion times

As part of World Password Day (yes, that’s a thing), Google is hyping up its security achievements and sharing updates on its latest endeavors. The company revealed passkey adoption metrics for the first time and said they have been used more than one billion times by 400 million Google accounts. “Since launching, passkeys have proven to be faster than passwords, since they only require users to simply unlock their device using a fingerprint, face scan or pin to log in,” Google wrote.

The company launched broad support for passkeys in 2022 and rolled them out across its services a year ago. Over the past 12 months, the technology has been adopted by Amazon, 1Password, Dashlane, Docusign and others, joining companies like eBay, PayPal and WhatsApp. Google boasted that the tech helped Kayak users sign in 50 percent faster and said Dashlane has seen a 70 percent increase in conversion with passkeys. 

Google will soon be expanding passkeys to users at the highest risk of targeted attacks as part of its Advanced Protection Program (APP). That offering is aimed at individuals including campaign workers and candidates, journalists, human rights workers and others, according to the company. 

“APP enrollment traditionally required the use of hardware security keys as a second factor, but users will soon have the option to enroll with any passkey in addition to using their hardware security keys,” Google wrote. “This expanded passkey support will help reduce the barrier of entry to APP while still providing phishing resistant authentication… [and] is coming during a critical election year.” 

It’s also expanding Cross-Account Protection to safeguard users on multiple platforms. That system lets Google share security notifications about suspicious event with non-Google apps and services. “This is a critical benefit since cybercriminals often use an initial entry point as a foothold to gain access to more of your information.” 

Google suggests creating a passkey for your account to benefit from the new protections. In the meantime, practice good password hygiene by using long passwords with a mix of characters, numbers and symbols, applying two-factor authentication (2FA), never recycling passwords and more. According to HIPAA, attackers can crack a simple 8-number password in just 37 seconds, but it takes 19 quadrillion years to break an 18-digit cypher with a mix of numbers, upper and lowercase letters and symbols. 

This article originally appeared on Engadget at https://www.engadget.com/google-says-its-secure-entry-passkeys-have-been-used-a-billion-times-120001230.html?src=rss 

The best smart home gadgets for your first apartment

Your first apartment after graduation is probably not your forever home, but you can make it something you’re proud of with gadgets that do your bidding. You can automate your lights, keep an eye on your pets and clean up your floors more efficiently with relatively affordable devices that won’t eat up too much of your paycheck. We’ve tried out a lot of smart home tech over the years and here’s what we recommend for newbies and those with tight budgets

This article originally appeared on Engadget at https://www.engadget.com/smart-home-gadgets-for-your-first-apartment-153006018.html?src=rss 

Audible is testing book recommendations based on your Prime Video habits

Audible is testing a new category of book recommendations based on what a user watched recently on Prime Video. Which, as the name suggests, will show you audiobooks based on what you watch on the Amazon-owned service, TechCrunch reports.

The new carousel should appear on mobile and web apps for about half of users who have Amazon Prime Video and Audible subscriptions. You might see recommendations as straightforward as the book a movie you watched is based on or titles with storylines or authors that users with similar preferences to you have enjoyed.

Audible claims the decision came due to the uptick it saw in users accessing titles recently released as shows or movies. “There is a natural synergy between TV, movies, and books, and we see that clearly in how our customers engage with content on Audible,” Andy Tsao, chief product and analytics officer at Audible, said in a statement. The company gives examples such as Reacher, which came out on Amazon Prime in 2022. Audible claims that the listenership of author Lee Child’s books rose by almost 80 percent daily in the two weeks after its release.

This article originally appeared on Engadget at https://www.engadget.com/audible-is-testing-book-recommendations-based-on-your-prime-video-habits-123053133.html?src=rss 

Crunchyroll announces first price hike since Funimation purchase

Crunchyroll, like many other streaming services recently, is raising its subscription prices. The anime streaming service has announced its first price hike since it was acquired by Funimation in 2020. Subscribers in Argentina, Colombia, France, Portugal, the United States and select additional countries will now have to pay $12 for the Mega Fan tier, up $2 from $10. Meanwhile, the Ultimate Fan tier will now be $1 more expensive at $16 a month. 

Both options give subscribers access to offline viewing and the Crunchyroll Game Vault, which contains a library of mobile games. The Mega Fan tier allows streaming on up to four devices at a time, while the Ultimate Fan tier allows streaming on up to six. People subscribed to the most expensive option also get a swag bag if they keep paying for the service for 12 consecutive months. The basic Fan Tier doesn’t come with the perks these two have, but its price remains unchanged at $8 a month. Unfortunately, those who haven’t decided whether to pay for a subscription yet can now only test the service out for seven days instead of 14 like before. But if they don’t mind watching their anime with ads, they can still view more than 1,000 hours of content for free.

Sony’s Funimation purchased Crunchyroll from WarnerMedia for $1.175 billion back in 2020, but it took a while before they were able to complete their transformation into a unified anime subscription service under the latter’s name. Funimation didn’t shut down its old app and website until April 2 this year after it moved its available titles to Crunchyroll’s service. 

This article originally appeared on Engadget at https://www.engadget.com/crunchyroll-announces-first-price-hike-since-funimation-purchase-104035825.html?src=rss 

The Morning After: Microsoft’s OpenAI partnership was born from Google AI envy

Emails from the Department of Justice’s antitrust case against Google revealed how Microsoft executives were alarmed by and even envious of Google’s AI lead.

In an email thread, CTO Kevin Scott wrote he was “very, very worried” about Google’s rapidly growing AI capabilities. He said he initially dismissed the company’s “game-playing stunts,” likely referring to Google’s AlphaGo models. The emails reference Gmail’s autocomplete features, which execs called “scary good.” Microsoft struggled to copy Google’s BERT-large, an AI model that deciphers the meaning and context of words in a sentence. It took the company six hours to replicate the model, while Google inched further ahead on more elaborate, bigger models.

Scott said Microsoft had “very smart” people on its machine-learning teams but their ambitions had been curbed and that their company was “multiple years behind the competition in terms of ML scale.” This all led to a billion-dollar push into OpenAI in 2019. It’s since invested $13 billion.

— Mat Smith

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LinkedIn now has daily Wordle-style games

What connects you with a B2B marketer in West Virginia? Four letters.

LinkedIn, the career-centric social network, is getting into gaming. But the kind of earnest, word-based games your mom would let you play when you were a kid. LinkedIn describes them as “thinking-oriented games,” though the format will likely look familiar to fans of The New York Times Games app. You can only play each game once a day, and you can share your score with friends. And just maybe… strike up a conversation on how you can help each other with targeted SaaS projects. Yes, I have feelings about who hits me up on LinkedIn.

Continue reading.

TikTok might be trying to circumvent Apple’s in-app purchase rules

It appears to be directing users to “avoid in-app service fees.”

TikTok is allegedly violating Apple’s App Store rules, with the app allowing (even recommending) particular users to purchase its coins directly from its website. TikTok has apparently given some iOS users the option to “Try recharging on tiktok.com to avoid in-app service fees” — namely Apple’s 30 percent commission on purchases, which are more likely than not passed onto those users. It’s definitely not available to all users and seems to be there for TikTok users who have previously bought a large number of coins — the TikTok whales, if you will.

Continue reading.

Rabbit denies claims its R1 virtual assistant is a glorified Android app

Someone pulled the APK out and put it on an Android phone.

Rabbit

The Rabbit R1, a pocket-sized AI virtual assistant device, runs Android under the hood. Now early users have been able to tease out the R1 APK, install it on an Android phone and make it work — if not with all the features. If that’s the case, what’s the point in the $200 gadget?

In a statement sent to Android Authority, Rabbit CEO Jesse Lyu, said the Rabbit R1 is “not an Android app.” He added the R1 ran on very bespoke AOSP (Android Open Source Project) build and lower-level firmware modifications, so a local bootleg APK won’t be able to access most R1 services. We’re wrapping up our own detailed review — stay tuned.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-microsofts-openai-partnership-was-born-from-google-ai-envy-111555445.html?src=rss 

Olivia Rodrigo, Drake and other Universal artists return to TikTok

TikTok and Universal Music Group (UMG) have signed a deal that will allow Taylor Swift, Olivia Rodrigo, The Weeknd and other artists to return to the platform, the companies announced in a press release. Universal pulled songs from its roster of performers back in February and with some exceptions, its music hasn’t been there since. Both sides are now “working expeditiously” to get content back on the platform that’s home to a billion-plus users. 

A key part of the deal is artist protection from generative AI. “TikTok and UMG will work together to ensure AI development across the music industry will protect human artistry and the economics that flow to those artists and songwriters,” the companies wrote. “TikTok is also committed to working with UMG to remove unauthorized AI-generated music from the platform, as well as tools to improve artist and songwriter attribution.”

Also part of the deal are “new monetization opportunities” from TikTok’s recent expansion into e-commerce. TikTok will reportedly also assist artists by providing tools around analytics, integrated ticketing, an “Add to Music App” and more. 

Universal took the drastic move of pulling music earlier this year, forcing the platform to mute videos or replace tracks with options from other labels. “As our negotiations continued, TikTok attempted to bully us into accepting a deal worth less than the previous deal, far less than fair market value and not reflective of their exponential growth,” UMG said at the time. 

Last month, Taylor Swift’s songs returned to TikTok, likely because she has full control of her own catalogue and was able to strike a separate deal. Some songs by other UMG artists, including Ariana Grande, also started appearing on the platform.

The dispute appears to be water under the bridge, but it’s the least of TikTok’s problems at the moment. US Congress recently voted in favor of a bill that would see TikTok banned in a year unless owner ByteDance sells the app. 

This article originally appeared on Engadget at https://www.engadget.com/olivia-rodrigo-drake-and-other-universal-artists-return-to-tiktok-094057811.html?src=rss 

Anthropic now has a Claude chatbot app for iOS

Anthropic is making its Claude AI easier to access on mobile. The company has released a Claude mobile app for iOS that any user can download for free. Similar to the mobile web version of the chatbot, the app syncs users’ conversations with Claude across devices, allowing them to jump from a computer to the app (or vice versa) without losing their chat history. Users will also be able to upload files and images straight from their iPhone’s gallery — or take a photo on the spot — if they need Claude to process or analyze them in real time. They’ll be able to download and access the Claude app whatever plan they’re using, even if they’re not paying for the service. 

If they do decide to pay for Claude, they now have a new option other than Pro. The new Team plan provides greater usage than the Pro tier so that members can have more conversations with the chatbot. It also enables users to process longer documents, such as research papers and contracts, thanks to its 200,000 context window. The Team plan gives users access to the Claude 3 model family, as well, which includes Opus, Sonnet and Haiku. It will cost subscribers $30 per user per month, with a minimum head count of five users per team. 

Back in March, Anthropic claimed in a blog post that its Claude 3 language model had outperformed ChatGPT and Google’s Gemini in several key industry benchmarks. It was better at graduate-level reasoning, multilingual math and coding (among many other metrics), the company said, showing Claude 3’s benchmark results against its staunchest rivals. The most powerful Claude 3 model, the Opus, even apparently showed “near-human” abilities with rapid response rates that make it ideal for more complex and time-sensitive tasks. 

This article originally appeared on Engadget at https://www.engadget.com/anthropic-now-has-a-claude-chatbot-app-for-ios-075930308.html?src=rss 

T-Mobile finally owns Ryan Reynolds-backed Mint Mobile

Over a year after announcing it would acquire Mint Mobile for up to $1.35 billion, T-Mobile has closed the deal. With the Un-Carrier’s purchase of parent Ka’ena Corporation, it will not only get Mint, but internationally focused prepaid operator Ultra Mobile and wholesale wireless provider Plum. T-Mobile also promised to keep Mint Mobile’s $15 per month/5GB offering that’s among the least costly in the US.

Mint Mobile is backed by Ryan Reynolds, who is believed to own 20 to 25 percent of the company. The purchase was announced back in March 2023, but the FCC only approved the deal last week. Mint will continue to be operated as a separate brand with Reynolds as pitchman and founders David Glickman and Rizwan Kassim joining T-Mobile to guide the brands. 

Mint Mobile’s $15 plan has a few loopholes, namely you have to pay for three months at the start to get that rate, then pay for an entire year to keep it ($180 in total). As a perk, T-Mobile is offering “unlimited” (40GB with throttling, really) data for the first months. Customers will also get unlimited talk and text in Canada, along with 3GB of roaming data. 

Mint’s rivals include T-Mobile itself, which has a very similar plan but a hard cap at 5GB, along with AT&T, which offers 15GB for $25 including 10GB of hotspot data. A one-year contract and up-front payment is required for the latter. 

This article originally appeared on Engadget at https://www.engadget.com/t-mobile-finally-owns-ryan-reynolds-backed-mint-mobile-082450117.html?src=rss 

Take-Two is shutting down the studios behind Rollerdrome and Kerbal Space Program 2

This one’s a bummer. Mega-publisher Take-Two Interactive is shuttering Rollerdrome studio Roll7 and Kerbal Space Program 2 team Intercept Games, according to paperwork seen by Bloomberg.

Roll7 is based in London, and was founded in 2008 by lifelong friends Tom Hegarty and Simon Bennett. Roll7 is the studio behind OlliOlli, OlliOlli World and Rollerdrome, all fantastic games with wheel-based mechanics. OlliOlli was a Vita hit in 2014 and World landed in early 2022 — they’re both great, and the latter in particular is a flow-state-inducing skateboarding platformer with an adorable art style. Rollerdrome was one of our favorite games of 2022; it’s a luscious third-person rollerskating-and-gunplay game that looks like a slice of 1970s dystopian sci-fi. 

Roll7 has picked up multiple prestigious awards over the years, including recent wins at BAFTA and DICE. As the studio name implies, Roll7 developers know how to make incredibly smooth action games.

Take-Two purchased Roll7 in November 2021 and made it a subsidiary of Private Division, the company’s label for small- and mid-size publishing deals. According to Bloomberg, Take-Two plans to close Roll7 and will offer severance packages to staff.

Intercept Games is based in Seattle and is responsible for Kerbal Space Program 2, a popular flight-simulation title that’s still technically in early access on Steam. Take-Two founded Intercept in 2020 specifically to manage Kerbal Space Program 2, and the game has been receiving updates since going live in February 2023.

Take-Two has yet to confirm that it’s closing Intercept Games — but it hasn’t said it isn’t, either. The company filed a notice in Washington on Monday outlining plans to lay off 70 people in the state and permanently close their place of business, and some Kerbal developers have confirmed their recent departures. Private Division will continue to update Kerbal Space Program 2, Take-Two said in a statement.

Take-Two is one of the largest video game companies around, reporting $5.3 billion in revenue last year. It’s the owner of Grand Theft Auto and the parent company of Rockstar Games, 2K, Private Division, Zynga and — very recently — Gearbox Software. Take-Two purchased Borderlands studio Gearbox in March for $460 million. Grand Theft Auto VI, arguably the most anticipated game of the decade, is due to add billions to Take-Two’s bottom line in 2025.

In April, Take-Two announced plans to lay off 5 percent of its employees, or roughly 600 people, by the end of 2024. It also canceled some in-development projects. When news of the planned firings broke last month, Take-Two didn’t identify which studios would take the hit, but now we know it includes Roll7 and Intercept. The company laid off some Private Division workers in 2023 as well.

An estimated 9,400 people have been laid off in the video game industry so far in 2024, and a total of 10,500 workers were let go in 2023. Sony, Microsoft and Riot Games have fired a combined 3,300 employees this year alone, and the fallout from Embracer Group’s funding implosion keeps spreading, with numerous shuttered studios and more than 1,400 displaced workers.

This article originally appeared on Engadget at https://www.engadget.com/take-two-is-shutting-down-the-studios-behind-rollerdrome-and-kerbal-space-program-2-000253545.html?src=rss 

Snapchat will finally let you edit your chats

Snapchat will finally join most of its messaging app peers and allow users to edit their chats. The feature, which will be rolling out “soon,” will initially be limited to Snapchat+ subscribers, the company said.

With the change, Snapchat users will have a five-minute window to rephrase their message, fix typos or otherwise edit their chats. Messages that have been edited will have a label indicating the text has been changed. The company didn’t say when the feature might be available to more of its users, but the company often brings sought after features to its subscription service first. Snap announced last week that Snapchat+, which costs $3.99 a month, had reached 9 million subscribers.

The app is also adding several non-exclusive features, including updated emoji reactions for chats, the ability to use the My AI assistant to set reminders and AI-generated outfits for Bitmoji. Snap also showed off a new AI lens that transforms users’ selfies into 1990’s-themed snapshots (just don’t look too closely at the wireless headphones appearing in many of the images.)

This article originally appeared on Engadget at https://www.engadget.com/snapchat-will-finally-let-you-edit-your-chats-223643771.html?src=rss 

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